Affective Computing for Learning in Education: A Systematic Review and Bibliometric Analysis
Education Sciences,
Journal Year:
2025,
Volume and Issue:
15(1), P. 65 - 65
Published: Jan. 10, 2025
Affective
computing
is
an
emerging
area
of
education
research
and
has
the
potential
to
enhance
educational
outcomes.
Despite
growing
number
literature
studies,
there
are
still
deficiencies
gaps
in
domain
affective
education.
In
this
study,
we
systematically
review
domain.
Methods:
We
queried
four
well-known
databases,
namely
Web
Science
Core
Collection,
IEEE
Xplore,
ACM
Digital
Library,
PubMed,
using
specific
keywords
for
papers
published
between
January
2010
July
2023.
Various
relevant
data
items
extracted
classified
based
on
a
set
15
extensive
questions.
Following
PRISMA
2020
guidelines,
total
175
studies
were
selected
reviewed
work
from
among
3102
articles
screened.
The
show
increasing
trend
publications
within
most
common
purpose
involves
designing
emotion
recognition/expression
systems.
Conventional
textual
questionnaires
remain
popular
channels
measurement.
Classrooms
identified
as
primary
environments;
largest
sample
group
university
students.
Learning
domains
mainly
associated
with
science,
technology,
engineering,
mathematics
(STEM)
courses.
bibliometric
analysis
reveals
that
affiliated
USA.
primarily
journals,
majority
appearing
Frontiers
Psychology
journal.
Research
gaps,
challenges,
directions
future
explored.
This
synthesizes
current
knowledge
regarding
application
sector.
useful
help
researchers,
policymakers,
practitioners
deploy
technology
broaden
practices.
Language: Английский
The Metaverse
IGI Global eBooks,
Journal Year:
2025,
Volume and Issue:
unknown, P. 51 - 86
Published: Feb. 27, 2025
This
chapter
examines
the
transformative
capacity
of
Metaverse
in
education,
emphasizing
how
immersive
technologies
like
virtual
reality
(VR)
and
augmented
(AR)
are
redefining
traditional
education
environment.
analyses
essential
components
such
as
classrooms,
digital
twins,
learning
experiences,
illustrating
educators
can
utilize
these
innovations
to
improve
student
engagement,
collaboration,
results.
It
also
discusses
used
cases
various
metaverse
that
executed
Metaverse-oriented
educational
settings,
providing
insights
into
existing
applications,
prospective
developments,
anticipated
progressions.
The
role
stakeholders
metaverse-based
researchers,
policymakers,
well
a
thorough
comprehension
opportunities
problems
associated
with
developing
inclusive
participatory
experiences
within
Metaverse.
Language: Английский
NeuroIS: A Systematic Review of NeuroIS Through Bibliometric Analysis
Metrics,
Journal Year:
2025,
Volume and Issue:
2(1), P. 4 - 4
Published: March 10, 2025
This
study
aims
to
provide
a
comprehensive
knowledge
mapping
and
extensive
analysis
of
NeuroIS
research,
elucidating
global
trends
directions
within
this
field
from
January
2007
2024.
A
visual
256
research
articles
sourced
the
Scopus
database
is
conducted.
The
mapping,
utilizing
CiteSpace
(CiteSpace
3.6
R1)
VOSviewer
(VOSviewer
1.6.19),
illustrates
current
landscape,
encompassing
collaboration
networks,
co-citation
references
exhibiting
citation
bursts,
keyword
analysis.
findings
highlight
United
States
Germany
as
leading
nations
in
exploration
NeuroIS,
with
Karlsruher
Institut
für
Technologie
identified
prominent
institution
domain.
René
Riedl,
Pierre-Majorique
Léger,
Marc
T.
P.
Adam,
Christof
Weinhardt
emerge
most
prolific
authors
field.
Noteworthy
themes
that
have
garnered
attention
recent
years
include
customer
experience,
information
systems,
processing.
Document
reveals
by
Dimoka
et
al.
2012
cited
work,
providing
overview
research.
Analysis
document
network
identifies
electroencephalography
(EEG)
context
technostress,
social
impact
security
alerts,
user
experience
human–computer
interaction
key
areas
focus.
Riedl
recognized
researcher,
while
MIS
Quarterly
distinguished
journal
Twelve
papers
exhibit
high
counts,
significant
activity
noted
2021
2022.
timeline
delineates
evolution
topics
such
neuroscience,
fMRI,
cognitive
media,
trust,
eye
tracking,
interaction.
pioneers
examination
status
through
bibliometric
latest
available
data.
It
advocates
for
enhanced
collaborations
among
scholars
institutions
improve
systems
management
foster
development
NeuroIS.
underscores
importance
ongoing
cooperation
deepen
our
understanding
how
neuroscience
can
inform
design
management,
thereby
enhancing
human–technology
By
identifying
trends,
influential
authors,
themes,
lays
groundwork
further
innovation
interdisciplinary
As
technology
continues
advance
reliance
on
intensifies,
insights
derived
valuable
perspectives
experiences,
optimizing
processing,
applying
neuroscientific
principles
develop
more
effective
IT
artifacts.
Through
sustained
sharing,
community
drive
progress
shape
future
an
increasingly
dynamic
digital
landscape.
Language: Английский
Implementing Augmented Reality Models in the Classroom Environment Using Merge Cubes: A Quantitative Study of the Effects on Students’ Cognitive Load and Motivation
Education Sciences,
Journal Year:
2025,
Volume and Issue:
15(4), P. 414 - 414
Published: March 26, 2025
The
present
study
investigates
the
extent
to
which
use
of
Merge
Cubes
as
haptic
AR
tools
in
classroom—realized
construction
technology
lessons
at
a
vocational
college
an
exemplary
case—influences
cognitive
load
and
motivation
learners.
A
quasi-experimental
field
was
conducted
using
questionnaire
pre-post
design
including
control
group
Germany
(North
Rhine-Westphalia).
During
intervention
phase,
students
experimental
worked
with
materials
such
textbooks
worksheets
that
were
specifically
expanded
include
Cube
learning
tool,
while
only
used
conventional
materials.
In
both
pre-
post-test,
learners
recorded
questionnaires.
results
indicate
can
reduce
load:
extraneous
decreased
over
course
intervention,
whereas
for
increased
significantly
comparison.
addition,
germane
slightly
group,
decreased.
With
regard
intrinsic
learners,
groups
increase,
although
difference
between
two
not
significant.
Based
on
these
results,
further
factors
influencing
effect
implications
practical
classroom
are
discussed,
concrete
validation
requires
research.
Language: Английский
From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments
Erica Kleinman,
No information about this author
Rana Jahani,
No information about this author
Eileen McGivney
No information about this author
et al.
Published: April 24, 2025
Language: Английский
Examining the Role of Augmented Reality and Virtual Reality in Safety Training
Electronics,
Journal Year:
2024,
Volume and Issue:
13(19), P. 3952 - 3952
Published: Oct. 7, 2024
This
study
aims
to
provide
a
review
of
the
existing
literature
regarding
use
extended
reality
technologies
and
metaverse
focusing
on
virtual
(VR),
augmented
(AR),
mixed
(MR)
in
safety
training.
Based
outcomes,
VR
was
predominantly
used
context
training
with
immersive
yielding
best
outcomes.
In
comparison,
only
recently
has
AR
been
introduced
but
positive
Both
can
be
effectively
adopted
integrated
render
learning
experiences
environments
more
realistic,
secure,
intense,
interactive,
personalized,
which
are
crucial
aspects
ensure
high-quality
Their
ability
safe
individuals
practice
develop
their
skills
knowledge
real-life
simulated
working
settings
that
do
not
involve
any
risks
emerged
as
one
main
benefits.
support
social
collaborative
offer
experiential
significantly
contributed
Therefore,
it
concluded
effective
tools
enrich
and,
turn,
increase
occupational
health
safety.
Language: Английский
Artificial Intelligence and Educational Robotics in Maker Education
Advances in educational technologies and instructional design book series,
Journal Year:
2024,
Volume and Issue:
unknown, P. 85 - 106
Published: Nov. 1, 2024
In
maker
education,
students
are
actively
engaged
in
the
educational
process
through
experiential
learning
and
become
co-designers
co-creators
of
their
own
learning.
The
chapter
examines
role
artificial
intelligence
robotics
education.
Based
on
results,
this
combination
can
increase
student
technical
soft
skills,
improve
motivation
engagement,
enhance
creativity,
higher-order
thinking
critical
thinking.
It
supports
personalized
learning,
self-regulated
collaborative
interest
positive
attitude
toward
science,
assist
teachers
to
interact
with
focus
needs
performance.
Through
feedback
meaningful
hands-on
experiences
project-based
activities,
acquire
a
deeper
understanding
concepts
taught.
Integrating
into
education
enrich
transform
teaching
activities
support
both
teachers.
Language: Английский
Creating Immersive Learning Experiences in Education Domain Through Virtual and Augmented Reality
Advances in educational technologies and instructional design book series,
Journal Year:
2024,
Volume and Issue:
unknown, P. 123 - 156
Published: Dec. 13, 2024
This
chapter
examines
the
transformation
of
education
with
Virtual
and
Augmented
Reality
(VR
AR),
highlighting
their
remarkable
capability
to
create
immersive
learning
experiences
that
significantly
enhance
student
engagement
knowledge
retention.
AR
VR
technologies,
interactive
dynamic
interfaces,
overcome
traditional
educational
challenges,
thereby
enhancing
inclusivity
personalisation
learning.
The
analyses
current
state
system,
presents
use
cases
in
education,
discusses
steps
incorporate
into
settings
for
experiences.
As
progress,
integration
offers
substantial
prospects
connect
theoretical
practical
implementation,
establishing
these
technologies
as
crucial
catalysts
future
Language: Английский