Individual Variations in Vergence and Accommodation Responses Following Virtual Reality Gameplay DOI Creative Commons

Alona Sumarokova,

Reinis Alksnis,

Daniel Rappo

et al.

Vision, Journal Year: 2024, Volume and Issue: 8(4), P. 69 - 69

Published: Dec. 20, 2024

Virtual reality (VR) can challenge the visual system, leading to temporary oculomotor changes, though degree of change varies among individuals. While vergence and accommodation system plays a crucial role in VR perception, it remains unclear whether individuals whose functions fall outside clinical norms experience larger changes. Thus, our study aimed investigate changes responses following gameplay differ between with without non-strabismic binocular accommodative disorders. To assess this, both subjective objective measurements were conducted before after 20 min playing Beat Saber. Results revealed significant alterations across measurements—near point convergence near accommodation—and measurements, including eye refraction, lag, microfluctuations at far. Moreover, disorders exhibited far compared control group. Overall, these findings indicate that considering individual differences is important when evaluating impact on be helpful design use systems, particularly for

Language: Английский

High-Order Aberrations: A Key Factor in Accommodative Dysfunctions DOI Creative Commons
Jessica Gomes, Sandra Franco

Applied Sciences, Journal Year: 2024, Volume and Issue: 14(19), P. 9119 - 9119

Published: Oct. 9, 2024

This study investigated the relationship between high-order aberrations (HOAs) and accommodative dysfunctions by analyzing their changes with accommodation. Understanding this is important for understanding mechanisms underlying these conditions. Sixty-three subjects were divided into five groups: control, infacility of accommodation (INFA), excess (EA), insufficiency (INSA), symptomatic without dysfunction (SWD). Variations in root-mean-square (RMS) 3rd, 4th, 5th, 6th orders HOAs, fluctuations RMS measured using a Shack–Hartmann aberrometer at different stimuli during residual after removal, following order: 0.00 D, 1.00 2.45 4.73 D D. The SWD group showed significant increase HOAs In contrast, EA an improvement ocular optical quality higher stimuli. Different patterns observed across all groups, increased significantly These distinct aberration suggest potential link mechanisms, providing insights that may aid earlier diagnosis improved management.

Language: Английский

Citations

0

Individual Variations in Vergence and Accommodation Responses Following Virtual Reality Gameplay DOI Creative Commons

Alona Sumarokova,

Reinis Alksnis,

Daniel Rappo

et al.

Vision, Journal Year: 2024, Volume and Issue: 8(4), P. 69 - 69

Published: Dec. 20, 2024

Virtual reality (VR) can challenge the visual system, leading to temporary oculomotor changes, though degree of change varies among individuals. While vergence and accommodation system plays a crucial role in VR perception, it remains unclear whether individuals whose functions fall outside clinical norms experience larger changes. Thus, our study aimed investigate changes responses following gameplay differ between with without non-strabismic binocular accommodative disorders. To assess this, both subjective objective measurements were conducted before after 20 min playing Beat Saber. Results revealed significant alterations across measurements—near point convergence near accommodation—and measurements, including eye refraction, lag, microfluctuations at far. Moreover, disorders exhibited far compared control group. Overall, these findings indicate that considering individual differences is important when evaluating impact on be helpful design use systems, particularly for

Language: Английский

Citations

0