Analysis of Business Issues and Ethical Compliance of Uber’s Branding Strategy DOI Creative Commons

Xiong Ye,

Jiarui Jiao,

Jiali Wang

et al.

BCP Business & Management, Journal Year: 2022, Volume and Issue: 21, P. 57 - 62

Published: July 20, 2022

Nowadays, the sharing economy has become a business development trend. For example, although Uber brings many conveniences to our daily life, it also faces commercial issues such as how deal with labor relations drivers. This essay will explore whether is ethical for treat drivers contractors based on perspective of justice and relationship-based theories executives can take measures enhance its brand image. And in last chapter, recommendations environment information technology are provided.

Language: Английский

Physics Learning Media Based on Mobile Learning on the Android Platform to Increase Student’s HOTS DOI Open Access

Dian Rif'atul A'yun,

İnsih Wilujeng

Jurnal Penelitian Pendidikan IPA, Journal Year: 2024, Volume and Issue: 10(8), P. 4470 - 4479

Published: Aug. 25, 2024

This research was motivated by the need for media learning physics that can be used anytime and anywhere to improve students' HOTS skills, researchers designed based on mobile Android platform. study aims to: develop designing valid, effective practical students. The subjects were students of class X MIPA at MAN 3 Sleman. instruments are questionnaires tests. uses development or what is known as Research Development (R&D) with ADDIE model consisting 5 (five) stages, namely Analysis, Design, Development, Implementation, Evaluation. results validity test from material experts obtained platform included in eligibility criteria which very valid could used. practicality users found physics-based criteria. As effectiveness product developed, it improving skills.

Language: Английский

Citations

1

Priming creativity: Doing math reduces creativity and happiness whereas playing short online games enhance them DOI Creative Commons
Jennifer Haase, Paul H. P. Hanel

Frontiers in Education, Journal Year: 2022, Volume and Issue: 7

Published: Aug. 30, 2022

Creative thinking is an indispensable cognitive skill that becoming increasingly important. In the present research, we tested impact of games on creativity and emotions in a between-subject online experiment with four conditions ( N = 658). (1) participants played simple puzzle game allowed many solutions (priming divergent thinking); (2) short required one fitting solution convergent (3) performed mental arithmetic; (4) passive control condition. Results show were higher after playing lower arithmetic. Positive did not function as mediator, even though they also heightened However, contrary to previous found no direct effect emotions, creative self-efficacy, growth- vs. fixed performance. We discuss practical implications for digital learning application settings.

Language: Английский

Citations

5

Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning Media DOI Open Access

Wulan Ningdyah Anggraini

International Journal of Elementary Education, Journal Year: 2023, Volume and Issue: 7(4), P. 637 - 645

Published: Dec. 28, 2023

This research article is based on observational data that indicates students' learning styles, frequently used instructional media, low math scores of 5th grade students, and inability to comprehend the taught materials. The objective this analyze interest in mathematics subjects using game-based educational media. study was conducted a class with total 26 students. method Research Development (R&D), development model employed ADDIE model. game product tested by experts students assess validity game. results from expert evaluations yielded 92% for subject matter expertise, 94.67% design 94.44% media 100% individual testing, 92.92% small group testing. involved respondents who were primary school. effectiveness test showed significant difference between before after Android It can be concluded enhance at school level.

Language: Английский

Citations

1

Integrating Game-Based Learning and Mobile Learning in Early Childhood Education DOI
Blandina Manditereza

Advances in early childhood and K-12 education, Journal Year: 2024, Volume and Issue: unknown, P. 240 - 260

Published: May 17, 2024

The purpose of this chapter was to report on a literature review study pertaining educating early childhood teachers and stakeholders creating an immersive learning environment that exploits the benefits mobile game-based (GBL). Further, sought increase corpus knowledge regarding within curriculum, area research needs further exploration. Mobile (GBL) are practical valuable educational tools for preschoolers because they promote social cognitive engagement as effective strategy. Previous focused GBL children aged three six, which addressed unique by incorporating game elements elicit experiences. Hence, reinforces strategy play-based development imperative. Importantly, chapter's contributions will empower politicians, parents, educators make informed decisions integrating with curriculum enhance outcomes.

Language: Английский

Citations

0

"PASS YOUR LIMIT": Development of game based learning as an effort to enhance vocational school students motivation in learning of limit DOI

Kristina Widjajanti,

Moechammad Sarosa,

Vuvut Selviana

et al.

AIP conference proceedings, Journal Year: 2024, Volume and Issue: 3235, P. 030008 - 030008

Published: Jan. 1, 2024

Language: Английский

Citations

0

Mobile Gamers versus Non-gamer students’ endurance levels via Beep and 3-minute step test DOI Creative Commons
Joseph Lobo,

Bryan Dale Bernardo

Pedagogy of Physical Culture and Sports, Journal Year: 2023, Volume and Issue: 27(1), P. 54 - 62

Published: Jan. 16, 2023

Background and Study Aim. College students’ activity levels are considerably affected by mobile gaming, according to multiple studies. There have, however, been no studies done date comparing gamers non-gamers in terms of their endurance. This present study employed beep 3-minute step tests compare gamers’ endurance levels. In addition, the difference between demographic variables such as age, gender, BMI participants’ aerobic capacity is a major area study. Material Methods. Students at City Angeles Philippines were selected using Judgement Sampling Technique take part research. who participated enrolled 1st Semester Academic year 2022-2023. A survey questionnaire consisting four sections utilized obtain information from respondents. Age, body mass index (BMI), an test all personal profile. Both administered participants. Results profiles, BMIs, summarized descriptive statistics like frequency (f) percentage (%). The Paired T-Test was also used find out if there significant non-gamers. Finally, individuals’ Body Mass Index (BMI) validated with performing Independent Samples One-way ANOVA. Results. Beep showed that have very different endurance, latter group displaying much more stamina than former. It shown among three factors studied, gender only one relationship Conclusions. did not into account health history including nutrition, diet, sleep pattern, lifestyle, issues, level on other types measures. Conducting inquiry similar done, but taking indicated, highly suggested course. Several findings established, numerous suggestions for further research, well policy educational applications, provided.

Language: Английский

Citations

1

Parental Phubbing Behavior and Adolescents’ Online Gaming Time: The Mediating Role of Electronic Health Literacy DOI Creative Commons
Jinnan Liu, Tao Xie, Ying Mao

et al.

Behavioral Sciences, Journal Year: 2024, Volume and Issue: 14(10), P. 925 - 925

Published: Oct. 10, 2024

The purpose of this study is to explore the relationship between parents' phubbing behavior and children's online gaming time. More importantly, we investigated mediating role electronic health literacy in association.

Language: Английский

Citations

0

Critical Review of Innovative Greenhouse Gas (GHG) Reduction Strategic Development of Air China Limited DOI Creative Commons
Haoyi Yang,

Zezheng Xu,

Mingyan Gu

et al.

BCP Business & Management, Journal Year: 2022, Volume and Issue: 21, P. 260 - 267

Published: July 20, 2022

As a rapidly developing airline company in the international market, Air China has lived up to expectations and worked hard develop its uniqueness terms of policies regulations, economic conditions, operating environment, social factors, scientific technological levels. Since 2021, been promoting pollution reduction low-carbon development, leading green aviation building better home", fighting battle against become key task company's 14th Five-Year Plan. This paper reviews background, vision, innovative greenhouse gas (GHG) strategic plan for Limited. The aspect impact analysis GHG business services and/or products have critically reviewed within via SWOT method.

Language: Английский

Citations

1

Enhancing college English teaching models through the application of cognitive psychology: a focus on listening processes DOI Creative Commons

Tianjiao Gui,

Chenmeng Wu

Frontiers in Education, Journal Year: 2023, Volume and Issue: 8

Published: June 26, 2023

The uneven English proficiency level among college students can lead to a lack of confidence and passive learning process, especially for those with weak foundations. However, applying cognitive psychology principles in teaching optimize the mode create high-quality classroom atmosphere. By stimulating students’ enthusiasm through practical activities, respecting encouraging their learning, teachers improve quality teaching. This empirical study offers comprehensive exploration relevance It discusses challenges faced by due levels attitudes towards learning. paper also introduces innovative models strategies that experience quality. addressing these providing effective solutions, aims enhance overall outcomes. implementation is expected positive atmosphere, promote student engagement motivation, ultimately continued improvement level.

Language: Английский

Citations

0

A mechanistic overview of gaming and mental health: towards bridging the gap between research and practice DOI Open Access
Soumya Prakash Biswal

Published: Jan. 1, 2023

The complex relationship between gaming and mental health has gained signi cant attention, revealing a interplay of positive negative impacts.This comprehensive review explores three fundamental mechanisms shaping this relationship: coping escapism, psychological needs ful llment, obsessive engagement.These interact with key moderators such as stress, social interaction anxiety, loneliness, resilience, gender, amplifying or mitigating gaming's e ects on well-being.Our mechanistic evaluation proposes collaborative evidence-based framework that can be an essential therapeutic modality.Future research should target the development integrative based elucidated in will allow practitioners to connect practice guide interventions by fostering partnerships stakeholders, which include industry, educators, parents, caregivers.The approach ensures responsible practices well-being tools are integrated, o ering balanced compass navigate dynamics ever-evolving landscape.

Language: Английский

Citations

0