Frontiers in Psychology,
Год журнала:
2025,
Номер
16
Опубликована: Апрель 1, 2025
Competitive
card
games,
a
widespread
hobby,
often
contain
aggressive
or
violent
elements.
According
to
the
general
aggression
model,
such
games
may
increase
players'
cognition,
emotions,
and
behaviors.
Therefore,
this
study
recruited
168
participants
aiming
examine
specific
impacts
of
short-term
game
exposure
on
post-game
aggression.
Post-game
behaviors
were
assessed
by
spatial
cueing
task,
positive
negative
affect
schedule,
maze
selection
respectively.
Furthermore,
Penn
emotion
recognition
test
was
employed
explore
emotional
cognitive
bias
after
exhibiting
in
game.
Results
revealed
that
did
not
significantly
cognition
Conversely,
in-game
reduced
increased
trended
perceive
neutral
emotions
as
happiness.
These
findings
suggest
elements
could
enhance
well-being
without
escalating
postgame
Future
studies
are
needed
long-term
effects
providing
deeper
insights
into
their
development
application.
Numerous
physical
distancing
measures
were
implemented
to
mitigate
the
spread
of
COVID-19
virus,
which
could
have
negatively
affected
child
and
adolescent
activity
levels.
Objectives
To
conduct
a
systematic
review
meta-analysis
literature
that
used
validated
document
changes
in
during
pandemic
estimate
whether
differed
between
participant-level,
contextual,
methodological
moderators.
Data
Sources
PubMed,
PsycInfo,
SPORTDiscus,
Web
Science,
Scopus,
CINAHL,
MEDLINE
searched
(from
January
1,
2020,
2022).
A
total
1085
nonduplicate
records
retrieved.
Study
Selection
Studies
included
if
they
reported
(1)
duration
at
any
intensity
for
children
or
adolescents
(age
≤18
years)
comparing
before
using
measurement
tools
(2)
from
general
population
samples,
(3)
peer-reviewed,
(4)
published
English.
Extraction
Synthesis
126
articles
underwent
full-text
review.
Data
analyzed
random-effects
meta-analysis,
was
conducted
2022.
Children
experienced
measurable
reductions
pandemic.
Findings
underscore
need
provide
bolstered
access
support
resources
related
ensure
good
health
social
functioning
among
recovery
efforts.
JAMA Pediatrics,
Год журнала:
2022,
Номер
176(12), С. 1188 - 1188
Опубликована: Ноя. 7, 2022
To
limit
the
spread
of
COVID-19,
numerous
restrictions
were
imposed
on
youths,
including
school
closures,
isolation
requirements,
social
distancing,
and
cancelation
extracurricular
activities,
which
independently
or
collectively
may
have
shifted
screen
time
patterns.To
estimate
changes
in
duration,
content,
context
children
adolescents
by
comparing
estimates
taken
before
pandemic
with
those
during
to
determine
when
for
whom
has
increased
most.Electronic
databases
searched
between
January
1,
2020,
March
5,
2022,
MEDLINE,
Embase,
PsycINFO,
Cochrane
Central
Register
Controlled
Trials.
A
total
2474
nonduplicate
records
retrieved.Study
inclusion
criteria
reported
duration
(minutes
per
day)
pandemic;
children,
adolescents,
young
adults
(≤18
years);
longitudinal
retrospective
estimates;
peer
reviewed;
published
English.A
136
articles
underwent
full-text
review.
Data
analyzed
from
April
6,
May
a
random-effects
meta-analysis.Change
daily
vs
COVID-19
pandemic.The
meta-analysis
included
46
studies
(146
effect
sizes;
29
017
children;
57%
male;
mean
[SD]
age,
9
[4.1]
years)
revealed
that,
baseline
prepandemic
value
162
min/d
(2.7
h/d),
there
was
an
increase
84
(1.4
representing
52%
increase.
Increases
particularly
marked
individuals
aged
12
18
years
(k
[number
sample
estimates]
=
26;
110
min/d)
device
type
(handheld
devices
[k
20;
44
min/d]
personal
computers
13;
min/d]).
Moderator
analyses
showed
that
increases
possibly
larger
36;
116
51;
65
studies.
Mean
observed
samples
examining
both
recreational
alone
54;
combining
educational
use
33;
68
min/d).The
led
considerable
disruptions
lives
routines
families,
is
likely
associated
levels
time.
Findings
suggest
interacting
caregivers,
practitioners
should
place
critical
focus
promoting
healthy
habits,
can
include
moderating
use;
choosing
age-appropriate
programs;
device-free
time,
sleep,
physical
activity;
encouraging
screens
as
creative
outlet
means
meaningfully
connect
others.
Children,
Год журнала:
2025,
Номер
12(1), С. 79 - 79
Опубликована: Янв. 10, 2025
Background/Objectives:
The
COVID-19
pandemic
created
a
growing
need
for
insights
into
the
mental
health
of
children
and
youth
their
use
coping
mechanisms
during
this
period.
We
assessed
mood
symptoms
related
factors
among
in
Saskatchewan.
examined
if
abilities
mediated
relationship
between
risk
states.
Methods:
“See
Us,
Hear
Us
2.0”,
cross-sectional
study
563
child–parent
dyads,
provided
data.
dependent
variable,
current
state,
was
measured
by
CoRonavIruS
Impact
Survey
(CRISIS)
scale.
Independent
variables
included
sociodemographics,
behaviors,
household
conditions,
ability.
Multiple
linear
regression
mediation
analyses
were
conducted,
ensuring
sample
representativeness
with
sampling
weights
addressing
missing
data
through
multiple
imputations.
Results:
participants
reported
(“moderate”
to
“extreme”)
ranging
from
23%
38%
on
CRISIS
Factors
such
as
older
children,
hybrid
learning,
disrupted
activities,
increased
screen
time
worsened
moods.
ethnic
minority
groups
(BIPOC)
living
mid-sized
cities/towns
experienced
more
negative
moods
compared
Whites
residing
cities.
Coping
ability
extracurricular
activities
Conclusions:
Our
results
underscore
importance
tailored
interventions,
recognizing
diverse
needs
specific
age
groups,
gender
identities,
ethnicities
adverse
effects
pandemic-related
disruptions
well-being
school
also
suggests
prioritizing
planning
implementation
services
province.
Frontiers in Psychiatry,
Год журнала:
2022,
Номер
13
Опубликована: Авг. 18, 2022
Background
During
the
COVID-19
pandemic,
it
is
reported
that
children
and
adolescents
who
are
socially
isolated
experience
high
levels
of
stress
various
mental
health
problems.
At
present,
little
research
has
been
done
to
collect
previous
studies
focused
on
game
addiction
in
during
pandemic.
In
this
research,
we
aimed
investigate
prevalence
gaming
disorder
factors
experienced
by
affected
disorder.
Methods
We
searched
PubMed,
Embase,
PsycINFO,
Cochrane
5
May
2021
identify
relevant
literature.
extracted
estimates
from
measure
global
addiction.
Then,
found
answers
questions
raised
synthesized
them
into
several
themes.
Results
identified
2,609
articles.
Among
them,
were
not
related
topic,
duplicated,
did
meet
selection
criteria
excluded,
18
selected.
rated
most
as
moderate,
a
few
low,
high.
A
majority
an
increase
usage
time
score
Some
emotional
pain
play
games
communicate
with
their
peers.
Regarding
parenting,
violent
parenting
absence
parental
supervision
children.
Gaming
was
caused
impact
vulnerable
group
predisposing
such
depression,
anxiety,
attention-deficit/hyperactivity
Adolescents
males
scored
higher
scale,
although
could
find
any
quantitative
correlations
due
heterogeneous
scales
used
for
Conclusions
increased
hours
result
coping
psychological
avoiding
social
isolation.
Their
parents,
should
provide
proper
supervision,
also
failed
appropriate
support
Mental
providers
educate
children,
adolescents,
guardians
alternative
ways
relieve
help
parents
effectively
control
children's
games.
International Journal of Environmental Research and Public Health,
Год журнала:
2022,
Номер
19(7), С. 4120 - 4120
Опубликована: Март 30, 2022
This
study
investigated
the
psychological
impact
of
coronavirus
disease
2019
(COVID-19)
among
youth
by
analyzing
their
emotional/behavioral
problems
before
and
during
long-lasting
lockdown
in
Spain.
For
that
purpose,
699
parents
with
children
aged
6-17
552
adolescents
12-17,
who
completed
parent
adolescent
version
Strengths
Difficulties
Questionnaire
at
beginning
2019,
responded
to
a
survey
from
26
May
15
June
2020
assessed
well-being
life
conditions
quarantine
(i.e.,
sociodemographic
characteristics,
situation
lockdown,
physical
environment
accompaniment
COVID-related
variables).
According
both
parent-
self-reports,
experienced
significant
worsening
emotional
symptoms,
conduct
problems,
hyperactivity/inattention,
peer
total
difficulties
subscales.
Findings
also
suggested
impairment
was
mainly
associated
variables
related
child's
prior
home
quarantine,
quality
quantity
social
networks
daily
routines
child
followed,
concerns
had
about
health,
presence
economic
learning
caused
COVID-19.
Thus,
present
investigation
emphasizes
need
for
carefully
monitoring
mental
health
younger
people,
provides
guidance
development
interventions
mitigate
some
faced
confinement,
highlights
importance
paying
special
attention
high-risk
groups.
Healthcare,
Год журнала:
2025,
Номер
13(3), С. 281 - 281
Опубликована: Янв. 31, 2025
Adolescence
is
a
critical
biopsychosocial
adjustment
period,
with
increased
susceptibility
to
problematic
media
use
(PMU)
and
associated
risk-taking
behaviors.
The
aim
of
the
present
study
consisted
identifying
relationship
between
PMU
(i.e.,
videogames,
mobile
phones,
internet,
television)
anxiety
in
adolescents,
considering
moderating
effect
gender
age.
A
descriptive
using
national
survey
was
conducted
on
sample
4034
participants.
Significant
mean
differences
were
found
anxiety,
large
moderate
sizes
for
(videogames)
males
(d
=
0.86)
females
0.67).
Additionally,
direct
positive
age
observed.
Furthermore,
significantly
predicted
after
controlling
all
cases.
Gender
had
significant
stronger
(television)
male
subgroup.
statistically
more
pronounced
at
younger
ages.
This
research
demonstrates
association
highlighting
need
further
explore
other
factors
influencing
mental
health
symptoms
beyond
gender.
It
important
emphasize
that
shared
responsibility
not
solely
domain
professionals.
Therefore,
initiatives
should
be
promoted
engage
educators,
parents,
policymakers
addressing
this
collective
challenge.
About
Us:
The
Ontario
COVID-19
Science
Advisory
Table
is
a
group
of
scientific
experts
and
health
system
leaders
who
evaluate
report
on
emerging
evidence
relevant
to
the
pandemic,
inform
Ontario's
response.Our
mandate
provide
weekly
summaries
for
Health
Coordination
Province
Ontario,
integrating
information
from
existing
tables,
universities
agencies,
best
global
evidence.The
summarizes
its
findings
public
in
Briefs.The
Mental
Working
Group
comprises
with
specific
expertise
mental
health.Their
spans
children
youth,
adults
geriatric
populations,
care
providers,
women's
health,
among
LGBTQ
persons,
Black,
Indigenous,
other
racialized
COVID-19.The
evaluates
related
maintaining
during
COVID-19,
burden
disease
interventions
individuals
across
lifespan,
including
adolescents,
older
adult
population,
as
well
need
assessment
recommendations
International Journal of Environmental Research and Public Health,
Год журнала:
2022,
Номер
19(19), С. 12076 - 12076
Опубликована: Сен. 24, 2022
Mental
health
conditions
in
childhood
and
adolescence
are
increasing
the
U.S.
population
require
early
intervention,
as
highlighted
by
a
recent
Surgeon
General’s
Advisory
on
Protecting
Youth
Health.
These
issues,
which
have
been
exacerbated
COVID-19
pandemic,
impair
functioning,
may
lead
to
longer
term
reductions
quality
of
life.
Young
adolescents
likely
experience
stressors
including
academic
pressure,
feelings
loneliness
isolation,
excessive
exposure
social
media,
all
made
worse
pandemic
associated
disruptions.
Universal
preventive
programs
at
school
serve
an
important
strategy
for
equipping
youth
with
coping
skills
address
current
future
emotional
challenges.
Yoga
mindfulness
emerged
promising
approach
schools
proven
feasible
acceptable.
The
study
evaluated
universal,
school-based
yoga
program
among
aged
11–14
racially
diverse,
urban
setting
United
States.
Outcomes
interest
included
symptoms
anxiety
depression.
Anxiety
depression
decreased
intervention
group,
although
these
differences
were
not
statistically
significant.
In
control
but
increased.
resulting
time
effect
indicated
significant
decrease
symptoms,
while
group
revealed
strong
trend
symptoms.
Future
research
should
investigate
utility
interventions
larger
population,
subgroups,
attention
outcomes.
JAMA Network Open,
Год журнала:
2024,
Номер
7(7), С. e2419881 - e2419881
Опубликована: Июль 12, 2024
Importance
Excessive
screen
media
use
has
been
associated
with
poorer
mental
health
among
children
and
adolescents
in
several
observational
studies.
However,
experimental
evidence
supporting
this
hypothesis
is
lacking.
Objective
To
investigate
the
effects
of
a
2-week
reduction
intervention
on
children’s
adolescents’
health.
Design,
Setting,
Participants
This
prespecified
secondary
analysis
cluster
randomized
clinical
trial
follow-up
included
89
families
(with
181
adolescents)
from
10
Danish
municipalities
region
Southern
Denmark.
All
study
procedures
were
carried
out
home
participants.
Enrollment
began
June
6,
2019,
ended
March
30,
2021.
was
conducted
between
January
1
November
2023.
Intervention
Families
randomly
allocated
to
group
or
control
group.
The
designed
ensure
high
level
compliance
leisure-time
use.
had
reduce
their
3
hours
per
week
less
person
hand
over
smartphones
tablets.
Main
Outcomes
Measures
main
outcome
between-group
mean
difference
change
total
behavioral
difficulties,
measured
by
Strengths
Difficulties
Questionnaire
at
follow-up.
Results
estimated
using
mixed-effects
tobit
regression
models.
Analyses
as
both
intention
treat
complete
case.
In
sample
including
(intervention
[45
families]:
86
children;
[SD]
age,
8.6
[2.7]
years;
42
girls
[49%];
[44
95
9.5
[2.5]
57
[60%]),
there
statistically
significant
difficulties
score,
favoring
(−1.67;
95%
CI,
−2.68
−0.67;
Cohen
d
,
0.53).
greatest
improvements
observed
for
internalizing
symptoms
(emotional
peer
problems;
difference,
−1.03;
−1.76
−0.29)
prosocial
behavior
(between-group
0.84;
0.39-1.30).
Conclusions
Relevance
found
that
short-term
within
positively
affected
psychological
adolescents,
particularly
mitigating
issues
enhancing
behavior.
More
research
needed
confirm
whether
these
are
sustainable
long
term.
Trial
Registration
ClinicalTrials.gov
Identifier:
NCT04098913