Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk
Scientific Reports,
Journal Year:
2025,
Volume and Issue:
15(1)
Published: Jan. 22, 2025
Abstract
Prolonged
gaming
time,
along
with
increased
impulsivity—a
key
element
of
poor
self-regulation—has
been
identified
as
linked
to
disorder.
Despite
existing
studies
in
this
field,
the
relationship
between
impulsivity
and
time
remains
poorly
understood.
The
present
study
explored
connections
impulsivity,
measured
both
by
self-report
behavioral
assessments,
disorder
within
a
cohort
82
participants.
While
exhibited
significant
correlation
disorder,
only
self-reported
measures
one
metric
showed
Self-report
exclusively
predicted
when
included
regression
model
time.
interaction
aside
from
was
deemed
insignificant.
These
findings
suggest
that
although
associated
risk,
are
independent
variables.
Further
research
should
aim
clarify
these
relationships
explore
potential
interventions
targeting
DGI
mitigate
risk.
Language: Английский
Impact of Social Media Addiction and Internet Gaming Disorder on Sleep Quality: Serial Mediation Analyses
Psychiatric Quarterly,
Journal Year:
2024,
Volume and Issue:
95(2), P. 185 - 202
Published: March 21, 2024
Language: Английский
Indicadores de uso abusivo de videojuegos en adolescentes de 12 a 14 años. Valoración de un panel de personas expertas
Atención Primaria,
Journal Year:
2025,
Volume and Issue:
57(10), P. 103255 - 103255
Published: April 21, 2025
Language: Английский
Factors contributing to online game addiction in adolescents: a systematic review
International Journal of Public Health Science (IJPHS),
Journal Year:
2023,
Volume and Issue:
12(4), P. 1763 - 1763
Published: Oct. 4, 2023
The
excessive
use
of
online
games
can
disturb
the
psychological,
physiological,
and
behavioral
balance
adolescents.
This
study
aimed
to
identify
factors
contributing
game
addiction.
On
databases
like
Scopus
(20
articles),
ProQuest
(113
SAGE
(214
Springer
(596
published
within
last
five
years,
a
systematic
review
was
carried
out
using
population,
intervention,
comparison,
outcome,
design
(PICOS)
framework.
articles
that
were
chosen
employed
empirical
quantitative,
qualitative,
or
mixed-methods
research
on
young
people
who
addicted
between
2018
2023.
review's
inclusion
criteria
met
by
25
papers.
Factors
increase
risk
adolescents
experiencing
addiction,
including
adolescent
consisting
of,
life
satisfaction,
duration
smartphone
use,
parenting
communication,
parental
support,
income,
friendship
relationships
school
environment.
These
findings
are
expected
serve
as
foundation
for
parents
teenagers
cause
problems
in
order
reduce
harmful
consequences.
Nurses
be
able
elements
contribute
addiction
devise
interventions
assist
liberating
themselves.
Language: Английский
Facets of Impulsivity in Gaming Disorder: a Narrative Review
Silke M. Müller,
No information about this author
Stephanie Antons,
No information about this author
Matthias Brand
No information about this author
et al.
Current Addiction Reports,
Journal Year:
2023,
Volume and Issue:
10(4), P. 737 - 748
Published: Oct. 3, 2023
Abstract
Purpose
of
review
This
narrative
provides
a
detailed
look
at
impulsivity
in
the
context
gaming
disorder.
Summarizing
empirical
findings,
we
aim
to
identify
whether
disorder
is
associated
with
specific
facets
impulsivity,
namely
motor,
attentional,
and
decisional
assessed
by
self-report
behavioral
measures.
Wherever
possible,
distinguished
between
general
stimuli-specific
(gaming-related)
impulsivity.
Recent
findings
Gaming
attentional
Heightened
motor
individuals
particularly
evident
presence
gaming-related
cues.
Decisional
not
per
se
increased.
Gender-related
differences
comorbid
ADHD
are
likely
moderate
association
symptoms.
Summary
Facets
differentially
These
associations
dependent
upon
characteristics
studied
population,
used
measures,
applied
diagnostic
criteria.
Uniform
diagnosis/screening
more
targeted
investigations
necessary
order
derive
effective
clinical
implications.
Language: Английский
The Role of Self-Regulation in Internet Addiction during Adolescence
Yicheng Zhu
No information about this author
Lecture Notes in Education Psychology and Public Media,
Journal Year:
2023,
Volume and Issue:
18(1), P. 69 - 75
Published: Oct. 25, 2023
During
adolescence,
individuals
experience
a
period
of
significant
development
emotional
control,
self-regulation
and
decision-making
skills.
While
this
is
opportunity
for
adolescents
to
benefit
from
knowledge,
social
life,
physical
activities,
it
also
time
where
the
excessive
availability
information
internet
usage
can
potentially
have
detrimental
effects
on
their
mental
health,
academic
performance,
physiology.
This
study
aims
discuss
potential
relationship
between
low-level
addiction
in
adolescents.
With
widespread
use
smartphones
among
young
people,
has
become
severe
problem.
Adolescents
who
prioritize
short-term
goals
focus
immediate
gratification
or
adopt
competitive
gamming
style
may
exhibit
self-regulation,
which
risk
factor
developing
addiction.
In
addition,
poor
family
functioning,
low
parent
education,
presence
interparental
conflict,
restrictive
parental
mediation
be
factors
contributing
onset
Furthermore,
co-occurrence
lower
substantial
negative
impact
performance
quality
life.
The
previous
studys
findings
demonstrate
causal
However,
applying
voluntary
sampling
methods
collect
data,
desirability
biases,
cultural
bias
are
some
limitations
most
research
area.
Future
should
stratified
methods,
tailor
survey
instruments
culturally
sensitive
investigate
underlying
mechanisms
that
give
rise
association.
Language: Английский
Gry komputerowe: ryzykowna dwunasta muza? Identyfikacja psychologicznych aspektów problemowego grania
Published: Jan. 1, 2023
The
publication
introduces
the
reader
to
problem
of
computer
games.
author
explains
important
differences
between
platforms
and
types
games,
describes
profile
a
Polish
player
main
principles
e-sport,
i.e.
competitive
professional
players
in
virtual
role
gaming
industry
economy
positive
negative
consequences
gaming.
As
psychologist
dealing
with
behavioural
addictions,
he
presents
results
his
own
research
concerning
so
called
gaming,
identifies
symptoms,
gives
diagnostic
criteria,
risk
factors,
development
mechanisms
analyses
games
addictions
shows
methods
treatment.
Language: Английский
Boredom Susceptibility and Quit Smoking: The Role of Anxiety Symptoms
The Journal of Psychology,
Journal Year:
2023,
Volume and Issue:
157(4), P. 242 - 251
Published: March 21, 2023
Boredom
is
one
of
the
main
reported
motives
for
smoking.
However,
scarce
research
has
examined
relationship
between
boredom
susceptibility
and
abstinence
achievement
in
treatment-seeking
smokers.
The
aim
this
study
to
examine
mediating
effect
anxiety
symptoms
at
end
a
smoking
cessation
treatment.
sample
was
composed
481
Spanish
smokers
who
received
cognitive-behavioral
treatment
quit
(Mage=
45.51,
SD
=
11.16;
60.6%
female).
Susceptibility
subscale
Sensation
Seeking
Scale
Form-V
Beck
Anxiety
Inventory
were
used.
Pearson
correlations
mediation
analyses
conducted
relationships
variables.
significantly
positively
correlated
symptoms,
but
not
abstinence.
negatively
A
significant
indirect
on
through
found.
There
no
direct
relation
These
findings
extend
previous
literature
by
showing
that
higher
associated
with
less
likelihood
be
abstinent
symptoms.
results
highlight
relevance
considering
inclusion
management
techniques
interventions.
Language: Английский
How much is too much? Going beyond video game consumption when considering Internet Gaming Disorder
Published: April 26, 2023
This
study
investigates
the
relationship
between
video
game
playing
time
and
Internet
Gaming
Disorder
(IGD),
using
self-reported
actual
play
data
from
League
of
Legends
players.
Two
new
metrics
were
derived
documenting
players'
tendencies
to
come
back
quickly
a
sensitivity
this
come-back-fast
behavior
reward
winning.
Surprisingly,
none
nine
media
consumption
variables,
whether
logged
or
self-reported,
related
IGD.
Rather,
mental
health
factors,
such
as
anxiety
depression,
best
predictors
In
addition,
personality
conscientiousness
need-for-cognition
appeared
protective.
all,
these
results
indicate
that
policies
procedures
aimed
solely
at
limiting
screen
are
unlikely
be
effective
reducing
IGD
prevalence
symptoms,
rather
call
for
factors
considered
safeguard
individuals'
well-being.
Language: Английский