Virtual Reality Integration for Enhanced Engineering Education and Experimentation: A Focus on Active Thermography
Ilario Strazzeri,
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Arnaud Notebaert,
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Camila Monteiro de Barros
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et al.
Computers,
Journal Year:
2024,
Volume and Issue:
13(8), P. 199 - 199
Published: Aug. 15, 2024
The
interconnection
between
engineering
simulations,
real-world
experiments,
and
virtual
reality
remains
underutilised
in
engineering.
This
study
addresses
this
gap
by
implementing
such
interconnections,
focusing
on
active
thermography
for
a
carbon
fibre
plate
the
aerospace
domain.
Six
scenarios
based
three
parameters
were
simulated
using
ComSol
Multiphysics
6.2
validated
experimentally.
results
then
integrated
into
serious
game
developed
with
Unreal
Engine
5.3.2
aimed
at
educating
users
principles
aiding
rapid
experimental
condition
analysis.
Users
are
immersed
3D
representation
of
research
laboratory,
allowing
interaction
environment,
understanding
thermographic
setups,
accessing
instructional
videos,
analysing
as
graphs
or
animations.
helps
determine
optimal
scenario
given
problem,
enhance
principle
comprehension,
achieve
more
swiftly
than
through
experimentation.
innovative
approach
bridges
simulations
practical
providing
engaging
efficient
learning
experience
education.
It
highlights
potential
integrating
to
improve
efficiency
Language: Английский
A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
Education Sciences,
Journal Year:
2024,
Volume and Issue:
15(1), P. 10 - 10
Published: Dec. 25, 2024
Both
industry
and
academia
have
recently
highlighted
the
need
to
provide
students
with
21st-century
abilities
that
involve
soft
skills
flexible
technical
competencies.
To
this
end,
active
learning
(AL)
helps
scholars
be
more
autonomous,
proactive,
self-regulated,
sociable
creative.
A
full
AL
implementation
typically
requires
costly
resources
institutional
support.
However,
it
is
possible
maintain
a
traditional
teaching
structure
include
low-cost
activities
enhance
students’
performance
satisfaction.
This
proposal
suggests
methodology
where
lectures
become
dynamic,
practical
student-centered,
lab
fully
open,
learner’s
progress
gamified.
subject
design
presented
in
comprehensive
manner
aiming
for
satisfying
courses
heterogeneous
profile.
All
are
carefully
selected
social
constructivist
approach
order
promote
critical
thinking,
interaction
engagement.
The
assessment
of
course
performed
considering
multiple
aspects,
such
as
satisfaction,
performance,
relationships
self-regulation.
Results
confirm
adequacy
develop
skills,
excite
non-technical
competences
motivate
an
inclusive
approach.
Language: Английский