
Behavioral Sciences, Journal Year: 2025, Volume and Issue: 15(5), P. 620 - 620
Published: May 2, 2025
The field of esports has been studied from different multidisciplinary perspectives, making it an emerging with plenty room for progress. However, still underdeveloped areas, such as university esports. purpose this study was to analyze student gamers enrolled on higher education courses in Portugal and identify their sociodemographic profile gaming habits, well assess interest Methodologically, we followed a quantitative–descriptive approach; data were collected between April June 2024 using online questionnaire then analyzed descriptive inferential statistical techniques. sample consisted 1073 regular habits at 30 public institutions 2023/2024. Our results show high level (n = 579, 54.0%), the greater involvement gaming, interest. male gender continues prevail context 770, 71.8%), majority play daily 515, 48.0%), 6 10 h week 322, 30.0%), although there are differences various indicators genders. We identified most played videogame categories 8) those that they intend 15) In conclusion, offer wide range options favorable (young adult students), enormous growth expression within phenomenon.
Language: Английский