The effect of Chinese vocational college students’ perception of feedback on online learning engagement: academic self-efficacy and test anxiety as mediating variables DOI Creative Commons

Hui-Qin Cao,

Cheon‐woo Han

Frontiers in Psychology, Год журнала: 2024, Номер 15

Опубликована: Июнь 24, 2024

Enhancing learning engagement is a critical challenge in online education. While previous research underscores the importance of feedback, recent studies have shifted focus to students’ perceptions which significantly impact performance. However, empirical evidence on how these affect outcomes limited. Drawing Self-Determination Theory, this study addresses gap by employing SEM analyze relationships among feedback perception, academic self-efficacy, test anxiety, and engagement. A total 402 Chinese vocational college students (ages 18–19) completed questionnaires, with statistical analysis conducted using SPSS Mplus. The found that perception directly influences indirectly affects it through self-efficacy effect value 0.416. findings offer valuable insights for educators suggest directions future

Язык: Английский

The influence of physical exercise on achievement motivation among college students: the mediating roles of self-efficacy and life satisfaction DOI Creative Commons

Longan Cao,

Qianhang Yu,

Xin Feng

и другие.

Frontiers in Psychology, Год журнала: 2025, Номер 16

Опубликована: Янв. 29, 2025

Background As an inherent cognitive process in the pursuit of progress among college students, achievement motivation has become indispensable facet daily life. This study aims to investigate association between physical exercise and motivation, while also examining mediating roles played by self-efficacy life satisfaction. Methods employed a cross-sectional survey methodology, with sample 900 Chinese university students as research participants. A total 844 valid questionnaires were collected analyzed. The participants completed various scales, including measures sports activity level, self-efficacy, satisfaction, motivation. Subsequently, comprehensive descriptive statistical analyses conducted on gathered data. Results conclusion significant positive correlation is present (r = 0.464, p < 0.01), 0.288, satisfaction 0.333, 0.01) students. Moreover, demonstrates 0.506, 0.399, 0.01). Furthermore, relationship can be influenced both mediators our constructed mediation model where effect 0.512 direct 0.348 indirect 0.163. results demonstrate that serve moderators, effectively enhancing levels provides novel insights for intervention strategies improve not only but global

Язык: Английский

Процитировано

1

UNLOCKING THE POTENTIAL: MEDIATING EFFECT OF CUSTOMER ENGAGEMENT AND ONLINE SHOPPING MOTIVATION ON MMO PLAYERS' WILLINGNESS TO PAY MORE DOI Open Access
Selim Çam

Öneri Dergisi, Год журнала: 2025, Номер 20(63), С. 31 - 54

Опубликована: Янв. 27, 2025

This study aims to investigate the effect of MMO players' addiction levels on their willingness pay. It examines this by mediating online shopping motivation and customer engagement variables. The impact environmental factors pay, even when level dependency remains fixed, has been investigated with engagement. We collected data attitudes perceptions game participants through a questionnaire. Data suitable for were obtained from 772 people. According sample size, power was calculated as 96.5%. After participants' demographics explained, analyses performed SEM. results confirm that pay is affected addiction. Among motivations, early adoption, stimulation-seeking, variables, both separately together, increase consumers' paper provides clear view behaviour an increasing number gamers examining purchasing payment players.

Язык: Английский

Процитировано

0

Examining the Roles of Problematic Internet Use and Emotional Regulation Self-Efficacy on the Relationship Between Digital Game Addiction and Motivation Among Turkish Adolescents DOI Creative Commons
Öner Çelikkaleli, Rıdvan Ata, Muhammet Mustafa Alpaslan

и другие.

Behavioral Sciences, Год журнала: 2025, Номер 15(3), С. 241 - 241

Опубликована: Фев. 20, 2025

Digital game addiction and problematic internet use have emerged as significant issues, attracting growing attention from educators, psychologists, policymakers. This study aimed to examine the mediating role of emotional regulation self-efficacy moderating in effect digital on academic motivation Turkish adolescents. A correlational research method was utilized address questions. total 1156 high school students voluntarily participated study. Self-report questionnaires (the Short Academic Motivation Scale, Game Addiction Regulatory Emotional Self-Efficacy Scale Young’s Internet Form) were used collect data 2024. In analysis data, Pearson Product Moment Correlation Coefficient, mediator moderator analyses conducted using statistical software. The provided evidence negative motivation. Additionally, found partly mediate relationship between Furthermore, moderated results suggested enhancing adolescents’ reducing are crucial steps towards mitigating effects

Язык: Английский

Процитировано

0

Internet usage patterns and academic performance: A comparative study of public and private university students in Bangladesh DOI
Tasnim Tarannum,

Hamida Mosharraf Moniea,

M Sarah

и другие.

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Апрель 1, 2025

Язык: Английский

Процитировано

0

The relationship between self-control and learning engagement among Chinese college students: the chain mediating roles of resilience and positive emotions DOI Creative Commons

Yue-Di Yang,

Chi-Liang Zhou,

Ziqing Wang

и другие.

Frontiers in Psychology, Год журнала: 2024, Номер 15

Опубликована: Фев. 20, 2024

Background As the main driver of talent cultivation in colleges and universities, learning development level college students is a core indicator quality cultivation. The current status students' has always been heavily researched topic. However, there lack academic research on potential mechanisms self-control about how it affects engagement. This study explored relationship between engagement underlying this with reference to large sample. Methods A total 765 from Guangxi, China, completed scale, resilience positive emotions scale. SPSS 26.0 was used conduct common method bias tests, descriptive statistics, correlation regression analyses. Structural equation modeling constructed using AMOS 26.0, mediation effects were tested. Results article mainly questionnaires collect data and, basis, examined self-control, resilience, emotions, students. results showed that (1) positively affected engagement; (2) partially mediated (3) (4) played chain-mediating role Conclusion present identifies mechanism association have practical implications for enhancing Chinese by increasing their psychological resources improving teaching university teachers.

Язык: Английский

Процитировано

4

Investigating the interplay between gaming disorder and functional impairments in professional esports gaming DOI Creative Commons
Halley M. Pontes, Hans‐Jürgen Rumpf, Špela Selak

и другие.

Scientific Reports, Год журнала: 2024, Номер 14(1)

Опубликована: Март 19, 2024

Abstract The relationship between Gaming Disorder (GD) and the experience of functional impairments has received considerable theoretical attention in recent past current diagnostic approaches underscore centrality as a requirement for GD diagnosis. However, there is limited empirical evidence illuminating interplay impairments, particularly among specific vulnerable groups. present study seeks to bridge this gap by investigating an English-speaking sample ( N = 5198) comprising age- gender-matched group Professional Gamers (PG, n 2599) Non-Professional (NPG, sub-sampled from larger 192,260 individuals. results revealed that PG were at greater risk compared NPG prevalence rate (3.31%) was significantly higher almost doubled (1.73%), with further exhibiting overall symptom-load weekly time spent gaming NPG. Furthermore, reported experiencing frequency gaming-related NPG, particular affected areas both being ‘ school and/or work ’, physical health family other key differences emerging relation outcomes. Overall, findings show not only but also some impairment which highlights need develop support prevention intervention strategies at-risk population.

Язык: Английский

Процитировано

3

Efektivitas Media Pembelajaran Berbasis Augmented Reality Untuk Meningkatkan Keterampilan Berpikir Kritis pada Materi IPAS DOI Open Access

Ongke Ageng Pamorti,

Winarno Winarno,

Kartika Chrysti Suryandari

и другие.

Jurnal Penelitian Pendidikan IPA, Год журнала: 2024, Номер 10(5), С. 2211 - 2219

Опубликована: Май 25, 2024

Technology in the 5.0 revolution is developing very rapidly so it necessary to prepare student face challenges of 21st century by having skills, namely critical thinking Having a low category because teacher using media has not facilitated students think critically tends be monotonous and boring. The purpose this experiment establish effective AR improving learners' skills on IPAS material. study used quantitative research methods with type true pretest-posttest control group design. data collection are test instrument. results were tested Independent T-Test find out enhancing students' then conducted an effectiveness determine application Augmented Reality-based learning improve average value experimental class 58.92 75.98 while conventional 58.80 63.56. Sample obtained 0.000 provisions decision if significant less than 0.05 there sig. effects among posttests. N-Gain result 56.52 which was categorized as sufficient. It synthesized that AR-based improves use test.

Язык: Английский

Процитировано

3

From clicks to credits: examining the influence of online engagement and internet addiction on academic performance in Chinese universities DOI Creative Commons
Yongzhong Jiang, Dirgha Raj Joshi, Jeevan Khanal

и другие.

International Journal of Educational Technology in Higher Education, Год журнала: 2024, Номер 21(1)

Опубликована: Июнь 13, 2024

Abstract University students’ engagement in online activities can impact both internet addiction and academic performance. This research aims to investigate these effects among university students. Using data from the "China College Students Longitudinal Survey" conducted by Chinese Academy of Social Sciences between 2013 2018, this study examines influence activities. With a sample size 15,102 students, we explored relationship activity, addiction, Employing stratified random sampling, investigates characteristics, including gender, level, time spent online, experiences accessing websites. Academic performance is assessed through six categories, employing descriptive inferential statistics such as t-tests, ANOVA, stepwise linear regression, path analysis. The findings indicate significantly high levels activities, accompanied prevalence addiction. Key factors determining engagement, include websites beyond Great Firewall. establishes complex relationship, revealing negative specific engagements on while latter influences engagement. Overall, contributes valuable insights into intricate interplay behaviors, with implications for educational policies interventions.

Язык: Английский

Процитировано

3

Upaya Peningkatan Motivasi Peserta Didik Kelas X - 3 pada Mata Pelajaran Bahasa Inggris dengan Menggunakan Media Game Wordwall DOI Creative Commons

Bintang Ayu Soraya,

Rita Sinta Dewi

Jurnal Teknologi Pendidikan, Год журнала: 2024, Номер 1(4), С. 12 - 12

Опубликована: Янв. 5, 2024

Penelitian ini bertujuan untuk mengeksplorasi upaya peningkatan motivasi peserta didik kelas X -3 di SMAN Pakusari dalam mata pelajaran Bahasa Inggris dengan menggunakan media game Wordwall. Metode penelitian yang digunakan adalah tindakan melibatkan 35 selama tiga siklus. Data dikumpulkan melalui observasi, angket motivasi, dan tes hasil belajar. Hasil menunjukkan bahwa penggunaan Wordwall secara konsisten meningkatkan mempelajari Inggris. Peserta level lebih tinggi, termotivasi berpartisipasi aktif pembelajaran, memiliki minat meningkat materi Selain itu, signifikan penguasaan keterampilan Oleh karena disarankan agar guru mediagame sebagai salah satu strategi pengajaran belajar

Процитировано

1

I want to play a game: Examining sex differences in the effects of pathological gaming, academic self-efficacy, and academic initiative on academic performance in adolescence DOI Creative Commons
Sara Madeleine Kristensen, Magnus Jørgensen, Ellen Haug

и другие.

Education and Information Technologies, Год журнала: 2024, Номер unknown

Опубликована: Март 27, 2024

Abstract Although research has investigated the association between pathological gaming and academic performance in adolescence, complexity of relationship not been thoroughly examined. This short longitudinal study aimed to investigate interactions gaming, self-efficacy, initiative, an adolescent sample, focusing on sex differences. The participants ( N = 2853; 50.1% boys) were students second third years upper secondary school. Their grade point average (GPA) at graduation same year was obtained. moderated mediation structural equation model results showed that directly indirectly through impacted later GPA. There no direct effect initiative or However, self-efficacy impact GPA for boys. In other words, boys with increased tended achieve poorer grades school if they experienced a strong self-efficacy. contributes understanding complex interplay sex, performance. We suggest future examines confidence relevant factors as explanatory mechanisms relationships GPA, particularly male samples.

Язык: Английский

Процитировано

1