Exploring the Impact of Virtual Reality Coaching on Students with Learning Disabilities in Physical Education: a Pilot Mixed-Methods Study
Journal of Technology in Behavioral Science,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 13, 2025
Language: Английский
Efficacy of exergaming dance and aerobic dance on young adults’ enjoyment, situational motivation, self-efficacy, and steps
Kai Tan,
No information about this author
Anna Kate Autry,
No information about this author
John Oginni
No information about this author
et al.
Frontiers in Psychology,
Journal Year:
2025,
Volume and Issue:
16
Published: May 1, 2025
This
study
explored
differences
in
young
adults'
enjoyment,
situational
motivation,
self-efficacy,
and
physical
activity
between
two
content-identical
exercise
formats:
exergaming
aerobic
dance
traditional
dance.
A
total
of
40
adults
(20
females;
Mage
=
20.38)
from
a
Chinese
university
participated
separate
12-min
sessions:
(1)
non-stop
using
the
Xbox
360,
Kinect
Just
Dance
(2)
led
by
an
experienced
instructor.
Psychological
measures
motivation
(including
intrinsic
identified
regulation,
external
amotivation)
were
assessed
validated
questionnaires
after
each
session.
Physical
levels
measured
research-grade
pedometer
to
track
steps.
repeated-measures
MANOVA
compared
outcomes
modalities.
Statistically
significant
observed
sessions
for
overall
model
(p
<
0.05).
Participants
reported
higher
enjoyment
during
session
[F
(1,39)
3.59,
p
0.05,
η2
0.07].
Intrinsic
significantly
than
format
3.83,
0.09].
However,
participants
achieved
more
steps
per
minute
39.79,
0.01,
0.51].
No
other
found
remaining
outcomes.
These
findings
suggest
that
may
enhance
perceived
leading
time
spent
on
or
activity,
though
it
results
fewer
are
practically
relevant
promoting
long-term
through
game-like
exercises,
as
play
crucial
role
maintaining
activity.
Language: Английский
Effects of active video games on mental health among college students: a systematic review
BMC Public Health,
Journal Year:
2024,
Volume and Issue:
24(1)
Published: Dec. 18, 2024
Mental
health
significantly
impacts
college
students'
academic
performance
and
overall
happiness.
Active
video
games
(AVGs)
have
gained
popularity
among
students
due
to
their
ample
entertainment,
there
is
growing
interest
in
utilizing
them
address
mental
issues.
However,
has
not
been
a
comprehensive
summary
systematic
review
of
research
on
the
effects
AVGs
health.
As
October
18th,
2024,
searches
were
conducted
six
internationally
renowned
databases
(PubMed,
SCOPUS,
Web
Science,
CINAHL
Plus,
EBSCOhost,
Cochrane
Library).
Inclusion
exclusion
criteria
developed
based
PICOS
principles.
A
was
following
PRISMA
guidelines,
compliant
studies
using
randomised
controlled
trial
design
(RCT)
included.
The
methodological
quality
included
evaluated
PEDro
scale.
total
3471
articles
retrieved,
which
17
met
inclusion.
scores
ranged
from
four
nine.
results
indicate
that
can
effectively
improve
poor
health,
such
as
stress,
anxiety,
depression,
well
increase
happiness
psychological
satisfaction.
Moreover,
shown
motivation
for
exercise,
attitudes
toward
other
forms
promote
sustained
physical
activity.
Additionally,
demonstrated
efficacy
improving
sleep
quality.
Overall,
serve
an
effective
intervention
reduce
dysphoria
positive
states
students,
thus
Using
theory-based
will
further
effect.
vary
depending
type
initial
purpose.
Therefore,
when
it
necessary
carefully
consider
original
state,
select
with
rich
game
content
provide
at
least
moderate-intensity
activity,
adopt
correct
strategy
achieve
good
results.
AVG
potentially
become
valuable
tool
https://www.crd.york.ac.uk/prospero
,
identifier:
CRD42024510488
Language: Английский
Behavior Change Techniques in Physical Activity Interventions Targeting Overweight and Obese Children and Adolescents: A Systematic Review
Behavioral Sciences,
Journal Year:
2024,
Volume and Issue:
14(12), P. 1143 - 1143
Published: Nov. 28, 2024
Substantial
evidence
globally
confirms
the
benefits
of
physical
activity
(PA)
interventions
for
and
mental
health
overweight
obese
children
adolescents.
However,
current
research
has
yet
to
determine
which
behavior
change
techniques
(BCTs)
are
most
effective
in
PA
this
population.
This
systematic
review
aims
evaluate
application
BCTs
adolescents
identify
using
promise
ratio.
Five
electronic
databases
(PubMed,
Embase,
Cochrane
Central,
Web
Science,
PsycINFO)
were
searched
up
31
May
2024,
intervention
studies
meeting
eligibility
criteria
promoting
target
Thirteen
included
(nine
randomized
controlled
trials
four
quasi-experimental
studies).
The
quality
was
assessed
a
revised
version
Risk
Bias
tool
Non-randomized
Studies
tool.
Among
24
implemented,
frequently
applied
goal
setting
(behavior),
instruction
on
how
perform
behavior,
feedback
self-monitoring
behavior.
Action
planning,
social
support,
material
incentives
showed
significant
potential
promote
PA.
These
findings
provide
valuable
insights
designing
future
group,
with
improve
outcomes
enhance
participation
among
Language: Английский
Video games are a useful didactic tool for learning history and mathematics: a systematic review
Texto Livre Linguagem e Tecnologia,
Journal Year:
2024,
Volume and Issue:
17
Published: Jan. 1, 2024
Abstract
Video
games
have
always
been
an
object
of
leisure
and
entertainment
for
children
adults.
Ignorance
has
led
many
people
to
view
these
types
in
a
negative,
violent
or
addictive
way.
The
objective
this
systematic
review
was
determine
the
use
video
field
education,
specifically
mathematics
history,
identify
benefits
playing
on
students’
academic
performance.
Method:
search
carried
out
different
databases:
Pubmed,
Web
Science,
SciELO
Scopus,
including
studies
published
up
March
2021.
Results:
historical
improve
learning,
performance
their
approach
students
as
well
motivation,
fun
engagement,
history
comprehension
acquisition;
mathematics,
math
problem
solving,
entertainment,
enjoyment,
commitment
involvement
mathematics.
Conclusions:
most
show
usefulness
during
learning
process
children.
implementation
at
school
increases
improves
motivation.
Therefore,
incorporation
educational
tool
is
recommended.
Language: Английский