Gamification and Augmented Reality., Journal Year: 2025, Volume and Issue: 3, P. 110 - 110
Published: March 11, 2025
Introduction: The rehabilitation of a stroke survivor has an impact on activities daily living, physical activity, social interaction and the quality life. use virtual augmented reality appears as tool to be explored incorporated into rehabilitation. Objective: To identify evidence or in informal caregivers survivors. Method: A Rapid Literature Review was carried out using Cochrane Methods recommendations. Based PICo strategy, following question formulated: What is known about survivors? search conducted through EBSCOhost platform, November 2024, with 2017-2024 time frame being assumed. Results: 8 articles were identified 3 included. reality/augmented survivors revealed potential for empowerment increased motivation, addition generate feelings satisfaction acceptance. Using survivors, allowed barriers facilitators this technology. Conclusions: emerging topic, great development. Due scarce found, rapid literature review does not allow generalizations, but suggests paths future investigations, rising topic.
Language: Английский