A Study of the Key Factors Influencing Young Users’ Continued Use of the Digital Twin-Enhanced Metaverse Museum
R. Wu,
No information about this author
Lin Gao,
No information about this author
Hyemin Lee
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et al.
Electronics,
Journal Year:
2024,
Volume and Issue:
13(12), P. 2303 - 2303
Published: June 12, 2024
This
research
investigates
the
key
factors
influencing
young
users’
continuous
use
of
digital
twin-enhanced
metaverse
museums.
Attracting
users
to
museum
for
a
more
extended
period
consistently
contributes
increasing
frequency
visits
and
content
usage
promoting
its
sustainable
development
innovation.
However,
there
is
lack
on
museums,
which
makes
theoretical
basis
in-depth
design
user
motivation
museums
insufficient.
study
constructed
model
covering
four
dimensions—hedonic,
utilitarian,
social,
technological—based
communication’s
uses
gratification
theory
(UGT).
It
was
validated
in
Metaverse
Digital
Twin
Museum
(MDTM).
Using
Spatial.io’s
IES
Goya
as
experimental
platform,
team
conducted
Partial
Least
Squares
Structural
Equation
Modeling
(PLS-SEM)
using
SmartPLS
4.0
software
through
experiments
surveys
with
307
participants
aged
18
30.
Quantitative
analyses
revealed
that
MDTM’s
hedonic
(hope),
utilitarian
(information
self-presentation),
social
(social
interaction
presence),
technological
(immersion)
significantly
influenced
continued
intention.
The
findings
reveal
these
six
can
be
focus
future
enhance
experience.
fills
gap
applying
UGT
field
provides
managers
references
prolong
intention
use,
points
out
need
further
attention
practice.
Language: Английский
Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis
H. Li,
No information about this author
Younghwan Pan
No information about this author
Education and Information Technologies,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 8, 2025
Language: Английский
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning
Informatics,
Journal Year:
2025,
Volume and Issue:
12(1), P. 27 - 27
Published: March 3, 2025
Virtual
museums
powered
by
virtual
reality
(VR)
technology
serve
as
innovative
platforms
for
cultural
preservation
and
education,
combining
accessibility
with
immersive
user
experiences.
While
gamification
has
been
widely
explored
in
educational
entertainment
contexts,
its
impact
on
experiences
heritage
remains
underexplored.
Prior
research
focused
primarily
engagement
enjoyment
gamified
environments
but
not
sufficiently
distinguished
between
hedonic
(pleasure-driven)
eudaimonic
(meaning-driven)
or
their
learning
outcomes.
This
study
aims
to
address
this
gap
comparing
non-gamified
museum
designs
evaluate
effects
experiences,
knowledge
acquisition,
behavioral
engagement.
Using
a
quasi-experimental
approach
70
participants,
the
findings
indicate
that
significantly
enhances
including
enjoyment,
engagement,
satisfaction,
while
fostering
prolonged
interaction
deeper
exploration.
However,
outcomes
such
personal
growth
reflection
did
exhibit
statistically
significant
differences.
These
results
underscore
potential
of
VR
balance
value,
offering
insights
into
user-centered
design
strategies
systems
bridge
technology,
culture,
Language: Английский
Distributed and trustworthy Digital Twin platform based on blockchain and Web3 technologies
Cyber Security and Applications,
Journal Year:
2024,
Volume and Issue:
3, P. 100064 - 100064
Published: July 6, 2024
The
fourth
industrial
revolution
has
significantly
increased
the
adoption
of
Digital
Twins
(DTs)
across
various
sectors,
including
intelligent
manufacturing,
automation,
logistics,
and
medical
analysis.
Despite
substantial
progress
in
deploying
DT
projects,
numerous
challenges
remain,
such
as
managing
distributed
data
flows,
protecting
commercial
confidentiality,
securing
intellectual
property,
ensuring
privacy
security.
This
research
introduces
a
novel
approach
to
addressing
these
by
leveraging
blockchain
Web3
technologies,
non-fungible
tokens
(NFTs)
Distributed
Autonomous
Organizations
(DAOs).
study
aims
develop
distributed,
tamper-proof
cooperation
platform
that
facilitates
traceable
trustworthy
sharing
while
preserving
property
rights
enabling
decentralized
governance.
enhances
idea
invention
ownership,
promotes
collective
decision-making
through
consensus
protocols,
explores
innovative
solutions
like
blockchain-based
federated
learning
efficient
project
fundraising
tools.
Relying
on
security
models
analysis
tools,
this
addresses
several
important
methods/tools/models
(e.g.,
random
oracle
model,
BAN
logic,
AVISPA
tool,
TAMARIN
prover)
are
known
practical
methods.
They
can
strongly
prove
every
claimed
feature
projects.
proposed
set
stage
for
future
academic
advancements,
supported
comprehensive
SWOT
(Strongness
-
Weakness
Opportunity
Threat)
analysis,
outline
potential
directions.
Language: Английский
Investigating User Experience of VR Art Exhibitions: The Impact of Immersion, Satisfaction, and Expectation Confirmation
Cheng Lin,
No information about this author
Junping Xu,
No information about this author
Younghwan Pan
No information about this author
et al.
Informatics,
Journal Year:
2024,
Volume and Issue:
11(2), P. 30 - 30
Published: May 16, 2024
As
an
innovative
form
in
the
digital
age,
VR
art
exhibitions
have
attracted
increasing
attention.
This
study
aims
to
explore
key
factors
that
influence
visitors’
continuance
intention
using
expectation
confirmation
model
and
experience
economy
theory
ways
enhance
visitor
immersion
virtual
environments.
We
conducted
a
quantitative
of
235
professionals
enthusiasts,
partial
least
squares
structural
equation
modeling
(PLS-SEM),
examine
complex
relationship
between
(CON),
Perceived
Usefulness
(PU),
Aesthetic
Experiences
(AE),
Escapist
(EE),
Satisfaction
(SAT),
Continuance
Intention
(CI).
The
results
show
plays
role
shaping
PU,
AE,
EE,
which
turn
positively
affect
SAT.
Among
these
factors,
AE
impacts
but
EE
no
impact.
A
comprehensive
theoretical
was
then
constructed
based
on
findings.
research
provides
empirical
support
for
designing
improving
exhibitions.
It
also
sheds
light
application
field
improve
user
guidance
sustainable
development
environment.
Language: Английский
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming
Hyeon Jo,
No information about this author
Jae Kwang Lee
No information about this author
Computers in Human Behavior,
Journal Year:
2024,
Volume and Issue:
159, P. 108345 - 108345
Published: June 13, 2024
Language: Английский
Cultural heritage experiences in the metaverse: analyzing perceived value and behavioral intentions
European Journal of Innovation Management,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Dec. 30, 2024
Purpose
This
study
aims
to
investigate
the
impact
of
digital
technologies
on
enhancing
visitor
engagement
and
behavioral
intentions
in
cultural
heritage
settings
within
metaverse.
Design/methodology/approach
The
work
proposes
an
extended
version
theory
planned
behavior
(TPB)
factors
influencing
individuals’
intention
engage
metaverse
experiences
sites.
To
this
aim,
research
employs
a
quantitative
approach,
utilizing
questionnaire
collect
data
from
participants.
We
selected
280
valid
responses
tourists.
Then,
structural
equation
model
(SEM)
was
developed
analyze
relationships
between
TPB
novel
constructs,
namely
utilitarian
value,
hedonic
value
social
endogenous
latent
variable
intention.
Findings
results
emphasize
that
participate
sites
relies
multifaceted
process.
All
are
supported,
except
influence
perceived
control
experiences.
Originality/value
originality
lies
its
exploration
hedonic,
values
visitors’
context
museums.
Language: Английский