Indonesian Journal Of Educational Research and Review,
Journal Year:
2024,
Volume and Issue:
7(2), P. 416 - 429
Published: Aug. 1, 2024
The
21st
century
has
changed
how
people
communicate,
work,
and
learn,
which
ultimately
requires
skills
to
face
global
situations.
In
addition,
the
COVID-19
pandemic
caused
students
in
Indonesia
experience
learning
loss,
resulting
gaps
students'
abilities
that
are
not
at
standard.
Literacy
numeracy
decreasing,
while
these
included
21st-century
must
be
mastered
master
all
aspects.
This
study
aims
analyze
importance
of
literacy
numeracy.
systematic
literature
review
(SLR)
method
will
used.
two
stages
SLR,
namely
planning
conducting
stages,
refer
analysis
data
analyzed.
SLR
play
a
role
summarizing
analyzing
findings
various
insights
regarding
issues
related
consider
several
research
opinions
discussing
results
show
partners
like
one
unit
building
concept
understanding
can
help
impact
careers
future.
relate
factors
used
for
numeracy:
environment,
educators'
attention,
strategies,
technology,
teaching
across
curriculum.
SCIENCE Jurnal Inovasi Pendidikan Matematika dan IPA,
Journal Year:
2025,
Volume and Issue:
4(4), P. 638 - 647
Published: Jan. 16, 2025
Science
literacy
in
Indonesia
is
still
a
big
challenge,
as
evidenced
by
the
low
scores
latest
PISA
results.
Low
science
caused
several
factors
including
learning
that
not
contextualised
and
less
relevant
to
everyday
life.
In
addition,
student
involvement
also
very
influential
on
success
of
learning.
Therefore,
this
study
was
conducted
measure
effectiveness
Guided
Inquiry
method
combined
with
Nearpod
media
improving
students'
literacy.
The
used
pre-experimental
approach
‘one
group
pre-test
post-test’
design
model.
population
class
X
students
at
SMA
Negeri
1
Cimahi
consisting
11
classes.
sampling
process
carried
out
randomly
(random
sampling),
namely
X-11
which
totalled
29
students.
results
showed
effective
literacy,
especially
aspects
designing
evaluating
scientific
investigations
environmental
change
material.
ABSTRAKLiterasi
sains
di
masih
menjadi
tantangan
besar,
sebagaimana
dibuktikan
oleh
skor
yang
rendah
pada
hasil
terbaru.
Rendahnya
literasi
disebabkan
beberapa
faktor
diantaranya
adalah
pembelajaran
tidak
kontekstual
dan
kurang
relevan
dengan
kehidupan
sehari-hari.
Selain
itu
keterlibatan
siswa
dalam
juga
sangat
berpengaruh
terhadap
keberhasilan
pembelajaran.
Oleh
karena
penelitian
ini
dilaksanakan
bertujuan
untuk
mengukur
efektivitas
metode
dipadukan
meningkatkan
siswa.
Penelitian
menggunakan
pendekatan
pre-eksperimental
model
desain
"one
post-test".
Populasi
yaitu
kelas
terdiri
dari
kelas.
Proses
pengambilan
sampel
secara
acak
sampling)
berjumlah
Hasil
menunjukkan
bahwa
dikombinasikan
efektif
siswa,
khususnya
aspek
merancang
mengevaluasi
penyelidikan
ilmiah
materi
perubahan
lingkungan.
International Journal of Interactive Mobile Technologies (iJIM),
Journal Year:
2024,
Volume and Issue:
18(05), P. 135 - 147
Published: March 5, 2024
This
research
aims
to
develop
socio-scientific
issues
(SSI)
content
on
chemical
bonding
material
and
is
used
measure
students’
literacy
abilities.
Currently,
the
chemistry
level
of
high
school
students
still
relatively
low,
so
a
process
reconstructing
structure
learning
that
linked
real-life
contexts
needed.
One
way
this
include
SSI
in
learning.
includes
articles
containing
reading
images
as
augmented
reality
(AR)
markers,
which
will
later
be
AR
technology
smartphones
can
increase.
study
uses
R&D
method
with
ADDIE
design.
Research
instruments
validation,
media
student
response
tests,
pre-
post-test
instruments.
The
results
validation
have
been
declared
feasible
for
use
(91.58%
validation;
91.33%
91.57%
responses).
implementation
show
has
significantly
positive
effect
skills.
Student
responses
also
developed
easy
understand
motivates
learn.
Research and Development in Education (RaDEn),
Journal Year:
2024,
Volume and Issue:
4(1), P. 630 - 652
Published: June 11, 2024
Augmented
Reality
(AR)
has
seen
extensive
utilization
in
the
modern
era,
driven
by
rapid
technological
advancements.
The
aim
of
Systematic
Literature
Review
(SLR)
method
is
to
meticulously
analyze
and
assess
previous
research
on
a
specific
phenomenon
systematic
explicit
manner.
search
was
conducted
Scopus
database
using
keyword
"Augmented
Reality,"
resulting
209
relevant
articles.
Out
this
total,
35
articles
passed
journal
selection
criteria
were
deemed
ready
for
analysis.
article
process
carried
out
Preferred
Reporting
Items
Reviews
Meta-Analysis
(PRISMA)
model
inclusion
exclusion
purposes.
Since
2019,
there
been
rising
trend
augmented
reality.
issue
AR
can
be
approached
through
quantitative,
qualitative,
mixed-methods,
even
development
(R&D).
most
prominent
author
NF
Saidin.
data
shows
that
"augmented
reality"
strongly
associated
with
"education"
"biology."
These
keywords
are
linked
concepts
such
as
teacher
training,
reality
tools,
teaching,
biology
learning,
learning
performance,
e-learning,
virtual
Themes
related
education
focus
training
biology,
which
applies
e-learning
or
mobile
based
(VR).
Articles
published
authors
from
28
different
countries,
predominantly
Asia.
There
15
institutions
worldwide
fund
publications.
It
concluded
will
continue
grow,
supported
ongoing
emphasis
technology
era.
This
reflected
distribution
year,
types/methods,
instruments,
areas
study,
authors,
keywords,
authors’
nationalities,
collaboration
patterns.
TEM Journal,
Journal Year:
2023,
Volume and Issue:
unknown, P. 1638 - 1644
Published: Aug. 28, 2023
The
current
study
aims
to
explore
the
impact
of
using
Go-Chemist!
app
on
students’
attitudes
toward
chemistry
colligative
properties.
This
pretest-posttest
quasi-experimental
design
involved
71
twelfth-grade
students
in
Jakarta,
Indonesia.
One
class
was
randomly
assigned
a
treatment
group
which
taught
mobile
application
and
another
comparison
e-books.
Attitude
Toward
Chemistry
Lessons
Scale
(ATCLS)
administered
before
after
instruction
both
groups.
To
analyze
data,
we
employed
independent
paired
sample
t-tests.
results
indicated
that
intervention,
gap
attitude
scores
between
two
groups
statistically
significant
favor
intervention
group.
Students
also
showed
improvement
average
from
pre-
post-administration
with
large
effect
size.
reflected
use
effectively
increases
positive
lessons
topic
Journal of Education and e-Learning Research,
Journal Year:
2024,
Volume and Issue:
11(1), P. 36 - 45
Published: Jan. 3, 2024
The
COVID-19
epidemic
has
impacted
higher
education
institutions
across
the
country
by
switching
traditional
teaching
practices
to
online
learning.
attitudes
of
students
towards
e-learning
are
essential
research
in
order
determine
extent
which
successful
implementation
Thus,
this
aims
evaluate
Indonesian
throughout
pandemic.
study
adopted
a
quantitative
approach
through
survey
questionnaire.
attitude
was
evaluated
using
scale
e-learning.
questionnaire
comprised
20
items
assessing
students’
remote
A
distributed
342
(255
female
and
87
male)
undergraduate
who
took
courses
at
an
state
university.
statistical
analyses
including
descriptive
statistics,
t-tests
one-way
ANOVA
were
used
present
study.
results
suggested
that
tend
be
neutral.
t-test
indicated
there
no
statistically
significant
gap
with
respect
gender,
daily
internet
usage
time
or
level
COVID-19.
Meanwhile,
age,
year
personal
computer
ownership
exerted
impact
on
attitudes.
Teachers
can
better
prepare
for
adoption
learning
during
beyond
valuable
insights
provided
findings.
International Journal of Interactive Mobile Technologies (iJIM),
Journal Year:
2024,
Volume and Issue:
18(07), P. 158 - 172
Published: April 9, 2024
The
growing
industry
has
given
birth
to
various
innovations,
one
of
which
is
the
emergence
three
new
branches
knowledge
in
biology:
biotechnology,
biochemistry,
and
biomedicine.
However,
this
branch
science
not
been
explored
biology
education
for
students.
Technology,
form
online
learning
platforms,
can
address
current
challenges.
STEAM-based
increase
student
engagement,
motivate
creative
exploration,
stimulate
critical
thinking.
This
study
aims
develop
an
advanced
platform
test
feasibility
media.
follows
analysis,
design,
development,
implementation,
evaluation
(ADDIE)
model.
results
have
led
development
“Advanced
Biology”
website,
contains
exciting
features
feature
includes
a
homepage
display,
content
case-based
learning,
research
project
display.
provides
engaging
educational
videos
comprehensive
materials.
case
studies
on
site
offer
overview
problem-solving
state
industry.
media
validates
materials,
media,
technology
ideal
category.
Using
augmented
reality
(AR)
for
science
learning,
students
describe
and
understand
scientific
phenomena
foster
thinking.
By
combining
gaming
with
AR,
learning
outcomes
can
be
enhanced
by
stimulating
motivation.
In
the
of
plant
development,
AR
was
used
to
expedite
growth
observation
in
this
study.
Second-grade
students'
engagement
measured
a
mobile
game
named
Little
Farmer,
which
focused
on
development.
We
developed
mini-game
application
conducted
preliminary
study
student
Thirty
second-grade
who
had
not
previously
were
recruited
as
participants.
A
survey
using
12-item
questionnaire
designed
measure
across
four
dimensions:
attention,
perceived
usability,
attraction,
satisfaction.
The
findings
indicated
that
responded
positively
all
dimensions.
The
trend
of
using
immersive
technology
with
augmented
reality
as
a
didactic
tool
has
enriched
the
learning
process
various
superior
content.
Previous
studies
have
explored
aggregate
effect
in
education,
but
few
analyzed
comparative
effectiveness
studi
International Journal of Interactive Mobile Technologies (iJIM),
Journal Year:
2024,
Volume and Issue:
18(12), P. 15 - 29
Published: June 26, 2024
With
the
rapid
advancement
of
digital
technology,
application
augmented
reality
(AR)
in
field
education
has
emerged
as
a
focal
point
research
aimed
at
enhancing
learning
efficiency
and
experience
through
innovative
interactive
environments.
This
study
focuses
on
AR
technology
education.
The
goal
is
to
address
key
technical
issues
present
existing
environments
promote
their
widespread
adoption
educational
settings.
An
analysis
current
conducted,
focusing
its
potential
enhance
learners’
motivation
comprehension
capabilities.
However,
common
shortfall
methodologies
been
identified,
namely
inadequate
control
over
node
consistency
deficient
design
collaborative
visualization
components.
These
limitations
restrict
interaction
within
In
response,
novel
predictive
algorithm
for
proposed,
significantly
real-time
coherence
among
multiple
learners
optimized
information
synchronization
mechanisms.
Furthermore,
set
components
designed
be
personalized
according
behavioral
cognitive
characteristics,
thereby
supporting
more
effective
team-based
learning.
outcomes
this
not
only
provide
new
theoretical
support
implementation
but
also
offer
fresh
perspective
future
direction
technology.