Interactive Technology and Smart Education,
Journal Year:
2024,
Volume and Issue:
unknown
Published: July 1, 2024
Purpose
This
study
aims
to
meta-analytically
investigate
the
impact
of
educational
technology
interventions
on
development
creative
thinking
in
settings.
In
recent
years,
debate
among
researchers
has
persisted
regarding
various
technologies,
including
interactive
learning
environments,
digital
instruction
and
platforms,
games
robotics,
students'
diverse
settings
due
inconsistent
findings.
Design/methodology/approach
study,
conducting
a
meta-analysis
by
synthesizing
35
relevant
empirical
studies
with
2,776
participants,
association
between
Torrance
Tests
Creative
Thinking
(TTCT)
its
subscales
(fluency,
flexibility,
originality
elaboration).
Findings
No
evident
publication
bias
was
found.
From
general
perspective,
results
demonstrate
moderate
level
influence
overall
TTCT
scale,
high
heterogeneity
attributed
adopted
instruments,
mixed
methods
target
outcomes.
Additionally,
indicate
that
only
three
flexibility
originality)
are
influenced
technologies.
Among
interventions,
environments
yielded
medium
largest
mean
effect
size.
Furthermore,
moderator
analyses
suggest
effects
two
(flexibility
moderated
school
types,
research
design
duration
intervention.
The
conclusion
drawn
is
promoting
different
efficacious.
Originality/value
Despite
low
homogeneity
results,
which
might
have
findings,
large
fail-safe
N
suggests
these
findings
robust.
examined
potential
causes
emphasized
importance
further
this
area.
Future Internet,
Journal Year:
2025,
Volume and Issue:
17(2), P. 63 - 63
Published: Feb. 4, 2025
Modern
education
faces
persistent
challenges,
including
disengagement,
inequitable
access
to
learning
resources,
and
the
lack
of
personalized
instruction,
particularly
in
virtual
environments.
In
this
perspective,
we
envision
a
transformative
Metaverse
classroom
model,
Multi-layered
Immersive
Learning
Environment
(Meta-MILE)
address
these
critical
issues.
The
Meta-MILE
framework
integrates
essential
components
such
as
immersive
infrastructure,
interactions,
social
collaboration,
advanced
assessment
techniques
enhance
student
engagement
inclusivity.
By
leveraging
three-dimensional
(3D)
environments,
artificial
intelligence
(AI)-driven
personalization,
gamified
pathways,
scenario-based
evaluations,
model
offers
tailored
experiences
that
traditional
classrooms
often
struggle
achieve.
Acknowledging
potential
challenges
accessibility,
infrastructure
demands,
data
security,
study
proposed
practical
strategies
ensure
equitable
safe
interactions
within
Metaverse.
Empirical
findings
from
our
pilot
experiment
demonstrated
framework’s
effectiveness
improving
skill
acquisition,
with
broader
implications
for
educational
policy
competency-based,
experiential
approaches.
Looking
ahead,
advocate
ongoing
research
validate
long-term
outcomes
technological
advancements
make
more
accessible
secure.
Our
perspective
underscores
shaping
inclusive,
future-ready
environments
capable
meeting
diverse
needs
learners
worldwide.
ACM Transactions on Multimedia Computing Communications and Applications,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 21, 2025
The
Metaverse
presents
an
emerging
creative
expression
and
collaboration
frontier
where
generative
artificial
intelligence
(GenAI)
can
play
a
pivotal
role
with
its
ability
to
generate
multimodal
content
from
simple
prompts.
These
prompts
allow
the
metaverse
interact
GenAI,
context
information,
instructions,
input
data,
or
even
output
indications
constituting
prompt
come
within
metaverse.
However,
their
integration
poses
challenges
regarding
interoperability,
lack
of
standards,
scalability,
maintaining
high-quality
user
experience.
This
paper
explores
how
GenAI
productively
assist
in
enhancing
creativity
contexts
unlock
new
opportunities.
We
provide
technical,
in-depth
overview
different
models
for
image,
video,
audio,
3D
environments.
also
explore
bottlenecks,
opportunities,
innovative
applications
perspectives
end
users,
developers,
service
providers,
AI
researchers.
survey
commences
by
highlighting
potential
experience
through
dynamic
generation
populate
massive
virtual
worlds.
Subsequently,
we
shed
light
on
ongoing
research
practices
trends
generation,
realism
alleviating
bottlenecks
related
standardization,
computational
cost,
privacy,
safety.
Lastly,
share
insights
into
promising
directions
toward
enhancement,
improved
immersion,
interactive
applications.
EDUCATION SCIENCES AND SOCIETY,
Journal Year:
2025,
Volume and Issue:
2, P. 298 - 313
Published: Jan. 1, 2025
Digital
Transformation
in
Education
increasingly
provides
innovative
and
effective
opportunities
to
reshape
traditional
educational
paradigms,
supporting
complex
ecological
systems
promoting
a
teaching
approach
that
effectively
responds
adapts
students'
needs.
This
paper
illustrates
possible
challenges
future
perspectives
for
Virtual
Reality,
Eduverse
Artificial
Intelligence
through
the
implementation
of
3D
Worlds
integrated
with
Intelligent
Tutoring
Systems
as
learning
tools
promote
sustainability
education.
These
may
represent
new
paradigm
capable
processes,
acting
on
motivation,
enhancing
digital
soft
skills
life
skills,
improving
outcomes
from
perspective
adaptive
learning.
Frontiers in Education,
Journal Year:
2025,
Volume and Issue:
10
Published: Feb. 12, 2025
Virtual
Reality
(VR)
has
promptly
transformed
educational
practices,
presenting
immersive
environments
that
boost
learning
experiences.
However,
it
must
be
noted
even
though
earlier
research
highlights
the
possible
role
of
VR
in
language
as
a
viable
medium,
still
stands
largely
unexplored
area
due
to
lack
understanding
its
potential
and
limitations.
This
is
fueled
by
shift
toward
using
digital
resources
during
time
corona
virus
pandemic
focuses
on
contribution
improvement
English
skills
within
context
film
industry
Thailand.
The
study
created
App
called
“EngLab
for
Film”
10
interactive
units
related
making.
Using
structured
questionnaires,
quantitative
data
were
collected
analyzed
with
SPSS
assess
engagement,
motivation,
independent
outcomes.
Findings
reveal
VR-based
fosters
motivation
enhances
vocabulary
acquisition,
offering
dynamic
alternative
traditional
methods.
technical
limitations,
such
video
clarity,
require
further
refinement.
underscores
VR's
transformative
education,
providing
actionable
insights
integration
into
specialized
professional
contexts.
findings
indicate
can
significantly
enhance
content-related
improvements
are
needed.
IGI Global eBooks,
Journal Year:
2025,
Volume and Issue:
unknown, P. 405 - 438
Published: March 4, 2025
This
chapter
explores
the
revolutionary
potential
of
immersive
holographic
technology
in
transforming
STEAM
education
for
21st
century,
envisioning
a
future
where
traditional
classrooms
evolve
into
dynamic,
interactive
learning
environments
through
advanced
holography
and
augmented
reality
(AR).
creates
engaging,
personalized
educational
experiences
that
cater
to
diverse
styles,
enhancing
student
engagement
knowledge
retention.
The
authors
focus
on
design
implementation
classrooms,
illustrating
how
virtual
laboratories
simulations
can
reshape
landscape.
By
leveraging
AI,
these
adapt
real-time
individual
needs,
offering
tailored
experience.
also
global
collaboration,
enabling
students
worldwide
participate
shared
spaces,
fostering
teamwork
social
skills.
Technological
infrastructure
challenges
deploying
large
scale
are
discussed.
Advances in computational intelligence and robotics book series,
Journal Year:
2025,
Volume and Issue:
unknown, P. 347 - 372
Published: March 12, 2025
This
chapter
shows
how
AI
and
the
metaverse
can
revolutionize
travel
experiences
increase
accessibility.
Through
real-time
data
analysis
prediction
algorithms,
automates
booking
itinerary
planning
improves
customer
experience.
While
immersive
virtual
environments
allow
users
to
experience
worldwide
destinations
digitally,
opens
those
with
financial,
physical,
or
geographical
restrictions.
Tourism
operators
give
customized
suggestions
“previews”
of
using
AI-driven
metaverse-enabled
satisfy
varied
travelers.
However,
these
advances
raise
ethical
issues,
including
privacy,
security,
biases.
Addressing
challenges
is
crucial
ensuring
that
evolve
tourism
responsibly.
These
technologies
support
sustainable,
inclusive
tourism,
making
global
accessible
engaging
while
promoting
innovation
in
industry.
empower
digitally
if
used
Advances in computational intelligence and robotics book series,
Journal Year:
2025,
Volume and Issue:
unknown, P. 85 - 122
Published: March 12, 2025
The
growth
and
development
of
the
Metaverse
in
last
decades
will
significantly
impact
tourism
sector.
Utilizing
virtual
reality
(VR)
enable
worlds,
characters,
twin
systems,
novel
social
networks.
can
enhance
compilation
resources
support
sustainable
.
This
chapter
explores
crucial
applications
metaverse
technology
that
transform
conventional
tourist
paradigm,
such
as
digital
eco-tours,
museums,
cultural
performances,
mementoes.
It
unique
experiences
provides
travellers
during
three
phases
their
excursions,
encompassing
pre-,
post,
present
trips.
evaluates
consequences
for
customer
perception,
behavior,
challenges
to
integration
advantages
industry
are
comprehensively
analyzed.
concludes
by
emphasizing
need
continuous
investigation
innovation
presents
suggestions
future
study.