Exploring Avatar Utilization in Workplace and Educational Environments: A Study on User Acceptance, Preferences, and Technostress DOI Creative Commons
Cristina Gasch, Alireza Javanmardi,

Aamna Saleem Khan

et al.

Applied Sciences, Journal Year: 2025, Volume and Issue: 15(6), P. 3290 - 3290

Published: March 18, 2025

With the rise of virtual avatars in professional, educational, and recreational settings, this study investigates how different avatar types—varying realism, gender, identity—affect user perceptions embodiment, acceptability, technostress, privacy, preferences. Two studies were conducted with 42 participants Study 1 40 2, including professionals students varying VR experiences. In 1, used pre-assigned they could control during interactions. an interviewer to interact assess their impact. Questionnaires correlation analyses measured preference variations across contexts. Results showed that hyper-realistic resembling enhanced perceived embodiment credibility professional educational while non-realistic preferred contexts, particularly when interacting strangers. Technostress was generally low, though younger users more sensitive appearance, privacy concerns increased controlled by others. Gender differences emerged, women expressing concern about appearance men preferring same-gender environments. These findings highlight need for platform designers balance realism comfort address encourage broader adoption applications.

Language: Английский

Navigating the Ethical Landscape of Metaverse: Challenges, Solutions and Governance Initiatives DOI
Mousa Al-kfairy, Saed Alrabaee, Omar Alfandi

et al.

Published: Jan. 1, 2025

The Metaverse is rapidly evolving into a transformative digital ecosystem, bringing with it unprecedented opportunities and complex array of ethical challenges. This narrative review, based on an in-depth analysis 112 full publications, explores the key themes associated Metaverse, including privacy data security, identity behavior, inclusivity, mental physical health, AI, content moderation, intellectual property, governance, environmental sustainability, harassment, cultural representation, economic implications. Proposed solutions for these challenges encompass privacy-by-design frameworks, robust verification systems, equitable access initiatives, explainable blockchain-based property protections.Additionally, review examines governance legal such as frameworks developed by World Economic Forum, European Commission, United Nations, IEEE standards, alongside national platform-specific regulations. These efforts aim to enhance transparency, ensure universal accessibility, promote foster safety within Metaverse. By synthesizing insights from this extensive body literature, offers thorough exploration dimensions presents practical recommendations fostering responsible inclusive ecosystems.

Language: Английский

Citations

1

Enhancing Efl Learning Through Metaverse-Based Blended Environments: Effectiveness and Student Perspectives DOI

Yuliang Jiao,

Dorothy DeWitt,

Rafiza binti Abdul Razak

et al.

Published: Jan. 1, 2025

This study examines the effectiveness of a Metaverse-Based Blended Learning (MBBL) module in enhancing English proficiency among university students, addressing lack empirical research on integrating metaverse technologies with blended learning EFL (English as Foreign Language) education. Adopting mixed-methods approach, involved 111 participants over nine weeks, divided into an experimental group using MBBL and control following traditional methods. Quantitative analysis revealed significant improvement for compared to group. Qualitative findings highlighted positive student perceptions module, emphasizing increased engagement, motivation, practical application language skills immersive virtual environments. The results suggest that combining environments models can enhance outcomes, providing valuable supplement instruction. offers insights educators policymakers utilizing education underscores need further their long-term impact broader applicability.

Language: Английский

Citations

0

The Creation of Virtual Stands in the Metaverse: Applications for the Textile Sector DOI Open Access
Vicente Jover Peris, Silvia Sempere Ripoll, Santiago Ferrándiz Bou

et al.

Electronics, Journal Year: 2025, Volume and Issue: 14(2), P. 359 - 359

Published: Jan. 17, 2025

This study explores the potential of Metaverse in designing trade-fair stands for exhibition products and services related to textile sector, with a particular focus on upholstery fabrics. The primary aim is enhance relations between manufacturers customers by leveraging virtual environments. research part broader investigation into applications within framework Industry 5.0, emphasizing design aspects user engagement. applied methodology seeks extend functionalities traditional physical while offering viable alternative promotion sale products. To create digital environment, platform, Spatial.io, its Spatial Toolkit—featuring Unity-based template which allows more efficient editing scenarios their three-dimensional aspects—were employed. Although subject certain limitations imposed Spatial, such as restricted access Unity’s full capabilities, these constraints were mitigated through effective programming. enabled incorporation texture selector, allowing users combine visualize fabric options dynamically. authors this article have designed stand alignment client specifications applying compositional resources grounded basic principles modernity simple structural systems. was tested at Habitat Fair Valencia 2024. results demonstrate promising emerging technologies advancing capabilities sector.

Language: Английский

Citations

0

Exploring Privacy Leakage in Platform-Based Enterprises: A Tripartite Evolutionary Game Analysis and Multilateral Co-Regulation Framework DOI Creative Commons
Peng Xu, Jiaxin Li, Zhuo Sun

et al.

Information, Journal Year: 2025, Volume and Issue: 16(3), P. 193 - 193

Published: March 2, 2025

Currently, some platform-based enterprises are selling users’ private information to capture high revenue, which poses a great threat privacy and security also challenge the work of regulators. This paper constructs tripartite evolutionary game model among enterprises, users, regulators by combining theories daily activities. explores equilibrium strategy for leakage on online platforms under concept multiparty governance designs four simulation experiments based revenue intervals enterprises’ decisions. Finally, is validated means simulation. The results show that when make less profit from compromising privacy, users motivated participate in shared with minimal incentives regulator. Regulators can effectively deter fining leaking user requiring them compensate their losses. At this point, they achieve effective control over using traditional regulation. When profits will adhere strategy. at its most serious, rights not protected. Users tend cooperate form regulatory system, but does influence choice enterprises.

Language: Английский

Citations

0

Exploring Avatar Utilization in Workplace and Educational Environments: A Study on User Acceptance, Preferences, and Technostress DOI Creative Commons
Cristina Gasch, Alireza Javanmardi,

Aamna Saleem Khan

et al.

Applied Sciences, Journal Year: 2025, Volume and Issue: 15(6), P. 3290 - 3290

Published: March 18, 2025

With the rise of virtual avatars in professional, educational, and recreational settings, this study investigates how different avatar types—varying realism, gender, identity—affect user perceptions embodiment, acceptability, technostress, privacy, preferences. Two studies were conducted with 42 participants Study 1 40 2, including professionals students varying VR experiences. In 1, used pre-assigned they could control during interactions. an interviewer to interact assess their impact. Questionnaires correlation analyses measured preference variations across contexts. Results showed that hyper-realistic resembling enhanced perceived embodiment credibility professional educational while non-realistic preferred contexts, particularly when interacting strangers. Technostress was generally low, though younger users more sensitive appearance, privacy concerns increased controlled by others. Gender differences emerged, women expressing concern about appearance men preferring same-gender environments. These findings highlight need for platform designers balance realism comfort address encourage broader adoption applications.

Language: Английский

Citations

0