Effects of educational technology intervention on creative thinking in educational settings: a meta-analysis DOI
Zeinab Zaremohzzabieh, Seyedali Ahrari, Haslinda Abdullah

et al.

Interactive Technology and Smart Education, Journal Year: 2024, Volume and Issue: unknown

Published: July 1, 2024

Purpose This study aims to meta-analytically investigate the impact of educational technology interventions on development creative thinking in settings. In recent years, debate among researchers has persisted regarding various technologies, including interactive learning environments, digital instruction and platforms, games robotics, students' diverse settings due inconsistent findings. Design/methodology/approach study, conducting a meta-analysis by synthesizing 35 relevant empirical studies with 2,776 participants, association between Torrance Tests Creative Thinking (TTCT) its subscales (fluency, flexibility, originality elaboration). Findings No evident publication bias was found. From general perspective, results demonstrate moderate level influence overall TTCT scale, high heterogeneity attributed adopted instruments, mixed methods target outcomes. Additionally, indicate that only three flexibility originality) are influenced technologies. Among interventions, environments yielded medium largest mean effect size. Furthermore, moderator analyses suggest effects two (flexibility moderated school types, research design duration intervention. The conclusion drawn is promoting different efficacious. Originality/value Despite low homogeneity results, which might have findings, large fail-safe N suggests these findings robust. examined potential causes emphasized importance further this area.

Language: Английский

The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning DOI Creative Commons
Leyli Nouraei Yeganeh, Nicole S. Fenty, Yu Chen

et al.

Future Internet, Journal Year: 2025, Volume and Issue: 17(2), P. 63 - 63

Published: Feb. 4, 2025

Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaverse classroom model, Multi-layered Immersive Learning Environment (Meta-MILE) address these critical issues. The Meta-MILE framework integrates essential components such as immersive infrastructure, interactions, social collaboration, advanced assessment techniques enhance student engagement inclusivity. By leveraging three-dimensional (3D) environments, artificial intelligence (AI)-driven personalization, gamified pathways, scenario-based evaluations, model offers tailored experiences that traditional classrooms often struggle achieve. Acknowledging potential challenges accessibility, infrastructure demands, data security, study proposed practical strategies ensure equitable safe interactions within Metaverse. Empirical findings from our pilot experiment demonstrated framework’s effectiveness improving skill acquisition, with broader implications for educational policy competency-based, experiential approaches. Looking ahead, advocate ongoing research validate long-term outcomes technological advancements make more accessible secure. Our perspective underscores shaping inclusive, future-ready environments capable meeting diverse needs learners worldwide.

Language: Английский

Citations

3

Unleashing Creativity in the Metaverse: Generative AI and Multimodal Content DOI Open Access

Abdulmotaleb El Saddik,

Jamil Ahmad, Mustaqeem Khan

et al.

ACM Transactions on Multimedia Computing Communications and Applications, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 21, 2025

The Metaverse presents an emerging creative expression and collaboration frontier where generative artificial intelligence (GenAI) can play a pivotal role with its ability to generate multimodal content from simple prompts. These prompts allow the metaverse interact GenAI, context information, instructions, input data, or even output indications constituting prompt come within metaverse. However, their integration poses challenges regarding interoperability, lack of standards, scalability, maintaining high-quality user experience. This paper explores how GenAI productively assist in enhancing creativity contexts unlock new opportunities. We provide technical, in-depth overview different models for image, video, audio, 3D environments. also explore bottlenecks, opportunities, innovative applications perspectives end users, developers, service providers, AI researchers. survey commences by highlighting potential experience through dynamic generation populate massive virtual worlds. Subsequently, we shed light on ongoing research practices trends generation, realism alleviating bottlenecks related standardization, computational cost, privacy, safety. Lastly, share insights into promising directions toward enhancement, improved immersion, interactive applications.

Language: Английский

Citations

0

Explore and experience London: Learning literature and culture through immersive virtual reality in the EFL classroom DOI
Sangmin‐Michelle Lee

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 22, 2025

Language: Английский

Citations

0

Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education DOI
Alfonso Filippone,

Umberto Barbieri,

Emanuele Marsico

et al.

EDUCATION SCIENCES AND SOCIETY, Journal Year: 2025, Volume and Issue: 2, P. 298 - 313

Published: Jan. 1, 2025

Digital Transformation in Education increasingly provides innovative and effective opportunities to reshape traditional educational paradigms, supporting complex ecological systems promoting a teaching approach that effectively responds adapts students' needs. This paper illustrates possible challenges future perspectives for Virtual Reality, Eduverse Artificial Intelligence through the implementation of 3D Worlds integrated with Intelligent Tutoring Systems as learning tools promote sustainability education. These may represent new paradigm capable processes, acting on motivation, enhancing digital soft skills life skills, improving outcomes from perspective adaptive learning.

Language: Английский

Citations

0

Overcoming language barriers in film production: the role of VR-based learning in English proficiency DOI Creative Commons

Orathai Piayura,

Thidarat Boonmas,

Niyom Wongphongkham

et al.

Frontiers in Education, Journal Year: 2025, Volume and Issue: 10

Published: Feb. 12, 2025

Virtual Reality (VR) has promptly transformed educational practices, presenting immersive environments that boost learning experiences. However, it must be noted even though earlier research highlights the possible role of VR in language as a viable medium, still stands largely unexplored area due to lack understanding its potential and limitations. This is fueled by shift toward using digital resources during time corona virus pandemic focuses on contribution improvement English skills within context film industry Thailand. The study created App called “EngLab for Film” 10 interactive units related making. Using structured questionnaires, quantitative data were collected analyzed with SPSS assess engagement, motivation, independent outcomes. Findings reveal VR-based fosters motivation enhances vocabulary acquisition, offering dynamic alternative traditional methods. technical limitations, such video clarity, require further refinement. underscores VR's transformative education, providing actionable insights integration into specialized professional contexts. findings indicate can significantly enhance content-related improvements are needed.

Language: Английский

Citations

0

Immersive Holographic Learning for Next Generation Personalized STEAM Education DOI
Robertas Damaševičius

IGI Global eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 405 - 438

Published: March 4, 2025

This chapter explores the revolutionary potential of immersive holographic technology in transforming STEAM education for 21st century, envisioning a future where traditional classrooms evolve into dynamic, interactive learning environments through advanced holography and augmented reality (AR). creates engaging, personalized educational experiences that cater to diverse styles, enhancing student engagement knowledge retention. The authors focus on design implementation classrooms, illustrating how virtual laboratories simulations can reshape landscape. By leveraging AI, these adapt real-time individual needs, offering tailored experience. also global collaboration, enabling students worldwide participate shared spaces, fostering teamwork social skills. Technological infrastructure challenges deploying large scale are discussed.

Language: Английский

Citations

0

Impact of a metaverse experience based on peer-facilitated learning on the sustainable education of university students DOI
Shu Chen Cheng

Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 19

Published: March 6, 2025

Language: Английский

Citations

0

Teacher education for sustainable development: catalysing change across the professional landscapes in Europe DOI
Ingrid Mulà, Daniella Tilbury

Environmental Education Research, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 28

Published: March 10, 2025

Language: Английский

Citations

0

Foundational Concepts of AI and the Metaverse in Tourism DOI
Andi Asrifan

Advances in computational intelligence and robotics book series, Journal Year: 2025, Volume and Issue: unknown, P. 347 - 372

Published: March 12, 2025

This chapter shows how AI and the metaverse can revolutionize travel experiences increase accessibility. Through real-time data analysis prediction algorithms, automates booking itinerary planning improves customer experience. While immersive virtual environments allow users to experience worldwide destinations digitally, opens those with financial, physical, or geographical restrictions. Tourism operators give customized suggestions “previews” of using AI-driven metaverse-enabled satisfy varied travelers. However, these advances raise ethical issues, including privacy, security, biases. Addressing challenges is crucial ensuring that evolve tourism responsibly. These technologies support sustainable, inclusive tourism, making global accessible engaging while promoting innovation in industry. empower digitally if used

Language: Английский

Citations

0

Tourism Experiences via Metaverse DOI
Vijayakumar Ponnusamy, Dilliraj Ekambaram,

A. Bhavani

et al.

Advances in computational intelligence and robotics book series, Journal Year: 2025, Volume and Issue: unknown, P. 85 - 122

Published: March 12, 2025

The growth and development of the Metaverse in last decades will significantly impact tourism sector. Utilizing virtual reality (VR) enable worlds, characters, twin systems, novel social networks. can enhance compilation resources support sustainable . This chapter explores crucial applications metaverse technology that transform conventional tourist paradigm, such as digital eco-tours, museums, cultural performances, mementoes. It unique experiences provides travellers during three phases their excursions, encompassing pre-, post, present trips. evaluates consequences for customer perception, behavior, challenges to integration advantages industry are comprehensively analyzed. concludes by emphasizing need continuous investigation innovation presents suggestions future study.

Language: Английский

Citations

0