Purpose
The
study
aims
to
explicate
how
Metaverse
boosts
learners’
cognition,
decision
confidence
and
active
participation
in
Metaverse-based
learning
(MBL).
Design/methodology/approach
A
survey
is
designed
with
523
respondents.
Structural
equation
modeling
(SEM)
conducted
using
online
data
verify
a
research
model.
Findings
Results
demonstrate
that
Metaverse-related
characteristics,
namely
interactivity,
corporeity,
persistence,
immersion
personalized
experience,
aid
strengthening
cognitive
processing
confidence,
whilst
escapism
does
not
influence
MBL.
Furthermore,
user-related
dimensions,
including
personal
innovativeness
perceived
trendiness,
are
the
underlying
motivations
for
confidence.
Additionally,
positively
associated
which
considerably
fosters
Originality/value
Limited
studies
have
been
illuminate
mechanism
of
processing,
among
learners
toward
MBL
light
Stimulus-Organism-Response
(S-O-R)
paradigm.
Therefore,
substantial
amount
knowledge
supplemented
enlighten
whether
developing
country
may
generate
their
engagement
Sustainability,
Год журнала:
2023,
Номер
15(4), С. 3348 - 3348
Опубликована: Фев. 11, 2023
The
paper
focuses
on
analysing
the
potential
benefits
and
challenges
of
Metaverse,
particularly
in
field
research
tourism
food
wine
sectors.
Metaverse
is
part
new
generation
internet
known
as
web
3.0,
which
also
includes
AI,
blockchain
other
digital
innovations.
marketing
sectors
are
main
fields
where
companies
experimenting
with
solutions
to
offer
people
a
fully
functioning
immersive
experience.
This
aims
highlight
impact
well
activities.
Open
concern
social
acceptance,
affordability,
environmental
sustainability
these
technologies.
Research
needed
Metaverse’s
ability
reduce
bias
accurately
simulate
real
experiences,
tourists’
perceptions,
attitudes,
willingness
pay
for
mediated
experiences.
Another
important
issue
management
sensitive
data
that
will
travel
through
Metaverse.
Looking
forward,
has
become
valuable
tool
advancing
virtual
collaboration
interdisciplinary
projects.
Information,
Год журнала:
2023,
Номер
14(7), С. 356 - 356
Опубликована: Июнь 22, 2023
The
metaverse
represents
an
immersive
digital
environment
that
has
garnered
significant
attention
as
a
result
of
its
potential
to
revolutionize
various
industry
sectors
and
profound
societal
impact.
While
academic
interest
in
the
surged,
dearth
comprehensive
review
articles
employing
bibliometric
techniques
remains.
This
study
seeks
address
this
gap
by
analyzing
595
metaverse-related
journal
using
topic
modeling
techniques,
marking
first
kind
investigate
profile
research.
findings
reveal
exponential
growth
research
since
2020,
identifying
major
trends,
prolific
authors,
most
active
journals
field.
A
keyword
co-occurrence
analysis
further
uncovers
four
clusters
interests,
highlighting
unique
facets
underscoring
far-reaching
implications
across
sectors,
including
education,
healthcare,
retail,
tourism.
emphasizes
need
for
more
collaboration
advancing
field
presents
27
questions
future
investigation.
serves
foundation
understanding
current
state
trajectory.
International Journal of Human-Computer Interaction,
Год журнала:
2023,
Номер
40(19), С. 5810 - 5826
Опубликована: Авг. 6, 2023
AbstractThe
Metaverse,
characterized
as
an
interactive
and
immersive
3D
virtual
world,
is
widely
recognized
for
its
considerable
potential
across
a
range
of
industries.
However,
the
long-term
viability
success
Metaverse
are
contingent
upon
extent
to
which
users
accept
adopt
it.
Despite
this
critical
aspect,
there
scarcity
research
that
investigates
factors
influencing
user
acceptance
Metaverse.
To
address
gap,
present
study
expands
technology
model
by
integrating
social
psychological
constructs
such
interaction,
presence,
conformity,
emotional
attachment,
flow,
perceived
enjoyment.
The
data
were
obtained
through
online
survey.
A
total
418
responses
collected
from
users,
with
response
rate
84%.
Partial
least
squares
structural
equation
modeling
was
used
analyze
survey
data.
Results
showed
that:
(1)
ease
use
(β
=
0.214,
p
<
0,001),
attachment
0.375
enjoyment
0.194,
0,001)
could
have
positive
effect
on
usefulness;
(2)
0.142,
0.018),
0.179,
0.008),
presence
0.183,
0.008)
use;
(3)
usefulness
0.432,
0.106,
0.011),
0.209,
interaction
attitudes
toward
using
Metaverse;
(4)
0.174,
0.001),
0.35,
flow
0.128,
0.015)
positively
influence
users'
intention
not
significantly
0.078,
0.141).
These
results
offer
important
implications
developers
practitioners
looking
design
promote
utilization
Metaverse.Keywords:
Metaversetechnology
acceptancesocial
interactionsocial
presenceflowperceived
enjoymentemotional
attachmentconformity
AcknowledgmentsWe
would
like
extend
our
gratitude
anonymous
reviewers
funding.Informed
consentAll
participants
voluntarily
signed
consent
form
before
answering
questionnaire.Disclosure
statementWe
no
conflicts
interest
declare
relevant
content
article.Data
availability
statementThe
support
findings
available
request
corresponding
author.
publicly
due
privacy
or
ethical
restrictions.Additional
informationFundingThis
work
supported
Key
Research
Application
Project
Laboratory
Technologies
Localization
Language
Services
State
Administration
Press
Publication,
"Research
Intelligent
Education
Technology
'Belt
Road
Initiative"
(Project
Number:
CSLS
20230012),
Special
fund
Beijing
Co-construction
Project-Research
reform
"Undergraduate
Teaching
Reform
Innovation
Project"
higher
education
in
2020-innovative
"multilingual
+"
excellent
talent
training
system
(202010032003),
Culture
University
Excellent
Doctoral
Dissertation
Cultivation
Program
Funding
Project,
Fundamental
Funds
Central
Universities,
[23YCX004].Notes
contributorsRong
WuRong
Wu
doctoral
student
at
Department
English
Studies,
Faculty
Foreign
University.
She
has
already
participated
six
scientific
projects
published
over
ten
academic
papers.
Her
includes
educational
technologies,
language
acquisition,
translation.Zhonggen
YuZhonggen
Yu,
Professor
University,
Fellow
Academy
International
Services,
Director
Center
Research,
National
Base
Service
Export,
150
He
focuses
technologies.
Interactive Technology and Smart Education,
Год журнала:
2023,
Номер
21(2), С. 245 - 269
Опубликована: Июнь 9, 2023
Purpose
Many
educators
are
increasingly
acquainting
themselves
and
becoming
adept
with
interactive
technologies
like
augmented
reality
virtual
reality.
Some
of
them
also
looking
forward
to
using
Metaverse
applications,
as
they
want
benefit
from
its
immersive
three-dimensional
capabilities.
Therefore,
the
purpose
this
study
is
critically
review
extant
literature
investigate
how,
why,
where
when
can
be
used
for
educational
purposes.
This
discusses
opportunities,
challenges
risks
related
disruptive
technology.
Design/methodology/approach
A
Preferred
Reporting
Items
Systematic
Reviews
Meta-Analyses
rigorous
protocol
search,
extract,
scrutinize
synthesize
content
high-impact
articles
focused
on
use
technology
in
realms
education.
Afterwards,
theorizes
costs
benefits
students.
Findings
number
researchers
already
experimenting
that
very
similar
Metaverse,
different
contexts.
research
indicates
most
students
lured
by
multi-sensory
environments
well
applications
could
simulate
real-life
situations
provide
engaging
experiences
representations
people,
places
objects.
On
other
hand,
reveals
ought
consider
potential
pitfalls
including
privacy
breaches
security
risks,
possible
addictions
development
mental
health
issues,
among
others.
Practical
implications
Students
catapult
a
simulated
digital
universe
reconfigure
their
sensory
inputs,
definitions
space,
time
points
access
information.
calls
regulatory
instruments,
sound
principles,
guidelines
procedures
intended
safeguard
protect
users.
Originality/value
contribution
implies
there
scope
continue
developing
Metaverse’s
spaces
improve
students’
motivations,
aptitudes
learning
outcomes.
clarifies
education
create
infinite
possibilities
enhance
knowledge,
competences
abilities
through
applications.
Yet
paper
raises
awareness
about
short
term
associated
prolonged
captivating
Journal of Hospitality Marketing & Management,
Год журнала:
2023,
Номер
32(7), С. 967 - 980
Опубликована: Июнь 6, 2023
The
study
explores
the
opportunities
and
challenges
that
cross-border
integration
of
"Metaverse
+
hotel"
brings
to
visitors
hospitality
industry.
analyses
engagement
differences
between
Metaverse
hotels
traditional
online/offline
strategies
regarding
immersion,
community
interaction,
personalization,
environmental
perception,
participation.
hotel
impact
realistic
simulation,
personalized
service,
customer
engagement,
consumer
follow-up
feedback.
Further,
it
industry
enhancing
organizational
performance,
co-creating
value
for
stakeholders,
influencing
relationship
management,
changing
how
managers
communicate.
Finally,
technology
raises
security
issues,
technical
barriers,
high
costs,
uncertain
user
needs.
Purpose
This
study
aims
to
explore
the
application
scenarios
of
metaverse
offices
in
organizations,
including
immersive
work
experiences,
weak
social
networks
and
virtual
meetings.
Based
on
exploration
this
scenario,
discusses
four
levels
organizational
change
that
will
be
brought
about
by
future
office,
such
as
inter-enterprise
ecological
collaboration
model,
distributed
autonomous
organization,
flexible
leadership
individual
belongingness.
The
office
has
some
special
advantages
over
traditional
models,
but
still
raises
issues,
privacy,
security,
addiction,
equity
usability.
These
issues
brake
widespread
adoption
technologies.
recommends
researchers
take
these
into
account
research
development.
Design/methodology/approach
surveys
relevant
literature
means
a
review
order
analyze
how
technology
can
applied
teleworking.
Two
databases
Web
Science
(
https://www.webofscience.com/
)
Google
Scholar
http://scholar.google.com
were
selected
for
study.
Keywords
“teleworking
metaverse”
used,
18
publications
found
After
excluding
duplicates,
less
older
literature,
only
14
articles
could
used
references
future.
Findings
It
presents
experience,
networking
Social
implications
pandemic
triggers
desire
contactless
working.
three
main
applications
also
have
practical
value
which
been
proven
high-tech
companies.
is
foreseeable
an
efficient,
electronic
personalized
model
enthusiastically
adopted
society.
Metaverse
gradually
step
people's
view
Originality/value
concept
rarely
touched
upon
theoretical
research,
although
becoming
known.
Even
its
teleworking
recently
reached
organizations.