Özgür Yayınları eBooks,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Dec. 30, 2024
Otizm
nedeni
tam
olarak
bilinmeyen
iletişim
ve
davranışlarda
ortaya
çıkan
nörolojik
bir
bozukluktur.
Önceden
otizm
3-4’e
ayrılırken,
son
yıllarda
görülen
her
otizmli
bireyin
farklı
dünya
farklılık
olduğu
görülmektedir.
Davranışlar,
eksiklikler
birey
için
farklılıklar
göstermektedir.
Bundan
dolayı
bireyi
yakından
tanımak
çok
önemlidir.
Otizmli
bireye
eğitim
verirken
de
sahip
hassasiyetler
dikkate
alınmalıdır.
bireylerde
beslenme
konusunda
da
çıkabilmektedir.
kişilere
göre
ihtiyacı
çıkarabilmektedir.
Bu
çalışmada
nelere
dikkat
edilmesi
faydalı
olacaktır
ile
ilgili
bilgi
verilmesi
amaçlanmıştır.
Sports Medicine - Open,
Journal Year:
2023,
Volume and Issue:
9(1)
Published: July 26, 2023
Recently,
esports
have
been
argued
to
impact
players'
health,
particularly
for
those
competing
at
higher
levels.
Esports
are
a
relatively
new
phenomenon,
and
an
inside
perspective
regarding
needs
experiences
is
essential
promote
adequate
health
support
this
population.
Thus,
in
qualitative
study,
we
explored
the
perspectives
of
elite
players
staff
members
effects
participation
on
health.
Ten
semi-structured
interviews
were
performed
with
Portuguese
FIFA
(i.e.
EA
Sports®)
eFootball
National
team
five
electronic
football
players,
one
world-class
player,
two
national
coaches,
department).
Data
analysis
was
undertaken
following
principles
thematic
analysis.We
identified
four
major
superordinate
themes:
definition
(1),
factors
that
mental
(2)
(3),
strategies
improve
(4).
Esports-related
such
as
gaming,
competition,
performance
said
while
equipment,
facilities,
esports-related
sitting
time
affect
physical
To
minimise
risks,
main
suggested:
optimising
scheduling
training,
improving
lifestyle
habits
emphasis
enhancing
facilities
support,
professional.Esports
concerned
aware
esports'
demands.
Understanding
what
need
perceive
about
their
complemented
view
members,
proposed
promotion
might
help
define
prioritise
healthcare
needs,
which
could
broad
community.
Journal of Electronic Gaming and Esports,
Journal Year:
2025,
Volume and Issue:
3(1)
Published: Jan. 1, 2025
Background
:
The
recent
exponential
rise
in
esports
participation
has
stimulated
growing
interest
the
performance,
participation,
and
well-being
of
players.
This
research
culminated
several
systematic
reviews
that
provide
an
initial
biopsychosocial
perspective
aim
our
umbrella
review
was
to
synthesize
quality
appraise
these
a
coherent
understanding
factors
affecting
players’
performance
well-being.
Methods
An
conducted
on
literature
published
from
2010
onward
six
online
databases
identify
examine
within
related
mental
health
performance.
A
MeaSurement
Tool
Assess
Systematic
Reviews-2
used
critically
reviews.
Results
Fourteen
were
identified
examining
player
(
n
=
5),
4),
combination
both
5).
Four
key
themes
lifestyle,
cognition,
physical
health,
gender-based
concerns.
Twelve
14
rated
low
or
quality.
Discussion
results
highlight
showing
positive
impact
cognitive
functioning,
mixed-to-negative
sleep
outcomes
activity,
discrimination
toward
female
low-quality
show
need
for
more
rigorous
methodology
research.
Sleep Medicine,
Journal Year:
2025,
Volume and Issue:
129, P. 274 - 282
Published: March 4, 2025
The
ever-growing
diffusion
of
video
games
(VG)
prompts
to
investigate
their
effects
on
health.
While
different
studies
exist
the
topic,
results
are
difficult
interpret,
probably
because
modulating
factors
have
been
mostly
neglected.
Here,
we
explore
VG
type
and
gamers'
experience
levels
by
assessing
impact
a
violent
sleep,
cognitive
functioning,
psychological
well-being
in
sample
non-gamers.
In
within-subjects
design,
18
adult
non-gamers
(Mage
=
24.4
±
3.68
years,
12
F)
underwent
baseline
assessment
including
sleep
logs
actigraphy
for
one
week,
night
home
polysomnography
(PSG),
administration
testing
battery,
questionnaires
was
followed
an
experimental
condition
active
control
condition,
balanced
order
between
participants,
each
lasting
four
days:
a)
three
nights
pre-sleep
activity
manipulation,
which
participants
either
played
action
or
watched
familiar
TV
series
hour
before
bedtime,
with
PSG
last
night;
b)
battery
4th
day.
After
gaming,
reported
better
visuospatial
working
memory
reduced
stress
compared
active-control
condition.
Except
efficiency
TVW,
no
between-condition
difference
emerged
measures.
contrast
common
assumption
that
VGs
detrimental
several
health-related
variables,
our
data
show
controlled,
time-constrained
gaming
may
positively
affect
next-day
functioning
stress,
while
not
compromising
objective
quality.
Australasian Psychiatry,
Journal Year:
2023,
Volume and Issue:
32(1), P. 59 - 62
Published: Oct. 31, 2023
Objective
Up
to
three
billion,
of
the
eight
billion
people
in
world,
play
videogames.
Gaming
is
a
significant
global
sociocultural
influence.
This
primer
will
aid
psychiatrists
understanding
milieux
gamers,
who
include
patients
and
their
communities.
Method
A
rapid
narrative
review.
Results
Benefits
expression
personality,
identity
culture
through
social
aspects
gaming.
Improved
physical
health,
neurocognition,
self-efficacy
quality
life
are
associated
with
gaming
those
certain
mental
health
disorders
including
schizophrenia.
Harms
may
in-game
discrimination,
disordered
gaming,
as
well
encouragement
online
gambling.
There
no
longitudinal
association
between
violent
games
youth
aggression.
Conclusions
Psychiatrists
should
enquire
about
part
patients’
lives,
perceived
benefits
harms
Research Square (Research Square),
Journal Year:
2023,
Volume and Issue:
unknown
Published: April 25, 2023
Abstract
Background:
Recently,
esports
have
been
argued
to
impact
players'
health,
particularly
for
those
competing
at
higher
levels.
Esports
are
a
relatively
new
phenomenon,
and
an
inside
perspective
regarding
needs
experiences
is
essential
promote
adequate
health
support
this
population.
Thus,
in
qualitative
study,
we
explored
the
perspectives
of
elite
players
staff
members
effects
participation
on
health.
Ten
semi-structured
interviews
were
performed
with
Portuguese
FIFA
(i.e.,
EA
Sports®)
eFootball
National
team
5
electronic
football
players,
1
world-class
player,
2
coaches,
department).
Data
analysis
was
undertaken
following
principles
thematic
analysis.
Results:
We
identified
two
major
themes:
physical
mental
Esports-related
factors
such
as
gaming,
competition,
performance
said
while
equipment,
facilities,
esports-related
sitting
time
affect
To
minimise
risks,
six
main
strategies
suggested:
optimising
scheduling
training,
improving
lifestyle
habits
emphasis
having
other
activities
besides
esports,
getting
social
support,
enhancing
facilities
clinical
professional.
Conclusion:
concerned
aware
esports'
demands.
Understanding
what
need
perceive
about
their
proposed
promotion
might
help
define
prioritise
healthcare
needs,
which
could
broad
community.
JOIV International Journal on Informatics Visualization,
Journal Year:
2023,
Volume and Issue:
7(2), P. 319 - 319
Published: May 18, 2023
Several
studies
have
explored
esports
games,
and
few
examined
games
in
elementary
schools
with
a
systematic
literature
review.
This
research
explores
articles
on
the
concept,
features,
training,
implementation,
impact
of
schools.
The
SLR
PRISMA
methods
were
applied
this
stages
identification,
screening,
eligibility,
inclusion
assisted
by
Publish
or
Perish
7,
VOS
viewer,
NVIVO
12
Plus
applications.
There
521
Scopus-indexed
found.
Furthermore,
filtered
according
to
theme
into
50
pieces.
findings
relevant
topics
are
esports,
concept
school,
etc.
analyzed
specified
through
application,
results
described.
study
state
that
digital
innovations
online
video
competitions,
such
as
tournaments
developing
education.
features
school
manual
sports
integrated
augmentation,
multiplayer
competitive,
digitalization
physical
sports,
new
digital-based
educational
LoL
(MOBA),
Battle
Royal,
FIFA
EA
Sports,
Mobile
Legend,
WISE
game,
others.
Training
socialization,
education,
workshops,
GDLC,
curriculum
development,
multimedia
games.
Implementation
competition,
entertainment,
game-based
multimedia,
SE,
TGfU,
has
positive
negative
impacts.
limitations
it
only
collects
information
from
current
literature,
reviews
at
level,
is
not
field
study.
Future
needs
examine
times
school.
National Journal of Community Medicine,
Journal Year:
2024,
Volume and Issue:
15(01), P. 19 - 28
Published: Jan. 1, 2024
Introduction:
Playing
Video
Games
without
control
can
lead
to
Gaming
Disorder
(GD)
which
is
also
called
a
problematic
gaming
pattern
or
video
game
addiction.
This
study
determine
the
prevalence
of
disorders
and
various
associated
factors
leading
them.
Methodology:
cross-sectional
was
done
among
930
medical
students
studying
MBBS
in
private
college
Chengalpattu
district,
Tamil
Nadu.
Data
collected
by
pre-tested
semi-structured
questionnaire.
disorder
assessed
Internet
Short
Form
–
9
(IGD-SF
9),
depression
Patient
Health
Questionnaire
9,
anxiety
Generalized
Anxiety
-
7
Questionnaire.
were
analysed
using
SPSS
version
26.
Results:
Among
participants,
37%
males,
63%
females.
The
(IGD)
9.7%.
Greater
than
2
hours
per
day,
online
genre,
having
academic
impact
due
gaming,
sleep
problems,
neck
pain/back
pain
found
be
important
predictors
disorder.
Conclusion:
Awareness
has
created
stakeholders
regarding
students.
Further
research
should
understand
relationship
between
GD
psychological
problems
like
anxiety.