IMPACT OF VIRTUAL REALITY-BASED EXERCISE PROGRAMS ON PHYSICAL ACTIVITY PARTICIPATION AND HEALTH OUTCOMES IN PHYSICAL EDUCATION DOI Creative Commons

Sajal Halder,

Sushma Ghildyal

Published: March 9, 2023

Background: This study aims to investigate virtual reality-based exercise programs in physical education. We want determine if these increase student participation activities, improve fitness, boost motivation, and engagement. Method: was being conducted using a sample of 275 MBA students from different institutions. SEM, moderation analysis, ANOVA, T-tests will be used our investigation. get useful insights into the efficacy this new technique encouraging activity general well-being by investigating potential influence reality on education health outcomes among students. Result: The findings indicate that have significantly positive impact They participation, motivation engagement (p < 0.05). Gender age differences also affect program outcomes. Overall, enhance effectiveness inclusivity. Conclusion: In study, had significant increased 0.05), improved fitness levels enhanced overall involvement Gender- related age-related changes were observed, emphasizing VR-based training benefit students’

Language: Английский

Systematic review of motion capture in virtual reality: Enhancing the precision of sports training DOI
Xiaohui Li,

Dongfang Fan,

Junjie Feng

et al.

Journal of Ambient Intelligence and Smart Environments, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 23

Published: Jan. 22, 2024

In the modern era of sports training, synergy between motion capture and Virtual Reality (VR) offers an innovative approach to enhancing training precision. This systematic review delves into application within VR for highlighting its transformative potential. Through a comprehensive literature search, we examined myriad applications, from physical conditioning enhancements accelerated rehabilitation processes. Our findings underscore capability real-time feedback, immersive environments, tailored regimes that this fusion provides. However, despite promise, challenges such as hardware constraints, data processing complexities, interaction interface limitations persist. Future trajectories indicate increasing influence AI deep learning, promising more sophisticated broader spectrum including niche disciplines. The concludes with emphasis on wider societal implications, suggesting shift towards holistic athlete well-being approach.

Language: Английский

Citations

5

The Landscape of Virtual Reality Use in Mobility Rehabilitation from 2010–2023: A Scoping Review DOI Creative Commons
Danielle T. Felsberg, Reza Pousti,

Charlend K. Howard

et al.

Technologies, Journal Year: 2025, Volume and Issue: 13(5), P. 167 - 167

Published: April 22, 2025

Significant advancements in virtual reality (VR) technology have occurred the past decade, allowing clinical researchers to take advantage of these reduced barriers explore use VR patient populations. This scoping review on interventions improve mobility adults and children focuses literature from 2010–2023. A total 2736 articles were screened 126 met inclusion criteria. Most studies conducted inpatient settings (n = 41) investigated balance 118). Less immersive 108) products such as Nintendo Wii or Xbox Kinect primarily used. Additionally, 37.0% 47) used off-the-shelf programs like Fit Plus 73.2% 93) found statistically significant improvements motor outcomes following intervention. The included this suggest that majority research for physical rehabilitation is being performed settings. reported their outcome variables These observations demonstrate area moving beyond proof-of-concept toward translation applications.

Language: Английский

Citations

0

Virtual reality skateboarding training for balance and functional performance in degenerative lumbar spine disease DOI Creative Commons

Yi-Ching Tsai,

Wei‐Li Hsu, Phunsuk Kantha

et al.

Journal of NeuroEngineering and Rehabilitation, Journal Year: 2024, Volume and Issue: 21(1)

Published: May 9, 2024

Abstract Background Degenerative lumbar spine disease (DLD) is a prevalent condition in middle-aged and elderly individuals. DLD frequently results pain, muscle weakness, motor impairment, which affect postural stability functional performance daily activities. Simulated skateboarding training could enable patients with to engage exercise less pain focus on single-leg weight-bearing. The purpose of this study was investigate the effects virtual reality (VR) balance DLD. Methods Fourteen 21 age-matched healthy individuals completed 6-week program VR training. motion capture force platform systems were synchronized collect data during stance test (SLST). Musculoskeletal simulation utilized calculate based data. Four tests conducted evaluate improvement after A Visual Analogue Scale (VAS) also employed for assessment. Results After training, intensity significantly decreased ( p = 0.024). Before took longer than five times sit-to-stand no significant between-group differences observed any > 0.05). In balance, similar except that mean frequency 0.014) higher. Patients initially had higher biceps femoris demands 0.028) but shifted increased gluteus maximus demand 0.037). Gluteus medius strength improved 0.039), while showed consistent Conclusion This first apply novel enabled achieve posture relieves pressure. emphasized benefits DLD, such as reduced enhanced performance.

Language: Английский

Citations

1

The Validity and Reliability of a Real-Time Biofeedback System for Lumbopelvic Control Training in Baseball Players DOI Creative Commons

Shiu-Min Wang,

Po-Hsien Jiang,

Kuei‐Yuan Chan

et al.

Sensors, Journal Year: 2024, Volume and Issue: 24(10), P. 3060 - 3060

Published: May 11, 2024

Background: This study validates real-time biofeedback for lumbopelvic control training in baseball. The region is crucial generating kinetic energy pitching. Real-time enhances effectiveness and reduces injury risk. validity reliability of this system were examined. Purpose: was to investigate the training. Methods: Twelve baseball players participated study, with data collected two sessions separated by a week. All participants needed do lateral slide exercise single-leg squat each session. Pelvic angles detected compared three-dimensional motion capture (VICON) during sessions. Additionally, pelvic measured between Results: exhibited moderate strong correlations VICON both exercises: (r = 0.66–0.88, p < 0.05) 0.70–0.85, 0.05). Good excellent observed first second (ICC 0.76–0.97) 0.79–0.90). Conclusions: training, accurately providing correct angle could enhance effectiveness.

Language: Английский

Citations

1

Relevant Biomechanical Variables in Skateboarding: A Literature Review DOI
Juan Baus,

Ethan Nguyen,

John R. Harry

et al.

Critical Reviews in Biomedical Engineering, Journal Year: 2024, Volume and Issue: 52(4), P. 29 - 39

Published: Jan. 1, 2024

Skateboarding, once regarded primarily as a means of transportation and entertainment for youth, has become recognized professional sport, gaining global popularity. With its recent inclusion in the Olympics, growing imperative exists to comprehensively understand biomechanics explaining skateboarding performance. This literature review seeks consolidate knowledge within this domain, focusing on experimental modeling studies about skateboard riding tricks. The criteria study selection encompassed content relevance publication year, spanning from last two decades extending further back 1980 following cross-referencing seminal works. Peer-reviewed journal articles, conference proceedings, books were considered, with comprehensive searches conducted electronic databases, including SCOPUS, PubMed, Scielo, Taylor & Francis. Comprehending biomechanical facets is essential promoting use ensuring safety among all practitioners. Insights into factors such body kinetics, kinematics, muscle activation represent foundational step toward understanding nuances sport implications both clinical research. Modern data collection systems inertial measurement units (IMU) electromyography (EMG) offer unprecedented insights human performance during skateboarding, joint range motion, coordination, activation, whether casual or executing complex tricks maneuvers. Developing robust approaches also holds promise enhancing training Crucially, these models can serve initial framework injury mechanisms implementing strategies improve mitigate risks.

Language: Английский

Citations

0

IMPACT OF VIRTUAL REALITY-BASED EXERCISE PROGRAMS ON PHYSICAL ACTIVITY PARTICIPATION AND HEALTH OUTCOMES IN PHYSICAL EDUCATION DOI Creative Commons

Sajal Halder,

Sushma Ghildyal

Published: March 9, 2023

Background: This study aims to investigate virtual reality-based exercise programs in physical education. We want determine if these increase student participation activities, improve fitness, boost motivation, and engagement. Method: was being conducted using a sample of 275 MBA students from different institutions. SEM, moderation analysis, ANOVA, T-tests will be used our investigation. get useful insights into the efficacy this new technique encouraging activity general well-being by investigating potential influence reality on education health outcomes among students. Result: The findings indicate that have significantly positive impact They participation, motivation engagement (p < 0.05). Gender age differences also affect program outcomes. Overall, enhance effectiveness inclusivity. Conclusion: In study, had significant increased 0.05), improved fitness levels enhanced overall involvement Gender- related age-related changes were observed, emphasizing VR-based training benefit students’

Language: Английский

Citations

0