Divide (evenly) and conquer (quickly): Spatial exploration behaviors predict navigational learning and differ by sex DOI Creative Commons
Emily Ward, Jean M. Carlson, Elizabeth R. Chrastil

et al.

Cognition, Journal Year: 2025, Volume and Issue: 261, P. 106144 - 106144

Published: April 21, 2025

The ability to learn new environments is a foundational human skill, yet we know little about how exploration behaviors shape spatial learning. Here, investigated the relationships between and memory in healthy young adults, further related performance other measures of individual differences. In present study, 100 adults (ages 18-37) freely explored maze virtual desktop environment locations 9 objects. Participants then navigated from one object another without feedback, their accuracy path efficiency were determined. Interestingly, participant ranged near 0 % %. Correlations principal component regression revealed that evenness (i.e., visiting all with similar frequency) quickly objects found during performance. Indeed, differences become apparent by time participants 6th (within first 50 moves), emphasizing importance quality over quantity. Perspective taking video game experience also Critically, no correlations on matched pairs active-passive paths, suggesting experiencing "good" does not lead better performance; instead, more likely reflection navigator's ability. Sex observed, however, serial mediation analysis even had greater explanatory effect those sex compared experience. Our results indicate predict navigational highlight moment-to-moment exhibited

Language: Английский

Divide (evenly) and conquer (quickly): Spatial exploration behaviors predict navigational learning and differ by sex DOI Creative Commons
Emily Ward, Jean M. Carlson, Elizabeth R. Chrastil

et al.

Cognition, Journal Year: 2025, Volume and Issue: 261, P. 106144 - 106144

Published: April 21, 2025

The ability to learn new environments is a foundational human skill, yet we know little about how exploration behaviors shape spatial learning. Here, investigated the relationships between and memory in healthy young adults, further related performance other measures of individual differences. In present study, 100 adults (ages 18-37) freely explored maze virtual desktop environment locations 9 objects. Participants then navigated from one object another without feedback, their accuracy path efficiency were determined. Interestingly, participant ranged near 0 % %. Correlations principal component regression revealed that evenness (i.e., visiting all with similar frequency) quickly objects found during performance. Indeed, differences become apparent by time participants 6th (within first 50 moves), emphasizing importance quality over quantity. Perspective taking video game experience also Critically, no correlations on matched pairs active-passive paths, suggesting experiencing "good" does not lead better performance; instead, more likely reflection navigator's ability. Sex observed, however, serial mediation analysis even had greater explanatory effect those sex compared experience. Our results indicate predict navigational highlight moment-to-moment exhibited

Language: Английский

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