Improving Material Property Understanding with Virtual Experiments: A New Approach to Teach About Mechanical Testing of Materials Using an Interactive Desktop App DOI Open Access
Jonas Schmidt, Tim Huber, Jörg Müssig

et al.

Journal of Chemical Education, Journal Year: 2022, Volume and Issue: 99(2), P. 553 - 560

Published: Jan. 28, 2022

The knowledge of the mechanical properties polymers and other materials is essential for several tasks in field science, like component design material development. tensile test one method determining many material's most defining characteristics. However, teaching laboratory experiments can be difficult when it needs to incorporated into online-based education. This study presents a concept that leads students on an online learning platform through execution with educational videos, handouts, interactive desktop app. app allows simulate tests currently 79 at various testing temperatures compare their properties. Students learn from exploring different are also able extend app's database personal use. Learning progress was evaluated before after unit, which significantly increased achieved score afterward. Further results survey participating indicate they appreciate prepared tools motivated them deal subject matter.

Language: Английский

Social interactions and attitudes toward remote learning vs perceptions of its effectiveness in the view of Education 4.0 DOI
Jolanta Walas-Trębacz, Joanna Krzyżak, Agnieszka Herdan

et al.

The TQM Journal, Journal Year: 2025, Volume and Issue: unknown

Published: March 10, 2025

Purpose This article presents findings on the relationship between social interactions in remote learning environments and perceived effectiveness of learning. Specifically, it examines impact teacher-student student-student learning, with a focus how students’ attitudes towards education mediate this relationship. Additionally, explores moderating effects cultural context study form (full-time vs part-time) these dynamics. Design/methodology/approach A quantitative research design was used, employing structured survey questionnaire to collect data from diverse group students Poland, India, Indonesia UK. The involved 1,883 analysed using statistical methods assess both mediation moderation effects. employed obtained universities four countries conducted 2021 2022. Findings results emphasise significant influence perceptions Positive were found relationship, amplifying beneficial interaction. Furthermore, reveals that moderate relationships, varying impacts observed across different backgrounds arrangements. has implications for theory, research, policy implementation practice improving programs. Research limitations/implications comparative analysis included only countries, which may have affected overall representativeness results. Because is limited UK, not fully capture diversity experiences other socioeconomic contexts. As result, there be challenges generalising all higher settings globally. Future recommended include more extensive sample additional regions validate current enhance their generalisability. Therefore, worth continuing area, considering potential factors. Originality/value contributes original insights into dynamics during global crisis, offering an understanding interactions, student contextual factors shape effectiveness. These provide critical guidance educators, policymakers institutions seeking optimise strategies educational settings.

Language: Английский

Citations

0

Is online teaching teaching? A framework for understanding the costs and benefits DOI Creative Commons

Pål Anders Opdal

Discover Education, Journal Year: 2025, Volume and Issue: 4(1)

Published: March 17, 2025

Language: Английский

Citations

0

Profiles of vocational college students’ achievement emotions in online learning environments: Antecedents and outcomes DOI
Sheng‐Lun Cheng, Jui‐Chieh Huang, Waneta Hebert

et al.

Computers in Human Behavior, Journal Year: 2022, Volume and Issue: 138, P. 107452 - 107452

Published: Aug. 28, 2022

Language: Английский

Citations

21

Motivation and Engagement of Final-Year Students When Using E-learning: A Qualitative Study of Gamification in Pandemic Situation DOI Open Access
Flourensia Sapty Rahayu, Lukito Edi Nugroho, Ridi Ferdiana

et al.

Sustainability, Journal Year: 2022, Volume and Issue: 14(14), P. 8906 - 8906

Published: July 20, 2022

The COVID-19 pandemic has changed how the education system operates. shift from face-to-face learning to online generated many problems, including decreasing students’ motivation and engagement. Gamification been used as one of solutions overcome problem low engagement in learning. current study aims examine behavioral change when using e-learning with gamification, investigate gamification elements that are important students it influences engagement, whether population characteristics may influence Qualitative methods were employed gather analyze data. thematic analysis resulted six main themes. findings revealed there changes during implementation, i.e., negative positive negative. Four found be most students, points, leaderboard, badges, gamified test. mechanism these influenced was discussed. final-year also had an impact on effectiveness. Despite gamification’s capabilities some concerns related impacts must addressed future.

Language: Английский

Citations

15

Emergent Coding and Topic Modeling: A Comparison of Two Qualitative Analysis Methods on Teacher Focus Group Data DOI Creative Commons

Atsushi Miyaoka,

Lauren E. Decker,

Nancy Hartman

et al.

International Journal of Qualitative Methods, Journal Year: 2023, Volume and Issue: 22

Published: March 22, 2023

More than ever in the past, researchers have access to broad, educationally relevant text data from sources such as literature databases (e.g., ERIC), an open-ended response online courses/surveys, discussion forums, digital essays, and social media. These advances availability can dramatically increase possibilities for discovering new patterns testing theories through processing texts with emerging analytic techniques. In our study, we extended application of Topic Modeling (TM) collected focus groups within context a larger study. Specifically, compared results emergent qualitative coding TM. We found high level agreement between TM coding, suggesting is viable method group when augmenting validating manual coding. also that was ineffective capturing more nuanced information able identify. This be explained by two factors: (1) word tokenization used (2) variations terminology teachers identify different technologies. Recommendations include additional cleaning steps should take specifications topic modeling code using analyze data.

Language: Английский

Citations

8

Teaching Cellular Architecture: The Global Status of Histology Education DOI
Michael Hortsch, Virgínia Cláudia Carneiro Girão‐Carmona, Ana Caroline Rocha de Melo Leite

et al.

Advances in experimental medicine and biology, Journal Year: 2023, Volume and Issue: unknown, P. 177 - 212

Published: Jan. 1, 2023

Language: Английский

Citations

7

Exploring Gamification Research Trends Using Topic Modeling DOI Creative Commons
Ahmet Ayaz, Özcan Özyurt, Waleed Mugahed Al-Rahmi

et al.

IEEE Access, Journal Year: 2023, Volume and Issue: 11, P. 119676 - 119692

Published: Jan. 1, 2023

Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is increasing interest among researchers in exploring the domain of gamification. Consequently, it becomes crucial identify specific research trends within this field. This study employs a comprehensive analysis 4743 articles sourced from Scopus database, utilizing topic modeling approach, with objective discerning patterns gamification domain. The findings revealed existence thirteen distinct topics Notably, "Health training," "Enhancing learning technology," "Game design framework" emerged most prominent topics, based on frequency publications popularity. serves valuable resource for practitioners seeking stay abreast latest advancements identified issues through can be employed gaps current potential directions future endeavors.

Language: Английский

Citations

6

Computer Animation Education Online: A Tool to Teach Control Systems Engineering throughout the COVID-19 Pandemic DOI Creative Commons
Anna Patete, Ronald Márquez

Education Sciences, Journal Year: 2022, Volume and Issue: 12(4), P. 253 - 253

Published: April 1, 2022

The world is changing, and university education must be able to adapt it. New technologies such as artificial intelligence robotics are requiring tools simulation process control develop products services. Thus, systems engineering schools adapting new educational frameworks tailored deploy promising feasible technologies. Herein, we have relied on computer animation-based its implementation an online project-based strategy attain the objectives goals of courses at University Los Andes, Venezuela. ControlAnimation library developed in Mathematica program 2002 has been used a tool teach since 2008 with greater prominence 2020, when stay-at-home orders due COVID-19 pandemic were enacted. Consequently, proven feasibility combined learning techniques, thus allowing students interact animated system by changing mathematical model design parameters laws comfortable somewhat playful way. This enabled capabilities study dynamic behaviors primordial online. In addition, it allowed co-identify relate more intuitive way models equations physical behavior real systems.

Language: Английский

Citations

10

Impact of Unprepared Competence and Difficulty in Competence of Mathematics Teachers During Online Learning DOI Creative Commons
Jitu Halomoan Lumbantoruan, Hendrikus Male

JTAM (Jurnal Teori dan Aplikasi Matematika), Journal Year: 2022, Volume and Issue: 6(4), P. 876 - 876

Published: Oct. 7, 2022

The purpose of this study was to determine the form teacher readiness and difficulty when implementing mathematics curriculum in high school, measured from four competency assessments. Schools Indonesia are still 50% learning home until 2022, situation has an impact on achievement student outcomes. In 2020, ministry conducted a survey 4000 students results out 100% participants, 58% were opinion that online ineffective, 38% lacked attention teacher, 35% had poor communication, 62% internet access, 80% online. method research is descriptive qualitative. technique collecting data by means field observations, interviews documentary evidence. Data analysis techniques presenting data, reduction intersecting drawn into conclusions. number people who observed 2 with total 58 13 interviewed sources. Findings, difficulties arise unprepared pedagogic competence professional competence. Teachers have no self-constructed modules, writing symbols mathematical proofs Students provide assessment online, respondents disagree 90% This due lack two competencies. conclusion, expected teachers their own modules. argue teacher's symbols, providing examples questions proving formulas can be written modules given at home.

Language: Английский

Citations

10

Students perspectives on switching from online to face-to-face learning environments after the COVID-19 pandemic DOI Creative Commons

Masyitha Wahid,

Firdaus Firdaus, Nur Amaliah

et al.

JURNAL PIJAR MIPA, Journal Year: 2023, Volume and Issue: 18(2), P. 219 - 223

Published: March 30, 2023

After around two years of having online learning, students in the universities have to come back face-to-face learning mode as it was before pandemic. This setting also applied biology education study program Universitas Sulawesi Barat. The current investigated students’ perspective on changing after COVID-19. It is a qualitative descriptive with nine respondents from classes 2019, 2020, and 2021. instrument used an interview guide consisting indicators regarding teaching features, assessment, interactions that needed experience settings but would like to. In addition, students' perceptions advantages disadvantages shift offline were assessed. data analysis performed three stages: reduction, display, drawing conclusion or verification. result showed several things they during (1) electronic materials, online-games-based more time complete assignments, (2) get various types assessments including via platforms (3) applications media discuss materials submit assignments. (4) for advantages, practicums could be conducted laboratories, felt concentrated classes, became confident apply IT skills settings, while feeling anxious fear interacting class trouble listen lecturers’ masks. Overall, feel way effective efficient suggested blended interesting implementation.

Language: Английский

Citations

5