Published: Sept. 12, 2024
Language: Английский
Published: Sept. 12, 2024
Language: Английский
Nutrients, Journal Year: 2024, Volume and Issue: 16(8), P. 1181 - 1181
Published: April 16, 2024
Smartphone applications aimed at enhancing physical, cognitive, and social activities through mobile health (mHealth) technology are of increasing interest. Their feasibility acceptability, alongside impacts on frailty phenotype scores step counts among older adults with frailty, remain to be fully validated. This study presents a 13-week preliminary intervention trial assessing an mHealth app’s in cohort 34 eligible adults, including 5 frail 29 pre-frail participants. The entailed 6-week course app usage, followed by 7 weeks observation, four participants withdrawing early. Feasibility was determined login active use rates, target rate 60% or higher. Post-intervention, 100% session attendance median 88.4% were observed. Acceptability high, 73% affirming the benefits. Notably, improved post-intervention, underscoring potential for supporting frailty.
Language: Английский
Citations
1Frontiers in Public Health, Journal Year: 2024, Volume and Issue: 12
Published: Sept. 20, 2024
Background The emergence of an aging society and the digital age makes healthy a hot topic in Chinese society. This paper explores associations between literacy subjective health older adult individuals PR China, offering insights that May assist policymakers service providers developing strategies interventions suited to era, potentially enhancing process for this demographic China. Methods study utilized data from China Longitudinal Aging Social Survey. Initially, variables 2086 sample were analyzed. Subjective differences among different populations correlations core examined. Subsequently, multivariate linear regression chain mediation methods examine relationships potential pathways three dimensions individuals. Results (1) status was generally favorable, with average score 3.406 ± 0.764. (2) There no direct correlation observed frequency information use ( b = −0.032, p > 0.1). Digital entertainment 0.294, 0.1) did not show significant effect, whereas life management 0.437, < 0.01) demonstrated positive association. Similarly, smart healthcare devices 0.842, 0.001) indicated association (3) indirectly enhanced through devices, but had indirect effect leisure information. Conclusion is significantly correlated adult, especially when they acquire utilize devices. However, negative relationship suggested Therefore, infrastructure should have prioritized provision high-quality, age-friendly applications adult. approach could better harnessed digitalization enhance well-being adults.
Language: Английский
Citations
1Environmental Management, Journal Year: 2024, Volume and Issue: unknown
Published: Oct. 20, 2024
Language: Английский
Citations
1Human Behavior and Emerging Technologies, Journal Year: 2023, Volume and Issue: 2023, P. 1 - 9
Published: Sept. 11, 2023
The
use
of
digital
media
through
chatting,
online
conferencing,
or
browsing
has
become
a
leisure
activity
for
many
people,
but
it
is
not
necessarily
characterized
by
caution.
Given
the
possibilities
misuse
data,
question
whether
users
actually
implement
security
precautions
and
pay
attention
to
protection
their
data
important.
present
study
examines
associated
with
age,
commitment
technology
(feelings
competence
control
in
dealing
technology),
flexible
goal
adjustment
(the
capacity
adjust
personal
goals
difficult
life
situations).
In
addition,
we
examine
age
differences
social
(e.g.,
Facebook,
WhatsApp,
Telegram,
Skype,
Zoom)
are
moderated
adjustment.
A
total
841
adults
between
19
71
years
(
;
id="M2">
Language: Английский
Citations
3Published: Sept. 12, 2024
Language: Английский
Citations
0