Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe DOI Creative Commons
Mário Coelho Teixeira,

G. Mendes,

Jerónimo García-Fernández

et al.

Behavioral Sciences, Journal Year: 2025, Volume and Issue: 15(5), P. 620 - 620

Published: May 2, 2025

The field of esports has been studied from different multidisciplinary perspectives, making it an emerging with plenty room for progress. However, still underdeveloped areas, such as university esports. purpose this study was to analyze student gamers enrolled on higher education courses in Portugal and identify their sociodemographic profile gaming habits, well assess interest Methodologically, we followed a quantitative–descriptive approach; data were collected between April June 2024 using online questionnaire then analyzed descriptive inferential statistical techniques. sample consisted 1073 regular habits at 30 public institutions 2023/2024. Our results show high level (n = 579, 54.0%), the greater involvement gaming, interest. male gender continues prevail context 770, 71.8%), majority play daily 515, 48.0%), 6 10 h week 322, 30.0%), although there are differences various indicators genders. We identified most played videogame categories 8) those that they intend 15) In conclusion, offer wide range options favorable (young adult students), enormous growth expression within phenomenon.

Language: Английский

Crafting Champions: An Observation Study of Esports Coaching Processes DOI
Hanbyeol Lee, Erica Kleinman, Namsub Kim

et al.

Published: April 24, 2025

Language: Английский

Citations

0

Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe DOI Creative Commons
Mário Coelho Teixeira,

G. Mendes,

Jerónimo García-Fernández

et al.

Behavioral Sciences, Journal Year: 2025, Volume and Issue: 15(5), P. 620 - 620

Published: May 2, 2025

The field of esports has been studied from different multidisciplinary perspectives, making it an emerging with plenty room for progress. However, still underdeveloped areas, such as university esports. purpose this study was to analyze student gamers enrolled on higher education courses in Portugal and identify their sociodemographic profile gaming habits, well assess interest Methodologically, we followed a quantitative–descriptive approach; data were collected between April June 2024 using online questionnaire then analyzed descriptive inferential statistical techniques. sample consisted 1073 regular habits at 30 public institutions 2023/2024. Our results show high level (n = 579, 54.0%), the greater involvement gaming, interest. male gender continues prevail context 770, 71.8%), majority play daily 515, 48.0%), 6 10 h week 322, 30.0%), although there are differences various indicators genders. We identified most played videogame categories 8) those that they intend 15) In conclusion, offer wide range options favorable (young adult students), enormous growth expression within phenomenon.

Language: Английский

Citations

0