ThufuLA Jurnal Inovasi Pendidikan Guru Raudhatul Athfal,
Journal Year:
2023,
Volume and Issue:
11(2), P. 323 - 323
Published: Dec. 19, 2023
<p><em>This
research
aims
to
investigate
the
implementation
of
interactive
books
based
on
local
wisdom
and
STEAM
as
a
creative
learning
tool
in
Islamic
Early
Childhood
Education,
through
case
study
method.
The
was
conducted
at
KB-TA
Amanah
Bunda
Lawang,
Malang,
focusing
East
Javanese
language
theme
creating
traditional
toys
for
children.
Data
were
obtained
observations,
where
80%
students
observed
using
approach,
90%
actively
engaged
loose
part
after
book
read.
Furthermore,
feedback
from
teachers
indicated
that
there
is
need
synchronize
illustrations
text
book.
These
findings
provide
valuable
insights
into
effectiveness
further
development
needs
regarding
Lawang.
recommendations
include
more
visually
integrated
culturally
relevant
books,
well
use
teaching
methods
support
children's
creativity
active
participation.</em></p>
Retos,
Journal Year:
2025,
Volume and Issue:
64, P. 55 - 67
Published: Jan. 15, 2025
Introduction:
Children’s
motor
development
is
growing,
with
several
studies
seeking
to
understand
its
process,
causes,
and
effects.
The
field
of
entrepreneurship
has
also
experienced
significant
growth.
Objective:
Recognizing
the
importance
both
areas,
this
research
aims
verify
relationship
between
a
child's
entrepreneurial
traits.
Methodology:
This
an
exploratory
case
study
using
mixed
methodologies.
37
students
from
1st
3rd
grade
participated
in
study.
Test
Gross
Motor
Development
-
2
was
used
determine
children's
development.
To
assess
traits
children,
observation
audio
recording
were
conducted
three
contexts:
structured
play,
enriched
recess,
storytelling.
based
on
script
constructed
according
literature
review.
Results:
When
relating
traits,
it
concluded
that
children
better
total
raw
score
object
control
skills
tend
be
those
lower
propensity
for
inverse
behaviour
"Self-Confidence"
"Persistence/Resistance
Failure."
It
found
scores
locomotion
are
who,
context
have
greater
tendency
exhibit
positive
"Risk-taking,"
such
as
considering
risks
before
acting
or
not
being
afraid
failure.
Conclusion:
Schools
should
integrate
education
skill
into
curricula
prepare
just
jobs,
but
take
initiative,
solve
complex
problems,
adapt
changing
circumstances
throughout
their
lives.
Early Childhood Education Journal,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Aug. 17, 2024
Abstract
As
an
increasingly
recognized
facet
of
early
childhood
development,
the
integration
play
into
STEM
education
is
garnering
attention.
This
paper
delves
role
engineering
within
education,
emphasizing
its
application
in
natural
playscape
settings.
The
focus
on
investigating
extent
to
which
can
spontaneously
emerge
such
To
explore
this,
we
analyzed
extensive
video
footage
preschool
children
engaging
these
playscapes.
Our
findings
reveal
a
spontaneous
occurrence
play,
highlighting
three
illustrative
cases.
These
cases
provide
valuable
insights
how
playscapes,
complemented
by
strategic
adult
involvement,
nurture
young
children’s
skills
and
behaviors.
contribute
growing
evidence
that
are
capable
explorers,
particularly
environments
offer
harmonious
mix
structured
unstructured
elements
tailored
their
developmental
needs.
research
has
significant
implications
for
education.
It
underscores
importance
incorporating
concepts
play-based
learning
advocates
nature-oriented
pedagogical
approach
curriculum.
not
only
promotes
thinking
practices
among
learners
but
also
curriculum
nurtures
through
playful,
interactions.
Future in Educational Research,
Journal Year:
2024,
Volume and Issue:
unknown
Published: July 16, 2024
Abstract
Computational
thinking
(CT)
as
an
essential
problem‐solving
and
skill
for
all
students
has
been
the
focus
of
much
interest
from
education
systems
over
world
(Chen
et
al.,
2023).
Unplugged
activities
like
constructing
play
with
loose
parts
provide
a
low‐cost
solution
to
naturally
weave
in
learning
CT
skills
young
children
at
home
formal
environments.
Such
opportunities
particularly
economically
disadvantaged
backgrounds
access
so
they
will
not
be
left
behind.
This
article
describes
pilot
study
programme
that
introduced
open‐ended
construction
activity
using
loose‐parts
parent–child
dyads
backgrounds,
aim
support
parents
facilitating
interactions
ways
promote
their
question
cards.
The
cards
contained
questions
could
use
foster
decomposition
algorithmic
interactions.
Focus
group
discussions
were
held
before
after
sessions
reported
more
confidence
supporting
21st
century
teamwork,
collaboration
skills.
results
demonstrate
potential
unplugged
pedagogy
promoting
especially
environment
through
engagement
families,
implications
home–school
collaborative
environments
parent
education.
Recommendations
practice
research
are
provided
accordingly.
The Design Journal,
Journal Year:
2023,
Volume and Issue:
27(2), P. 226 - 245
Published: Oct. 6, 2023
AbstractWhile
affordances
and
play
experiences
are
both
topics
of
high
interest
in
design
research,
there
is
a
need
to
better
understand
the
relationship
between
toys.
The
aim
this
study
shed
light
on
how
construction
toys
influence
children,
comparing
situations
enabled
by
two
different
sets
series
sessions
with
children
aged
5
6.
were
recorded
analysed
identify
perceived
affordances.
shows
that
functional
narrative
important
for
initiating
maintaining
experience,
exposes
possible
division
relation
set
instant
latent
A
focus
these
has
potentials
aiding
designers
create
support
play,
may
even
offer
new
perspectives
other
domains.Keywords:
Affordancesplaytoysconstructionimagination
AcknowledgementsThe
authors
would
like
thank
participating
sessions,
institutions
involved
their
cooperation.Disclosure
statementNo
potential
conflict
was
reported
author(s).Additional
informationNotes
contributorsJesper
Falck
LegaardJesper
Legaard
holds
PhD
Experience-based
Design.
He
Associate
Professor
at
Design
School
Kolding,
Denmark,
within
lab
Play
Design,
background
Industrial
works
'Playables'
–
i.e.
objects
intentionally
designed
focusing
particular
qualities
afford
experiences.Helle
Marie
SkovbjergHelle
Skovbjerg
Denmark.
For
several
years,
been
working
conceptualizing
through
what
she
calls
'the
mood
perspective'.
published
books
number
journal
papers
field
research
design.
currently
head
larger
projects:
Can
I
Join
In,
about
participation
Playful
Learning,
education
pedagogies
teachers'
education.
South African Journal of Childhood Education,
Journal Year:
2024,
Volume and Issue:
14(1)
Published: April 18, 2024
Background:
Many
studies
have
been
done
in
the
past
to
compare
country-specific
curricula
international
standards.
However,
there
is
an
apparent
lack
of
literature
that
focusses
on
evaluating
alignment
early
grade
mathematics
curriculum
Global
Proficiency
Framework
(GPF)
for
mathematics.
Aim:
This
study
aims
investigate
how
domains
national
and
Bachelor
Education
pre-service
teachers
Colleges
(CoE)
Ghana
align
with
GPF
Setting:
The
was
conducted
using
curricula.
Method:
Document
analysis
employed
list
lists
Ghanaian
curriculum.
Results:
results
showed
two
included
theories
early-grade
numeracy
development
which
absent
GPF.
indicators
were
found
exceeded
global
minimum
proficiency
levels
Conclusion:
between
signifies
used
teaching
learners
meets
standards
can
help
compete
a
scale
learning.
Contribution:
provided
valuable
insights
policy-makers
consider
while
making
decisions
about
teacher
training
programmes.
significant
step
towards
enhancing
quality
education
Ghana.
Proceedings of the Design Society,
Journal Year:
2024,
Volume and Issue:
4, P. 2405 - 2412
Published: May 1, 2024
Abstract
This
paper
explores
the
concept
of
'playables,'
defined
as
tangible
objects
intentionally
designed
for
immersive
play,
distinct
from
traditional
utilitarian
objects.
It
delves
into
how
playables,
unlike
everyday
items,
transcend
functionality,
fostering
creativity
and
curiosity
in
play.
playables
differ
acknowledged
design
principles,
drawing
upon
Dieter
Rams
Don
Norman.
By
recognizing
need
perspectives
contributes
to
unlocking
their
potential
enable
wonder
play
experiences.
International Journal of Religion,
Journal Year:
2024,
Volume and Issue:
5(10), P. 503 - 510
Published: June 2, 2024
Pretend
play
based
on
local
wisdom
is
a
method
that
very
fascinating
for
children.
The
purpose
of
this
to
stimulate
the
development
children’s
social
skills.
These
skills
are
essential
be
stimulated
in
their
life
order
socialize
with
people
around
them.
However,
application
was
still
rare
some
kindergartens
as
most
teachers
there
used
conventional
methods
learning.
Consequently,
new
teaching
were
less
applied
those
because
concerned
more
academic
aspects
rather
than
development.
This
article
presents
one
namely
pretend
children's
design
research
quasi
experimental
by
using
pretest-posttest
non-equivalent
control
group
design.
Data
collected
through
observations
and
documentations.
data
compared
t-test
well
groups.
results
revealed
effective
learning