Examining the Roles of Problematic Internet Use and Emotional Regulation Self-Efficacy on the Relationship Between Digital Game Addiction and Motivation Among Turkish Adolescents
Behavioral Sciences,
Journal Year:
2025,
Volume and Issue:
15(3), P. 241 - 241
Published: Feb. 20, 2025
Digital
game
addiction
and
problematic
internet
use
have
emerged
as
significant
issues,
attracting
growing
attention
from
educators,
psychologists,
policymakers.
This
study
aimed
to
examine
the
mediating
role
of
emotional
regulation
self-efficacy
moderating
in
effect
digital
on
academic
motivation
Turkish
adolescents.
A
correlational
research
method
was
utilized
address
questions.
total
1156
high
school
students
voluntarily
participated
study.
Self-report
questionnaires
(the
Short
Academic
Motivation
Scale,
Game
Addiction
Regulatory
Emotional
Self-Efficacy
Scale
Young’s
Internet
Form)
were
used
collect
data
2024.
In
analysis
data,
Pearson
Product
Moment
Correlation
Coefficient,
mediator
moderator
analyses
conducted
using
statistical
software.
The
provided
evidence
negative
motivation.
Additionally,
found
partly
mediate
relationship
between
Furthermore,
moderated
results
suggested
enhancing
adolescents’
reducing
are
crucial
steps
towards
mitigating
effects
Language: Английский
Kahoot! as a tool to enhance learning for engineering students in economics & management courses
The International Journal of Management Education,
Journal Year:
2025,
Volume and Issue:
23(2), P. 101173 - 101173
Published: March 31, 2025
Language: Английский
Impacto de la adicción a videojuegos en adolescentes: diferencias en función del sexo, la asistencia al instituto y el rendimiento académico.
European Public & Social Innovation Review,
Journal Year:
2024,
Volume and Issue:
9, P. 1 - 15
Published: July 12, 2024
Introducción:
El
desarrollo
tecnológico
ha
incrementado
el
acceso
temprano
a
videojuegos
e
Internet,
aumentando
los
trastornos
de
adicción
y
afectando
así
la
asistencia
escolar
al
rendimiento
académico.
objetivo
del
estudio
es
analizar
las
diferencias
en
según
género,
faltas
último
informe
evaluación.
Metodología:
En
una
muestra
641
adolescentes,
se
aplicó
Escala
Adicción
Videojuegos
para
Adolescentes
(GASA)
mediante
un
ANOVA,
prueba
t
Student
post
hoc,
diferencias.
Resultados:
De
acuerdo
resultados,
chicos
con
mayor
número
suspensos
puntuaron
significativamente
GASA.
Discusión:
Se
confirmaron
hipótesis
planteadas
relación
evaluación,
línea
estudios
previos.
Conclusiones:
reflexiona
sobre
posible
rol
escuelas
fin
promover
uso
saludable
estas
sacar
provecho
sus
beneficios.
Ecoproducts in the Dynamic Era of Digital Communication: A Neuromarketing Study of Users’ Emotional Reactions on Social Media
Communication Today,
Journal Year:
2024,
Volume and Issue:
unknown, P. 84 - 111
Published: Nov. 24, 2024
In
the
present
era,
where
social
media
have
become
a
primary
tool
for
interaction
between
brands
and
consumers,
importance
of
emotional
reactions
triggered
by
observing
public
comments
is
increasingly
emphasised.
This
study
analyses
how
these
shape
decision-making
process
when
purchasing
eco-friendly
products.
The
aim
this
to
bridge
gap
in
analysis
from
users
who
are
exposed
various
unofficial
information
published
on
while
gathering
about
eco-products,
which
can
significantly
influence
their
decisions.
objective
examine,
compare,
evaluate
positive
negative
sentiment
user
affects
perception
value
eco-products
amongst
other
users.
findings
indicate
that
posts
with
foster
increased
engagement
favourable
products,
lead
doubt
frustration.
neuromarketing
experiment,
we
found
81.8%
respondents
considered
visual
design
eco-product
ecological
brand
message
attractive,
63.6%
reporting
had
significant
impact
brand.
These
results
support
hypothesis
strong
factor
consumer
decision-making,
suggesting
reviews
may
serve
as
proof,
cause
cognitive
dissonance.
Through
study,
contribute
deeper
understanding
dynamics
digital
communication
has
implications
marketing
strategies
brands.
Language: Английский