Unpacking How Virtual Try-On Technology Drives Consumer Decision-Making in Online Shopping: Insights from Bangladesh DOI

Most. Sadia Akter,

Shawrin Ahmed Khan,

Nahida Prity

et al.

Published: Jan. 1, 2024

Language: Английский

Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis DOI

H. Li,

Younghwan Pan

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 8, 2025

Language: Английский

Citations

1

The Role of Hedonic Motivation in Influencing TikTok Use and How It Relates to Generation Z Characteristics DOI Creative Commons
Flourensia Sapty Rahayu, Putri Nastiti,

Theovano Arthajanvian

et al.

Advances in Human-Computer Interaction, Journal Year: 2025, Volume and Issue: 2025(1)

Published: Jan. 1, 2025

Background: TikTok has risen to prominence as a widely favored social media platform for Generation Z (Gen Z). Previous studies showed that the extensive use of TikTok, including by Gen Z, is largely driven hedonic motivation. This study aims investigate motivation (joy, curiosity, and control) toward focused immersion behavioral intention how it relates distinctive characteristics. Method: The research hypotheses were formulated using system adoption model (HMSAM). A total 321 Indonesian users aged from 13 27 years responded study. was evaluated partial least squares structural equation modeling (PLS‐SEM) method. Results: Out seven hypotheses, five accepted. Joy curiosity significantly influence use, either directly or mediated immersion. include control motivating factor all rejected. Control did not have significant on TikTok. Conclusion: sheds light roles joy, in influencing users’ while also highlighting limited factor. How joy may contribute are discussed. possible explanation these findings related characteristics anticipated give designers marketers valuable insights create more immersive engaging user experiences, particularly audience.

Language: Английский

Citations

1

“Coolness” and “joy” in games: factors influencing mobile game players' willingness to make in-game purchases DOI
Yining Ma, He Wang

Asia Pacific Journal of Marketing and Logistics, Journal Year: 2024, Volume and Issue: unknown

Published: July 24, 2024

Purpose This study aims to deeply explore the factors influencing mobile game players' willingness make in-game purchases, providing references for developers and marketers formulate effective strategies. Design/methodology/approach research integrates coolness hedonic motivation system acceptance model construct a comprehensive theoretical analyzing purchases. The framework includes multidimensional variables such as joy, coolness, immersion, experience. Using data from 392 surveys collected forums social networks, employs structural equation modeling analyze mechanisms purchases verify related hypotheses. Findings findings reveal that have significant positive impact on experience which in turn affect Game has both immersion purchase willingness. A good not only increases but also directly enhances their Immersion plays mediating role influence of joy Originality/value By integrating theory with model, this constructs combination variables, including personal psychological factors, provides thorough analysis willingness, enriching existing research.

Language: Английский

Citations

4

Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory DOI Creative Commons

Xinjie Ye,

Yanwen Ruan, Sibei Xia

et al.

Humanities and Social Sciences Communications, Journal Year: 2025, Volume and Issue: 12(1)

Published: Jan. 6, 2025

Intangible cultural heritage (ICH) is essential for promoting the sustainable development of global economy and society. The rapid advancement digital ICH technology consumer hesitance underscore necessity to examine customers' willingness adopt it. There substantial research on acceptability ICH. However, various studies have yielded conflicting results regarding impact immersion Some claimed provided users with a positive experience, while others argued it could lead simulator sickness distraction. This study utilised unified theory acceptance use (UTAUT2) develop three-layer analytical framework. framework examined attitudes towards from perspectives target, context process. evaluated interconnections collective impacts factors determine customers A survey was designed, 311 valid responses were received individuals prior exposure collected data analysed using fuzzy-set qualitative comparative analysis (fsQCA) necessary condition (NCA). revealed important that strongly motivated interaction between these factors. distinguished characteristics four distinct customer groups are more willing provides theoretical insights practical assistance safeguarding in era technology.

Language: Английский

Citations

0

Bridging psychological distance in Vlog News: How content characteristics influence user stickiness through emotional attachment and Uses and Gratifications DOI

Jingfan He,

Biao Gao,

Ruidan Zhong

et al.

Entertainment Computing, Journal Year: 2025, Volume and Issue: unknown, P. 100939 - 100939

Published: March 1, 2025

Language: Английский

Citations

0

The Impact of Augmented Reality Tourism on Tourist Experience and Behavior —A Case Study of the Mogao Caves Cultural Heritage DOI Creative Commons

J. Li,

Komsit Kieanwatana

International Journal of Sociologies and Anthropologies Science Reviews, Journal Year: 2024, Volume and Issue: 4(5), P. 103 - 122

Published: Sept. 1, 2024

Background and Aim: The Mogao Caves, representing the pinnacle of Chinese cave art evolution, enjoy esteemed historical significance. With backing from local government's "Belt Road" initiative establishment "Dunhuang Cultural Tourism Economic Circle," Caves tourism is undergoing high-quality development. However, surge in tourist numbers has compromised visitor experience, posing challenges to heritage conservation development balance. To address this, Dunhuang Academy integrated AR technology, safeguarded while enriched experiences. This study aims understand tourists' experiences intentions virtual exploration, investigating factors influencing By examining AR's impact proposing management enhancements, this research contributes Caves' sustainable Materials Methods: utilizes a quantitative approach with two main stages: literature analysis statistical analysis. Initially, it defines concepts establishes conceptual framework technology by reviewing SOR theory, experiences, behavioral intentions, relevant studies. It then refines theory's origin, concept, characteristics, application areas, analyzing variables such as stimulating factors, intentions. Research hypotheses are formulated, theoretical model constructed. Offline questionnaires 400 tourists were collected, data analyzed using PLS-SEM. relationship between analyze mediating effects, validate hypotheses, confirm structural model, offering reliable support scientific basis for findings. Results: results indicate that tourism, content quality, system interaction quality have positive on significantly influence Particularly surprising exceeds expectations, demonstrating its importance tourism. finding highlights potential enhancing provides new opportunities destinations. Conclusion: holds immense promise at site. Factors like content, system, enhance there. Quality not only shapes brand image but also opens up commercial collaborative opportunities. System stability ensures smooth interactive design boosts engagement spending. negative impacts require further exploration future research.

Language: Английский

Citations

1

Unpacking How Virtual Try-On Technology Drives Consumer Decision-Making in Online Shopping: Insights from Bangladesh DOI

Most. Sadia Akter,

Shawrin Ahmed Khan,

Nahida Prity

et al.

Published: Jan. 1, 2024

Language: Английский

Citations

0