Effectiveness of technology-based stroke interventions to improve upper limb functioning in low- and middle-income countries: a systematic review and meta-analysis DOI
Meiling Carbajal Galarza, Nathaly Olga Chinchihualpa Paredes, Sergio Alejandro Abanto-Perez

et al.

Topics in Stroke Rehabilitation, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 21

Published: March 10, 2025

Stroke is one of the leading causes disability worldwide, with low- and middle- income countries (LMICs) representing 69% stroke incidence. Technology-based interventions offer potential for improving motor function rehabilitation adherence; however, their impact in LMICs remains unknown. To measure efficacy technological compared to conventional physical post- upper limb LMICs. We conducted a systematic review (PROSPERO registration: CRD42020213333) randomized clinical trials (RCTs) from PubMed, Global Index Medicus, Physiotherapy Evidence Databases. Studies included survivors receiving rehabilitation. Effectiveness outcomes function, performance activities daily living, quality life. A meta-analysis was performed using mean differences (MD) 95% confidence intervals (95% CI). Risk bias assessed Cochrane Collaboration tool RCTs. Fifty studies were after screening phase, comprising total 2646 participants. Nine evaluated, including: virtual reality (40%), robotics (22%), telerehabilitation (10%), among others. Meta-analysis showed significant effect immersive on Fugl-Meyer Scale (MD 5.65; CI 4.88 6.43) activity Functional Independence Measure 4,82; 2,45-7,19). difference also found between therapy modified Barthel index 3.28; 0.86 5.70). Immersive are effective

Language: Английский

Towards personalized immersive virtual reality neurorehabilitation: a human-centered design DOI Creative Commons

Salvatore Luca Cucinella,

Joost de Winter,

Erik Grauwmeijer

et al.

Journal of NeuroEngineering and Rehabilitation, Journal Year: 2025, Volume and Issue: 22(1)

Published: Jan. 20, 2025

Abstract Background Head-mounted displays can be used to offer personalized immersive virtual reality (IVR) training for patients who have suffered an Acquired Brain Injury (ABI) by tailoring the complexity of visual and auditory stimuli patient’s cognitive capabilities. However, it is still open question how these environments should designed. Methods We a human-centered design approach help define characteristics suitable ABI patients. conducted (i) observations, (ii) interviews with eleven neurorehabilitation experts, (iii) online questionnaire 24 experts examine therapists modify current promote patients’ recovery in conventional sensorimotor settings. Finally, (iv) we involved eight participatory workshop co-create examples IVR environments. Results Five phases process (Screening, Planning, Training, Reflecting, Discharging) six key themes describing (physical) (Specific, Meaningful, Versatile, Educational, Safe, Supportive) were identified. The agreed that modulating number elements (e.g., objects, people) or distractions background noise) physical environment enables provide their conditions execute functional tasks. Additionally, highlighted importance developing are meaningful realistic. Conclusions Through consultations gained insights into adjust execution tasks diverse Their recommendations on modulate make may contribute increased motivation skill transfer. Future studies IVR-based involve themselves.

Language: Английский

Citations

2

Merging virtual and physical experiences: extended realities in cardiovascular medicine DOI Creative Commons

Tsung‐Ying Tsai,

Yoshinobu Onuma, Adriana Złahoda-Huzior

et al.

European Heart Journal, Journal Year: 2023, Volume and Issue: 44(35), P. 3311 - 3322

Published: June 23, 2023

Abstract Technological advancement and the COVID-19 pandemic have brought virtual learning working into our daily lives. Extended realities (XR), an umbrella term for all immersive technologies that merge physical experiences, will undoubtedly be indispensable part of future clinical practice. The intuitive three-dimensional nature XR has great potential to benefit healthcare providers empower patients physicians. In past decade, implementation cardiovascular medicine flourished such it is now integrated medical training, patient education, pre-procedural planning, intra-procedural visualization, post-procedural care. This review article discussed how could provide innovative care complement traditional practice, as well addressing its limitations considering perspectives.

Language: Английский

Citations

30

Immersive virtual reality enhanced reinforcement induced physical therapy (EVEREST) DOI

Samirah Altukhaim,

Naoko Sakabe,

Kiruba Nagaratnam

et al.

Displays, Journal Year: 2025, Volume and Issue: unknown, P. 102962 - 102962

Published: Jan. 1, 2025

Language: Английский

Citations

1

Users’ and therapists’ perspectives on the design of extended reality environments to train prosthesis control: A narrative review and focus group DOI Creative Commons
Samantha G. Rozevink, Alessio Murgia, Raoul M. Bongers

et al.

Technology and Disability, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 18, 2025

Background Extended reality (XR) has previously been used to train control of upper limb prostheses. It is however unclear what characteristics an XR environment should have in order become a usable and effective training tool. Objective The objective was develop framework describing the most important factors be incorporated when designing prosthesis control. Methods A mixed method approach used. narrative review conducted explore that considered for Subsequently, preliminary framework, based on these factors, rated by users therapists discussed during focus groups. Results Fifty out 489 articles were included. comprised 62 four domains: feedback, control, exercise environment. Five eight participated three final developed which contained 46 domains. End-users all domains equally important, since influence each other. Conclusions can guide design

Language: Английский

Citations

1

Gait Training with Virtual Reality-Based Real-Time Feedback for Chronic Post-Stroke Patients: A Pilot Study DOI Open Access

S Kim,

Yang-Jin Lee, Kyunghun Kim

et al.

Healthcare, Journal Year: 2025, Volume and Issue: 13(2), P. 203 - 203

Published: Jan. 20, 2025

Background: Virtual reality-based training has been widely used for post-stroke patients due to its positive effects on functional aspects by promoting brain plasticity. Objective: This study aimed investigate the effectiveness of gait with virtual real-time feedback motor function, balance, and spatiotemporal parameters in patients. Methods: Fifteen (n = 15) chronic stroke were randomly assigned either treadmill (experimental group n 8) or (control 7). For experimental that participated, a treadmill, an Oculus Rift VR device, smart insoles VR-based feedback. Regarding feedback, patient wore performed 30 min day, three times week, 5 weeks. The control participated Motor function was measured using Fugl-Meyer assessment. Balance timed up go test Berg balance scale. Gait performance Optogait. normality Shapiro–Wilk test, Wilcoxon signed-rank within-group comparison, Mann–Whitney U between-group comparison. Results: In analyses, both groups showed significant improvements ability. According pre- post-treatment results, greater improvement assessment group: 4.75 vs. 1.57) observed compared (p < 0.05). ability, −3.10 −1.12) scale 3.00 1.71) parameters, affected step length (5.35 2.01), stride (3.86 1.75), single support (2.61 1.22), cadence (0.07 0.02) Conclusions: suggested performance.

Language: Английский

Citations

1

Immersive virtual reality in the rehabilitation of athlete nerve entrapments DOI
Tom Lattré, Mariusz P. Furmanek, Alejandro Suero-Pineda

et al.

International Orthopaedics, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 10, 2025

Language: Английский

Citations

1

Combat sports in virtual reality for rehabilitation and disability adaptation: a mini-review DOI Creative Commons
Yike Li,

Chun Jiang,

H. Li

et al.

Frontiers in Public Health, Journal Year: 2025, Volume and Issue: 13

Published: Feb. 27, 2025

This review examines the existing literature regarding utilization of combat sports in virtual reality (VR) for disease rehabilitation and adaptive physical activity. A total 18 studies were obtained from Web Science Scopus databases. The results suggest that Boxing, most studied sport VR systems, has been primarily used to improve motor function quality life patients with neurological conditions such as cerebral palsy, Parkinson's disease, stroke. Furthermore, have shown increase energy expenditure activity intensity individuals disabilities, proving effective maintaining overall health. Notably, boxing produces higher than other activities (e.g., tennis), heart rate (HR) oxygen consumption (VO2) during sessions consistently exceeding those observed tennis. Overall, research this field remains limited further explorations are warranted.

Language: Английский

Citations

1

The effectiveness of immersive virtual reality on the psychology of older adults: A systematic review and Meta-analysis of randomized controlled trials DOI
Ke Zhang, Wei Meng, Fen Yang

et al.

General Hospital Psychiatry, Journal Year: 2025, Volume and Issue: 94, P. 86 - 96

Published: Feb. 28, 2025

Language: Английский

Citations

1

Reliability, validity, and diagnostic accuracy of the apathy evaluation scale in chronic stroke survivors DOI Creative Commons

Akram Jamali,

Tourandokht Baluchnejadmojarad,

Seyede Zohreh Jazaeri

et al.

BMC Psychiatry, Journal Year: 2025, Volume and Issue: 25(1)

Published: March 5, 2025

We aimed to determine the psychometric properties of Apathy Evaluation Scale (AES) in chronic stroke survivors. In this study, 112 non-cognitive impairment survivors participated. Acceptability, inter-rater, and test-retest reliability three Persian versions AES (clinician, informant, self-rated) were evaluated. The correlation with Hospital Anxiety Depression (HADS), Modified Rankin (mRS), Barthel Index (BI) was To assess diagnostic accuracy versions, classified as apathetic (n = 43) non-apathetic 69) groups using 'diagnostic criteria apathy'. floor ceiling effect, skewness, kurtosis within acceptable range for versions. Internal consistency (α 0.88-0.91) inter-rater (ICC2,1 >0.90) all Standard Error Measurement Minimal Detectable Change values and/or ranged 1.6-2.5 4.42-6.93 AES, respectively. Significant moderate high (r or ƿ -0.34-0.69) found between HADS-D, HADS-A, BI, mRS. cut-off point > 34 (sensitivity 87.5%, specificity 72.22%, AUC 0.80) derived discriminating from based on AES- self-rated total score. All are reliable valid screening tools evaluate characterize apathy AES-self-rated had good discriminative validity subjects

Language: Английский

Citations

1

Effects of Immersive Virtual Reality on Upper-Extremity Stroke Rehabilitation: A Systematic Review with Meta-Analysis DOI Open Access
Paweł Kiper, Nathalie Godart,

Manon Cavalier

et al.

Journal of Clinical Medicine, Journal Year: 2023, Volume and Issue: 13(1), P. 146 - 146

Published: Dec. 27, 2023

Virtual reality (VR) is an innovative rehabilitation tool increasingly used in stroke rehabilitation. Fully immersive VR a type of that closely simulates real-life scenarios, providing high level immersion, and has shown promising results improving functions. This study aimed to assess the effect VR-based therapy for patients on upper extremities, activities daily living (ADLs), pain reduction its acceptability side effects. For this review, we gathered all suitable randomized controlled trials from PubMed, EMBASE, Cochrane Library, Scopus, Web Science. Out 1532, 10 articles were included, with 324 participants. The show offers greater benefits comparison conventional rehabilitation, significant improvements observed ADLs (SMD 0.58, 95% CI 0.25 0.91, I2 = 0%, p 0.0005), overall function as measured by Fugl-Meyer Assessment (MD 6.33, 4.15 8.50, 25%, 0.00001), subscales shoulder 4.96, CI—1.90–8.03, 0.002), wrist 2.41, CI—0.56–4.26, 0.01), hand 2.60, CI—0.70–4.5°, 0.007). These findings highlight potential valuable therapeutic option survivors, enhancing their ADL performance upper-limb function. nature provides engaging environment

Language: Английский

Citations

17