User-Driven Development of a Digital Behavioral Intervention for Chronic Pain: A Multi-Methods Study (Preprint) DOI Creative Commons

Afra S. Taygar,

Sara Laureen Bartels, Rocío de la Vega

et al.

Published: March 21, 2025

BACKGROUND Recent research shows that chronic pain affects 27% of the adult population. For many, is significantly impairing quality life and everyday functioning. Behavioral interventions have shown utility, but access remains limited. Digital health solutions can increase reach there a need for user-friendly, feasible, evidence-based digital interventions. OBJECTIVE This study aims to clarify how behavioral intervention be developed in user-centered approach address needs preferences target METHODS used multi-method develop prototypes across three phases: Preparation (Phase 0), Design 1), Testing 2). End-user involvement was prioritized through fictional Patient Personas, focus groups with patients (n=5) therapists (n=12), pilot testing (n=11 patients, n=3 therapists) intervention. RESULTS Based on end-user input, 6-week created. Focus highlighted importance accessibility adaptability Results from demonstrated usability CONCLUSIONS illustrated utility Personas when preparing, designing, feedback this new Findings indicated treatment promising, while also providing relevant suggestions guide further improvements.

Language: Английский

User-Driven Development of a Digital Behavioral Intervention for Chronic Pain: A Multi-Methods Study (Preprint) DOI Creative Commons

Afra S. Taygar,

Sara Laureen Bartels, Rocío de la Vega

et al.

Published: March 21, 2025

BACKGROUND Recent research shows that chronic pain affects 27% of the adult population. For many, is significantly impairing quality life and everyday functioning. Behavioral interventions have shown utility, but access remains limited. Digital health solutions can increase reach there a need for user-friendly, feasible, evidence-based digital interventions. OBJECTIVE This study aims to clarify how behavioral intervention be developed in user-centered approach address needs preferences target METHODS used multi-method develop prototypes across three phases: Preparation (Phase 0), Design 1), Testing 2). End-user involvement was prioritized through fictional Patient Personas, focus groups with patients (n=5) therapists (n=12), pilot testing (n=11 patients, n=3 therapists) intervention. RESULTS Based on end-user input, 6-week created. Focus highlighted importance accessibility adaptability Results from demonstrated usability CONCLUSIONS illustrated utility Personas when preparing, designing, feedback this new Findings indicated treatment promising, while also providing relevant suggestions guide further improvements.

Language: Английский

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