Use of 2D/3D Video Games in Digital Platforms for Basic Education: A Technological and Systematic Review DOI

Jesús O. Verastegui-Santiago,

Coraly Andrade-Macotela,

Hector Valcarcel-Castillo

et al.

Published: Nov. 22, 2023

The use of 2D and 3D video games has increased continues to grow in the market; moreover, some schools are already using as a method for students' learning, this helps them become more involved with subject activities, increase creativity teamwork; other words, facilitates students understand matter expand their knowledge. On hand, technology watch is tool that make decisions based on information obtained, thanks which process education can be improved. Subsequently, paper reviews 25 articles introduction different grades watch; furthermore, they were classified by types games, methodology, variety graphics, many points. Also, differences similarities, such type or age range intended, compared. Finally, publication indicates how touch related verify important is.

Language: Английский

Screen on = development off? A systematic scoping review and a developmental psychology perspective on the effects of screen time on early childhood development DOI Creative Commons
Fabio Sticca, Valérie Brauchli, Patricia Lannen

et al.

Frontiers in Developmental Psychology, Journal Year: 2025, Volume and Issue: 2

Published: Jan. 7, 2025

Research on the associations between screen time and child development suggests that various forms of might pose a risk for aspects development. However, data impact exposure to media children under 3 years age is comparatively scarce. Although evidence available topic evolving rapidly, no review existing literature has yet encompassed comprehensive set developmental outcomes with focus in first life. To address this research gap, present focused influences aged zero 36 months. These were sleep-related parameters, physical health, cognition, learning efficiency, language, motor skills, socio-emotional social interaction, overall end, ten databases searched systematically, 158 studies published launch iPhone early 2007 until 2024 included. Only reported specific results range months examined, including longitudinal samples at wave assessment. For most outcomes, comparable amount undesirable non-significant was found children's time, while few desirable reported. In line notion resilience, these indicate characteristics child, context, and/or content moderate childhood, thus contributing mitigating potential displacement opportunities or even creating new opportunities. More designs can examine causal effect explicitly role content, context variables are needed.

Language: Английский

Citations

1

A Scoping Review of Digital Well-Being in Early Childhood: Definitions, Measurements, Contributors, and Interventions DOI Open Access
Simin Cao, Hui Li

International Journal of Environmental Research and Public Health, Journal Year: 2023, Volume and Issue: 20(4), P. 3510 - 3510

Published: Feb. 16, 2023

Digital well-being concerns the balanced and healthy use of digital technology, existing studies in this area have focused on adolescents adults. However, young children are more vulnerable to overuse addiction than adults; thus, their deserves empirical exploration. In scoping review, we synthesized evaluated 35 collected children’s associated that were published up October 2022 understand related definitions, measurements, contributors, interventions. The synthesis evidence revealed (1) there was no consensus about definition concept well-being; (2) effective ways measuring (3) both child factors (the duration place use, as well child’s demographic characteristics) parent (digital parental perception, mediation) contribute (4) some applications interventions reported reviewed studies. This review contributes development by mapping research well-being, proposing a model identifying gaps for future

Language: Английский

Citations

15

Screen time addiction and mental health: navigating work-life balance in global careers DOI
Stephanie Bilderback

Journal of Systems and Information Technology, Journal Year: 2025, Volume and Issue: unknown

Published: April 15, 2025

Purpose This research aims to explore the intricate relationship between screen time addiction, employee mental health and work-life balance within global careers. The study examines how digital engagement in professional environments affects well-being organizational practices, considering cultural, economic generational differences. Design/methodology/approach A theoretical synthesis methodology is employed, reviewing analyzing scholarly literature on integrates perspectives from psychology, behavior technology studies construct a conceptual framework addressing addiction as structural rather than solely behavioral issue. Findings highlights multifaceted nature of driven by psychological factors such fear missing out (FOMO), social isolation dopamine-driven gratification, alongside workplace expectations technological design elements fostering compulsive engagement. Excessive significantly disrupts balance, leading issues, including stress, anxiety burnout, particularly careers where connectivity blurs personal boundaries. Cultural influence manifests, with communal societies offering more support individualistic cultures experiencing heightened stress. Economic disparities also shape effects time, wealthier nations reporting higher rates lower-income regions facing different challenges. Research limitations/implications Organizations should develop policies prioritizing wellness, implementing clear boundaries reducing for constant availability. These strategies be culturally adaptive, accounting access, conditions differences use. Future empirical validation interventions, long-term career impact excessive role emerging technologies artificial intelligence virtual reality reshaping work environments. Originality/value contributes growing discourse presenting novel that bridges psychological, cultural dimensions. reframes systemic challenge an individual problem, advancing discussions corporate well-being.

Language: Английский

Citations

0

Screen time and preschoolers’ pre-academic and behavioural competence: the moderating role of child characteristics DOI
Hongbin Xie, Cong Liu, Shuang Wang

et al.

Early Child Development and Care, Journal Year: 2024, Volume and Issue: 194(2), P. 260 - 280

Published: Jan. 16, 2024

Screen time may have a significant association with children's development, yet limited research has examined the specific moderating role of family and child characteristics in this relationship. In study, we investigated relationship between screen exposure development effects environment (e.g. parental involvement, parenting, marital adjustment) gender, only-child status, urban-rural areas, left behind) on A total 825 Chinese child–parent dyads participated study. The results showed negative language cognitive skills, self-regulation, self-efficacy positive problem behaviour. Regarding characteristics, gender moderated self-regulation; sibling status areas Specifically, had more associations outcomes boys, children living urban those from households. However, aspect did not facilitate or buffer verifies extends preschoolers' pre-academic behavioural competence to factors holds substantive theoretical practical implications for policymakers education China.

Language: Английский

Citations

2

Smartphone and Tablet as Digital Babysitter DOI Creative Commons
Ruggero Andrisano Ruggieri, Mónica Mollo,

Grazia Marra

et al.

Social Sciences, Journal Year: 2024, Volume and Issue: 13(8), P. 412 - 412

Published: Aug. 7, 2024

Several scientific studies have highlighted the negative impact of new technologies (NTs) on children’s psychological development, both in terms emotional and cognitive development. NTs, such as smartphones, tablets, video games, a significant social relationships functions. This study aims to identify explore cultural models that shape exposure early childhood. involved 48 subjects between parents infant educators. Unstructured interviews were conducted. Emotional Text Analysis was applied. The findings reveal existence three repertoires (clusters): Connected but isolated (45.2), Technology education (30%), Mistrust (24.8%). Their placement factorial space explains how effects development are determined. seems be protective factor for affective children. These discussed, comparing them with Musk’s recent experiment rapid loss ties due lack an educational plan.

Language: Английский

Citations

2

Understanding COVID: Collaborative Government Campaign for Citizen Digital Health Literacy in the COVID-19 Pandemic DOI Creative Commons
Mónica López-Ventoso, Marta María Pisano González, Cristina Fernández García

et al.

Life, Journal Year: 2023, Volume and Issue: 13(2), P. 589 - 589

Published: Feb. 20, 2023

The strategy "Understanding COVID" was a Public Health campaign designed in 2020 and launched 2021 Asturias-Spain to provide reliable comprehensive information oriented vulnerable populations. involved groups considered socially and/or highly exposed COVID-19 infection: shopkeepers hoteliers, worship religious event participants, school children their families, scattered rural populations the digital divide. purpose of this article describe design evaluation implementation process. included use several educational resources communication strategies, including some hundred online training sessions based on published studies adapted language dissemination approaches, that reached 1056 people different ages target groups, an accessible website, informative video channel, posters other pedagogical actions education centers. It required great coordination effort involving public third-sector entities intended pandemic protection prevention at difficult time. A implemented achieve goals: reaching diverse population adapting focusing making it comprehensible for them. In conclusion, given there is common sufficiently important goal, possible effective collaboration between governmental bodies develop coordinated reach most while taking into consideration interests needs.

Language: Английский

Citations

2

Parents’ Knowledge, Attitudes, and Practices Regarding Baby Walkers, Baby Car Seats, Oral Health, and Child Screen Time in Saudi Arabia: A Cross-Sectional Study DOI Open Access

Rawan G Algethami,

Shadi Tamur,

Rawan M Alsofyani

et al.

Cureus, Journal Year: 2024, Volume and Issue: unknown

Published: Jan. 17, 2024

Background Awareness of age-appropriate milestones and developmental stages is crucial for parents to identify any potential delays or concerns early on seek appropriate interventions. This study aimed assess the knowledge, attitudes, practices caregivers in Saudi Arabia regarding baby walkers, car seats, dental visits, screen time young children. Methods A cross-sectional survey was conducted among using a structured questionnaire. convenience snowball sampling method employed recruit participants from various regions country. The questionnaire parents’ knowledge recommended use walkers their awareness importance understanding guidelines. Additionally, explored toward these recommendations. Descriptive statistics were used analyze data, associations between variables examined chi-squared test. Results total 1318 included. analysis revealed that majority (n=1066,81.3%) walker, while only (n=292,22.3%) consider they should never be used. Overall, (n=388,29.6%) seat infants In terms childhood approximately (n=518,39.5%) reported actually taking child dentist within timeframe. Regarding children, (n=148,11.3%) children spend >5 hours daily front screen. Conclusions Raising about recent childcare recommendations safe promoting optimal development, preventing health problems, facilitating evidence-based decision-making, reducing risks, enhancing parental confidence empowerment, nurturing positive parent-child relationships.

Language: Английский

Citations

0

Improving the Visual Ergonomics of Computerised Workplaces Through the Use of Specialised Eye-Rest Software DOI
Tihomir Dovramadjiev, Дарина Добрева,

Ralitsa Ivanova Zlateva

et al.

Communications in computer and information science, Journal Year: 2024, Volume and Issue: unknown, P. 187 - 198

Published: Jan. 1, 2024

Language: Английский

Citations

0

The Impact of the Interactive Floor Device and Aerobic Training on Executive Functions in Children DOI Creative Commons
Krystyna Rymarczyk, Iwona Makowska, Sylwia Hyniewska

et al.

Children, Journal Year: 2024, Volume and Issue: 11(12), P. 1489 - 1489

Published: Dec. 6, 2024

Considering the importance of physical activity on development cognitive functions in children, aim this study was to assess effects a ten-week training program using Interactive Floor device (© Funtronic), i.e., kinesthetic educational game, and aerobic executive 9-year-old children. Given current knowledge advantages gamification on-task switching, stronger improvement expected for than exercise activities. Sixty-four children (29 boys/35 girls) were randomly assigned (n = 22), Aerobic Training or Control groups 20). The participants had their abilities assessed twice (pre- post-intervention) computer tests from Vienna Test System (VTS) subtests Wechsler Intelligence Scale Children Repeated-measures mixed ANOVA post hoc with Bonferroni correction multiple comparisons showed that all intervention improved terms intelligence non-verbal abstract reasoning. second significant finding especially group developed functions, inhibition attentional control as well spatial short-term memory capacity. results suggest combination both games resulted greater education lessons. It seems multidisciplinary approach combining stimulation effectively promotes child development. Future programs aiming improve skills should consider incorporating interactive engaging activities stimulate body mind.

Language: Английский

Citations

0

The Relationship Between Screen Use and preschoolers' Social-Emotional Problems Among Highly Educated Migrant Families: A One-Year Follow-Up Study DOI
Mei Xu, Shaoying Liu,

Jingwen Xu

et al.

Journal of Pediatric Health Care, Journal Year: 2024, Volume and Issue: 39(2), P. 217 - 224

Published: Dec. 13, 2024

Language: Английский

Citations

0