Design, Development, and Evaluation of a Mobile Learning Application for Geography Education DOI Creative Commons
Riko Arrasyid, Mamat Ruhimat, Iwan Setiawan

et al.

Journal of Advanced Research in Applied Sciences and Engineering Technology, Journal Year: 2024, Volume and Issue: 38(1), P. 109 - 134

Published: Jan. 24, 2024

This research focused on the application of design science approach in terms developing GeoLab's mobile learning for Geography Education context higher education Indonesia. GeoLab facilitates field devices. supports that can be accessed anywhere education. Even this provides interactive media with a 360-degree video display using Virtual Reality, Augmented and Mixed Reality features. The first part paper describes analysis, design, implementation activities related to development. In addition, study discussed characteristics scope compliance nature ideas research. We evaluated GeoLab' real learning, an experiment was conducted 126 second-year undergraduate students at university evaluates feasibility, effectiveness, ability Education. Usability Testing test applications'. purpose is assess capabilities applications. Testing, one measurement tools, USE Questionnaire, which divided into three main parameters, namely Usefulness, Satisfaction, Ease Use. results show considered easy use by users based Questionnaire device. offers suggestions how implement curriculum.

Language: Английский

Design, Development, and Evaluation of a Mobile Learning Application for Geography Education DOI Creative Commons
Riko Arrasyid, Mamat Ruhimat, Iwan Setiawan

et al.

Journal of Advanced Research in Applied Sciences and Engineering Technology, Journal Year: 2024, Volume and Issue: 38(1), P. 109 - 134

Published: Jan. 24, 2024

This research focused on the application of design science approach in terms developing GeoLab's mobile learning for Geography Education context higher education Indonesia. GeoLab facilitates field devices. supports that can be accessed anywhere education. Even this provides interactive media with a 360-degree video display using Virtual Reality, Augmented and Mixed Reality features. The first part paper describes analysis, design, implementation activities related to development. In addition, study discussed characteristics scope compliance nature ideas research. We evaluated GeoLab' real learning, an experiment was conducted 126 second-year undergraduate students at university evaluates feasibility, effectiveness, ability Education. Usability Testing test applications'. purpose is assess capabilities applications. Testing, one measurement tools, USE Questionnaire, which divided into three main parameters, namely Usefulness, Satisfaction, Ease Use. results show considered easy use by users based Questionnaire device. offers suggestions how implement curriculum.

Language: Английский

Citations

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