Nuclear Medicine Radiological Hot Laboratory Simulation: A Mixed-Method Intervention Study on Immersive Virtual Reality for Sustainable Education
Suphalak Khamruang Marshall,
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Nantakorn Sirieak,
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Pornchanok Karnkorn
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et al.
Applied Sciences,
Journal Year:
2024,
Volume and Issue:
14(12), P. 5041 - 5041
Published: June 10, 2024
The
traditional
training
methods
in
radiological
hot
laboratories
involve
significant
challenges,
including
the
risk
of
radiation
exposure
and
development
radiophobia
among
learners.
Virtual
reality
(VR)
presents
an
innovative
educational
solution
by
simulating
realistic
lab
environments
procedures
without
associated
risks.
This
mixed-method
study
investigates
efficacy
VR
enhancing
cognitive
retention
practical
skills
reducing
students.
All
participants
(video
cohorts)
were
given
a
pre-test,
same-day
post-test,
after
1
month,
3
months.
In
3-month
test,
13%
control
group
scored
>
80%,
87%
80%
(6.69-fold
more
significant).
simulated
real-world
accurately
than
videos,
resulting
increased
confidence
safety.
Resulting
training),
decreased
1.52-fold;
contrast,
reduced
2.42-fold.
These
reductions
indicate
that
was
significantly
effective
video
training.
enhanced
knowledge
retention,
radiophobia,
safety
confidence,
fear
about
pursuing
career
nuclear
medicine.
Overall,
created
safer
working
environment,
RT
students
responded
positively
instruction
videos.
Consequently,
revealed
key
codes
engagement,
easy
understanding,
memory,
safety,
learning
experiences,
implementation
curriculum,
getting
ready
for
clinical
practice.
Language: Английский
Development and feasibility assessment of a virtual reality-based aerobic exercise program with real-time pulse rate monitoring on hemodynamic and arterial stiffness in healthy people: a pilot study
Frontiers in Digital Health,
Journal Year:
2024,
Volume and Issue:
6
Published: April 8, 2024
Introduction
Virtual
reality
(VR)
exercises
are
reportedly
beneficial
as
a
physical
activity
tool
for
health
promotion
and
rehabilitation,
can
also
help
individuals
exercise
under
professional
supervision.
We
developed
investigated
the
potential
feasibility
of
VR-based
aerobic
program
using
XBOX
ONE
console
Kinect
sensor
with
real-time
pulse
rate
monitoring.
The
VR
setting
consisted
two-dimensional
(2D)
environments
via
computer,
laptop,
or
television
screens.
In
addition,
study
on
hemodynamic
response
arterial
stiffness
in
healthy
participants
various
ages.
Methods
Healthy
(
n
=
30)
aged
>
18
years
were
enrolled
exercise-based
program.
All
required
to
wear
polar
heart
(HR)
monitor
set
moderate-intensity
exercise,
targeting
40%–59%
their
HR
reserve.
Hemodynamic
(pulse
wave
velocity)
noninvasively
measured.
Borg
scale
perceived
exertion
(RPE)
was
assessed.
Results
Following
VR-guided
routine,
all
performed
no
adverse
outcomes
during
after
exercise.
effects
extended
beyond
enhanced
central
stiffness.
However,
neither
nor
showed
significant
differences
before
except
higher
RPE
following
Conclusion
monitoring
is
promising
induce
physiological
changes
impact
dyspnea
scales
feasible
administration
populations.
Language: Английский
Comparative analysis of the impact of self-reported physical activity on heart rate variability in exposed and nonexposed Individuals to COVID-19: A retrospective study
Medicine,
Journal Year:
2025,
Volume and Issue:
104(18), P. e42345 - e42345
Published: May 2, 2025
The
COVID-19
pandemic
has
raised
critical
concerns
about
its
long-term
effects
on
cardiovascular
health,
particularly
concerning
autonomic
nervous
system
(ANS)
function.
Little
is
known
the
differences
in
ANS
function
between
physically
active
and
inactive
individuals
exposed
nonexposed
to
COVID-19.
This
study
aimed
compare
impact
of
self-reported
physical
activity
using
heart
rate
variability
(HRV)
metrics
In
total
142
participants
from
Riyadh
region,
Saudi
Arabia,
were
divided
into
(n
=
70)
71)
groups
based
their
exposure.
HRV
was
assessed
photoplethysmography
analyzed
time
frequency
domains.
Physical
simple
yes
or
no
question,
duration
categorized
less
than
30
minutes,
more
minutes.
Physically
generally
exhibited
higher
metrics,
suggesting
better
function,
although
this
effect
pronounced
group.
Interestingly,
low-frequency
high-frequency
ratio
only
metric
that
showed
a
statistically
significant
difference
group
(
P
.04).
There
reported
either
COVID-19-exposed
groups.
underscored
importance
monitoring
health
post-COVID-19
populations
suggested
while
beneficial,
virus
may
blunted
benefits.
Further
research
needed
explore
implications
potential
for
mitigate
these
effects.
Language: Английский
Differentiating presence in virtual reality using physiological signals
Pervasive and Mobile Computing,
Journal Year:
2025,
Volume and Issue:
unknown, P. 102065 - 102065
Published: May 1, 2025
Language: Английский
Virtual reality as a telerehabilitation strategy for people with autism spectrum disorder during the COVID-19 quarantine scenario: physical activity, motor performance and enjoyment
Disability and Rehabilitation Assistive Technology,
Journal Year:
2023,
Volume and Issue:
19(5), P. 2046 - 2056
Published: Sept. 11, 2023
Purpose
People
with
autism
spectrum
disorder
could
benefit
from
physical
activity
during
the
pandemic
and
COVID-19
restrictions,
mainly
to
maintain
adequate
activity.
We
aimed
evaluate
feasibility,
enjoyment,
potential
effect
of
telerehabilitation
using
a
serious
game
named
'MoveHero'.
Language: Английский
Evaluation of myocardial work and exercise capacity in patients recovered from the severe form of COVID-19
Thiago Lins Fagundes de Sousa,
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Allan R. K. Sales,
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Juliana Góes Martins Fagundes
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et al.
International Journal of Cardiology Cardiovascular Risk and Prevention,
Journal Year:
2024,
Volume and Issue:
23, P. 200324 - 200324
Published: Aug. 19, 2024
The
impact
of
COVID-19
goes
beyond
its
acute
form
and
can
lead
to
the
persistence
symptoms
emergence
systemic
disorders,
defined
as
long-term
COVID.
Language: Английский
Unanticipated evolution of cardio-respiratory interactions with cognitive load during a Go-NoGo shooting task in virtual reality
Karuna P. Sahoo,
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Sawon Pratiher,
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Sazedul Alam
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et al.
Computers in Biology and Medicine,
Journal Year:
2024,
Volume and Issue:
182, P. 109109 - 109109
Published: Sept. 10, 2024
Language: Английский
Effectiveness of Transcranial Direct Current Stimulation (tDCS) during a Virtual Reality Task in Women with Fibromyalgia—A Randomized Clinical Study
Thaís Nogueira da Silva,
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Vivian Finotti Ribeiro,
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Margot Carol Condori Apaza
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et al.
Brain Sciences,
Journal Year:
2024,
Volume and Issue:
14(9), P. 928 - 928
Published: Sept. 18, 2024
Fibromyalgia
(FM)
is
a
chronic
condition
characterized
by
widespread
musculoskeletal
pain,
fatigue,
and
impaired
motor
performance.
This
study
aimed
to
investigate
the
effects
of
transcranial
direct
current
stimulation
(tDCS)
during
virtual
reality
(VR)
tasks
on
performance
women
with
FM.
Language: Английский
Impact of Serial Casting on Autonomic Nervous System Responses during Virtual Reality Tasks in Children with Cerebral Palsy: A Pilot Study Comparing Orthoses and Barefoot Conditions
Brain Sciences,
Journal Year:
2024,
Volume and Issue:
14(10), P. 1000 - 1000
Published: Sept. 30, 2024
Cerebral
palsy
(CP)
is
a
group
of
movement
disorders
that
impair
posture
and
mobility,
often
leading
to
spasticity
joint
contractures.
Interventions
like
serial
casting
are
commonly
used
improve
mobility
manage
in
children
with
CP.
However,
its
effects
on
the
autonomic
nervous
system
(ANS)
remain
unclear.
This
study
aimed
evaluate
ankle–foot
orthoses
(AFOs)
ANS
responses
during
virtual
reality
(VR)
standing
task,
comparing
these
interventions
barefoot
condition.
Thirty
CP
were
randomized
into
three
groups
(n
=
10
per
group):
casting,
AFOs,
barefoot.
Heart
rate
variability
(HRV)
was
assess
across
phases:
seated
rest,
VR
recovery.
The
results
showed
exhibited
higher
sympathetic
activity
rest
compared
other
groups,
but
had
reduced
response
task.
Additionally,
displayed
more
pronounced
parasympathetic
rebound
recovery,
similar
groups.
While
provides
essential
stability,
it
alters
patterns,
heightened
activation
at
without
providing
significant
improvements
behavior
physical
activity.
Language: Английский
Study of First and Third Person Viewpoints in Virtual Environments: Physiological and Performance Measurements
Dino Caesaron,
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Farell Ardani
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Published: Dec. 13, 2023
Studies
on
virtual
reality
and
their
relationship
with
human
factors
have
been
limited
in
Indonesia.
Yet,
the
context
of
Industry
4.0,
concept
virtualization
places
3D
simulation
at
forefront
project
decision-making.
Physical
ergonomics
physiology
explore
how
body
responds
to
external
stimuli,
encompassing
like
heart
rate,
brain
waves,
fatigue
levels,
overall
performance.
These
elements
are
critical
because
they
influence
interactions
within
work
system.
In
this
study,
we
conducted
two
experiments
investigate
user
perspectives
environments,
specifically
focusing
first-
third-person
viewpoints.
The
first
experiment
assessed
impact
these
viewpoints
user's
physiological
factors,
including
wave
patterns.
results
indicated
that
participants
did
not
experience
a
significant
increase
workload
based
data,
reported
no
symptoms,
as
by
symptom
questionnaire.
second
experiment,
were
exposed
video
from
both
revealed
first-person
perspective
significantly
improved
task
completion
time
simulation.
findings
essential
for
stakeholders
field
reality,
helping
them
determine
when
employ
or
applications.
Language: Английский