Interactive Powerpoint-Based Educational Games: Media to Stimulate Group B Children's Language Skills DOI Open Access

Ni Putu Ayu Satyadewi,

Didith Pramunditya Ambara,

I Wayan Wiarta

et al.

Jurnal Pendidikan Anak Usia Dini Undiksha, Journal Year: 2024, Volume and Issue: 12(1), P. 155 - 166

Published: June 8, 2024

Children have difficulty developing language because the learning process is still centered on teacher and child's lack of concentration. This research aims to develop educational game media using interactive PowerPoint insect sub-theme. type development ADDIE model. The subjects this were each a design expert, content/materials instructional expert. There are also individual test subjects, small group product effectiveness subjects. data collected quantitative questionnaire observation methods. analysis techniques used descriptive inferential statistics. results expert tests sequentially obtained results, namely scored 90.90% with very good qualifications, content 96.67% 93.75% 95% qualifications. Product trials included testing which score qualifications 94.17% show that t-count > t-table (8.878 1.761), so there significant influence. means it known new PowerPoint-based suitable effective for PAUD children, able stimulate children's skills. implications include increasing attractiveness interactivity in learning, thereby providing more interesting experience.

Language: Английский

PENGARUH MEDIA PAPAN GEOMETRI TERHADAP MATEMATIKA AWAL ANAK USIA DINI DI TAMAN KANAK-KANAK ISLAM AL AZHAR 32 PADANG DOI Open Access

Egidia Puty Meiriza,

Zulminiati Zulminiati

JCE (Journal of Childhood Education), Journal Year: 2024, Volume and Issue: 8(2), P. 187 - 196

Published: Nov. 16, 2024

Penelitian ini dilatar belakangi dengan permasalahan rendahnya kemampuan matematika awal anak mengenal bentuk geometri di Taman Kanak-kanak Islam Al Azhar 32 Padang. Hal terjadi karena kurang menariknya penggunaan media dalam penegenalan anak, Sehingga mudah bosan ketika diajarkan mengenai geometri. bertujuan untuk memenuhi seberapa besar pengaruh papan terhadap usia dini Metode penelitian yang digunakan adalah kuantitaf pendekatan eksperiemn quasy eksperiemen. Menggunakan sampel kelmpok A terdiri dari 10 kelas eksperimen dan kontrol. Teknik analisis data meliputi uji normalitas, homogenitas hipotesis, menguji perbedaan sesudah perlakuan. Hasil penelitian, rata-rata pre-test 18,7 kelompok kontrol, sedangkan post-test 24,7 20,2 Perbedaan tersebut menunjukkan bahwa menggunakan kontrol balok homogen. dapat dikatakan signifikan memiliki keunggulan mengembangkan anak. Keunggulan dilakukan saat penggunaannya seperti bentuk, warna, membedakan ukuran mengurutkan berdasarkan besar-kecil. Dengan demikian disimpulkan terdapat

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Interactive Powerpoint-Based Educational Games: Media to Stimulate Group B Children's Language Skills DOI Open Access

Ni Putu Ayu Satyadewi,

Didith Pramunditya Ambara,

I Wayan Wiarta

et al.

Jurnal Pendidikan Anak Usia Dini Undiksha, Journal Year: 2024, Volume and Issue: 12(1), P. 155 - 166

Published: June 8, 2024

Children have difficulty developing language because the learning process is still centered on teacher and child's lack of concentration. This research aims to develop educational game media using interactive PowerPoint insect sub-theme. type development ADDIE model. The subjects this were each a design expert, content/materials instructional expert. There are also individual test subjects, small group product effectiveness subjects. data collected quantitative questionnaire observation methods. analysis techniques used descriptive inferential statistics. results expert tests sequentially obtained results, namely scored 90.90% with very good qualifications, content 96.67% 93.75% 95% qualifications. Product trials included testing which score qualifications 94.17% show that t-count > t-table (8.878 1.761), so there significant influence. means it known new PowerPoint-based suitable effective for PAUD children, able stimulate children's skills. implications include increasing attractiveness interactivity in learning, thereby providing more interesting experience.

Language: Английский

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0