Suitability test of virtual reality applications for older people considering the spatial orientation ability DOI Creative Commons
Dan Bürger, Stefan Pastel,

C.-H. Chen

и другие.

Virtual Reality, Год журнала: 2023, Номер 27(3), С. 1751 - 1764

Опубликована: Фев. 22, 2023

Abstract Previous studies showed similar spatial orientation ability (SO) between real world (RW) and virtual reality (VR). As the SO deteriorates with age, it is crucial to investigate whether degradation in VR, as may affect use of VR tools for older people, such physical therapy. Therefore, we extended our previous study, which RW was measured younger participants (18–35 years) a higher age group (> 55 examine VR's influence on their SO. Two main tests were conducted. In first test, blindfolded, asked rotate (0°, 45°, 180°, 225°) fixed starting position, walk straight different objects they had memorized before. This test conducted twice. An ANOVA only revealed significant interaction factors Age (young/old) Condition (VR/RW) 45°-rotation second run. Here, both groups performed similarly RW, while greater deviations appeared. Nevertheless, overall Age*Condition-interaction not significant. subjects required blindfolded two from positions. The position changed three times each condition but equal VR. No interactions found ( p > 0.05). Both groups, supporting usage regardless age.

Язык: Английский

Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse DOI Creative Commons
Achraf Othman, Khansa Chemnad, Aboul Ella Hassanien

и другие.

Multimodal Technologies and Interaction, Год журнала: 2024, Номер 8(3), С. 21 - 21

Опубликована: Март 1, 2024

The following article investigates the Metaverse and its potential to bolster digital accessibility for persons with disabilities. Through qualitative analysis, we examine responses from eleven experts in accessibility, development, disability advocacy, policy formulation. This exploration uncovers key insights into Metaverse’s current state, inherent principles, challenges opportunities it presents terms of accessibility. findings reveal a mixed state inclusivity within Metaverse, highlighting significant advancements along notable gaps, especially integrating assistive technologies ensuring interoperability across different virtual environments. study emphasizes revolutionize experiences individuals disabilities, provided that is embedded foundational design. Ethical legal considerations, such as privacy, non-discrimination, evolving frameworks, are identified critical factors shape an inclusive Metaverse. We propose comprehensive framework technological adaptation innovation, user-centric design, universal access, social economic global standards. aims guide future research interventions foster environment paper contributes emerging discourse on offering nuanced understanding complexities roadmap development. underscores necessity multi-faceted approach incorporates user-centered ethical compliance, continuous create accessible

Язык: Английский

Процитировано

30

Resource-Constrained EXtended Reality Operated With Digital Twin in Industrial Internet of Things DOI Creative Commons
Hugues Marie Kamdjou, David Baudry, Vincent Havard

и другие.

IEEE Open Journal of the Communications Society, Год журнала: 2024, Номер 5, С. 928 - 950

Опубликована: Янв. 1, 2024

EXtended Reality (XR) alongside the Digital Twin (DT) in Industrial Internet of Things (IIoT) emerges as a promising next-generation technology. Its diverse applications hod potential to revolutionize multiple facets Industry 4.0 and serve cornerstone for rise 5.0. However, current systems are still not effective providing high-quality experience users due various factors, one which is their limited resources processing transmitting complex data big data. To overcome these challenges, this paper presents an in-depth analysis performance optimization techniques resource-constrained Augmented (AR) and/or Virtual (VR) environments operating with DT, specific focus on Quality Service (QoS), Experience (QoE), Edge-Cloud architectures future research directions. Furthermore, study delves into intricate trade-off relationships involving including system quality, information QoE. In addition, it also explores solutions based powerful emerging technological tools, compression, blockchain, cloud computing, quantum Artificial Intelligence (AI) / Machine Learning (ML), cybersecurity Cyber-Physical Systems (CPS). The insights provided comprehensive survey can inspire guide researchers industrial practitioners optimizing XR DT Smart Manufacturing System (SMS).

Язык: Английский

Процитировано

17

Creating an Immersive XR Learning Experience: A Roadmap for Educators DOI Open Access
Maram Meccawy

Electronics, Год журнала: 2022, Номер 11(21), С. 3547 - 3547

Опубликована: Окт. 30, 2022

The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual (VR) and Mixed (MR) in education, has attracted much attention recent years. Many educators have described how XR benefits learners useful AR VR technologies are the classroom. However, creating educational tools, apps or learning environments is a complex process, hence providing an immersive experience using these not straightforward journey. As result, adoption emerging education might be delayed halted despite their reported to today’s learners. In this paper, websites, technical articles, academic journals, reports mobile app stores, relating been examined. A number themes emerged which provides roadmap for those who would like create experiences training purposes. paper also describes factors that should considered when selecting option follow introduce such experiences.

Язык: Английский

Процитировано

50

Metaverse Banking Service: Are We Ready to Adopt? A Deep Learning-Based Dual-Stage SEM-ANN Analysis DOI Creative Commons
Luan-Thanh Nguyen, Đặng Thị Việt Đức, Tri-Quan Dang

и другие.

Human Behavior and Emerging Technologies, Год журнала: 2023, Номер 2023, С. 1 - 23

Опубликована: Сен. 19, 2023

Metaverse banking service is the transformation from online to a metaverse environment that allows customers access services and interact with representatives in virtual environment. The refers realm integrates physical reality digital environments, enabling users interact, socialize, participate wide range of activities through use avatars immersive technologies. While there are advantages adopt metaverse, adoption researches scarce primarily focus on game, education, sport, providing limited attention services. Furthermore, most research using standard information technology/information system models has focused organizational context adopted compulsorily. mainly voluntarily by for personal purposes. Thus, this leads difficulty drawing meaningful conclusions toward adoption. study addresses these issues proposing new unified theory acceptance technology model (UTAUMT), which consists performance expectancy (MPE), facilitating conditions (MFC), effort (MEE), social influence (MSI) determine Moreover, trust (MET) financial resources (MEF) also incorporated investigate complexity integrated been developed validated pretest (face validity content validity) pilot test before applying 491 metaverses-experienced Vietnam questionnaire approach. Partial least squares structural equation modelling-artificial neural network (PLS-SEM-ANN) provided comprehensive result as it can capture both linear nonlinear relationships. results showed only one proposed hypotheses between behavioural intention (BIM) was not supported thus needed further investigation. contributes academic literature constructs assess users’ likelihood adopting assists bank managers understanding makes them realize services’ growth opportunity pursue. Given scope focusing solely Vietnam, would be advantageous future cultural variations among mobile commerce incorporate comparative analysis across multiple countries, particular emphasis Asian nations.

Язык: Английский

Процитировано

35

Digitally Assisted Mindfulness in Training Self-Regulation Skills for Sustainable Mental Health: A Systematic Review DOI Creative Commons
Eleni Mitsea, Athanasios Drigas,

Charalabos Skianis

и другие.

Behavioral Sciences, Год журнала: 2023, Номер 13(12), С. 1008 - 1008

Опубликована: Дек. 10, 2023

The onset of the COVID-19 pandemic has led to an increased demand for mental health interventions, with a special focus on digitally assisted ones. Self-regulation describes set meta-skills that enable one take control over his/her and it is recognized as vital indicator well-being. Mindfulness training promising strategy promoting self-regulation, behavioral change, A growing body research outlines smart technologies are ready revolutionize way programs place. Artificial intelligence (AI); extended reality (XR) including virtual (VR), augmented (AR), mixed (MR); well advancements in brain computer interfaces (BCIs) transform these programs. Mindfulness-based interventions by mental, emotional, regulation seem be crucial yet under-investigated issue. current systematic review paper aims explore whether how can assist mindfulness development self-regulation skills among people at risk issues populations various clinical characteristics. PRISMA 2020 methodology was utilized respond objectives questions using total sixty-six experimental studies met inclusion criteria. results showed supported technologies, AI-based applications, chatbots, coaches, immersive brain-sensing headbands, effectively trainees developing wide range cognitive, skills, leading greater satisfaction their psychological needs, thus wellness. These may provide positive feedback smarter more inclusive environments, needs or disabilities.

Язык: Английский

Процитировано

24

Understanding Metaverse Adoption in Education: The Extended UTAUMT Model DOI Creative Commons
Anh Nguyen, Tung Thanh Le, Tri-Quan Dang

и другие.

Heliyon, Год журнала: 2024, Номер 10(19), С. e38741 - e38741

Опубликована: Сен. 30, 2024

The metaverse, an immersive virtual environment enabling users to engage with digital experiences, has the potential revolutionize education. However, research pertaining this area is still in its early stages. This study investigates variables that influence acceptance of educational metaverses and intention use them. It also presents expanded model called Unified Theory Acceptance Use Metaverse Technology (UTAUMT) provide guidance educators decision-makers. involved 253 Vietnamese teachers students who had experience selected through purposive sampling. UTAUMT provides a comprehensive framework encompasses various factors, including metaverse performance expectancy (MPE), effort (MEE), social (MSI), hedonic motivation (MHM), price value (MPC), self-efficacy (MSE), facilitating conditions (MFC). These factors were assessed using self-administered questionnaire. findings indicate MEE, MSI, MFC, MSE, MBI have considerable impact on MUB. extended makes theoretical contribution by metaverse-specific elements into technology framework. managerial implications focus integration training users, providing support enhance adoption rate. explores contribute education contributes existing literature technology.

Язык: Английский

Процитировано

8

Can the Metaverse and Its Associated Digital Tools and Technologies Provide an Opportunity for Destinations to Address the Vulnerability of Overtourism? DOI Creative Commons

Nansy Kouroupi,

Theodore Metaxas

Tourism and Hospitality, Год журнала: 2023, Номер 4(2), С. 355 - 373

Опубликована: Июнь 8, 2023

Overtourism has become a critical problem in many popular destinations around the world, leading to negative impacts on environment, local communities, and quality of visitor experience. This article explores potential metaverse, virtual world that combines elements augmented reality reality, other new digital technologies for addressing challenges overtourism. Drawing systematic literature review recent studies, currently available are listed, their implications tourism industry communities portrayed. It was found while there is some evidence suggest metaverse its associated such as extended realities/XR (virtual reality/VR, reality/AR, mixed reality/MR), can help mitigate overtourism, further research necessary investigate effectiveness reducing overtourism unintended consequences. makes an original contribution adds existing knowledge by providing practical list could DMOs professionals effects The concludes with suggestions future practice field, highlighting importance continued exploration innovation this area.

Язык: Английский

Процитировано

18

Co-Created Virtual Reality (VR) Modules in Landscape Architecture Education: A Mixed Methods Study Investigating the Pedagogical Effectiveness of VR DOI Creative Commons

S. Y. Andalib,

Muntazar Monsur

Education Sciences, Год журнала: 2024, Номер 14(6), С. 553 - 553

Опубликована: Май 21, 2024

Extended Reality (XR), an umbrella term for Augmented (AR), Mixed (MR), and Virtual (VR) technology, has the potential to enhance experiential learning close educational gaps, but implementation of XR in higher education requires competency instructors, as well guidance. In fields design (architecture, landscape architecture, interior design, urban planning, etc.), brings exciting opportunities students visualization presentation. However, how XR-based immersive experience may supplement is relatively underexplored under-researched. This study investigates role co-created (with learners) VR modules architecture education, with a specific focus on construction through exercise focused detail iconic benches High Line Park (NY). aims delineate pedagogical possibilities challenges (LA) curricula, thereby offering LA educators actionable insights frameworks utilizing new tools. Implementing mixed methods approach, this research engaged undergraduate (n = 16) assess value among five types instructional modes—lectures, hand sketching, 2D drawing, 3D modeling, fully showcasing students’ work. A group discussion graduate 7) provided additional qualitative insights. The results indicate that, while all materials were received positively, modeling was rated most effective process by students, due its versatility foundation overlap/integration other modes e.g., creation. Although VR-aided teaching creates allowing learners gain clearer understanding topics, positioning it primarily visualization/presentation tool limit utility. concludes that repositioning at different stages framework result enhanced engagement and, extension, improve effectiveness. These findings contribute ongoing discourse optimal integration emerging tools technology disciplines afford avenues future research.

Язык: Английский

Процитировано

4

Framework Design for Reinforcing the Potential of XR Technologies in Transforming Inclusive Education DOI Creative Commons
Monica Barbu, Dragoș Daniel Iordache, Ionuț Petre

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(3), С. 1484 - 1484

Опубликована: Янв. 31, 2025

This study presents a novel approach to inclusive education by integrating augmented reality (XR) and generative artificial intelligence (AI) technologies into an immersive adaptive learning platform designed for students with special educational needs. Building upon existing solutions, the uniquely combines XR AI facilitate personalized, accessible, interactive experiences tailored individual requirements. The framework incorporates intuitive Unity XR-based interface alongside module enable near real-time customization of content interactions. Additionally, examines related initiatives that promote inclusion through enhanced communication tools, support, customizable assistive technologies. motivation this arises from pressing need address limitations traditional methods, which often fail meet diverse needs learners integration offers transformative potential creating adaptive, immersive, environments. ensures adaptability progress accessibility, addressing critical barriers such as static lack inclusivity in systems. research outlines pathway toward more equitable education, significantly enhancing opportunities contributing broader social equity education.

Язык: Английский

Процитировано

0

Seven HCI Grand Challenges Revisited: Five-Year Progress DOI Creative Commons
Constantine Stephanidis,

Gavriel Salvendy,

Margherita Antona

и другие.

International Journal of Human-Computer Interaction, Год журнала: 2025, Номер unknown, С. 1 - 49

Опубликована: Фев. 4, 2025

Motivated by the rapid technological advancements achieved in last five years and pervasiveness of Artificial Intelligence (AI), this paper investigates evolving role HCI revisits seven grand challenges outlined 2019: human-technology symbiosis, human-environment interactions, ethics, privacy security, well-being, health eudaimonia, accessibility universal access, learning creativity, social organization democracy. Through literature analysis, reevaluates status each challenge highlights emerging requirements. Key findings reveal widespread impact AI across all domains emphasize need for improved transparency, alignment with human values, development explainable, personalized, privacy-preserving technologies to enhance user trust control. The analysis also interconnected nature these firmly asserts technology actively supporting activities collaborating harmoniously humans help them live meaningfully fulfill aspirations.

Язык: Английский

Процитировано

0