Virtual Reality Relaxation for Mental Health Service Users with Complex Care Needs: a Pilot Study in Residential Care Homes and Supported Accommodation DOI Creative Commons
Grace Williams, Eugenia Drini, Simon Riches

et al.

Journal of Psychosocial Rehabilitation and Mental Health, Journal Year: 2024, Volume and Issue: unknown

Published: April 12, 2024

Abstract Virtual reality (VR) relaxation is a promising, novel intervention for service users with range of mental health conditions and has potential wellbeing benefits such as promoting reducing stress anxiety. Less known about the implementation VR in complex care services. This study aimed to investigate single session residential homes supported accommodation, who were by South London community team. Participants could explore relaxing, natural environments VR. Pre- post-VR visual analogue scales mood, immersiveness, helpfulness, narrative feedback clinician reflections recorded. (N = 20) had psychotic disorders other serious conditions. Post-VR, there significant increases (large effect), happiness connectedness nature (both medium effects), decreases anxiety sadness effects). Stress was low at baseline no effect post-VR. Helpfulness immersion scores high > 8). reported very exciting, uplifting enthusiastic engaging more further psychological interventions, including therapy digital interventions. finding facilitator helpful. Technical issues minor resolved facilitator. Findings indicate scope widen access within More facilitators offer multiple sessions larger, diverse groups users. Future research robust methodologies needed test effectiveness longer-term impact.

Language: Английский

Virtual Reality Relaxation for Stress in Young Adults: A Remotely Delivered Pilot Study in Participants’ Homes DOI Creative Commons
Simon Riches, Ina Kaleva, Sarah L. Nicholson

et al.

Journal of Technology in Behavioral Science, Journal Year: 2024, Volume and Issue: unknown

Published: March 28, 2024

Abstract High stress levels experienced by young adults were exacerbated COVID-19 and traditional management techniques can be challenging. Virtual reality (VR) relaxation appears promising is accessible remotely; however, research on limited, especially in naturalistic settings. This remotely delivered controlled mixed-methods study investigated feasibility acceptability of VR for ( N = 23, mean age 22.96) at home during the pandemic. participants 11) asked to complete daily sessions (scenes virtual beaches, mountains, sea, more) a 14-day intervention period, alongside visual analogue scales (VAS) psychological well-being pre- post-VR sessions. Post-intervention, completed semi-structured interviews. Control 12) received no intervention. Both groups outcome measures post-intervention periods evaluate remote data collection. VAS results indicated VR, with significant short-term increases relaxation, happiness, connectedness nature, decreases stress, anxiety, sadness within participants. usage 100% completion Qualitative findings suggest found relaxing, but interest diminished over time technical issues hindered user experience. suggests more informal, less prescriptive frequency use may appealing adults, although adherence relate issues. Greater interactivity assistance could increase engagement. Future should investigate optimal use, longer-term impact, larger sample.

Language: Английский

Citations

4

Multi-Session Virtual Reality Relaxation for Mental Health Staff: A Feasibility and Acceptability Study DOI Creative Commons
Rebecca Martland, Lucia Valmaggia, Vigneshwar Paleri

et al.

Mental Health & Prevention, Journal Year: 2025, Volume and Issue: unknown, P. 200408 - 200408

Published: Feb. 1, 2025

Language: Английский

Citations

0

Theoretical Perspectives on Virtual Reality in HR DOI
Dinesh Kumar

Emerald Publishing Limited eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 3 - 43

Published: Feb. 18, 2025

Language: Английский

Citations

0

The Metaverse as a Therapeutic Space: Opportunities for Public Health Benefits and Clinician-Industry Partnerships DOI Creative Commons
Simon Riches, Grace Williams, Simone Saidel

et al.

International Journal of Human-Computer Interaction, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 4

Published: June 17, 2024

Given increased global stressors, novel interventions are needed to improve psychological wellbeing. The public increasingly interested in wellbeing, self-care, and general health; the wellness industry is rapidly growing online. This article highlights health wellbeing benefits of virtual reality immersive experiences. It argues that their future development within metaverse should involve partnership with mental professionals, especially those experience therapeutic reality-based therapies. input can ensure appropriate regulation; address potential ethical issues, including risk harm; maximise benefits, such as stress reduction. Such applications theory have a place happiness, enjoyment, relaxation, rather than one susceptible toxic online experiences; this between clinicians likely increase make more space.

Language: Английский

Citations

3

Technology-enhanced psychological assessment and treatment of distressing auditory hallucinations: a systematic review DOI

Emma O’Neill,

Molly Bird,

Simon Riches

et al.

Deleted Journal, Journal Year: 2024, Volume and Issue: 1(2), P. 118 - 140

Published: June 22, 2024

Purpose Auditory hallucinations (“hearing voices”) are a relatively common experience, which is often highly distressing and debilitating. As mental health services under increasing pressures, have witnessed transformative shift with the integration of technology into psychological care. This study aims to narratively synthesise evidence technology-enhanced assessment treatment voices (PROSPERO 393831). Design/methodology/approach review was carried out according preferred reporting items for systematic reviews meta-analyses. Embase, MEDLINE, PsycINFO Web Science were searched until 30th May 2023. The Effective Public Health Practice Project (EPHPP) tool assessed methodological quality studies. Findings Searching identified 9,254 titles. Fourteen studies (two studies, twelve published 2010–2022, n = 1,578) included in review. Most conducted UK, USA or Canada. Technologies avatar therapy, mobile apps, virtual reality, computerised Web-based programme mobile-assisted treatment. Overall, assessments treatments appear feasible, acceptable effective, therapy most used intervention. EPHPP ratings “strong” ( 8), “moderate” 5) “weak” 1). Originality/value To best authors’ knowledge, this first investigate these technologies, specifically voices. Despite small number findings offer promising clinical benefits technologies enhancing care individuals More high-quality research on wider range warranted.

Language: Английский

Citations

1

Implementing a virtual reality-based intervention to support the wellbeing of mental health staff in the workplace: A mixed-methods pilot study DOI Creative Commons
Simon Riches,

Uma Bartlett,

Zoe Bird

et al.

Journal of Workplace Behavioral Health, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 15

Published: July 16, 2024

Mental health staff experience high stress levels. Novel workplace stress-management interventions are needed. This study aimed to evaluate a virtual reality (VR)-based support intervention. Participants (N = 43) were wide range of multidisciplinary mental from outpatient and inpatient services at the South London & Maudsley NHS Foundation Trust. received single VR session, including art, nature walks, meditations. Pre- post-VR visual analogue scales qualitative feedback collected. Post-VR, there significant increases in positive wellbeing happiness, decreases anxiety (all large effects). Mean scores for helpfulness, ease use, immersion high. Almost all participants reported was positive, enjoyable, immersive that made them feel more relaxed provided escapism work-related stress. enthusiastic about increasing access A small minority highlighted implementation issues, headset comfort difficulty adjusting psychologically VR. Findings indicate intervention feasible acceptable workplace. Future studies could employ robust methodologies investigate facilitator roles, user experience, greater input development, adapted methods delivery.

Language: Английский

Citations

1

Virtual Reality Relaxation for Mental Health Service Users with Complex Care Needs: a Pilot Study in Residential Care Homes and Supported Accommodation DOI Creative Commons
Grace Williams, Eugenia Drini, Simon Riches

et al.

Journal of Psychosocial Rehabilitation and Mental Health, Journal Year: 2024, Volume and Issue: unknown

Published: April 12, 2024

Abstract Virtual reality (VR) relaxation is a promising, novel intervention for service users with range of mental health conditions and has potential wellbeing benefits such as promoting reducing stress anxiety. Less known about the implementation VR in complex care services. This study aimed to investigate single session residential homes supported accommodation, who were by South London community team. Participants could explore relaxing, natural environments VR. Pre- post-VR visual analogue scales mood, immersiveness, helpfulness, narrative feedback clinician reflections recorded. (N = 20) had psychotic disorders other serious conditions. Post-VR, there significant increases (large effect), happiness connectedness nature (both medium effects), decreases anxiety sadness effects). Stress was low at baseline no effect post-VR. Helpfulness immersion scores high > 8). reported very exciting, uplifting enthusiastic engaging more further psychological interventions, including therapy digital interventions. finding facilitator helpful. Technical issues minor resolved facilitator. Findings indicate scope widen access within More facilitators offer multiple sessions larger, diverse groups users. Future research robust methodologies needed test effectiveness longer-term impact.

Language: Английский

Citations

0