Assessing the Impact of Perceived Supervisory Support on Service Recovery Performance: The Role of Work Engagement and Emotional Stability Among Libyan Air Traffic Controllers DOI Open Access

Saleem Abualgasem M Milaad,

Tarık Atan, Mehmet Yeşiltaş

et al.

Sustainability, Journal Year: 2025, Volume and Issue: 17(5), P. 2284 - 2284

Published: March 6, 2025

Air traffic controller employees in Libya face difficult working environments due to a lack of supervisory support high-pressure environment. This is necessary for the capacity make crucial decisions, especially emergencies requiring quick action and decision making. study’s purpose was leverage social exchange theory investigate mediating role work engagement moderating emotional stability relationship between perceived service recovery performance air controllers three units: Area Control Center, Approach Control, Tower. A stratified sampling technique employed collect data from 168 employees. Of total responses, 6 were considered invalid, resulting 162 valid usable responses. The collected analyzed using partial least squares structural equation modeling (PLS-SEM) software (version 4.1.0.8). study discovered that had positive significant impact on engagement. It revealed partially mediates performance. Furthermore, influence Supervisors should adopt measures enhance employee engagement, such as acknowledging individual collective achievements, promoting involvement making, providing avenues professional development. These will contribute improvements

Language: Английский

Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study DOI Creative Commons
Alba Prats-Bisbe, Jaume López-Carballo, Alberto García‐Molina

et al.

JMIR Neurotechnology, Journal Year: 2024, Volume and Issue: 3, P. e50538 - e50538

Published: March 18, 2024

Background Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result inconsistent outcomes and pose challenges determining efficacy. Recent reviews offer best practice recommendations for designing implementing therapeutic to evaluate acceptance fully immersive interventions. Objective This study aims usability feasibility co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials sample patients ABI within hospital setting. Methods A single session deploying custom serious games train cognitive functions using new-generation head-mounted display was conducted inpatients ABI. Structured questionnaires were administered at end system intervention, participants’ familiarity technology, any adverse effects related cybersickness. Additionally, training duration while wearing headset demographic characteristics participants considered. Results total 20 participated 1-hour trial. The mean score 37 (SD 2.6) out 40, technology level 9.2 2.9) 12, Simulator Sickness Questionnaire 1.3 2). On average, wore approximately 25.6 4.7) minutes during intervention. There no substantial differences levels based on patients’ etiology or age, notable symptoms cybersickness reported. Significantly strong correlations noted between various categories, including exposure, motivation, interactivity, task specificity, immersion aspects. Further, there significant association intervention time number tasks performed (P<.001). Furthermore, who derived enjoyment from sessions expressed heightened interest incorporating into their daily Moreover, oculomotor issues found be highly sensitive onset disorientation sickness Conclusions Through collaborative approach, this showcases rehabilitation Key components such encompass multidisciplinary array experiences integrating principles techniques.

Language: Английский

Citations

7

A Comprehensive Review of Virtual Reality Technology for Cognitive Rehabilitation in Patients with Neurological Conditions DOI Creative Commons

Quan Wei,

Shikai Liu,

Meng Cao

et al.

Applied Sciences, Journal Year: 2024, Volume and Issue: 14(14), P. 6285 - 6285

Published: July 19, 2024

Amidst population aging and lifestyle shifts, the incidence of neurological disorders such as stroke Alzheimer’s disease is increasing, profoundly affecting patients’ cognitive functions everyday life. Conventional rehabilitation approaches often necessitate substantial time manpower, yet their outcomes remain uncertain. Although computer-assisted offers convenience, it can be somewhat monotonous in its experience. Virtual reality (VR) technology has introduced a novel pathway for rehabilitation, enhancing personalization outcome assessment through tailored immersive environments real-time data recording. This paper aims to survey application VR examining impact on improving memory, attention, motor function, social skills. A systematic review methodology was employed, following PRISMA guidelines, identify analyze relevant studies from 2010 2023. Recognizing that patients with different conditions have varying needs aspects VR, we propose Multi-Dimensional Cognitive Rehabilitation Theory Model (MD-VRCRTM). model categorizes technologies into six primary types: individual immersive, semi-immersive, non-immersive, multiplayer non-immersive systems. categorization cater specific requirements various patients. For instance, individuals autism spectrum disorder (ASD) may benefit more applications enhance skills; those Parkinson’s (PD) might profit facilitate function recovery; traumatic brain injury (TBI) require highly experiences boost concentration treatment efficacy; (AD) better suited or semi-immersive minimize load receive stimulation.

Language: Английский

Citations

7

The role of attention in immersion: The two–competitor model DOI Creative Commons
Daniel J. Strauß, Alexander L. Francis, Jonas Vibell

et al.

Brain Research Bulletin, Journal Year: 2024, Volume and Issue: 210, P. 110923 - 110923

Published: March 8, 2024

Currently, we face an exponentially increasing interest in immersion, especially sensory-driven mainly due to the rapid development of ideas and business models centered around a digital virtual universe as well availability affordable immersive technologies for education, communication, entertainment. However, clear definition 'immersion', terms established neurocognitive concepts measurable properties, remains elusive, slowing research on human side interfaces. To address this problem, propose conceptual, taxonomic model attention immersion. We argue (a) modeling immersion theoretically studying experimentally requires detailed characterization role even though (b) attention, while necessary, cannot be sufficient condition defining Our broader goal is characterize that will compatible with psychophysiolgical measures could then principle used assessment eventually optimization experience. start from perspective projection induced reality, build accepted taxonomies different modes our two-competitor model. The allows quantitative implementation has easy graphical interpretation. It helps highlight important link between affect

Language: Английский

Citations

6

Effects of incorporating virtual reality training intervention into health care on cognitive function and wellbeing in older adults with cognitive impairment: A randomized controlled trial DOI

Hui-Min Chiu,

Mei‐Chi Hsu, Wen‐Chen Ouyang

et al.

International Journal of Human-Computer Studies, Journal Year: 2022, Volume and Issue: 170, P. 102957 - 102957

Published: Oct. 26, 2022

Language: Английский

Citations

23

Effects of Virtual Reality Cognitive Training on Neuroplasticity: A Quasi-Randomized Clinical Trial in Patients with Stroke DOI Creative Commons
Antonio Gangemi, Rosaria De Luca, Rosa Angela Fabio

et al.

Biomedicines, Journal Year: 2023, Volume and Issue: 11(12), P. 3225 - 3225

Published: Dec. 6, 2023

Cognitive Rehabilitation (CR) is a therapeutic approach designed to improve cognitive functioning after brain injury, including stroke. Two major categories of techniques, namely traditional and advanced (including virtual reality-VR), are widely used in CR for patients with various neurological disorders. More objective outcome measures needed better investigate recovery In the last ten years, application electroencephalography (EEG) as non-invasive portable neuroimaging method has been explored extract hallmarks neuroplasticity induced by VR rehabilitation approaches, particularly within chronic stroke population. The aim this study neurophysiological effects conducted environment using VRRS device. Thirty moderate-to-severe ischemic phase (at least 6 months event), mean age 58.13 (±8.33) experimental group 57.33 (±11.06) control group, were enrolled. They divided into two groups: an receiving neurocognitive stimulation same amount conventional neurorehabilitation, respectively. To changes training, we focused on power band spectra theta, alpha, beta EEG rhythms both groups. We observed that when technology was employed amplify treatments recovery, significant EEG-related neural improvements detected primary motor circuit terms spectral density time-frequency domains. Indeed, analysis suggested resulted increase alpha occipital areas frontal areas, while no variations theta power. Our data suggest potential effectiveness VR-based promoting neuroplastic even

Language: Английский

Citations

16

Intelligent Robotics in Pediatric Cooperative Neurorehabilitation: A Review DOI Creative Commons
Elishai Ezra Tsur, Odelia Elkana

Robotics, Journal Year: 2024, Volume and Issue: 13(3), P. 49 - 49

Published: March 14, 2024

The landscape of neurorehabilitation is undergoing a profound transformation with the integration artificial intelligence (AI)-driven robotics. This review addresses pressing need for advancements in pediatric and underscores pivotal role AI-driven robotics addressing existing gaps. By leveraging AI technologies, robotic systems can transcend limitations preprogrammed guidelines adapt to individual patient needs, thereby fostering patient-centric care. explores recent strides social diagnostic robotics, physical therapy, assistive smart interfaces, cognitive training within context neurorehabilitation. Furthermore, it examines impact emerging techniques, including emotional intelligence, interactive reinforcement learning, natural language processing, on enhancing cooperative outcomes. Importantly, imperative responsible deployment emphasizes significance unbiased, explainable, interpretable models adaptability effectiveness settings. In conclusion, this provides comprehensive overview evolving offers valuable insights clinicians, researchers, policymakers.

Language: Английский

Citations

5

Aging in the Digital Age: Public Beliefs About the Potential of Virtual Reality (VR) for the Aging Population DOI
Ali B. Mahmoud

Journal of Macromarketing, Journal Year: 2024, Volume and Issue: unknown

Published: May 15, 2024

This paper responds to the scholarly call for investigating role of technology consumption in promoting healthy aging—it aims identify public's beliefs about potential virtual reality (VR) well-being older adults. The study utilized a big-data methodology and employed machine learning scrape comments made by social media users on most popular YouTube videos that discuss people's use VR technology. After data cleaning process, was left with 1,917 out 3,952 were then subject analysis through thematic, emotion, sentiment analyses. findings revealed three themes public beliefs: 1) empowerment technology, generational adaptability, learning; 2) ethical implications aging; 3) cognitive physical engagement. emotion analyses indicated general has predominantly positive perception application people. In summary, synthesis results from suggested empower seniors promote mental activity while also highlighting importance maintaining genuine connections standards.

Language: Английский

Citations

5

Combining VR with electroencephalography as a frontier of brain-computer interfaces DOI Creative Commons
Hongbian Li, Hyonyoung Shin, Luis Sentis

et al.

Device, Journal Year: 2024, Volume and Issue: 2(6), P. 100425 - 100425

Published: June 1, 2024

This review presents an overview of the integration virtual reality (VR) and electroencephalography (EEG), known as VR-EEG systems, their promising applications brain-computer interfaces (BCIs), including motor cognitive rehabilitation, entertainment, education. We outline progress thus far highlight challenges still faced, such hair compatibility, seamless EEG sensors VR headsets, limited recording sites signal quality. also points out areas requiring advancements, development electrodes, multimodal closed-loop for providing a more tailored, immersive BCI experience.

Language: Английский

Citations

5

Extended reality in musculoskeletal rehabilitation and injury prevention - A systematic review DOI Creative Commons
Joke Schuermans,

Alena Van Hootegem,

Margo Van den Bossche

et al.

Physical Therapy in Sport, Journal Year: 2022, Volume and Issue: 55, P. 229 - 240

Published: May 1, 2022

Unlike in neurological patient populations, the effects of Extended Reality within context sports medicine have rarely been studied. This systematic review was conducted to investigate value Realty-assisted rehabilitation and injury prevention strategies on outcomes. PubMed Web Science databases were consulted. The search strategy consisted terms Virtual (Intervention), (Outcome) healthy athletes or with a musculoskeletal (Population). After eligibility Risk Bias screening, ten articles included. analysis resulted level evidence varying between C (three articles), B (six articles) A2 (one article) scores. found provide an added for both It particularly provides clinicians opportunity address underlying biomechanical risk profile common injuries, allowing train protective movement patterns more effectively. More large-scale high-quality prospective research is needed order determine whether Reality-assisted therapy superior conventional circles strong conclusive evidence.

Language: Английский

Citations

22

The effect of a virtual reality based intervention on processing speed and working memory in individuals with ADHD—A pilot-study DOI Creative Commons
Filipa Cunha, Sara Campos, Vítor Simões-Silva

et al.

Frontiers in Virtual Reality, Journal Year: 2023, Volume and Issue: 4

Published: Feb. 24, 2023

Introduction: This study aimed to evaluate the effectiveness of a virtual reality based intervention in processing speed and working memory students with ADHD symptomatology. Methods: A randomized experimental was conducted, sample consisting 25 adult participants recruited from Escola Superior de Saúde do Politécnico Porto. The were allocated into two groups: passive control group an that completed 10 sessions using reality-based games Enhance VR app. included 6 games: Whack-a-mole, Shuffled, Assembly, React, Memory Wall, Maestro. underwent pre- post-intervention evaluations Southwestern Assessment Processing Speed (SWAPS) Sequence Letters Numbers Spatial Location Wechsler Adult Intelligence Scale - 3 rd Edition WAIS-III . Descriptive statistics used characterize mixed ANOVA test intervention. Results: There improvement results exposed ( p &lt; 0.001) value interaction between time also significant = 0.004). no statistically differences participants’ different variables under study, except for values location improved relative initial assessment 0.034). Discussion: cognitive training resulted improvements measures, which not found group. Although we cannot make same conclusions regarding memory, these suggest progress group, possibly influenced by intervention, should be verified future studies longer interventions.

Language: Английский

Citations

11