GenAI Learning for Game Design: Both Prior Self-Transcendent Pursuit and Material Desire Contribute to a Positive Experience
Big Data and Cognitive Computing,
Journal Year:
2025,
Volume and Issue:
9(4), P. 78 - 78
Published: March 27, 2025
This
study
explores
factors
influencing
positive
experiences
with
generative
AI
(GenAI)
in
a
learning
game
design
context.
Using
sample
of
26
master’s-level
students
course
on
AI’s
societal
aspects,
this
examines
the
impact
(1)
prior
knowledge
and
attitudes
toward
technology
learning,
(2)
personal
value
orientations.
Results
indicated
that
both
students’
self-transcendent
goals
desire
for
material
benefits
have
correlations
collaborative,
cognitive,
affective
outcomes.
However,
are
stronger
predictor,
as
determined
by
stepwise
regression
analysis.
Attitudes
were
positively
associated
cognitive
outcomes
during
first
week,
though
association
did
not
persist
into
second
week.
Most
other
attitudinal
variables
collaborative
or
but
linked
to
negative
affect.
These
findings
suggest
values
correlate
more
strongly
aspects
using
GenAI
educational
than
their
attributes.
result
may
indicate
experience
neutralizes
effect
earlier
towards
technology,
major
influences
deriving
from
If
these
borne
out,
has
implications
utility
current
efforts
change
especially
those
encourage
women
STEM
topics.
Thus,
it
be
that,
rather
pro-technology
instruction,
focus
orientations
would
effective
way
diverse
participate
programs.
Language: Английский
Are Russian Consumers Ready for the Technologies of the Future? Practical Approbation of the Digital Innovation Readiness Assessment
Vestnik Tomskogo gosudarstvennogo universiteta Ekonomika,
Journal Year:
2020,
Volume and Issue:
52, P. 32 - 52
Published: Jan. 1, 2020
In
the
article,
authors
analyze
behavioral
practices
and
consumer
strategies
of
digital
resistance.
They
aim
to
identify
ways
minimize
adverse
effect
digitalization.
The
general
framework
for
this
study
resistance
is
diffusion
innovations
theory,
which
explains
digitalization
as
an
inevitable
process
that
flows
simultaneously
with
antagonistic
innovation.
research
based
on
materials
a
preliminary
in-depth
interview
about
level
article
proposes
original
methodology
measuring
readiness
adopt
innovations.
It
also
shows
results
its
testing
small
quota
sample.
tool
test
potential
consumer’s
willingness
industry-specific
digital.
Language: Английский