Teachers’ Resilience Scale for Sustainability Enabled by ICT/Metaverse Learning Technologies: Factorial Structure, Reliability, and Validation DOI Open Access
Vassilios Makrakis

Sustainability, Journal Year: 2024, Volume and Issue: 16(17), P. 7679 - 7679

Published: Sept. 4, 2024

A significant trend in education is the increasing recognition of need to shift from transmissive teaching incorporating reflexive practices associated with real-life issues learning, curriculum, and teaching. Merging Information Communication Technologies (ICTs) Metaverse learning technologies Education for Sustainability (ICT/MeEfS) critical responding current sustainability crises such as climate change. This research article focuses on factorial structure, reliability, validity a teachers’ ICT/MeEfS resilience scale. It examines predictive value teacher self-efficacy transformative beliefs merging ICTs sustainability. The respondents were 1815 in-service teachers Indonesia, Malaysia, Vietnam. principal component analysis showed two-factor model (factor 1: “personal resilience” factor 2: “reflexive practice”), amount extracted variance (68.26%). overall Cronbach’s alpha reliability scale enabled by was 0.90, indicating high score excellent internal consistency. Similarly, stepwise multiple regression revealed that two hypothesized predictors, beliefs, significantly contributed resilience, explaining 73% its variability. implications results are discussed terms developing capacity embed SDGs practices, environments, course curricula technologies.

Language: Английский

The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning DOI Creative Commons
Leyli Nouraei Yeganeh, Nicole S. Fenty, Yu Chen

et al.

Future Internet, Journal Year: 2025, Volume and Issue: 17(2), P. 63 - 63

Published: Feb. 4, 2025

Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaverse classroom model, Multi-layered Immersive Learning Environment (Meta-MILE) address these critical issues. The Meta-MILE framework integrates essential components such as immersive infrastructure, interactions, social collaboration, advanced assessment techniques enhance student engagement inclusivity. By leveraging three-dimensional (3D) environments, artificial intelligence (AI)-driven personalization, gamified pathways, scenario-based evaluations, model offers tailored experiences that traditional classrooms often struggle achieve. Acknowledging potential challenges accessibility, infrastructure demands, data security, study proposed practical strategies ensure equitable safe interactions within Metaverse. Empirical findings from our pilot experiment demonstrated framework’s effectiveness improving skill acquisition, with broader implications for educational policy competency-based, experiential approaches. Looking ahead, advocate ongoing research validate long-term outcomes technological advancements make more accessible secure. Our perspective underscores shaping inclusive, future-ready environments capable meeting diverse needs learners worldwide.

Language: Английский

Citations

5

Metaverse adventures into libraries: what librarians and information users need to know DOI
Yusuf Ayodeji Ajani, Bolaji David Oladokun, Rexwhite Tega Enakrire

et al.

Reference Services Review, Journal Year: 2024, Volume and Issue: unknown

Published: Sept. 9, 2024

Purpose The study explores the transformative potential of metaverse in libraries, highlighting opportunities for innovative patron engagement and challenges such as digital equity, privacy concerns, accessibility barriers. Design/methodology/approach This employed an interpretive content/document analysis approach, drawing insights from diverse literature sources including Scopus, Web Science, Google Scholar. Findings findings indicate that through integration immersive technologies like virtual reality (VR) augmented (AR), libraries can enrich their offerings reach a broader audience. However, addressing requires proactive measures, bridging divide implementing inclusive design practices. Furthermore, cultivating metaliteracy skills among librarians information users is essential to navigating complexities responsibly. Originality/value study’s originality lies its comprehensive exploration implications users. Thus, exploring nexus technologies, evolving role research provides nuanced understanding presented by metaverse. value outlines key strategies thrive emphasizing enhancing literacy, fostering collaborative partnerships, prioritizing accessible design, investing innovation, advocating policies, equips with roadmap fulfill mission providing equitable access lifelong learning age. will inform strategic planning decision-making library administrators, policymakers, professionals they navigate

Language: Английский

Citations

4

Integrating Digital Technologies and Alternate Reality Games for Sustainable Education: Enhancing Cultural Heritage Awareness and Learning Engagement DOI Open Access
Hao-Chiang Koong Lin, Li-Wen Lu,

Ruei-Shan Lu

et al.

Sustainability, Journal Year: 2024, Volume and Issue: 16(21), P. 9451 - 9451

Published: Oct. 30, 2024

As traditional cultural heritage education gradually reduces students’ exposure to the physical environment, it is more difficult stimulate awareness of and interest in local culture. The concepts preservation sustainable development have not yet been effectively integrated into teaching. Therefore, this study developed an alternative reality game (ARG) combined with a learning scaffold enable students gain deeper understanding history Taiwan during Japanese rule period through immersive experience explore solve real-world problems interactive which helped understand development. results showed that experimental group using ARG significantly outperformed control terms effectiveness engagement. Students only had curriculum content but also higher behavioral emotional In addition, increased, indicates materials are effective promoting their educational identity. This confirms combination innovative technology gamified instruction enhances promotes heritage. Future research should further optimize use reduce impact operational difficulties on how can be used subject areas.

Language: Английский

Citations

4

Unleashing Creativity in the Metaverse: Generative AI and Multimodal Content DOI Open Access

Abdulmotaleb El Saddik,

Jamil Ahmad, Mustaqeem Khan

et al.

ACM Transactions on Multimedia Computing Communications and Applications, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 21, 2025

The Metaverse presents an emerging creative expression and collaboration frontier where generative artificial intelligence (GenAI) can play a pivotal role with its ability to generate multimodal content from simple prompts. These prompts allow the metaverse interact GenAI, context information, instructions, input data, or even output indications constituting prompt come within metaverse. However, their integration poses challenges regarding interoperability, lack of standards, scalability, maintaining high-quality user experience. This paper explores how GenAI productively assist in enhancing creativity contexts unlock new opportunities. We provide technical, in-depth overview different models for image, video, audio, 3D environments. also explore bottlenecks, opportunities, innovative applications perspectives end users, developers, service providers, AI researchers. survey commences by highlighting potential experience through dynamic generation populate massive virtual worlds. Subsequently, we shed light on ongoing research practices trends generation, realism alleviating bottlenecks related standardization, computational cost, privacy, safety. Lastly, share insights into promising directions toward enhancement, improved immersion, interactive applications.

Language: Английский

Citations

0

Explore and experience London: Learning literature and culture through immersive virtual reality in the EFL classroom DOI
Sangmin‐Michelle Lee

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 22, 2025

Language: Английский

Citations

0

Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education DOI
Alfonso Filippone,

Umberto Barbieri,

Emanuele Marsico

et al.

EDUCATION SCIENCES AND SOCIETY, Journal Year: 2025, Volume and Issue: 2, P. 298 - 313

Published: Jan. 1, 2025

Digital Transformation in Education increasingly provides innovative and effective opportunities to reshape traditional educational paradigms, supporting complex ecological systems promoting a teaching approach that effectively responds adapts students' needs. This paper illustrates possible challenges future perspectives for Virtual Reality, Eduverse Artificial Intelligence through the implementation of 3D Worlds integrated with Intelligent Tutoring Systems as learning tools promote sustainability education. These may represent new paradigm capable processes, acting on motivation, enhancing digital soft skills life skills, improving outcomes from perspective adaptive learning.

Language: Английский

Citations

0

Overcoming language barriers in film production: the role of VR-based learning in English proficiency DOI Creative Commons

Orathai Piayura,

Thidarat Boonmas,

Niyom Wongphongkham

et al.

Frontiers in Education, Journal Year: 2025, Volume and Issue: 10

Published: Feb. 12, 2025

Virtual Reality (VR) has promptly transformed educational practices, presenting immersive environments that boost learning experiences. However, it must be noted even though earlier research highlights the possible role of VR in language as a viable medium, still stands largely unexplored area due to lack understanding its potential and limitations. This is fueled by shift toward using digital resources during time corona virus pandemic focuses on contribution improvement English skills within context film industry Thailand. The study created App called “EngLab for Film” 10 interactive units related making. Using structured questionnaires, quantitative data were collected analyzed with SPSS assess engagement, motivation, independent outcomes. Findings reveal VR-based fosters motivation enhances vocabulary acquisition, offering dynamic alternative traditional methods. technical limitations, such video clarity, require further refinement. underscores VR's transformative education, providing actionable insights integration into specialized professional contexts. findings indicate can significantly enhance content-related improvements are needed.

Language: Английский

Citations

0

Immersive Holographic Learning for Next Generation Personalized STEAM Education DOI
Robertas Damaševičius

IGI Global eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 405 - 438

Published: March 4, 2025

This chapter explores the revolutionary potential of immersive holographic technology in transforming STEAM education for 21st century, envisioning a future where traditional classrooms evolve into dynamic, interactive learning environments through advanced holography and augmented reality (AR). creates engaging, personalized educational experiences that cater to diverse styles, enhancing student engagement knowledge retention. The authors focus on design implementation classrooms, illustrating how virtual laboratories simulations can reshape landscape. By leveraging AI, these adapt real-time individual needs, offering tailored experience. also global collaboration, enabling students worldwide participate shared spaces, fostering teamwork social skills. Technological infrastructure challenges deploying large scale are discussed.

Language: Английский

Citations

0

Impact of a metaverse experience based on peer-facilitated learning on the sustainable education of university students DOI
Shu Chen Cheng

Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 19

Published: March 6, 2025

Language: Английский

Citations

0

Teacher education for sustainable development: catalysing change across the professional landscapes in Europe DOI
Ingrid Mulà, Daniella Tilbury

Environmental Education Research, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 28

Published: March 10, 2025

Language: Английский

Citations

0