Advances in educational technologies and instructional design book series, Journal Year: 2025, Volume and Issue: unknown, P. 345 - 374
Published: Jan. 22, 2025
This study explores the theoretical roots and practical applications of STEAM (science, technology, engineering, arts, mathematics) integration in modern engineering education. The chapter emphasizes importance arts fostering creativity innovation technically oriented fields as well shift from STEM to STEAM. examines emerging technologies such artificial intelligence (AI), virtual augmented reality (VR/AR), 3D printing for their potential revolutionize educational methods by providing immersive personalized learning environments that demystify complex scientific concepts. It also highlights challenges assessing curricula proposing new metrics evaluating technical creative skills, while considering how impacts sustainability, equity, diversity. In this chapter, interdisciplinary approaches project-based (PBL) inquiry-based (IBL) are emphasized prepare students a technologically advanced, interconnected world.
Language: Английский
Citations
0Frontiers in Communications and Networks, Journal Year: 2025, Volume and Issue: 6
Published: Feb. 4, 2025
Introduction The Internet of Things (IoT) is a new technology that connects billions devices. Despite offering many advantages, the diversified architecture and wide connectivity IoT make it vulnerable to various cyberattacks, potentially leading data breaches financial loss. Preventing such attacks on ecosystem essential ensuring its security. Methods This paper introduces software-defined network (SDN)-enabled solution for vulnerability discovery in systems, leveraging deep learning. Specifically, Cuda-deep neural (Cu-DNN), Cuda-bidirectional long short-term memory (Cu-BLSTM), Cuda-gated recurrent unit (Cu-DNNGRU) classifiers are utilized effective threat detection. approach includes 10-fold cross-validation process ensure impartiality findings. most recent publicly available CICIDS2021 dataset was used train hybrid model. Results proposed method achieves an impressive recall rate 99.96% accuracy 99.87%, demonstrating effectiveness. model also compared benchmark classifiers, including Cuda-Deep Neural Network, Cuda-Gated Recurrent Unit, (Cu-DNNLSTM Cu-GRULSTM). Discussion Our technique outperforms existing based evaluation criteria as F1-score, speed efficiency, accuracy, precision. shows strength detection highlights potential combining SDN with learning assessment.
Language: Английский
Citations
0Egyptian Informatics Journal, Journal Year: 2025, Volume and Issue: 30, P. 100670 - 100670
Published: May 9, 2025
Language: Английский
Citations
0The Journal of Supercomputing, Journal Year: 2024, Volume and Issue: 80(12), P. 17524 - 17574
Published: April 29, 2024
Language: Английский
Citations
3International Journal of Technology in Education and Science, Journal Year: 2024, Volume and Issue: 8(2), P. 250 - 268
Published: April 13, 2024
This work provides an overview of the use Virtual Reality (VR) technology in context training through documentation a project produced by Ohio University’s Game Research and Immersive Design (GRID) Lab involving development cine-VR series for police officer areas such as suicide prevention, mental health, crisis intervention, domestic violence resolution, school prevention. The article starts introducing concept VR with its subdivisions benefits, including promotion learning empathy immersion. Followingly, it describes process planning training. Subsequently, breaks down several stages creating content from scenario exploration, scriptwriting, recording, to postproduction. In conclusion, this paper recognizes challenges compelling storytelling, editing, resources. Additionally, attempts pave way similar projects providing recommendations emphasizing importance communication, adaptability, experimentation.
Language: Английский
Citations
0Al Qalam Jurnal Ilmiah Keagamaan dan Kemasyarakatan, Journal Year: 2024, Volume and Issue: 18(5), P. 3470 - 3470
Published: Aug. 21, 2024
<p>Perkembangan teknologi dan revolusi industri 4.0 telah mengubah lanskap kerja global, menuntut keterampilan baru adaptasi yang cepat dalam pengembangan karir Pendidikan Teknologi Kejuruan. Penelitian ini mengeksplorasi berbagai inovasi tren terkini relevan untuk memenuhi kebutuhan pasar tenaga saat masa depan. Inovasi proses pembelajaran, seperti pembelajaran berbasis proyek, simulasi virtual, jarak jauh, menawarkan pengalaman belajar lebih autentik. Integrasi digital kecerdasan buatan, realitas virtual/augmented reality, Internet of Things, platform mempersiapkan siswa dunia terdigitalisasi. Kolaborasi kemitraan dengan melalui kurikulum industri, program magang, keterlibatan pengajaran penilaian, serta peluang rekrutmen lulusan, memastikan relevansi tuntutan dinamis. Pengembangan abad ke-21, pemecahan masalah, berpikir kritis, kreativitas, kolaborasi, komunikasi, literasi digital, juga menjadi aspek penting lulusan kompetitif. Meskipun terdapat besar, implementasi menghadapi tantangan sumber daya infrastruktur memadai, profesional pendidik, isu keberlanjutan penerimaan baru. memberikan rekomendasi bagi institusi pendidikan, pemerintah, penelitian lanjut mendukung Kejuruan efektif berkelanjutan.</p>
Citations
0Published: Sept. 19, 2024
Language: Английский
Citations
0Published: Sept. 19, 2024
Language: Английский
Citations
0