Efektivitas Penggunaan Permainan Edukatif dalam Meningkatkan Keterampilan Berbicara Bahasa Indonesia di Sekolah Dasar DOI Open Access
Encil Puspitoningrum,

Rona Romadhianti,

Dedy Irawan

et al.

Al-Madrasah Jurnal Pendidikan Madrasah Ibtidaiyah, Journal Year: 2024, Volume and Issue: 8(2), P. 459 - 459

Published: April 1, 2024

<p>Artikel ini bertujuan untuk mengevaluasi efektivitas penggunaan permainan edukatif dalam meningkatkan keterampilan berbicara Bahasa Indonesia di lingkungan sekolah dasar melalui tinjauan literatur. Metode yang digunakan adalah literatur review terhadap berbagai penelitian telah dilakukan sebelumnya terkait dengan konteks pembelajaran Indonesia. Hasil dari menunjukkan bahwa memiliki dampak positif pada siswa dasar. Berbagai dapat motivasi belajar, keterlibatan siswa, dan pemahaman materi juga membantu menciptakan belajar menyenangkan, sehingga minat Implikasi integrasi kurikulum menjadi strategi efektif Namun, diperlukan lanjutan mendapatkan lebih mendalam mengenai jenis paling serta implementasi tepat dasar.</p>

Impact of Gamification on Motivation and Academic Performance: A Systematic Review DOI Creative Commons
Lorena Jaramillo Mediavilla, Andrea Verenice Basantes Andrade, Marcos Cabezas González

et al.

Education Sciences, Journal Year: 2024, Volume and Issue: 14(6), P. 639 - 639

Published: June 13, 2024

This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, Scielo. According inclusion, exclusion, quality criteria, it determined include 9 SLR articles that address at least one two key variables: student or The were published between 2016 2022, available open access, written English Spanish, with content is directly related research questions. results reveal significantly influences by facilitating assimilation knowledge, improvement skills competencies students, specifically refers wide range capabilities are essential for success environment can be enhanced through playful interactive learning experiences. These cognitive, self-learning, social, collaborative, among others. It concluded creativity adaptability successfully implementing classroom.

Language: Английский

Citations

13

Cooperative model, digital game, and augmented reality-based learning to enhance students critical thinking skills and learning motivation DOI Creative Commons
Iqbal Ainur Rizki, Nadi Suprapto, Hanandita Veda Saphıra

et al.

Journal of Pedagogical Research, Journal Year: 2024, Volume and Issue: unknown

Published: Feb. 19, 2024

Language: Английский

Citations

9

Value-added digital game-based learning in K-12 science education: a systematic literature review DOI
Mahmood H. Hussein, Nor Lisa Sulaiman, Omid Noroozi

et al.

Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 35

Published: Jan. 21, 2025

Language: Английский

Citations

1

Methodological and Technological Advancements in E-Learning DOI Creative Commons
Ηλίας Δρίτσας, Μαρία Τρίγκα

Information, Journal Year: 2025, Volume and Issue: 16(1), P. 56 - 56

Published: Jan. 15, 2025

The present survey examines the intersection of methodological advancements and technological innovations in e-learning, emphasizing their transformative impact on modern education. It systematically explores instructional design frameworks, adaptive learning systems, immersive technologies, data-driven analytics, highlighting role fostering personalized, scalable, inclusive environments. Through integration pedagogical theories with advanced tools like artificial intelligence (AI), augmented reality (AR), virtual (VR), mixed (MR), this study demonstrates how e-learning systems enhance engagement, retention, accessibility. addresses critical challenges such as digital divide, data privacy, resistance to adoption, offering evidence-based strategies mitigate these issues. underscores importance bridging equity gaps while maintaining scalability sustainability, particularly underserved regions. By synthesizing state-of-the-art research practical applications, work provides actionable insights into future advocating for a balanced approach innovation that aligns capabilities diverse needs global learners. findings contribute broader discourse sustainable, inclusive, effective education ecosystems.

Language: Английский

Citations

0

The Development of a Digital Educational Game Design Training in Teacher Education DOI
Taibe Kulaksız, Özge Kelleci

Advances in educational technologies and instructional design book series, Journal Year: 2025, Volume and Issue: unknown, P. 155 - 186

Published: Jan. 17, 2025

This design-based research study aimed to develop and refine a digital educational game development training framework for pre-service teachers. Following established instructional design models, the curriculum was designed equip teachers with key competencies in pedagogy, scenario, design, technical skills. In first iteration, challenges related delayed introduction of were identified, particularly participants limited addressed second iteration by integrating blog-based programming language earlier process, allowing create more advanced prototypes. The results demonstrated significant improvement teachers' self-efficacy scores, as shown higher mean scores iteration. Participants expressed positive feedback on revised course structure, noting that integration skills enhanced their ability games.

Language: Английский

Citations

0

Unlocking academic success: the impact of teaching strategies, instructor support, and student innovation on learning outcomes in public administration DOI Creative Commons
Waiphot Kulachai,

Khwanta Benchakhan,

Patipol Homyamyen

et al.

Cogent Education, Journal Year: 2025, Volume and Issue: 12(1)

Published: Jan. 21, 2025

Language: Английский

Citations

0

The Synergistic Effects in an AI-Supported Online Scientific Argumentation Learning Environment DOI
Yu‐Ren Lin, Cheng‐Yu Hung

Computers & Education, Journal Year: 2025, Volume and Issue: 229, P. 105251 - 105251

Published: Jan. 31, 2025

Language: Английский

Citations

0

Transforming Personalized Learning With Artificial Intelligence DOI

J. Shanthalakshmi Revathy,

R. M.,

M. S. Aiswarya

et al.

IGI Global eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 311 - 332

Published: Feb. 13, 2025

This chapter will explore how AI transforms the personalized learning experience by describing is implicated in tailoring of a student's experience. has emerged as an important approach toward improvement engagement, motivation, and success students within diversity present any educational setting. These technologies empower teachers to effectively analyze data set customized paths adaptive designs for curriculum. It also refers practical applications practically institutions well mentioning case studies from schools higher education institutes. In addition, author gives possibility which tools offer profiling students, constructing individualized plan interaction through active learning. The addresses recommendations educators on privacy algorithmic bias make ethical use.

Language: Английский

Citations

0

Impact of rewards in a digital game on computational thinking: Mediation by tension and moderation by competition DOI
Ching‐Huei Chen, Kun Huang,

Ping Hu

et al.

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 28, 2025

Language: Английский

Citations

0

Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study DOI Creative Commons

Santosh K. Kotnoor,

Smit Shiroya,

Neeta J. Pothanikat

et al.

Journal of Pharmacy And Bioallied Sciences, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 28, 2025

A BSTRACT Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving goal set by educationalists and educational research committees all over globe. need to replace traditional passive teaching active demanded inclusion student-centric methodologies for quality education. Involving game elements proved develop critical thinkers with attainment 100% graduate attributes. Aim: To apply TAO software academics as new innovative approach. Methodology: cross-sectional study design was conducted among 100 students enrolled BDS program during period November 2022 2023. criteria were first-year course. exclusion other courses different disciplines health sciences (medicine, nursing, physiotherapy, allied sciences, pharmacy). “toss coin” method randomization applied categorizing samples equally into control group group. mode groups decided be PowerPoint presentation method, selected software. “chit method” selection topic avoid bias. assessment deployed “Questionnaire that consisted 10 close-ended questions topic, formulated, validated, approved experts. scores obtained both methods subjected statistical analysis. Results: mean knowledge gained 86% significantly higher than 38% ( P = 0.003). Conclusion: Game-based using have positive academic performance better outcomes, thereby opening avenue enhancing

Language: Английский

Citations

0