Virtual Reality,
Год журнала:
2023,
Номер
27(3), С. 1751 - 1764
Опубликована: Фев. 22, 2023
Abstract
Previous
studies
showed
similar
spatial
orientation
ability
(SO)
between
real
world
(RW)
and
virtual
reality
(VR).
As
the
SO
deteriorates
with
age,
it
is
crucial
to
investigate
whether
degradation
in
VR,
as
may
affect
use
of
VR
tools
for
older
people,
such
physical
therapy.
Therefore,
we
extended
our
previous
study,
which
RW
was
measured
younger
participants
(18–35
years)
a
higher
age
group
(>
55
examine
VR's
influence
on
their
SO.
Two
main
tests
were
conducted.
In
first
test,
blindfolded,
asked
rotate
(0°,
45°,
180°,
225°)
fixed
starting
position,
walk
straight
different
objects
they
had
memorized
before.
This
test
conducted
twice.
An
ANOVA
only
revealed
significant
interaction
factors
Age
(young/old)
Condition
(VR/RW)
45°-rotation
second
run.
Here,
both
groups
performed
similarly
RW,
while
greater
deviations
appeared.
Nevertheless,
overall
Age*Condition-interaction
not
significant.
subjects
required
blindfolded
two
from
positions.
The
position
changed
three
times
each
condition
but
equal
VR.
No
interactions
found
(
p
>
0.05).
Both
groups,
supporting
usage
regardless
age.
Multimodal Technologies and Interaction,
Год журнала:
2024,
Номер
8(3), С. 21 - 21
Опубликована: Март 1, 2024
The
following
article
investigates
the
Metaverse
and
its
potential
to
bolster
digital
accessibility
for
persons
with
disabilities.
Through
qualitative
analysis,
we
examine
responses
from
eleven
experts
in
accessibility,
development,
disability
advocacy,
policy
formulation.
This
exploration
uncovers
key
insights
into
Metaverse’s
current
state,
inherent
principles,
challenges
opportunities
it
presents
terms
of
accessibility.
findings
reveal
a
mixed
state
inclusivity
within
Metaverse,
highlighting
significant
advancements
along
notable
gaps,
especially
integrating
assistive
technologies
ensuring
interoperability
across
different
virtual
environments.
study
emphasizes
revolutionize
experiences
individuals
disabilities,
provided
that
is
embedded
foundational
design.
Ethical
legal
considerations,
such
as
privacy,
non-discrimination,
evolving
frameworks,
are
identified
critical
factors
shape
an
inclusive
Metaverse.
We
propose
comprehensive
framework
technological
adaptation
innovation,
user-centric
design,
universal
access,
social
economic
global
standards.
aims
guide
future
research
interventions
foster
environment
paper
contributes
emerging
discourse
on
offering
nuanced
understanding
complexities
roadmap
development.
underscores
necessity
multi-faceted
approach
incorporates
user-centered
ethical
compliance,
continuous
create
accessible
IEEE Open Journal of the Communications Society,
Год журнала:
2024,
Номер
5, С. 928 - 950
Опубликована: Янв. 1, 2024
EXtended
Reality
(XR)
alongside
the
Digital
Twin
(DT)
in
Industrial
Internet
of
Things
(IIoT)
emerges
as
a
promising
next-generation
technology.
Its
diverse
applications
hod
potential
to
revolutionize
multiple
facets
Industry
4.0
and
serve
cornerstone
for
rise
5.0.
However,
current
systems
are
still
not
effective
providing
high-quality
experience
users
due
various
factors,
one
which
is
their
limited
resources
processing
transmitting
complex
data
big
data.
To
overcome
these
challenges,
this
paper
presents
an
in-depth
analysis
performance
optimization
techniques
resource-constrained
Augmented
(AR)
and/or
Virtual
(VR)
environments
operating
with
DT,
specific
focus
on
Quality
Service
(QoS),
Experience
(QoE),
Edge-Cloud
architectures
future
research
directions.
Furthermore,
study
delves
into
intricate
trade-off
relationships
involving
including
system
quality,
information
QoE.
In
addition,
it
also
explores
solutions
based
powerful
emerging
technological
tools,
compression,
blockchain,
cloud
computing,
quantum
Artificial
Intelligence
(AI)
/
Machine
Learning
(ML),
cybersecurity
Cyber-Physical
Systems
(CPS).
The
insights
provided
comprehensive
survey
can
inspire
guide
researchers
industrial
practitioners
optimizing
XR
DT
Smart
Manufacturing
System
(SMS).
Electronics,
Год журнала:
2022,
Номер
11(21), С. 3547 - 3547
Опубликована: Окт. 30, 2022
The
use
of
extended
reality
(XR)
technologies,
namely
Augmented
Reality
(AR),
Virtual
(VR)
and
Mixed
(MR)
in
education,
has
attracted
much
attention
recent
years.
Many
educators
have
described
how
XR
benefits
learners
useful
AR
VR
technologies
are
the
classroom.
However,
creating
educational
tools,
apps
or
learning
environments
is
a
complex
process,
hence
providing
an
immersive
experience
using
these
not
straightforward
journey.
As
result,
adoption
emerging
education
might
be
delayed
halted
despite
their
reported
to
today’s
learners.
In
this
paper,
websites,
technical
articles,
academic
journals,
reports
mobile
app
stores,
relating
been
examined.
A
number
themes
emerged
which
provides
roadmap
for
those
who
would
like
create
experiences
training
purposes.
paper
also
describes
factors
that
should
considered
when
selecting
option
follow
introduce
such
experiences.
Human Behavior and Emerging Technologies,
Год журнала:
2023,
Номер
2023, С. 1 - 23
Опубликована: Сен. 19, 2023
Metaverse
banking
service
is
the
transformation
from
online
to
a
metaverse
environment
that
allows
customers
access
services
and
interact
with
representatives
in
virtual
environment.
The
refers
realm
integrates
physical
reality
digital
environments,
enabling
users
interact,
socialize,
participate
wide
range
of
activities
through
use
avatars
immersive
technologies.
While
there
are
advantages
adopt
metaverse,
adoption
researches
scarce
primarily
focus
on
game,
education,
sport,
providing
limited
attention
services.
Furthermore,
most
research
using
standard
information
technology/information
system
models
has
focused
organizational
context
adopted
compulsorily.
mainly
voluntarily
by
for
personal
purposes.
Thus,
this
leads
difficulty
drawing
meaningful
conclusions
toward
adoption.
study
addresses
these
issues
proposing
new
unified
theory
acceptance
technology
model
(UTAUMT),
which
consists
performance
expectancy
(MPE),
facilitating
conditions
(MFC),
effort
(MEE),
social
influence
(MSI)
determine
Moreover,
trust
(MET)
financial
resources
(MEF)
also
incorporated
investigate
complexity
integrated
been
developed
validated
pretest
(face
validity
content
validity)
pilot
test
before
applying
491
metaverses-experienced
Vietnam
questionnaire
approach.
Partial
least
squares
structural
equation
modelling-artificial
neural
network
(PLS-SEM-ANN)
provided
comprehensive
result
as
it
can
capture
both
linear
nonlinear
relationships.
results
showed
only
one
proposed
hypotheses
between
behavioural
intention
(BIM)
was
not
supported
thus
needed
further
investigation.
contributes
academic
literature
constructs
assess
users’
likelihood
adopting
assists
bank
managers
understanding
makes
them
realize
services’
growth
opportunity
pursue.
Given
scope
focusing
solely
Vietnam,
would
be
advantageous
future
cultural
variations
among
mobile
commerce
incorporate
comparative
analysis
across
multiple
countries,
particular
emphasis
Asian
nations.
Behavioral Sciences,
Год журнала:
2023,
Номер
13(12), С. 1008 - 1008
Опубликована: Дек. 10, 2023
The
onset
of
the
COVID-19
pandemic
has
led
to
an
increased
demand
for
mental
health
interventions,
with
a
special
focus
on
digitally
assisted
ones.
Self-regulation
describes
set
meta-skills
that
enable
one
take
control
over
his/her
and
it
is
recognized
as
vital
indicator
well-being.
Mindfulness
training
promising
strategy
promoting
self-regulation,
behavioral
change,
A
growing
body
research
outlines
smart
technologies
are
ready
revolutionize
way
programs
place.
Artificial
intelligence
(AI);
extended
reality
(XR)
including
virtual
(VR),
augmented
(AR),
mixed
(MR);
well
advancements
in
brain
computer
interfaces
(BCIs)
transform
these
programs.
Mindfulness-based
interventions
by
mental,
emotional,
regulation
seem
be
crucial
yet
under-investigated
issue.
current
systematic
review
paper
aims
explore
whether
how
can
assist
mindfulness
development
self-regulation
skills
among
people
at
risk
issues
populations
various
clinical
characteristics.
PRISMA
2020
methodology
was
utilized
respond
objectives
questions
using
total
sixty-six
experimental
studies
met
inclusion
criteria.
results
showed
supported
technologies,
AI-based
applications,
chatbots,
coaches,
immersive
brain-sensing
headbands,
effectively
trainees
developing
wide
range
cognitive,
skills,
leading
greater
satisfaction
their
psychological
needs,
thus
wellness.
These
may
provide
positive
feedback
smarter
more
inclusive
environments,
needs
or
disabilities.
Heliyon,
Год журнала:
2024,
Номер
10(19), С. e38741 - e38741
Опубликована: Сен. 30, 2024
The
metaverse,
an
immersive
virtual
environment
enabling
users
to
engage
with
digital
experiences,
has
the
potential
revolutionize
education.
However,
research
pertaining
this
area
is
still
in
its
early
stages.
This
study
investigates
variables
that
influence
acceptance
of
educational
metaverses
and
intention
use
them.
It
also
presents
expanded
model
called
Unified
Theory
Acceptance
Use
Metaverse
Technology
(UTAUMT)
provide
guidance
educators
decision-makers.
involved
253
Vietnamese
teachers
students
who
had
experience
selected
through
purposive
sampling.
UTAUMT
provides
a
comprehensive
framework
encompasses
various
factors,
including
metaverse
performance
expectancy
(MPE),
effort
(MEE),
social
(MSI),
hedonic
motivation
(MHM),
price
value
(MPC),
self-efficacy
(MSE),
facilitating
conditions
(MFC).
These
factors
were
assessed
using
self-administered
questionnaire.
findings
indicate
MEE,
MSI,
MFC,
MSE,
MBI
have
considerable
impact
on
MUB.
extended
makes
theoretical
contribution
by
metaverse-specific
elements
into
technology
framework.
managerial
implications
focus
integration
training
users,
providing
support
enhance
adoption
rate.
explores
contribute
education
contributes
existing
literature
technology.
Tourism and Hospitality,
Год журнала:
2023,
Номер
4(2), С. 355 - 373
Опубликована: Июнь 8, 2023
Overtourism
has
become
a
critical
problem
in
many
popular
destinations
around
the
world,
leading
to
negative
impacts
on
environment,
local
communities,
and
quality
of
visitor
experience.
This
article
explores
potential
metaverse,
virtual
world
that
combines
elements
augmented
reality
reality,
other
new
digital
technologies
for
addressing
challenges
overtourism.
Drawing
systematic
literature
review
recent
studies,
currently
available
are
listed,
their
implications
tourism
industry
communities
portrayed.
It
was
found
while
there
is
some
evidence
suggest
metaverse
its
associated
such
as
extended
realities/XR
(virtual
reality/VR,
reality/AR,
mixed
reality/MR),
can
help
mitigate
overtourism,
further
research
necessary
investigate
effectiveness
reducing
overtourism
unintended
consequences.
makes
an
original
contribution
adds
existing
knowledge
by
providing
practical
list
could
DMOs
professionals
effects
The
concludes
with
suggestions
future
practice
field,
highlighting
importance
continued
exploration
innovation
this
area.
Education Sciences,
Год журнала:
2024,
Номер
14(6), С. 553 - 553
Опубликована: Май 21, 2024
Extended
Reality
(XR),
an
umbrella
term
for
Augmented
(AR),
Mixed
(MR),
and
Virtual
(VR)
technology,
has
the
potential
to
enhance
experiential
learning
close
educational
gaps,
but
implementation
of
XR
in
higher
education
requires
competency
instructors,
as
well
guidance.
In
fields
design
(architecture,
landscape
architecture,
interior
design,
urban
planning,
etc.),
brings
exciting
opportunities
students
visualization
presentation.
However,
how
XR-based
immersive
experience
may
supplement
is
relatively
underexplored
under-researched.
This
study
investigates
role
co-created
(with
learners)
VR
modules
architecture
education,
with
a
specific
focus
on
construction
through
exercise
focused
detail
iconic
benches
High
Line
Park
(NY).
aims
delineate
pedagogical
possibilities
challenges
(LA)
curricula,
thereby
offering
LA
educators
actionable
insights
frameworks
utilizing
new
tools.
Implementing
mixed
methods
approach,
this
research
engaged
undergraduate
(n
=
16)
assess
value
among
five
types
instructional
modes—lectures,
hand
sketching,
2D
drawing,
3D
modeling,
fully
showcasing
students’
work.
A
group
discussion
graduate
7)
provided
additional
qualitative
insights.
The
results
indicate
that,
while
all
materials
were
received
positively,
modeling
was
rated
most
effective
process
by
students,
due
its
versatility
foundation
overlap/integration
other
modes
e.g.,
creation.
Although
VR-aided
teaching
creates
allowing
learners
gain
clearer
understanding
topics,
positioning
it
primarily
visualization/presentation
tool
limit
utility.
concludes
that
repositioning
at
different
stages
framework
result
enhanced
engagement
and,
extension,
improve
effectiveness.
These
findings
contribute
ongoing
discourse
optimal
integration
emerging
tools
technology
disciplines
afford
avenues
future
research.
Applied Sciences,
Год журнала:
2025,
Номер
15(3), С. 1484 - 1484
Опубликована: Янв. 31, 2025
This
study
presents
a
novel
approach
to
inclusive
education
by
integrating
augmented
reality
(XR)
and
generative
artificial
intelligence
(AI)
technologies
into
an
immersive
adaptive
learning
platform
designed
for
students
with
special
educational
needs.
Building
upon
existing
solutions,
the
uniquely
combines
XR
AI
facilitate
personalized,
accessible,
interactive
experiences
tailored
individual
requirements.
The
framework
incorporates
intuitive
Unity
XR-based
interface
alongside
module
enable
near
real-time
customization
of
content
interactions.
Additionally,
examines
related
initiatives
that
promote
inclusion
through
enhanced
communication
tools,
support,
customizable
assistive
technologies.
motivation
this
arises
from
pressing
need
address
limitations
traditional
methods,
which
often
fail
meet
diverse
needs
learners
integration
offers
transformative
potential
creating
adaptive,
immersive,
environments.
ensures
adaptability
progress
accessibility,
addressing
critical
barriers
such
as
static
lack
inclusivity
in
systems.
research
outlines
pathway
toward
more
equitable
education,
significantly
enhancing
opportunities
contributing
broader
social
equity
education.
International Journal of Human-Computer Interaction,
Год журнала:
2025,
Номер
unknown, С. 1 - 49
Опубликована: Фев. 4, 2025
Motivated
by
the
rapid
technological
advancements
achieved
in
last
five
years
and
pervasiveness
of
Artificial
Intelligence
(AI),
this
paper
investigates
evolving
role
HCI
revisits
seven
grand
challenges
outlined
2019:
human-technology
symbiosis,
human-environment
interactions,
ethics,
privacy
security,
well-being,
health
eudaimonia,
accessibility
universal
access,
learning
creativity,
social
organization
democracy.
Through
literature
analysis,
reevaluates
status
each
challenge
highlights
emerging
requirements.
Key
findings
reveal
widespread
impact
AI
across
all
domains
emphasize
need
for
improved
transparency,
alignment
with
human
values,
development
explainable,
personalized,
privacy-preserving
technologies
to
enhance
user
trust
control.
The
analysis
also
interconnected
nature
these
firmly
asserts
technology
actively
supporting
activities
collaborating
harmoniously
humans
help
them
live
meaningfully
fulfill
aspirations.