How much is too much? Going beyond video game consumption when considering Internet Gaming Disorder DOI Open Access
Sezen Cekic, C. Shawn Green, Benoit Bédiou

et al.

Published: April 26, 2023

This study investigates the relationship between video game playing time and Internet Gaming Disorder (IGD), using self-reported actual play data from League of Legends players. Two new metrics were derived documenting players' tendencies to come back quickly a sensitivity this come-back-fast behavior reward winning. Surprisingly, none nine media consumption variables, whether logged or self-reported, related IGD. Rather, mental health factors, such as anxiety depression, best predictors In addition, personality conscientiousness need-for-cognition appeared protective. all, these results indicate that policies procedures aimed solely at limiting screen are unlikely be effective reducing IGD prevalence symptoms, rather call for factors considered safeguard individuals' well-being.

Language: Английский

Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk DOI Creative Commons
Paulina D. Szyszka, Aleksandra Zajas, Jolanta Starosta

et al.

Scientific Reports, Journal Year: 2025, Volume and Issue: 15(1)

Published: Jan. 22, 2025

Abstract Prolonged gaming time, along with increased impulsivity—a key element of poor self-regulation—has been identified as linked to disorder. Despite existing studies in this field, the relationship between impulsivity and time remains poorly understood. The present study explored connections impulsivity, measured both by self-report behavioral assessments, disorder within a cohort 82 participants. While exhibited significant correlation disorder, only self-reported measures one metric showed Self-report exclusively predicted when included regression model time. interaction aside from was deemed insignificant. These findings suggest that although associated risk, are independent variables. Further research should aim clarify these relationships explore potential interventions targeting DGI mitigate risk.

Language: Английский

Citations

1

Impact of Social Media Addiction and Internet Gaming Disorder on Sleep Quality: Serial Mediation Analyses DOI
A. A. Krishnan, Peter K. H. Chew

Psychiatric Quarterly, Journal Year: 2024, Volume and Issue: 95(2), P. 185 - 202

Published: March 21, 2024

Language: Английский

Citations

6

Indicadores de uso abusivo de videojuegos en adolescentes de 12 a 14 años. Valoración de un panel de personas expertas DOI
Sara González-Álvarez, Josu Solabarrieta, Marta Ruiz-Narezo

et al.

Atención Primaria, Journal Year: 2025, Volume and Issue: 57(10), P. 103255 - 103255

Published: April 21, 2025

Language: Английский

Citations

0

Factors contributing to online game addiction in adolescents: a systematic review DOI Open Access
Nursalam Nursalam, Dwi Indah Iswanti, Nia Agustiningsih

et al.

International Journal of Public Health Science (IJPHS), Journal Year: 2023, Volume and Issue: 12(4), P. 1763 - 1763

Published: Oct. 4, 2023

The excessive use of online games can disturb the psychological, physiological, and behavioral balance adolescents. This study aimed to identify factors contributing game addiction. On databases like Scopus (20 articles), ProQuest (113 SAGE (214 Springer (596 published within last five years, a systematic review was carried out using population, intervention, comparison, outcome, design (PICOS) framework. articles that were chosen employed empirical quantitative, qualitative, or mixed-methods research on young people who addicted between 2018 2023. review's inclusion criteria met by 25 papers. Factors increase risk adolescents experiencing addiction, including adolescent consisting of, life satisfaction, duration smartphone use, parenting communication, parental support, income, friendship relationships school environment. These findings are expected serve as foundation for parents teenagers cause problems in order reduce harmful consequences. Nurses be able elements contribute addiction devise interventions assist liberating themselves.

Language: Английский

Citations

7

Facets of Impulsivity in Gaming Disorder: a Narrative Review DOI Creative Commons

Silke M. Müller,

Stephanie Antons, Matthias Brand

et al.

Current Addiction Reports, Journal Year: 2023, Volume and Issue: 10(4), P. 737 - 748

Published: Oct. 3, 2023

Abstract Purpose of review This narrative provides a detailed look at impulsivity in the context gaming disorder. Summarizing empirical findings, we aim to identify whether disorder is associated with specific facets impulsivity, namely motor, attentional, and decisional assessed by self-report behavioral measures. Wherever possible, distinguished between general stimuli-specific (gaming-related) impulsivity. Recent findings Gaming attentional Heightened motor individuals particularly evident presence gaming-related cues. Decisional not per se increased. Gender-related differences comorbid ADHD are likely moderate association symptoms. Summary Facets differentially These associations dependent upon characteristics studied population, used measures, applied diagnostic criteria. Uniform diagnosis/screening more targeted investigations necessary order derive effective clinical implications.

Language: Английский

Citations

5

The Role of Self-Regulation in Internet Addiction during Adolescence DOI Creative Commons

Yicheng Zhu

Lecture Notes in Education Psychology and Public Media, Journal Year: 2023, Volume and Issue: 18(1), P. 69 - 75

Published: Oct. 25, 2023

During adolescence, individuals experience a period of significant development emotional control, self-regulation and decision-making skills. While this is opportunity for adolescents to benefit from knowledge, social life, physical activities, it also time where the excessive availability information internet usage can potentially have detrimental effects on their mental health, academic performance, physiology. This study aims discuss potential relationship between low-level addiction in adolescents. With widespread use smartphones among young people, has become severe problem. Adolescents who prioritize short-term goals focus immediate gratification or adopt competitive gamming style may exhibit self-regulation, which risk factor developing addiction. In addition, poor family functioning, low parent education, presence interparental conflict, restrictive parental mediation be factors contributing onset Furthermore, co-occurrence lower substantial negative impact performance quality life. The previous studys findings demonstrate causal However, applying voluntary sampling methods collect data, desirability biases, cultural bias are some limitations most research area. Future should stratified methods, tailor survey instruments culturally sensitive investigate underlying mechanisms that give rise association.

Language: Английский

Citations

2

Gry komputerowe: ryzykowna dwunasta muza? Identyfikacja psychologicznych aspektów problemowego grania DOI Open Access
Piotr Grajewski

Published: Jan. 1, 2023

The publication introduces the reader to problem of computer games. author explains important differences between platforms and types games, describes profile a Polish player main principles e-sport, i.e. competitive professional players in virtual role gaming industry economy positive negative consequences gaming. As psychologist dealing with behavioural addictions, he presents results his own research concerning so called gaming, identifies symptoms, gives diagnostic criteria, risk factors, development mechanisms analyses games addictions shows methods treatment.

Language: Английский

Citations

1

Boredom Susceptibility and Quit Smoking: The Role of Anxiety Symptoms DOI
Daniel Suárez-Castro, María Barroso-Hurtado, Carmela Martínez-Vispo

et al.

The Journal of Psychology, Journal Year: 2023, Volume and Issue: 157(4), P. 242 - 251

Published: March 21, 2023

Boredom is one of the main reported motives for smoking. However, scarce research has examined relationship between boredom susceptibility and abstinence achievement in treatment-seeking smokers. The aim this study to examine mediating effect anxiety symptoms at end a smoking cessation treatment. sample was composed 481 Spanish smokers who received cognitive-behavioral treatment quit (Mage= 45.51, SD = 11.16; 60.6% female). Susceptibility subscale Sensation Seeking Scale Form-V Beck Anxiety Inventory were used. Pearson correlations mediation analyses conducted relationships variables. significantly positively correlated symptoms, but not abstinence. negatively A significant indirect on through found. There no direct relation These findings extend previous literature by showing that higher associated with less likelihood be abstinent symptoms. results highlight relevance considering inclusion management techniques interventions.

Language: Английский

Citations

0

How much is too much? Going beyond video game consumption when considering Internet Gaming Disorder DOI Open Access
Sezen Cekic, C. Shawn Green, Benoit Bédiou

et al.

Published: April 26, 2023

This study investigates the relationship between video game playing time and Internet Gaming Disorder (IGD), using self-reported actual play data from League of Legends players. Two new metrics were derived documenting players' tendencies to come back quickly a sensitivity this come-back-fast behavior reward winning. Surprisingly, none nine media consumption variables, whether logged or self-reported, related IGD. Rather, mental health factors, such as anxiety depression, best predictors In addition, personality conscientiousness need-for-cognition appeared protective. all, these results indicate that policies procedures aimed solely at limiting screen are unlikely be effective reducing IGD prevalence symptoms, rather call for factors considered safeguard individuals' well-being.

Language: Английский

Citations

0