Gender differences in symptom interactions between problematic smartphone use and social anxiety in adolescents: a network analysis
Child and Adolescent Psychiatry and Mental Health,
Journal Year:
2025,
Volume and Issue:
19(1)
Published: Feb. 14, 2025
Abstract
Background
Increased
prevalence
of
problematic
smartphone
use
(PSU)
in
adolescents,
results
a
cycle
interaction
between
PSU
and
social
anxiety.
However,
it
is
still
unknown
whether
anxiety
symptoms
have
interacted
among
adolescents
there
are
gender
differences
these
symptoms.
Therefore,
this
study
investigated
the
symptom
interactions
via
network
analysis.
Methods
This
included
2918
(52.71%
boys;
M
age
=
14.73,
SD
1.39)
from
junior
senior
high
schools
China.
The
Mobile
Phone
Addiction
Index
Social
Anxiety
Scale
were
used
to
evaluate
symptomatology
networks.
Network
analysis
comparison
tests
determine
structure,
centrality,
bridge
PSU-social
adolescents.
Results
most
influential
“productivity
loss”
“afraid
negative
evaluation”.
“Afraid
evaluation”
was
through
which
related
Gender
not
found
strength
but
occurred
structure.
Although
girls
reported
more
anxiety,
boys
had
tighter
correlation
greater
than
girls.
“inability
control
craving”
particularly
critical
for
girls,
while
“feeling
anxious
lost”
prominent
boys.
Conclusions
current
highlights
structures.
Further
intervention
that
targets
may
disassociate
In
particular,
changing
girls’
cognitive
ability
(e.g.,
inhibition)
boys’
emotions
potentially
effective
means
intervention.
limitations
cross-sectional
design
data-driven
methodology
necessitate
interpreting
with
caution.
Language: Английский
Virtual reality as a novel therapeutic tool in psychiatry: will virtual reality intervention for families rescue hikikomori?
Taisei Kubo,
No information about this author
Takahiro A. Kato
No information about this author
Current Opinion in Psychiatry,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 28, 2025
Purpose
of
review
Digital
technology
is
beginning
to
revolutionize
psychiatry.
Virtual
reality
(VR)
allows
users
experience
a
virtual
space
through
their
three
primary
senses.
In
psychiatry,
social
skills
training
(SST),
including
role-play,
has
been
introduced
in
occupational
therapy
improve
patients’
abilities.
face-to-face
SST,
the
therapist's
leadership
and
patient's
ability
deal
with
situations
are
necessary.
VR
could
resolve
such
limitations.
Herein,
we
introduce
recent
advances
for
Recent
findings
The
introduction
improved
patients
schizophrenia,
anxiety,
autism
spectrum
disorder.
We
have
not
only
psychiatric
themselves
but
also
family
members
intervening
patients,
especially
hard-to-reach
as
hikikomori
(social
withdrawal).
A
pilot
trial
was
conducted
involving
several
cases
living
people
hikikomori,
this
approach
showed
promising
effectiveness.
Summary
potential
overcome
problems
conventional
treatments
by
enabling
experiential
learning.
future,
expected
support
mental
disorders
therapists
caregivers,
members.
Empirical
research
industry-academia
collaboration
desirable
spreading
VR-based
interventions
Language: Английский