Pemanfaatan Teknologi Augmented Reality Sebagai Media Navigasi Berbasis Aplikasi Android DOI Creative Commons

Ganda Sinarna,

Enny Itje Sela

Journal of Information System Research (JOSH), Journal Year: 2023, Volume and Issue: 5(1), P. 224 - 233

Published: Oct. 28, 2023

The navigation media on the Universitas Teknologi Yogyakarta campus environment currently still uses conventional guidance in form of printed pictures and mock-up plans, so it is considered ineffective inefficient providing directions for students, staff, or visitors, especially outdoor areas where signage rarely installed. This research aims to assist 3D virtual services by utilizing augmented reality technology based longitude latitude coordinate point data an area, which implemented Android mobile application. method used case study method, with a qualitative approach. application development model waterfall model. stages this include planning, collection, analysis, design, implementation, testing using Black box test produces that descriptively explains work process. Application results show route search navigation, information features, menus well. combination global positioning system can be recognize various routes numerical values very

Language: Английский

Pengembangan Aplikasi Teknologi Augmented Reality Untuk Pengenalan Alat Pertanian Modern Dan Tradisional Berbasis Android DOI Open Access

Firman Akmaludin,

Adityo Permana Wibawo

INTECOMS Journal of Information Technology and Computer Science, Journal Year: 2024, Volume and Issue: 7(2), P. 539 - 549

Published: May 6, 2024

Teknologi pertanian modern telah mengalami banyak inovasi yang semakin memudahkan kinerja petani. tersebut meliputi alat-alat canggih mampu meningkatkan produktifitas. Namun perkembangan teknologi itu tidak diimbangi dengan jumlah media edukasi tersedia. Oleh karena dibutuhkan penyampaian informasi guna membantu masyarakat awam untuk mengenal alat dan tradisional. Maka dari peneliti ingin membuat sebuah aplikasi pengenalan tradisional cara menerapkan Augmented Reality berbasis Mobile Android menggunakan software Unity. Aplikasi ini akan berisikan deskripsi, objek tiga dimensi pertanian. Metode Markerless diterapkan di ini. termasuk metode terbaharukan efisien memerlukan Marker atau penanda memunculkan dimensi. Dalam tahapan pengembangan memuat tahap perencanaan, perancangan, pengumpulan data, pembuatan dimensi, pengujian Blackbox Testing. diuji Black Box Testing agar menghasilkan hasil berupa teks deskriptif menjelaskan proses bekerja. Hasil menunjukan bahwa siap digunakan sebagai salah satu sarana terkait maupun Kata Kunci: Alat Pertanian, Reality, Media Pembelajaran, Based Tracking.

Citations

0

Pemanfaatan Teknologi Augmented Reality Sebagai Media Navigasi Berbasis Aplikasi Android DOI Creative Commons

Ganda Sinarna,

Enny Itje Sela

Journal of Information System Research (JOSH), Journal Year: 2023, Volume and Issue: 5(1), P. 224 - 233

Published: Oct. 28, 2023

The navigation media on the Universitas Teknologi Yogyakarta campus environment currently still uses conventional guidance in form of printed pictures and mock-up plans, so it is considered ineffective inefficient providing directions for students, staff, or visitors, especially outdoor areas where signage rarely installed. This research aims to assist 3D virtual services by utilizing augmented reality technology based longitude latitude coordinate point data an area, which implemented Android mobile application. method used case study method, with a qualitative approach. application development model waterfall model. stages this include planning, collection, analysis, design, implementation, testing using Black box test produces that descriptively explains work process. Application results show route search navigation, information features, menus well. combination global positioning system can be recognize various routes numerical values very

Language: Английский

Citations

0