Navigating the Ethical Landscape of Metaverse: Challenges, Solutions and Governance Initiatives
Published: Jan. 1, 2025
The
Metaverse
is
rapidly
evolving
into
a
transformative
digital
ecosystem,
bringing
with
it
unprecedented
opportunities
and
complex
array
of
ethical
challenges.
This
narrative
review,
based
on
an
in-depth
analysis
112
full
publications,
explores
the
key
themes
associated
Metaverse,
including
privacy
data
security,
identity
behavior,
inclusivity,
mental
physical
health,
AI,
content
moderation,
intellectual
property,
governance,
environmental
sustainability,
harassment,
cultural
representation,
economic
implications.
Proposed
solutions
for
these
challenges
encompass
privacy-by-design
frameworks,
robust
verification
systems,
equitable
access
initiatives,
explainable
blockchain-based
property
protections.Additionally,
review
examines
governance
legal
such
as
frameworks
developed
by
World
Economic
Forum,
European
Commission,
United
Nations,
IEEE
standards,
alongside
national
platform-specific
regulations.
These
efforts
aim
to
enhance
transparency,
ensure
universal
accessibility,
promote
foster
safety
within
Metaverse.
By
synthesizing
insights
from
this
extensive
body
literature,
offers
thorough
exploration
dimensions
presents
practical
recommendations
fostering
responsible
inclusive
ecosystems.
Language: Английский
Enhancing Efl Learning Through Metaverse-Based Blended Environments: Effectiveness and Student Perspectives
Yuliang Jiao,
No information about this author
Dorothy DeWitt,
No information about this author
Rafiza binti Abdul Razak
No information about this author
et al.
Published: Jan. 1, 2025
This
study
examines
the
effectiveness
of
a
Metaverse-Based
Blended
Learning
(MBBL)
module
in
enhancing
English
proficiency
among
university
students,
addressing
lack
empirical
research
on
integrating
metaverse
technologies
with
blended
learning
EFL
(English
as
Foreign
Language)
education.
Adopting
mixed-methods
approach,
involved
111
participants
over
nine
weeks,
divided
into
an
experimental
group
using
MBBL
and
control
following
traditional
methods.
Quantitative
analysis
revealed
significant
improvement
for
compared
to
group.
Qualitative
findings
highlighted
positive
student
perceptions
module,
emphasizing
increased
engagement,
motivation,
practical
application
language
skills
immersive
virtual
environments.
The
results
suggest
that
combining
environments
models
can
enhance
outcomes,
providing
valuable
supplement
instruction.
offers
insights
educators
policymakers
utilizing
education
underscores
need
further
their
long-term
impact
broader
applicability.
Language: Английский
The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector
Electronics,
Journal Year:
2025,
Volume and Issue:
14(2), P. 359 - 359
Published: Jan. 17, 2025
This
study
explores
the
potential
of
Metaverse
in
designing
trade-fair
stands
for
exhibition
products
and
services
related
to
textile
sector,
with
a
particular
focus
on
upholstery
fabrics.
The
primary
aim
is
enhance
relations
between
manufacturers
customers
by
leveraging
virtual
environments.
research
part
broader
investigation
into
applications
within
framework
Industry
5.0,
emphasizing
design
aspects
user
engagement.
applied
methodology
seeks
extend
functionalities
traditional
physical
while
offering
viable
alternative
promotion
sale
products.
To
create
digital
environment,
platform,
Spatial.io,
its
Spatial
Toolkit—featuring
Unity-based
template
which
allows
more
efficient
editing
scenarios
their
three-dimensional
aspects—were
employed.
Although
subject
certain
limitations
imposed
Spatial,
such
as
restricted
access
Unity’s
full
capabilities,
these
constraints
were
mitigated
through
effective
programming.
enabled
incorporation
texture
selector,
allowing
users
combine
visualize
fabric
options
dynamically.
authors
this
article
have
designed
stand
alignment
client
specifications
applying
compositional
resources
grounded
basic
principles
modernity
simple
structural
systems.
was
tested
at
Habitat
Fair
Valencia
2024.
results
demonstrate
promising
emerging
technologies
advancing
capabilities
sector.
Language: Английский
Exploring Privacy Leakage in Platform-Based Enterprises: A Tripartite Evolutionary Game Analysis and Multilateral Co-Regulation Framework
Peng Xu,
No information about this author
Jiaxin Li,
No information about this author
Zhuo Sun
No information about this author
et al.
Information,
Journal Year:
2025,
Volume and Issue:
16(3), P. 193 - 193
Published: March 2, 2025
Currently,
some
platform-based
enterprises
are
selling
users’
private
information
to
capture
high
revenue,
which
poses
a
great
threat
privacy
and
security
also
challenge
the
work
of
regulators.
This
paper
constructs
tripartite
evolutionary
game
model
among
enterprises,
users,
regulators
by
combining
theories
daily
activities.
explores
equilibrium
strategy
for
leakage
on
online
platforms
under
concept
multiparty
governance
designs
four
simulation
experiments
based
revenue
intervals
enterprises’
decisions.
Finally,
is
validated
means
simulation.
The
results
show
that
when
make
less
profit
from
compromising
privacy,
users
motivated
participate
in
shared
with
minimal
incentives
regulator.
Regulators
can
effectively
deter
fining
leaking
user
requiring
them
compensate
their
losses.
At
this
point,
they
achieve
effective
control
over
using
traditional
regulation.
When
profits
will
adhere
strategy.
at
its
most
serious,
rights
not
protected.
Users
tend
cooperate
form
regulatory
system,
but
does
influence
choice
enterprises.
Language: Английский
Exploring Avatar Utilization in Workplace and Educational Environments: A Study on User Acceptance, Preferences, and Technostress
Applied Sciences,
Journal Year:
2025,
Volume and Issue:
15(6), P. 3290 - 3290
Published: March 18, 2025
With
the
rise
of
virtual
avatars
in
professional,
educational,
and
recreational
settings,
this
study
investigates
how
different
avatar
types—varying
realism,
gender,
identity—affect
user
perceptions
embodiment,
acceptability,
technostress,
privacy,
preferences.
Two
studies
were
conducted
with
42
participants
Study
1
40
2,
including
professionals
students
varying
VR
experiences.
In
1,
used
pre-assigned
they
could
control
during
interactions.
an
interviewer
to
interact
assess
their
impact.
Questionnaires
correlation
analyses
measured
preference
variations
across
contexts.
Results
showed
that
hyper-realistic
resembling
enhanced
perceived
embodiment
credibility
professional
educational
while
non-realistic
preferred
contexts,
particularly
when
interacting
strangers.
Technostress
was
generally
low,
though
younger
users
more
sensitive
appearance,
privacy
concerns
increased
controlled
by
others.
Gender
differences
emerged,
women
expressing
concern
about
appearance
men
preferring
same-gender
environments.
These
findings
highlight
need
for
platform
designers
balance
realism
comfort
address
encourage
broader
adoption
applications.
Language: Английский