International Journal of Consumer Studies,
Год журнала:
2024,
Номер
48(4)
Опубликована: Июнь 14, 2024
Abstract
Metaverse
has
garnered
considerable
attention
in
recent
times.
Given
its
swift
pace
of
development,
it
is
imperative
to
study
the
adoption
metaverse.
This
analyses
perceptions
and
drivers
influencing
behavioural
intention
use
metaverse
among
Generation
Z
millennials
by
employing
a
sequential
mixed‐methods
approach.
In
first
stage
study,
in‐depth
expert
interviews
were
conducted
(
n
=
20),
subsequent
featured
countrywide
survey
1253).
The
outcomes
this
indicate
that
perceived
usefulness,
personal
innovativeness,
enjoyment,
facilitating
conditions,
telepresence,
social
presence,
trust,
regulatory
support
influence
attitudes
intentions
towards
findings
also
reveal
significant
difference
strength
few
relationships
across
age,
gender,
income
levels,
shedding
light
on
crucial
factors
for
organisations
seeking
position
themselves
strategically
various
demographic
groups.
significantly
contributes
existing
knowledge
emerging
optimistic
pessimistic
affecting
By
harnessing
these
outcomes,
can
enhance
development
promotion
experiences.
Computers in Human Behavior Reports,
Год журнала:
2024,
Номер
15, С. 100459 - 100459
Опубликована: Июль 14, 2024
This
study
explores
the
factors
influencing
adoption
and
acceptance
of
Metaverse
technologies
in
educational
settings.
Despite
growing
interest
immersive
environments
provided
by
Metaverse,
there
is
a
lack
comprehensive
understanding
regarding
elements
that
affect
user
engagement
acceptance.
paper
aims
to
bridge
this
gap
through
systematic
review
empirical
studies
apply
Information
Systems
theories
such
as
TAM,
UTAUT,
TPB,
their
extensions.
A
total
35
were
analyzed
using
methodical
approach.
The
research
methodologies
employed
these
include
surveys,
structural
equation
modeling,
interviews,
providing
broad
spectrum
data
on
how
different
influence
outcomes
Metaverse.
findings
reveal
contexts
influenced
multiple
at
individual,
technological,
environmental
levels.
Key
identified
effort
expectancy,
behavioral
intention,
self-efficacy,
enjoyment,
immersion.
These
are
subject
moderating
effects,
suggesting
dynamics
highly
context-dependent.
insights
gained
from
provide
valuable
guidelines
for
educators,
policymakers,
technology
developers
aiming
effectively
integrate
into
frameworks.
also
outlines
limitations
suggests
directions
future
research,
highlighting
need
further
investigations
longitudinal
impacts
cultural
adaptability
applications
education.
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 21
Опубликована: Апрель 3, 2024
The
metaverse
has
created
a
huge
buzz
of
interest
because
such
phenomenon
is
emerging.
behavioral
aspect
the
includes
user
engagement
and
deviant
behaviors
in
metaverse.
Such
technology
brought
various
dangers
to
individuals
society.
There
are
growing
cases
reported
sexual
abuse,
racism,
harassment,
hate
speech,
bullying
online
disinhibition
make
us
feel
more
relaxed.
This
study
responded
literature
call
by
investigating
effect
technical
social
features
through
mediating
roles
security
privacy
on
data
collected
from
virtual
network
users
reached
1121
respondents.
Partial
Least
Squares
based
structural
equation
modeling
(PLS-SEM)
fuzzy
set
Qualitative
Comparative
Analysis
(fsQCA)
were
used.
PLS-SEM
results
revealed
that
as
user-to-user
interaction,
homophily,
ties,
identity,
design
immersive
experience
invisibility
significantly
affect
users'
behavior
fsQCA
provided
insights
into
multiple
causal
solutions
configurations.
exceptional
it
decisive
understanding
symmetrical
asymmetrical
approach
networks.
Heliyon,
Год журнала:
2024,
Номер
10(9), С. e29544 - e29544
Опубликована: Апрель 21, 2024
Despite
the
potential
of
meta-education
to
transform
higher
education,
there
remains
a
scarcity
research
investigating
students'
adoption
intentions.
This
study
aimed
identify
factors
influencing
intentions
adopt
using
an
extended
Decomposed
Theory
Planned
Behavior
model
(DTPB).
Data
was
collected
via
online
survey
596
education
students
from
Jordan
who
were
purposefully
selected.
Structural
equation
modeling
partial
least
squares
analysis
revealed
attitude,
social
influence,
and
perceived
behavioral
control
as
key
antecedents
intention.
Furthermore,
newly
added
variables
including
enjoyment,
herd
behavior,
student
autonomy,
innovativeness
showed
efficiency
in
explaining
variance
control.
Overall,
provided
meaningful
insights
on
driving
willingness
meta-education.
The
contributes
theory
by
extending
decomposed
TPB
context
emerging
educational
technologies.
It
also
provides
practical
implications
for
policymakers
educators
aiming
encourage
adoption.
International Journal of Human-Computer Interaction,
Год журнала:
2023,
Номер
40(22), С. 7043 - 7064
Опубликована: Окт. 2, 2023
AbstractThe
Metaverse
holds
immense
potential
for
individuals,
organizations,
and
society,
providing
immersive
innovative
experiences.
However,
its
adoption
is
a
complex
process
influenced
by
various
factors
yet
to
be
thoroughly
understood.
Therefore,
this
systematic
review
aims
identify
classify
the
drivers
barriers
affecting
adoption.
Of
279
papers
gathered
from
Web
of
Science
Scopus
databases,
29
studies
fulfilled
eligibility
requirements
underwent
detailed
analysis.
The
identified
in
selected
were
classified
into
distinct
categories,
including
motivational
psychological
factors,
social
technological
Metaverse-related
characteristics,
learning
experience-related
inhibitors,
privacy
security
conditional
quality
economic-related
personalization
immersion-related
factors.
We
have
then
proposed
comprehensive
framework
based
on
taxonomy
guide
future
empirical
studies.
also
suggested
several
agendas
as
road
map
research
Based
these
findings,
presents
theoretical
contributions
practical
implications
developers
marketers.Keywords:
DriversbarriersMetaversetechnology
adoptionsystematic
reviewtheoretical
frameworkresearch
agenda
AcknowledgementsThis
work
was
supported
Tenaga
Nasional
Berhad
(TNB)
UNITEN
through
BOLD
Refresh
Postdoctoral
Fellowships
under
project
code
J510050002-IC-6
BOLDREFRESH2025-Centre
Excellence.Disclosure
statementNo
conflict
interest
reported
author(s).Additional
informationFundingThis
Excellence.Notes
contributorsMohammed
A.
Al-SharafiMohammed
Al-Sharafi
PhD
holder
Information
Systems,
currently
working
at
Institute
Informatics
Computing
Energy
Universiti
Nasional.
His
current
explores
impacts
emerging
technologies
socio-economic
environmental
sustainability,
he
proficient
applying
Quantitative
Methods
IS
research.Mostafa
Al-EmranMostafa
Al-Emran
an
Assistant
Professor
British
University
Dubai.
He
among
top
2%
scientists
world,
according
reports
published
Stanford
October
2020,
2021,
2022.
has
over
135
publications,
journal
articles,
books,
conferences,
book
chapters,
editorials.Noor
Al-QaysiNoor
Al-Qaysi
Technology
Education,
fellow
Her
interests
include
educational
technology
human–computer
interaction.Mohammad
IranmaneshMohammad
Iranmanesh
Associate
attached
La
Trobe
Business
School,
University.
more
than
100
articles
range
leading
academic
journals.
Mohammad
named
Top
40
Australia's
early
achievers
(Rising
Stars)
2020.Nazrita
IbrahimNazrita
Ibrahim
Visual
Informatics,
serving
senior
lecturer
She
specializes
user
experience
design
information
visualization.
exploring
focusing
energy
decarbonization
association
with
human
behavior.
Purpose
The
Metaverse
is
an
immersive
virtual
world
where
individuals
interact
with
each
other
using
avatar.
promised
to
offer
several
potentials
for
different
sectors.
While
the
promotes
innovative
interaction
between
(e.g.
learners),
there
a
scarcity
of
knowledge
on
what
influences
its
acceptance
and
use
in
higher
educational
institutions
(HEIs),
particularly
developing
countries.
Thus,
this
paper
aims
identify
factors
that
affect
users'
intentions
toward
technology
purposes
HEIs
Jordan.
Design/methodology/approach
A
study
model
was
created
by
incorporating
variables
from
unified
theory
(UTAUT)
(performance
expectancy,
PE;
effort
EE;
social
influence,
SI;
facilitating
conditions,
FC)
information
system
success
(ISS)
(user
satisfaction,
SAT;
quality,
SQ;
service
SVQ
IQ)
perceived
curiosity
(PC)
hedonic
gratification
(HG)
constructs.
Both
PC
HG
were
added
as
context-related
could
contribute
improving
applicability
UTAUT
ISS
wide
range
contexts.
Data
gathered
441
Jordanian
university
students
online
questionnaire.
Findings
analysis
structural
revealed
behavioural
significantly
affected
user
satisfaction
(SAT),
performance
expectancy
(PE),
conditions
(FC)
(HG).
Also,
quality
(IQ)
services
(SVQ)
have
significant
influence
satisfaction.
Likewise,
results
illustrated
impact
systems
(SQ),
PE.
Lastly,
effect
EE
factor
found.
Practical
implications
This
will
shed
light
number
practical
developers,
designers,
providers
decision-makers
supporting
adoption
context.
it
right
strategies,
content
which
draw
attention
learners.
Originality/value
As
per
surveyed
literature
researcher's
prior
knowledge,
one
first
studies
integrate
model,
two
contextual
(PC
HG)
besides
testing
proposed
country
(Jordan).
few
individuals'
behaviour
examined
IEEE Access,
Год журнала:
2023,
Номер
11, С. 57717 - 57734
Опубликована: Янв. 1, 2023
A
more
interactive
learning
environment
is
made
possible
by
the
metaverse,
a
made-up
world
with
vastly
expanding
digital
spaces.
The
metaverse
development
in
synchronous
communication
that
enables
many
users
to
share
different
experiences.
This
study
proposes
research
framework
for
adopting
education.
systematic
literature
review
using
PRISMA
methodology
identified
seventy-three
papers
on
and
Also,
this
provided
various
applications,
challenges,
dominant
themes
of
research,
future
perspectives
proposed
discusses
multiple
drivers
There
are
few
education,
so
tries
fill
gap.
also
twenty-seven
questions
which
can
addressed
researchers.
will
benefit
students
teachers
across
universities/
colleges
schools.