Systematic review of motion capture in virtual reality: Enhancing the precision of sports training
Xiaohui Li,
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Dongfang Fan,
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Junjie Feng
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et al.
Journal of Ambient Intelligence and Smart Environments,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 23
Published: Jan. 22, 2024
In
the
modern
era
of
sports
training,
synergy
between
motion
capture
and
Virtual
Reality
(VR)
offers
an
innovative
approach
to
enhancing
training
precision.
This
systematic
review
delves
into
application
within
VR
for
highlighting
its
transformative
potential.
Through
a
comprehensive
literature
search,
we
examined
myriad
applications,
from
physical
conditioning
enhancements
accelerated
rehabilitation
processes.
Our
findings
underscore
capability
real-time
feedback,
immersive
environments,
tailored
regimes
that
this
fusion
provides.
However,
despite
promise,
challenges
such
as
hardware
constraints,
data
processing
complexities,
interaction
interface
limitations
persist.
Future
trajectories
indicate
increasing
influence
AI
deep
learning,
promising
more
sophisticated
broader
spectrum
including
niche
disciplines.
The
concludes
with
emphasis
on
wider
societal
implications,
suggesting
shift
towards
holistic
athlete
well-being
approach.
Language: Английский
The Landscape of Virtual Reality Use in Mobility Rehabilitation from 2010–2023: A Scoping Review
Technologies,
Journal Year:
2025,
Volume and Issue:
13(5), P. 167 - 167
Published: April 22, 2025
Significant
advancements
in
virtual
reality
(VR)
technology
have
occurred
the
past
decade,
allowing
clinical
researchers
to
take
advantage
of
these
reduced
barriers
explore
use
VR
patient
populations.
This
scoping
review
on
interventions
improve
mobility
adults
and
children
focuses
literature
from
2010–2023.
A
total
2736
articles
were
screened
126
met
inclusion
criteria.
Most
studies
conducted
inpatient
settings
(n
=
41)
investigated
balance
118).
Less
immersive
108)
products
such
as
Nintendo
Wii
or
Xbox
Kinect
primarily
used.
Additionally,
37.0%
47)
used
off-the-shelf
programs
like
Fit
Plus
73.2%
93)
found
statistically
significant
improvements
motor
outcomes
following
intervention.
The
included
this
suggest
that
majority
research
for
physical
rehabilitation
is
being
performed
settings.
reported
their
outcome
variables
These
observations
demonstrate
area
moving
beyond
proof-of-concept
toward
translation
applications.
Language: Английский
Virtual reality skateboarding training for balance and functional performance in degenerative lumbar spine disease
Yi-Ching Tsai,
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Wei‐Li Hsu,
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Phunsuk Kantha
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et al.
Journal of NeuroEngineering and Rehabilitation,
Journal Year:
2024,
Volume and Issue:
21(1)
Published: May 9, 2024
Abstract
Background
Degenerative
lumbar
spine
disease
(DLD)
is
a
prevalent
condition
in
middle-aged
and
elderly
individuals.
DLD
frequently
results
pain,
muscle
weakness,
motor
impairment,
which
affect
postural
stability
functional
performance
daily
activities.
Simulated
skateboarding
training
could
enable
patients
with
to
engage
exercise
less
pain
focus
on
single-leg
weight-bearing.
The
purpose
of
this
study
was
investigate
the
effects
virtual
reality
(VR)
balance
DLD.
Methods
Fourteen
21
age-matched
healthy
individuals
completed
6-week
program
VR
training.
motion
capture
force
platform
systems
were
synchronized
collect
data
during
stance
test
(SLST).
Musculoskeletal
simulation
utilized
calculate
based
data.
Four
tests
conducted
evaluate
improvement
after
A
Visual
Analogue
Scale
(VAS)
also
employed
for
assessment.
Results
After
training,
intensity
significantly
decreased
(
p
=
0.024).
Before
took
longer
than
five
times
sit-to-stand
no
significant
between-group
differences
observed
any
>
0.05).
In
balance,
similar
except
that
mean
frequency
0.014)
higher.
Patients
initially
had
higher
biceps
femoris
demands
0.028)
but
shifted
increased
gluteus
maximus
demand
0.037).
Gluteus
medius
strength
improved
0.039),
while
showed
consistent
Conclusion
This
first
apply
novel
enabled
achieve
posture
relieves
pressure.
emphasized
benefits
DLD,
such
as
reduced
enhanced
performance.
Language: Английский
The Validity and Reliability of a Real-Time Biofeedback System for Lumbopelvic Control Training in Baseball Players
Shiu-Min Wang,
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Po-Hsien Jiang,
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Kuei‐Yuan Chan
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et al.
Sensors,
Journal Year:
2024,
Volume and Issue:
24(10), P. 3060 - 3060
Published: May 11, 2024
Background:
This
study
validates
real-time
biofeedback
for
lumbopelvic
control
training
in
baseball.
The
region
is
crucial
generating
kinetic
energy
pitching.
Real-time
enhances
effectiveness
and
reduces
injury
risk.
validity
reliability
of
this
system
were
examined.
Purpose:
was
to
investigate
the
training.
Methods:
Twelve
baseball
players
participated
study,
with
data
collected
two
sessions
separated
by
a
week.
All
participants
needed
do
lateral
slide
exercise
single-leg
squat
each
session.
Pelvic
angles
detected
compared
three-dimensional
motion
capture
(VICON)
during
sessions.
Additionally,
pelvic
measured
between
Results:
exhibited
moderate
strong
correlations
VICON
both
exercises:
(r
=
0.66–0.88,
p
<
0.05)
0.70–0.85,
0.05).
Good
excellent
observed
first
second
(ICC
0.76–0.97)
0.79–0.90).
Conclusions:
training,
accurately
providing
correct
angle
could
enhance
effectiveness.
Language: Английский
Relevant Biomechanical Variables in Skateboarding: A Literature Review
Juan Baus,
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Ethan Nguyen,
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John R. Harry
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et al.
Critical Reviews in Biomedical Engineering,
Journal Year:
2024,
Volume and Issue:
52(4), P. 29 - 39
Published: Jan. 1, 2024
Skateboarding,
once
regarded
primarily
as
a
means
of
transportation
and
entertainment
for
youth,
has
become
recognized
professional
sport,
gaining
global
popularity.
With
its
recent
inclusion
in
the
Olympics,
growing
imperative
exists
to
comprehensively
understand
biomechanics
explaining
skateboarding
performance.
This
literature
review
seeks
consolidate
knowledge
within
this
domain,
focusing
on
experimental
modeling
studies
about
skateboard
riding
tricks.
The
criteria
study
selection
encompassed
content
relevance
publication
year,
spanning
from
last
two
decades
extending
further
back
1980
following
cross-referencing
seminal
works.
Peer-reviewed
journal
articles,
conference
proceedings,
books
were
considered,
with
comprehensive
searches
conducted
electronic
databases,
including
SCOPUS,
PubMed,
Scielo,
Taylor
&
Francis.
Comprehending
biomechanical
facets
is
essential
promoting
use
ensuring
safety
among
all
practitioners.
Insights
into
factors
such
body
kinetics,
kinematics,
muscle
activation
represent
foundational
step
toward
understanding
nuances
sport
implications
both
clinical
research.
Modern
data
collection
systems
inertial
measurement
units
(IMU)
electromyography
(EMG)
offer
unprecedented
insights
human
performance
during
skateboarding,
joint
range
motion,
coordination,
activation,
whether
casual
or
executing
complex
tricks
maneuvers.
Developing
robust
approaches
also
holds
promise
enhancing
training
Crucially,
these
models
can
serve
initial
framework
injury
mechanisms
implementing
strategies
improve
mitigate
risks.
Language: Английский
IMPACT OF VIRTUAL REALITY-BASED EXERCISE PROGRAMS ON PHYSICAL ACTIVITY PARTICIPATION AND HEALTH OUTCOMES IN PHYSICAL EDUCATION
Sajal Halder,
No information about this author
Sushma Ghildyal
No information about this author
Published: March 9, 2023
Background:
This
study
aims
to
investigate
virtual
reality-based
exercise
programs
in
physical
education.
We
want
determine
if
these
increase
student
participation
activities,
improve
fitness,
boost
motivation,
and
engagement.
Method:
was
being
conducted
using
a
sample
of
275
MBA
students
from
different
institutions.
SEM,
moderation
analysis,
ANOVA,
T-tests
will
be
used
our
investigation.
get
useful
insights
into
the
efficacy
this
new
technique
encouraging
activity
general
well-being
by
investigating
potential
influence
reality
on
education
health
outcomes
among
students.
Result:
The
findings
indicate
that
have
significantly
positive
impact
They
participation,
motivation
engagement
(p
<
0.05).
Gender
age
differences
also
affect
program
outcomes.
Overall,
enhance
effectiveness
inclusivity.
Conclusion:
In
study,
had
significant
increased
0.05),
improved
fitness
levels
enhanced
overall
involvement
Gender-
related
age-related
changes
were
observed,
emphasizing
VR-based
training
benefit
students’
Language: Английский