Impact of Virtual Reality, Augmented Reality, and Sensor Technology in Knee Osteoarthritis Rehabilitation: A Systematic Review
Theodora Plavoukou,
No information about this author
Konstantina Apostolakopoulou,
No information about this author
Georgios Papagiannis
No information about this author
et al.
Cureus,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 14, 2025
Knee
osteoarthritis
(KOA)
is
a
progressive
degenerative
joint
disorder
that
significantly
impacts
mobility,
pain
levels,
and
overall
quality
of
life.
Conventional
rehabilitation
methods,
while
effective,
often
suffer
from
limitations
related
to
patient
adherence,
accessibility,
cost.
This
systematic
review
examines
the
role
virtual
reality
(VR),
augmented
(AR),
sensor-based
technologies
in
KOA
rehabilitation,
evaluating
their
effectiveness
reduction,
functional
improvement,
engagement.
A
comprehensive
literature
search
identified
four
randomized
controlled
trials
(RCTs)
comprising
405
participants,
with
an
average
Physiotherapy
Evidence
Database
(PEDro)
score
6/10,
indicating
moderate
high
methodological
quality.
Findings
suggest
VR
AR
interventions
enhance
adherence
engagement,
systems
provide
real-time
biofeedback,
enabling
personalized
therapeutic
adjustments.
These
demonstrated
significant
improvements
management,
muscle
strength,
mobility.
However,
challenges
such
as
costs,
limited
absence
standardized
treatment
protocols
remain
barriers
widespread
clinical
adoption.
Further
research
should
focus
on
long-term
efficacy,
cost-effectiveness,
integration
these
innovations
into
routine
practice.
Language: Английский
The effect of adding virtual reality-based rehabilitation to conventional physiotherapy on pain, functional ability and static balance control in patients with total knee arthroplasty
Research Square (Research Square),
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 20, 2025
Abstract
Background
Physiotherapy
in
patients
with
total
knee
arthroplasty
(TKA)
is
necessary
to
reduce
pain,
return
daily
activities,
and
maintain
balance.
Today,
virtual
reality
(VR)
being
used
provide
real-time
visual
feedbacks
during
the
exercise.
Hence,
aim
of
present
study
was
evaluate
effect
adding
reality-based
therapy
comparison
conventional
physiotherapy
on
functional
ability,
static
balance
acute
phase
after
TKA.
Methods
Fifty-two
who
underwent
TKA
(11male,
41
female,
mean
age
61.92
±
6.91
years)
were
randomly
assigned
into
two
groups:
a
control
group
(n
=
24)
an
intervention
28).
The
received
physiotherapy,
whereas
participated
combination
VR-based
physiotherapy.
primary
outcome
assessed
using
Western
Ontario
McMaster
Universities
Osteoarthritis
Index
(WOMAC).
Secondary
outcomes
included
measured
Numeric
Rating
Scale
(NRS),
balance,
Wii
Balance
Board.
Static
evaluated
center
pressure
(COP)
parameters,
including
COP
area
velocity,
under
conditions:
open
eyes
closed
eyes.
Pain
ability
at
baseline,
post-treatment,
one-month
follow-up.
measurements
taken
baseline
post-treatment.
Results
demonstrated
significant
improvements
compared
group.
WOMAC
scores
pain
levels
showed
greater
reductions
both
post-treatment
follow-up
phases
(effect
size
[ES]
36%,
P
<
0.001).
parameters
improved
groups;
however,
exhibited
significantly
ellipse
standing
position
(P
0.001)
velocity
mediolateral
direction
0.001,
ES
23%).
Additionally,
anteroposterior
decreased
only
No
changes
observed
eyes-closed
condition.
Conclusions
This
that
exercise
function,
management
early
rehabilitation.
superior
group,
highlighting
effectiveness
integrating
These
findings
suggest
this
combined
approach
can
optimize
recovery
improve
rehabilitation
following
Trial
registration:
retrospectively
registered
Iranian
Clinical
Trials
Registry
number
IRCT20230524058283N1.
Language: Английский
The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations
Applied Sciences,
Journal Year:
2025,
Volume and Issue:
15(5), P. 2564 - 2564
Published: Feb. 27, 2025
Virtual
reality
(VR)
demonstrates
significant
potential
to
improve
rehabilitation
outcomes
for
musculoskeletal
conditions
and
associated
chronic
pain.
However,
the
field
faces
notable
challenges,
including
inconsistent
terminology,
a
lack
of
specialized/comprehensive
software
solutions,
an
overwhelming
variety
hardware
options,
which
can
make
it
difficult
healthcare
professionals
without
technical
expertise
identify
most
suitable
tools
clinical
use.
This
article
explores
current
state
VR
in
pain,
focusing
on
terminology
discrepancies,
available
key
professional
associations
shaping
field.
A
review
is
essential
address
inconsistencies
that
risk
perpetuating
misuse
facilitate
clearer
communication.
Building
this
review,
we
propose
conceptual
framework
understanding
aligns
more
closely
with
capabilities
technology.
comprehensive
overview
assist
selecting
appropriate
technologies
practice,
guide
researchers
designing
interventions,
inform
developers
unmet
needs
Furthermore,
provides
valuable
direction
those
engaged
virtual
rehabilitation,
enabling
them
access
resources,
foster
collaboration,
stay
informed
about
latest
advancements
domain.
addresses
confusion
regarding
VR,
particularly
relation
its
classification
based
levels
immersion.
Accordingly,
proposes
contributes
standardized
approach
VR.
Additionally,
highlights
solutions
tailored
patients
emphasizing
necessity
further
development
area.
Language: Английский
Effectiveness of virtual reality technology in rehabilitation after anterior cruciate ligament reconstruction: A systematic review and meta-analysis
PLoS ONE,
Journal Year:
2025,
Volume and Issue:
20(3), P. e0314766 - e0314766
Published: March 3, 2025
Anterior
cruciate
ligament
reconstruction
(ACLR)
can
be
fully
recovered
with
effective
rehabilitation,
which
also
lowers
the
risk
of
developing
osteoarthritis
in
knee.
Virtual
reality
technology
(VRT)
has
been
used
for
rehabilitation
after
ACLR.
However,
it
is
unclear
how
VRT
compares
to
traditional
therapy
terms
effectiveness.
A
systematic
review
and
a
meta-analysis.
We
hypothesised
that
would
more
treatment
than
post-ACLR
rehabilitation.
This
study
aimed
evaluate
effects
on
following
ACLR,
providing
insights
its
application
clinical
settings.
meta-analysis
randomized
controlled
trials
(RCTs)
was
performed
using
RevMan
Stata
software
according
PRISMA
guidelines.
conducted
search
PubMed,
Web
Science,
Embase,
The
Cochrane
Library,
EBSCO,
CNKI,
CBM,
VIP,
Wanfang
databases
RCTs
examining
patients
literature
from
inception
database
March
2024,
utilizing
keywords
such
as
"anterior
ligament,"
reconstruction,"
injury,"
"virtual
reality."
outcome
indicators
comprised
knee
function,
walking
gait
muscle
strength.
assessed
quality
Risk
Bias
tool
Jadad
scale.
There
were
total
6
included
this
study,
involving
387
who
had
undergone
experimental
group
194
patients,
while
control
193
patients.
findings
demonstrated
significantly
enhanced
ability,
strength
post-ACLR.
Specifically,
led
improvements
IKDC
score
(MD:
4.23;
95%
CI
1.76-6.71),
FAC
(0.40;
0.32-0.48),
Lysholm
(6.36;
3.05-9.67),
step
length
(3.99;
2.72-5.27),
speed
(0.13;
0.10-0.16),
frequency
(4.85;
0.22-9.47),
extensor
peak
torque
(12.03;
3.28-20.78),
flexor
(14.57;
9.52-19.63).
Subgroup
analysis
revealed
immersive
VR
did
not
improve
function
compared
non-immersive
VR.
first
systematically
compare
therapy,
we
found
provides
evidence
integrating
into
protocols.
high-quality
studies
large
samples
are
needed
verify
findings.
registered
PROSPERO
(No.
CRD42024534918).
Language: Английский
Virtual reality-enhanced rehabilitation for improving musculoskeletal function and recovery after trauma
Phani Paladugu,
No information about this author
Rahul Kumar,
No information about this author
Joshua Ong
No information about this author
et al.
Journal of Orthopaedic Surgery and Research,
Journal Year:
2025,
Volume and Issue:
20(1)
Published: April 23, 2025
Orthopedic
trauma
remains
a
critical
challenge
in
modern
healthcare,
often
resulting
severe
mobility
limitations,
acute
pain,
and
delayed
recovery.
Conventional
rehabilitation
techniques,
though
effective,
fail
to
address
the
individualized,
high-precision
interventions
needed
for
musculoskeletal
injuries
like
fractures,
joint
instability,
ligament
tears,
muscular
atrophy.
Virtual
reality
(VR)
technologies,
such
as
Apple
Vision
Pro
HTC
Vive
Pro,
offer
transformative
approach
by
enhancing
diagnostic
precision,
effectiveness,
patient
engagement
through
interactive,
immersive
environments
that
improve
clinical
outcomes.
These
VR
technologies
provide
real-time
biomechanical
data,
mechanics,
muscle
coordination,
movement
patterns,
allowing
clinicians
design
personalized
programs.
can
thus
facilitate
neuromuscular
re-education,
proprioception,
enhance
coordination.
Studies
have
shown
VR-based
advances
functional
recovery,
improves
pain
management,
reduces
psychological
barriers
associated
with
immobility.
also
facilitates
telemedicine,
increasing
accessibility
patients
geographic
or
issues.
However,
while
may
it
is
important
note
they
fall
short
accurate
motion
tracking,
particularly
fine
motor
control
tasks.
This
scoping
review
follows
PRISMA
guidelines
explore
potential
of
orthopedic
rehabilitation,
analyzing
its
capabilities,
interventions,
feedback
systems.
Despite
this,
remain,
including
regulatory
challenges,
limitations
haptic
feedback,
high
cost,
compliance.
By
presenting
balanced
perspective
on
landscape
care,
this
paper
emphasizes
need
rigorous
validation,
advancements,
interdisciplinary
collaboration.
Ultimately,
offers
significantly
recovery
outcomes,
engagement,
streamline
protocols,
but
successful
integration
into
practice
must
be
approached
both
optimism
caution.
Language: Английский
Effectiveness of Exergames on Functional Physical Performance in Older Adults with Knee/Hip Osteoarthritis: A Randomized Controlled Trial
Journal of Clinical Medicine,
Journal Year:
2025,
Volume and Issue:
14(9), P. 2968 - 2968
Published: April 25, 2025
Background/Objectives:
Osteoarthritis
(OA)
is
a
leading
cause
of
mobility
impairment
in
older
adults,
yet
few
studies
have
explored
exergames
(EXGs)
as
complementary
therapy
for
knee
and/or
hip
OA
(KOA/HOA).
This
study
evaluated
the
effects
integrating
EXGs
into
conventional
(CT)
on
functional
mobility.
Methods:
Sixty
participants
were
randomized
an
EXG/CT
group
or
CT-only
group.
The
interventions
lasted
10
weeks
(3
sessions/week),
and
selected
from
interactive
game
Ring
Fit
Adventure
(Nintendo
Switch®,
Kyoto,
Japan).
Results:
Functional
(Timed
Up
Go
test)
significantly
improved
but
not
CT
Additionally,
lower-limb
strength
aerobic
endurance
increased
No
adverse
events
reported,
adherence
was
high.
Conclusions:
These
findings
support
EXG-based
viable
complement
to
CT.
Future
should
design
OA-specific
include
patient
subgroups
expand
impact
using
virtual
systems.
Language: Английский
Effects of Active Video Games Combined with Conventional Physical Therapy on Perceived Functionality in Older Adults with Knee or Hip Osteoarthritis: A Randomized Controlled Trial
Applied Sciences,
Journal Year:
2024,
Volume and Issue:
15(1), P. 93 - 93
Published: Dec. 26, 2024
Background:
Osteoarthritis
(OA)
leads
to
functional
decline
in
older
adults.
This
study
aimed
evaluate
the
effectiveness
of
active
video
games
(AVGs)
as
a
complement
conventional
physical
therapy
(CPT)
improving
disability.
Methods:
Sixty
participants
were
randomly
assigned
an
experimental
group
(EG,
n
=
30,
68.7
±
5.4
years),
which
received
CPT
combined
with
AVGs,
or
control
(CG,
69.0
5.5
alone.
Sessions
performed
three
times
week
for
ten
weeks.
Functional
disability
was
assessed
using
WOMAC
index
before,
during,
and
after
intervention.
Secondary
outcomes
included
Global
Rating
Change
(GRoC),
Minimal
Clinically
Important
Difference,
patient
trajectories
through
strata.
Results:
The
EG
showed
progressive
improvements
all
scores,
moderate
large
increases
by
end
intervention,
while
CG
only
significant
changes
later
stages.
demonstrated
greater
pain
GroC
scale
(p
<
0.05),
maintaining
most
gains
at
follow-up,
whereas
regression.
Additionally,
had
higher
proportion
responders,
particularly
pain,
predominance
non-responders
adverse
responders.
In
EG,
70%
improved
their
stratification
compared
50%
CG.
Conclusion:
Integration
AVGs
further
improves
perceived
adults
OA.
Future
research
should
explore
these
findings
further.
Language: Английский