Influences of Leaderboard Direction on Learning Performance and Satisfaction in Gamified E-Learning DOI Open Access
Bo Wen, Paul Jen‐Hwa Hu,

Yue Fang

et al.

Journal of Global Information Management, Journal Year: 2024, Volume and Issue: 32(1), P. 1 - 33

Published: Aug. 14, 2024

The fast-growing use of gamification in e-learning underscores its potential to enhance individuals' learning performance and experience. However, the mechanisms through which key element influences people's remain unclear. This study addresses this gap by investigating how distinct leaderboard directions influence individual satisfaction. We conduct a randomized experiment examine these effects explore underlying mechanisms. Our results show that upward improves satisfaction fostering effort active exploration. In contrast, downward enhances self-efficacy self-expansion. Interestingly, effect lateral leaderboards on appears not associated with development personal meaning. contributes current research practice providing important insights for effective gamified design, implementation, use.

Language: Английский

Enhancing brand love, customer engagement, brand experience, and repurchase intention: Focusing on the role of gamification in mobile apps DOI
Chia‐Lin Hsu

Decision Support Systems, Journal Year: 2023, Volume and Issue: 174, P. 114020 - 114020

Published: June 1, 2023

Language: Английский

Citations

42

Marketing Applications of Emerging Technologies DOI
Mourad Aarabe,

Nouhaila Ben Khizzou,

Lhoussaine Alla

et al.

Advances in marketing, customer relationship management, and e-services book series, Journal Year: 2024, Volume and Issue: unknown, P. 23 - 47

Published: June 28, 2024

In today's global environment, integrating emerging technologies has become a necessity. This book explores the intersection of technology and marketing, providing an overview technological advancements their impact on marketing practices. chapter proposes systematic literature review following PRISMA protocol to explore breadth scope applicability solutions in marketing. The aim is highlight key opportunities challenges for applications such technologies. analysis, conducted using Nvivo V12 software, indicates that as artificial intelligence, augmented reality, internet things, blockchain, data analytics are increasingly important practices strategies. These primarily used understand satisfy individual customer needs improve experience.

Language: Английский

Citations

24

Role of virtual reality authentic experience on affective responses: moderating role virtual reality attachment DOI

Rambabu Lavuri,

Umair Akram

Journal of Ecotourism, Journal Year: 2023, Volume and Issue: 23(3), P. 347 - 365

Published: July 18, 2023

The aim of the study is to examine role virtual reality authentic experience on affective responses (enjoyment, emotional involvement, and a flow state) towards visit intention in with moderation attachment, using stimulus organism response framework. Purposive sampling was used collect primary data from 273 Indian sample. Results revealed that had strong impact enjoyment, state. Similarly, state positive respondents, attachment relationship between intention. This research provides insight into motivations would-be visitors VR-presented locations, it will be helpful for tourism agencies businesses looking increase visitor numbers via reality.

Language: Английский

Citations

20

Online customer experience in Indian digital banks impacting continuous intention usage: Generation Y and Z perspective DOI
Puneett Bhatnagr, Anupama Rajesh

Journal of financial reporting & accounting, Journal Year: 2024, Volume and Issue: unknown

Published: April 15, 2024

Purpose This study aims to conceptualise a customer-centric model based on an online customer experience (OCE) construct, mediated by e-loyalty (EL) and e-trust (ET), improve the continuous usage intention (CUI) of Indian digital banks from Generation Y Z perspectives. Design/methodology/approach used survey method gather data sample 466 banking users, which usable questionnaires were obtained. The obtained subjected thorough analysis using PLS-SEM further research hypotheses. Findings main factors that determine banks’ OCE are perceived enjoyment, e-service quality, information quality e-convenience. Additionally, relevant constructs evaluated importance-performance map analysis. Research limitations/implications convenience sampling for urban population banking; therefore, outcome may be generalised limited extent. It would valuable imitate studies in other countries strengthen further. Originality/value There is lack India; thus, this helps rectify issue while providing insights. differs others it examines connections between OCE, EL, ET bottom line financial institutions, these as dependent variables instead traditional measures.

Language: Английский

Citations

5

Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting DOI Creative Commons
Guihua Zhang, Junwei Cao, Mengli Huang

et al.

Frontiers in Psychology, Journal Year: 2025, Volume and Issue: 16

Published: Jan. 22, 2025

As a branch of online live broadcasting, the development game broadcasting is also getting faster and faster. Based on theory affordance-psychological outcome-behavioral (A-P-B), this paper introduces three gamification elements user activity visibility, level visibility purchase effect user-perceived experience values perceived hedonic value, cognitive value social to establish model. After collecting data through questionnaires, an empirical analysis based partial least squares structural equation modelling (PLS-SEM) was carried out using SPSS SmartPLS methods explore influencing factors viewers’ re-purchase behaviors in from perspective elements. The results study show that there certain influence between users, activity, purchasing effects, all have significant positive experience. This enriches literature business aspects consumer behavior has significance guiding scenarios improve re-purchasing broadcast viewers.

Language: Английский

Citations

0

Using AI-Powered Grammar Correction Tools to Support ESL Students' Writing Skills Development DOI

Kawkab Al Balushi

IGI Global eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 319 - 334

Published: Feb. 21, 2025

The purpose of this study is to examine how AI grammar correction tools can improve the writing abilities GFP students at University Technology and Applied Sciences-Suhar. A focus group discussion classroom observations were conducted as part study. We observed two classes, one in computer lab, where used tools. During group, discussed both traditional instruction artificial intelligence Combining approaches led becoming more engaged with their writing, moving from passive acceptance suggestions critical engagement. Despite some technical challenges, reported increased confidence independence writing. Additionally, teacher guidance was found be crucial alongside use Using conjunction results an effective learning environment, however proper support training are required for implementation successful.

Language: Английский

Citations

0

How can tourism advertising language make cultural heritage sites more popular? DOI
Shu-Ning Zhang, Huang Huang, Wen-Qi Ruan

et al.

Journal Of Vacation Marketing, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 26, 2025

Advertising language plays a crucial role in tourism marketing. However, scholars have overlooked the differentiated effects of various types advertising cultural heritage To fill this gap, our study examines heterogeneous impact different languages on popularity sites using three scenario-based experiments. The results reveal that elegant (vs. colloquial) is more beneficial for sites. Moreover, appeal and experience expectations mediate process. Additionally, advertisement interestingness acts as an effective moderator. High can compensate shortcomings colloquial through “halo effect”. These findings innovate research perspective marketing, enrich understanding factors affecting sites, provide practical insights developing strategies.

Language: Английский

Citations

0

Deep Learning-Based User Information Behavior Mining and Personalized Recommendation Optimization DOI Open Access

Lu Zhang,

Shangxin Chang,

Min Chen

et al.

Journal of Global Information Management, Journal Year: 2025, Volume and Issue: 33(1), P. 1 - 34

Published: March 21, 2025

Personalized recommendation systems have become crucial for enhancing user experience and driving engagement in various online platforms. However, existing methods face challenges accurately modeling high-order user-item relationships, dynamically capturing preferences, effectively utilizing multi-modal data. These limitations hinder their ability to deliver relevant, diverse, context-aware recommendations. To address these challenges, we propose the Graph Attention-based Dynamic Recommendation Framework (GADR). GADR incorporates a graph attention mechanism prioritize relationships dynamically, dual-channel structure simultaneously model long-term short-term unified pipeline integrating textual, visual, behavioral By combining components, ensures adaptability dynamic behavior, improves diversity, enhances ranking quality.

Language: Английский

Citations

0

Holistic augmented reality brand equity (HARBE) model: building customer-based brand equity through augmented reality DOI Creative Commons
Anja Lambrecht, Carsten Baumgarth, Jörg Henseler

et al.

Journal of Brand Management, Journal Year: 2025, Volume and Issue: unknown

Published: March 29, 2025

Language: Английский

Citations

0

The “Knowledge Landscape” of Subculture Studies DOI Open Access

X. Zhang,

Gege Fang,

Zhang Gaoshuo

et al.

Journal of Global Information Management, Journal Year: 2025, Volume and Issue: 33(1), P. 1 - 30

Published: April 12, 2025

This study utilized mapping knowledge domains to conduct scientometric analysis better understand the current landscape of subculture research and development. The dataset comprises 2,647 articles from 1998 2023 sourced Web Science (WOS). data were visualized analyzed using CiteSpace by co-citation keyword co-occurrence analysis. results provide an overview concept underscore key authors, affiliations countries in this field. Additionally, map studies can be summarized into four primary categories: adolescents, gender, identity group, Internet. indicate that trends focus on developmental aspects, with particular attention commercialization, social integration, mental health issues. Moreover, interdisciplinary approaches are increasingly applied Finally, limitations potential directions for future discussed.

Language: Английский

Citations

0