BCP Business & Management,
Journal Year:
2022,
Volume and Issue:
21, P. 57 - 62
Published: July 20, 2022
Nowadays,
the
sharing
economy
has
become
a
business
development
trend.
For
example,
although
Uber
brings
many
conveniences
to
our
daily
life,
it
also
faces
commercial
issues
such
as
how
deal
with
labor
relations
drivers.
This
essay
will
explore
whether
is
ethical
for
treat
drivers
contractors
based
on
perspective
of
justice
and
relationship-based
theories
executives
can
take
measures
enhance
its
brand
image.
And
in
last
chapter,
recommendations
environment
information
technology
are
provided.
Jurnal Penelitian Pendidikan IPA,
Journal Year:
2024,
Volume and Issue:
10(8), P. 4470 - 4479
Published: Aug. 25, 2024
This
research
was
motivated
by
the
need
for
media
learning
physics
that
can
be
used
anytime
and
anywhere
to
improve
students'
HOTS
skills,
researchers
designed
based
on
mobile
Android
platform.
study
aims
to:
develop
designing
valid,
effective
practical
students.
The
subjects
were
students
of
class
X
MIPA
at
MAN
3
Sleman.
instruments
are
questionnaires
tests.
uses
development
or
what
is
known
as
Research
Development
(R&D)
with
ADDIE
model
consisting
5
(five)
stages,
namely
Analysis,
Design,
Development,
Implementation,
Evaluation.
results
validity
test
from
material
experts
obtained
platform
included
in
eligibility
criteria
which
very
valid
could
used.
practicality
users
found
physics-based
criteria.
As
effectiveness
product
developed,
it
improving
skills.
Frontiers in Education,
Journal Year:
2022,
Volume and Issue:
7
Published: Aug. 30, 2022
Creative
thinking
is
an
indispensable
cognitive
skill
that
becoming
increasingly
important.
In
the
present
research,
we
tested
impact
of
games
on
creativity
and
emotions
in
a
between-subject
online
experiment
with
four
conditions
(
N
=
658).
(1)
participants
played
simple
puzzle
game
allowed
many
solutions
(priming
divergent
thinking);
(2)
short
required
one
fitting
solution
convergent
(3)
performed
mental
arithmetic;
(4)
passive
control
condition.
Results
show
were
higher
after
playing
lower
arithmetic.
Positive
did
not
function
as
mediator,
even
though
they
also
heightened
However,
contrary
to
previous
found
no
direct
effect
emotions,
creative
self-efficacy,
growth-
vs.
fixed
performance.
We
discuss
practical
implications
for
digital
learning
application
settings.
International Journal of Elementary Education,
Journal Year:
2023,
Volume and Issue:
7(4), P. 637 - 645
Published: Dec. 28, 2023
This
research
article
is
based
on
observational
data
that
indicates
students'
learning
styles,
frequently
used
instructional
media,
low
math
scores
of
5th
grade
students,
and
inability
to
comprehend
the
taught
materials.
The
objective
this
analyze
interest
in
mathematics
subjects
using
game-based
educational
media.
study
was
conducted
a
class
with
total
26
students.
method
Research
Development
(R&D),
development
model
employed
ADDIE
model.
game
product
tested
by
experts
students
assess
validity
game.
results
from
expert
evaluations
yielded
92%
for
subject
matter
expertise,
94.67%
design
94.44%
media
100%
individual
testing,
92.92%
small
group
testing.
involved
respondents
who
were
primary
school.
effectiveness
test
showed
significant
difference
between
before
after
Android
It
can
be
concluded
enhance
at
school
level.
Advances in early childhood and K-12 education,
Journal Year:
2024,
Volume and Issue:
unknown, P. 240 - 260
Published: May 17, 2024
The
purpose
of
this
chapter
was
to
report
on
a
literature
review
study
pertaining
educating
early
childhood
teachers
and
stakeholders
creating
an
immersive
learning
environment
that
exploits
the
benefits
mobile
game-based
(GBL).
Further,
sought
increase
corpus
knowledge
regarding
within
curriculum,
area
research
needs
further
exploration.
Mobile
(GBL)
are
practical
valuable
educational
tools
for
preschoolers
because
they
promote
social
cognitive
engagement
as
effective
strategy.
Previous
focused
GBL
children
aged
three
six,
which
addressed
unique
by
incorporating
game
elements
elicit
experiences.
Hence,
reinforces
strategy
play-based
development
imperative.
Importantly,
chapter's
contributions
will
empower
politicians,
parents,
educators
make
informed
decisions
integrating
with
curriculum
enhance
outcomes.
Pedagogy of Physical Culture and Sports,
Journal Year:
2023,
Volume and Issue:
27(1), P. 54 - 62
Published: Jan. 16, 2023
Background
and
Study
Aim.
College
students’
activity
levels
are
considerably
affected
by
mobile
gaming,
according
to
multiple
studies.
There
have,
however,
been
no
studies
done
date
comparing
gamers
non-gamers
in
terms
of
their
endurance.
This
present
study
employed
beep
3-minute
step
tests
compare
gamers’
endurance
levels.
In
addition,
the
difference
between
demographic
variables
such
as
age,
gender,
BMI
participants’
aerobic
capacity
is
a
major
area
study.
Material
Methods.
Students
at
City
Angeles
Philippines
were
selected
using
Judgement
Sampling
Technique
take
part
research.
who
participated
enrolled
1st
Semester
Academic
year
2022-2023.
A
survey
questionnaire
consisting
four
sections
utilized
obtain
information
from
respondents.
Age,
body
mass
index
(BMI),
an
test
all
personal
profile.
Both
administered
participants.
Results
profiles,
BMIs,
summarized
descriptive
statistics
like
frequency
(f)
percentage
(%).
The
Paired
T-Test
was
also
used
find
out
if
there
significant
non-gamers.
Finally,
individuals’
Body
Mass
Index
(BMI)
validated
with
performing
Independent
Samples
One-way
ANOVA.
Results.
Beep
showed
that
have
very
different
endurance,
latter
group
displaying
much
more
stamina
than
former.
It
shown
among
three
factors
studied,
gender
only
one
relationship
Conclusions.
did
not
into
account
health
history
including
nutrition,
diet,
sleep
pattern,
lifestyle,
issues,
level
on
other
types
measures.
Conducting
inquiry
similar
done,
but
taking
indicated,
highly
suggested
course.
Several
findings
established,
numerous
suggestions
for
further
research,
well
policy
educational
applications,
provided.
Behavioral Sciences,
Journal Year:
2024,
Volume and Issue:
14(10), P. 925 - 925
Published: Oct. 10, 2024
The
purpose
of
this
study
is
to
explore
the
relationship
between
parents'
phubbing
behavior
and
children's
online
gaming
time.
More
importantly,
we
investigated
mediating
role
electronic
health
literacy
in
association.
BCP Business & Management,
Journal Year:
2022,
Volume and Issue:
21, P. 260 - 267
Published: July 20, 2022
As
a
rapidly
developing
airline
company
in
the
international
market,
Air
China
has
lived
up
to
expectations
and
worked
hard
develop
its
uniqueness
terms
of
policies
regulations,
economic
conditions,
operating
environment,
social
factors,
scientific
technological
levels.
Since
2021,
been
promoting
pollution
reduction
low-carbon
development,
leading
green
aviation
building
better
home",
fighting
battle
against
become
key
task
company's
14th
Five-Year
Plan.
This
paper
reviews
background,
vision,
innovative
greenhouse
gas
(GHG)
strategic
plan
for
Limited.
The
aspect
impact
analysis
GHG
business
services
and/or
products
have
critically
reviewed
within
via
SWOT
method.
Frontiers in Education,
Journal Year:
2023,
Volume and Issue:
8
Published: June 26, 2023
The
uneven
English
proficiency
level
among
college
students
can
lead
to
a
lack
of
confidence
and
passive
learning
process,
especially
for
those
with
weak
foundations.
However,
applying
cognitive
psychology
principles
in
teaching
optimize
the
mode
create
high-quality
classroom
atmosphere.
By
stimulating
students’
enthusiasm
through
practical
activities,
respecting
encouraging
their
learning,
teachers
improve
quality
teaching.
This
empirical
study
offers
comprehensive
exploration
relevance
It
discusses
challenges
faced
by
due
levels
attitudes
towards
learning.
paper
also
introduces
innovative
models
strategies
that
experience
quality.
addressing
these
providing
effective
solutions,
aims
enhance
overall
outcomes.
implementation
is
expected
positive
atmosphere,
promote
student
engagement
motivation,
ultimately
continued
improvement
level.
The
complex
relationship
between
gaming
and
mental
health
has
gained
signi
cant
attention,
revealing
a
interplay
of
positive
negative
impacts.This
comprehensive
review
explores
three
fundamental
mechanisms
shaping
this
relationship:
coping
escapism,
psychological
needs
ful
llment,
obsessive
engagement.These
interact
with
key
moderators
such
as
stress,
social
interaction
anxiety,
loneliness,
resilience,
gender,
amplifying
or
mitigating
gaming's
e
ects
on
well-being.Our
mechanistic
evaluation
proposes
collaborative
evidence-based
framework
that
can
be
an
essential
therapeutic
modality.Future
research
should
target
the
development
integrative
based
elucidated
in
will
allow
practitioners
to
connect
practice
guide
interventions
by
fostering
partnerships
stakeholders,
which
include
industry,
educators,
parents,
caregivers.The
approach
ensures
responsible
practices
well-being
tools
are
integrated,
o
ering
balanced
compass
navigate
dynamics
ever-evolving
landscape.