Sustainability,
Journal Year:
2024,
Volume and Issue:
16(17), P. 7679 - 7679
Published: Sept. 4, 2024
A
significant
trend
in
education
is
the
increasing
recognition
of
need
to
shift
from
transmissive
teaching
incorporating
reflexive
practices
associated
with
real-life
issues
learning,
curriculum,
and
teaching.
Merging
Information
Communication
Technologies
(ICTs)
Metaverse
learning
technologies
Education
for
Sustainability
(ICT/MeEfS)
critical
responding
current
sustainability
crises
such
as
climate
change.
This
research
article
focuses
on
factorial
structure,
reliability,
validity
a
teachers’
ICT/MeEfS
resilience
scale.
It
examines
predictive
value
teacher
self-efficacy
transformative
beliefs
merging
ICTs
sustainability.
The
respondents
were
1815
in-service
teachers
Indonesia,
Malaysia,
Vietnam.
principal
component
analysis
showed
two-factor
model
(factor
1:
“personal
resilience”
factor
2:
“reflexive
practice”),
amount
extracted
variance
(68.26%).
overall
Cronbach’s
alpha
reliability
scale
enabled
by
was
0.90,
indicating
high
score
excellent
internal
consistency.
Similarly,
stepwise
multiple
regression
revealed
that
two
hypothesized
predictors,
beliefs,
significantly
contributed
resilience,
explaining
73%
its
variability.
implications
results
are
discussed
terms
developing
capacity
embed
SDGs
practices,
environments,
course
curricula
technologies.
Future Internet,
Journal Year:
2025,
Volume and Issue:
17(2), P. 63 - 63
Published: Feb. 4, 2025
Modern
education
faces
persistent
challenges,
including
disengagement,
inequitable
access
to
learning
resources,
and
the
lack
of
personalized
instruction,
particularly
in
virtual
environments.
In
this
perspective,
we
envision
a
transformative
Metaverse
classroom
model,
Multi-layered
Immersive
Learning
Environment
(Meta-MILE)
address
these
critical
issues.
The
Meta-MILE
framework
integrates
essential
components
such
as
immersive
infrastructure,
interactions,
social
collaboration,
advanced
assessment
techniques
enhance
student
engagement
inclusivity.
By
leveraging
three-dimensional
(3D)
environments,
artificial
intelligence
(AI)-driven
personalization,
gamified
pathways,
scenario-based
evaluations,
model
offers
tailored
experiences
that
traditional
classrooms
often
struggle
achieve.
Acknowledging
potential
challenges
accessibility,
infrastructure
demands,
data
security,
study
proposed
practical
strategies
ensure
equitable
safe
interactions
within
Metaverse.
Empirical
findings
from
our
pilot
experiment
demonstrated
framework’s
effectiveness
improving
skill
acquisition,
with
broader
implications
for
educational
policy
competency-based,
experiential
approaches.
Looking
ahead,
advocate
ongoing
research
validate
long-term
outcomes
technological
advancements
make
more
accessible
secure.
Our
perspective
underscores
shaping
inclusive,
future-ready
environments
capable
meeting
diverse
needs
learners
worldwide.
Reference Services Review,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Sept. 9, 2024
Purpose
The
study
explores
the
transformative
potential
of
metaverse
in
libraries,
highlighting
opportunities
for
innovative
patron
engagement
and
challenges
such
as
digital
equity,
privacy
concerns,
accessibility
barriers.
Design/methodology/approach
This
employed
an
interpretive
content/document
analysis
approach,
drawing
insights
from
diverse
literature
sources
including
Scopus,
Web
Science,
Google
Scholar.
Findings
findings
indicate
that
through
integration
immersive
technologies
like
virtual
reality
(VR)
augmented
(AR),
libraries
can
enrich
their
offerings
reach
a
broader
audience.
However,
addressing
requires
proactive
measures,
bridging
divide
implementing
inclusive
design
practices.
Furthermore,
cultivating
metaliteracy
skills
among
librarians
information
users
is
essential
to
navigating
complexities
responsibly.
Originality/value
study’s
originality
lies
its
comprehensive
exploration
implications
users.
Thus,
exploring
nexus
technologies,
evolving
role
research
provides
nuanced
understanding
presented
by
metaverse.
value
outlines
key
strategies
thrive
emphasizing
enhancing
literacy,
fostering
collaborative
partnerships,
prioritizing
accessible
design,
investing
innovation,
advocating
policies,
equips
with
roadmap
fulfill
mission
providing
equitable
access
lifelong
learning
age.
will
inform
strategic
planning
decision-making
library
administrators,
policymakers,
professionals
they
navigate
Sustainability,
Journal Year:
2024,
Volume and Issue:
16(21), P. 9451 - 9451
Published: Oct. 30, 2024
As
traditional
cultural
heritage
education
gradually
reduces
students’
exposure
to
the
physical
environment,
it
is
more
difficult
stimulate
awareness
of
and
interest
in
local
culture.
The
concepts
preservation
sustainable
development
have
not
yet
been
effectively
integrated
into
teaching.
Therefore,
this
study
developed
an
alternative
reality
game
(ARG)
combined
with
a
learning
scaffold
enable
students
gain
deeper
understanding
history
Taiwan
during
Japanese
rule
period
through
immersive
experience
explore
solve
real-world
problems
interactive
which
helped
understand
development.
results
showed
that
experimental
group
using
ARG
significantly
outperformed
control
terms
effectiveness
engagement.
Students
only
had
curriculum
content
but
also
higher
behavioral
emotional
In
addition,
increased,
indicates
materials
are
effective
promoting
their
educational
identity.
This
confirms
combination
innovative
technology
gamified
instruction
enhances
promotes
heritage.
Future
research
should
further
optimize
use
reduce
impact
operational
difficulties
on
how
can
be
used
subject
areas.
ACM Transactions on Multimedia Computing Communications and Applications,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 21, 2025
The
Metaverse
presents
an
emerging
creative
expression
and
collaboration
frontier
where
generative
artificial
intelligence
(GenAI)
can
play
a
pivotal
role
with
its
ability
to
generate
multimodal
content
from
simple
prompts.
These
prompts
allow
the
metaverse
interact
GenAI,
context
information,
instructions,
input
data,
or
even
output
indications
constituting
prompt
come
within
metaverse.
However,
their
integration
poses
challenges
regarding
interoperability,
lack
of
standards,
scalability,
maintaining
high-quality
user
experience.
This
paper
explores
how
GenAI
productively
assist
in
enhancing
creativity
contexts
unlock
new
opportunities.
We
provide
technical,
in-depth
overview
different
models
for
image,
video,
audio,
3D
environments.
also
explore
bottlenecks,
opportunities,
innovative
applications
perspectives
end
users,
developers,
service
providers,
AI
researchers.
survey
commences
by
highlighting
potential
experience
through
dynamic
generation
populate
massive
virtual
worlds.
Subsequently,
we
shed
light
on
ongoing
research
practices
trends
generation,
realism
alleviating
bottlenecks
related
standardization,
computational
cost,
privacy,
safety.
Lastly,
share
insights
into
promising
directions
toward
enhancement,
improved
immersion,
interactive
applications.
EDUCATION SCIENCES AND SOCIETY,
Journal Year:
2025,
Volume and Issue:
2, P. 298 - 313
Published: Jan. 1, 2025
Digital
Transformation
in
Education
increasingly
provides
innovative
and
effective
opportunities
to
reshape
traditional
educational
paradigms,
supporting
complex
ecological
systems
promoting
a
teaching
approach
that
effectively
responds
adapts
students'
needs.
This
paper
illustrates
possible
challenges
future
perspectives
for
Virtual
Reality,
Eduverse
Artificial
Intelligence
through
the
implementation
of
3D
Worlds
integrated
with
Intelligent
Tutoring
Systems
as
learning
tools
promote
sustainability
education.
These
may
represent
new
paradigm
capable
processes,
acting
on
motivation,
enhancing
digital
soft
skills
life
skills,
improving
outcomes
from
perspective
adaptive
learning.
Frontiers in Education,
Journal Year:
2025,
Volume and Issue:
10
Published: Feb. 12, 2025
Virtual
Reality
(VR)
has
promptly
transformed
educational
practices,
presenting
immersive
environments
that
boost
learning
experiences.
However,
it
must
be
noted
even
though
earlier
research
highlights
the
possible
role
of
VR
in
language
as
a
viable
medium,
still
stands
largely
unexplored
area
due
to
lack
understanding
its
potential
and
limitations.
This
is
fueled
by
shift
toward
using
digital
resources
during
time
corona
virus
pandemic
focuses
on
contribution
improvement
English
skills
within
context
film
industry
Thailand.
The
study
created
App
called
“EngLab
for
Film”
10
interactive
units
related
making.
Using
structured
questionnaires,
quantitative
data
were
collected
analyzed
with
SPSS
assess
engagement,
motivation,
independent
outcomes.
Findings
reveal
VR-based
fosters
motivation
enhances
vocabulary
acquisition,
offering
dynamic
alternative
traditional
methods.
technical
limitations,
such
video
clarity,
require
further
refinement.
underscores
VR's
transformative
education,
providing
actionable
insights
integration
into
specialized
professional
contexts.
findings
indicate
can
significantly
enhance
content-related
improvements
are
needed.
IGI Global eBooks,
Journal Year:
2025,
Volume and Issue:
unknown, P. 405 - 438
Published: March 4, 2025
This
chapter
explores
the
revolutionary
potential
of
immersive
holographic
technology
in
transforming
STEAM
education
for
21st
century,
envisioning
a
future
where
traditional
classrooms
evolve
into
dynamic,
interactive
learning
environments
through
advanced
holography
and
augmented
reality
(AR).
creates
engaging,
personalized
educational
experiences
that
cater
to
diverse
styles,
enhancing
student
engagement
knowledge
retention.
The
authors
focus
on
design
implementation
classrooms,
illustrating
how
virtual
laboratories
simulations
can
reshape
landscape.
By
leveraging
AI,
these
adapt
real-time
individual
needs,
offering
tailored
experience.
also
global
collaboration,
enabling
students
worldwide
participate
shared
spaces,
fostering
teamwork
social
skills.
Technological
infrastructure
challenges
deploying
large
scale
are
discussed.