The
use
of
2D
and
3D
video
games
has
increased
continues
to
grow
in
the
market;
moreover,
some
schools
are
already
using
as
a
method
for
students'
learning,
this
helps
them
become
more
involved
with
subject
activities,
increase
creativity
teamwork;
other
words,
facilitates
students
understand
matter
expand
their
knowledge.
On
hand,
technology
watch
is
tool
that
make
decisions
based
on
information
obtained,
thanks
which
process
education
can
be
improved.
Subsequently,
paper
reviews
25
articles
introduction
different
grades
watch;
furthermore,
they
were
classified
by
types
games,
methodology,
variety
graphics,
many
points.
Also,
differences
similarities,
such
type
or
age
range
intended,
compared.
Finally,
publication
indicates
how
touch
related
verify
important
is.
Frontiers in Developmental Psychology,
Journal Year:
2025,
Volume and Issue:
2
Published: Jan. 7, 2025
Research
on
the
associations
between
screen
time
and
child
development
suggests
that
various
forms
of
might
pose
a
risk
for
aspects
development.
However,
data
impact
exposure
to
media
children
under
3
years
age
is
comparatively
scarce.
Although
evidence
available
topic
evolving
rapidly,
no
review
existing
literature
has
yet
encompassed
comprehensive
set
developmental
outcomes
with
focus
in
first
life.
To
address
this
research
gap,
present
focused
influences
aged
zero
36
months.
These
were
sleep-related
parameters,
physical
health,
cognition,
learning
efficiency,
language,
motor
skills,
socio-emotional
social
interaction,
overall
end,
ten
databases
searched
systematically,
158
studies
published
launch
iPhone
early
2007
until
2024
included.
Only
reported
specific
results
range
months
examined,
including
longitudinal
samples
at
wave
assessment.
For
most
outcomes,
comparable
amount
undesirable
non-significant
was
found
children's
time,
while
few
desirable
reported.
In
line
notion
resilience,
these
indicate
characteristics
child,
context,
and/or
content
moderate
childhood,
thus
contributing
mitigating
potential
displacement
opportunities
or
even
creating
new
opportunities.
More
designs
can
examine
causal
effect
explicitly
role
content,
context
variables
are
needed.
International Journal of Environmental Research and Public Health,
Journal Year:
2023,
Volume and Issue:
20(4), P. 3510 - 3510
Published: Feb. 16, 2023
Digital
well-being
concerns
the
balanced
and
healthy
use
of
digital
technology,
existing
studies
in
this
area
have
focused
on
adolescents
adults.
However,
young
children
are
more
vulnerable
to
overuse
addiction
than
adults;
thus,
their
deserves
empirical
exploration.
In
scoping
review,
we
synthesized
evaluated
35
collected
children’s
associated
that
were
published
up
October
2022
understand
related
definitions,
measurements,
contributors,
interventions.
The
synthesis
evidence
revealed
(1)
there
was
no
consensus
about
definition
concept
well-being;
(2)
effective
ways
measuring
(3)
both
child
factors
(the
duration
place
use,
as
well
child’s
demographic
characteristics)
parent
(digital
parental
perception,
mediation)
contribute
(4)
some
applications
interventions
reported
reviewed
studies.
This
review
contributes
development
by
mapping
research
well-being,
proposing
a
model
identifying
gaps
for
future
Journal of Systems and Information Technology,
Journal Year:
2025,
Volume and Issue:
unknown
Published: April 15, 2025
Purpose
This
research
aims
to
explore
the
intricate
relationship
between
screen
time
addiction,
employee
mental
health
and
work-life
balance
within
global
careers.
The
study
examines
how
digital
engagement
in
professional
environments
affects
well-being
organizational
practices,
considering
cultural,
economic
generational
differences.
Design/methodology/approach
A
theoretical
synthesis
methodology
is
employed,
reviewing
analyzing
scholarly
literature
on
integrates
perspectives
from
psychology,
behavior
technology
studies
construct
a
conceptual
framework
addressing
addiction
as
structural
rather
than
solely
behavioral
issue.
Findings
highlights
multifaceted
nature
of
driven
by
psychological
factors
such
fear
missing
out
(FOMO),
social
isolation
dopamine-driven
gratification,
alongside
workplace
expectations
technological
design
elements
fostering
compulsive
engagement.
Excessive
significantly
disrupts
balance,
leading
issues,
including
stress,
anxiety
burnout,
particularly
careers
where
connectivity
blurs
personal
boundaries.
Cultural
influence
manifests,
with
communal
societies
offering
more
support
individualistic
cultures
experiencing
heightened
stress.
Economic
disparities
also
shape
effects
time,
wealthier
nations
reporting
higher
rates
lower-income
regions
facing
different
challenges.
Research
limitations/implications
Organizations
should
develop
policies
prioritizing
wellness,
implementing
clear
boundaries
reducing
for
constant
availability.
These
strategies
be
culturally
adaptive,
accounting
access,
conditions
differences
use.
Future
empirical
validation
interventions,
long-term
career
impact
excessive
role
emerging
technologies
artificial
intelligence
virtual
reality
reshaping
work
environments.
Originality/value
contributes
growing
discourse
presenting
novel
that
bridges
psychological,
cultural
dimensions.
reframes
systemic
challenge
an
individual
problem,
advancing
discussions
corporate
well-being.
Early Child Development and Care,
Journal Year:
2024,
Volume and Issue:
194(2), P. 260 - 280
Published: Jan. 16, 2024
Screen
time
may
have
a
significant
association
with
children's
development,
yet
limited
research
has
examined
the
specific
moderating
role
of
family
and
child
characteristics
in
this
relationship.
In
study,
we
investigated
relationship
between
screen
exposure
development
effects
environment
(e.g.
parental
involvement,
parenting,
marital
adjustment)
gender,
only-child
status,
urban-rural
areas,
left
behind)
on
A
total
825
Chinese
child–parent
dyads
participated
study.
The
results
showed
negative
language
cognitive
skills,
self-regulation,
self-efficacy
positive
problem
behaviour.
Regarding
characteristics,
gender
moderated
self-regulation;
sibling
status
areas
Specifically,
had
more
associations
outcomes
boys,
children
living
urban
those
from
households.
However,
aspect
did
not
facilitate
or
buffer
verifies
extends
preschoolers'
pre-academic
behavioural
competence
to
factors
holds
substantive
theoretical
practical
implications
for
policymakers
education
China.
Social Sciences,
Journal Year:
2024,
Volume and Issue:
13(8), P. 412 - 412
Published: Aug. 7, 2024
Several
scientific
studies
have
highlighted
the
negative
impact
of
new
technologies
(NTs)
on
children’s
psychological
development,
both
in
terms
emotional
and
cognitive
development.
NTs,
such
as
smartphones,
tablets,
video
games,
a
significant
social
relationships
functions.
This
study
aims
to
identify
explore
cultural
models
that
shape
exposure
early
childhood.
involved
48
subjects
between
parents
infant
educators.
Unstructured
interviews
were
conducted.
Emotional
Text
Analysis
was
applied.
The
findings
reveal
existence
three
repertoires
(clusters):
Connected
but
isolated
(45.2),
Technology
education
(30%),
Mistrust
(24.8%).
Their
placement
factorial
space
explains
how
effects
development
are
determined.
seems
be
protective
factor
for
affective
children.
These
discussed,
comparing
them
with
Musk’s
recent
experiment
rapid
loss
ties
due
lack
an
educational
plan.
Life,
Journal Year:
2023,
Volume and Issue:
13(2), P. 589 - 589
Published: Feb. 20, 2023
The
strategy
"Understanding
COVID"
was
a
Public
Health
campaign
designed
in
2020
and
launched
2021
Asturias-Spain
to
provide
reliable
comprehensive
information
oriented
vulnerable
populations.
involved
groups
considered
socially
and/or
highly
exposed
COVID-19
infection:
shopkeepers
hoteliers,
worship
religious
event
participants,
school
children
their
families,
scattered
rural
populations
the
digital
divide.
purpose
of
this
article
describe
design
evaluation
implementation
process.
included
use
several
educational
resources
communication
strategies,
including
some
hundred
online
training
sessions
based
on
published
studies
adapted
language
dissemination
approaches,
that
reached
1056
people
different
ages
target
groups,
an
accessible
website,
informative
video
channel,
posters
other
pedagogical
actions
education
centers.
It
required
great
coordination
effort
involving
public
third-sector
entities
intended
pandemic
protection
prevention
at
difficult
time.
A
implemented
achieve
goals:
reaching
diverse
population
adapting
focusing
making
it
comprehensible
for
them.
In
conclusion,
given
there
is
common
sufficiently
important
goal,
possible
effective
collaboration
between
governmental
bodies
develop
coordinated
reach
most
while
taking
into
consideration
interests
needs.
Cureus,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Jan. 17, 2024
Background
Awareness
of
age-appropriate
milestones
and
developmental
stages
is
crucial
for
parents
to
identify
any
potential
delays
or
concerns
early
on
seek
appropriate
interventions.
This
study
aimed
assess
the
knowledge,
attitudes,
practices
caregivers
in
Saudi
Arabia
regarding
baby
walkers,
car
seats,
dental
visits,
screen
time
young
children.
Methods
A
cross-sectional
survey
was
conducted
among
using
a
structured
questionnaire.
convenience
snowball
sampling
method
employed
recruit
participants
from
various
regions
country.
The
questionnaire
parents’
knowledge
recommended
use
walkers
their
awareness
importance
understanding
guidelines.
Additionally,
explored
toward
these
recommendations.
Descriptive
statistics
were
used
analyze
data,
associations
between
variables
examined
chi-squared
test.
Results
total
1318
included.
analysis
revealed
that
majority
(n=1066,81.3%)
walker,
while
only
(n=292,22.3%)
consider
they
should
never
be
used.
Overall,
(n=388,29.6%)
seat
infants
In
terms
childhood
approximately
(n=518,39.5%)
reported
actually
taking
child
dentist
within
timeframe.
Regarding
children,
(n=148,11.3%)
children
spend
>5
hours
daily
front
screen.
Conclusions
Raising
about
recent
childcare
recommendations
safe
promoting
optimal
development,
preventing
health
problems,
facilitating
evidence-based
decision-making,
reducing
risks,
enhancing
parental
confidence
empowerment,
nurturing
positive
parent-child
relationships.