Frontiers in Psychology,
Год журнала:
2024,
Номер
15
Опубликована: Июнь 24, 2024
Enhancing
learning
engagement
is
a
critical
challenge
in
online
education.
While
previous
research
underscores
the
importance
of
feedback,
recent
studies
have
shifted
focus
to
students’
perceptions
which
significantly
impact
performance.
However,
empirical
evidence
on
how
these
affect
outcomes
limited.
Drawing
Self-Determination
Theory,
this
study
addresses
gap
by
employing
SEM
analyze
relationships
among
feedback
perception,
academic
self-efficacy,
test
anxiety,
and
engagement.
A
total
402
Chinese
vocational
college
students
(ages
18–19)
completed
questionnaires,
with
statistical
analysis
conducted
using
SPSS
Mplus.
The
found
that
perception
directly
influences
indirectly
affects
it
through
self-efficacy
effect
value
0.416.
findings
offer
valuable
insights
for
educators
suggest
directions
future
Frontiers in Psychology,
Год журнала:
2025,
Номер
16
Опубликована: Янв. 29, 2025
Background
As
an
inherent
cognitive
process
in
the
pursuit
of
progress
among
college
students,
achievement
motivation
has
become
indispensable
facet
daily
life.
This
study
aims
to
investigate
association
between
physical
exercise
and
motivation,
while
also
examining
mediating
roles
played
by
self-efficacy
life
satisfaction.
Methods
employed
a
cross-sectional
survey
methodology,
with
sample
900
Chinese
university
students
as
research
participants.
A
total
844
valid
questionnaires
were
collected
analyzed.
The
participants
completed
various
scales,
including
measures
sports
activity
level,
self-efficacy,
satisfaction,
motivation.
Subsequently,
comprehensive
descriptive
statistical
analyses
conducted
on
gathered
data.
Results
conclusion
significant
positive
correlation
is
present
(r
=
0.464,
p
<
0.01),
0.288,
satisfaction
0.333,
0.01)
students.
Moreover,
demonstrates
0.506,
0.399,
0.01).
Furthermore,
relationship
can
be
influenced
both
mediators
our
constructed
mediation
model
where
effect
0.512
direct
0.348
indirect
0.163.
results
demonstrate
that
serve
moderators,
effectively
enhancing
levels
provides
novel
insights
for
intervention
strategies
improve
not
only
but
global
Öneri Dergisi,
Год журнала:
2025,
Номер
20(63), С. 31 - 54
Опубликована: Янв. 27, 2025
This
study
aims
to
investigate
the
effect
of
MMO
players'
addiction
levels
on
their
willingness
pay.
It
examines
this
by
mediating
online
shopping
motivation
and
customer
engagement
variables.
The
impact
environmental
factors
pay,
even
when
level
dependency
remains
fixed,
has
been
investigated
with
engagement.
We
collected
data
attitudes
perceptions
game
participants
through
a
questionnaire.
Data
suitable
for
were
obtained
from
772
people.
According
sample
size,
power
was
calculated
as
96.5%.
After
participants'
demographics
explained,
analyses
performed
SEM.
results
confirm
that
pay
is
affected
addiction.
Among
motivations,
early
adoption,
stimulation-seeking,
variables,
both
separately
together,
increase
consumers'
paper
provides
clear
view
behaviour
an
increasing
number
gamers
examining
purchasing
payment
players.
Behavioral Sciences,
Год журнала:
2025,
Номер
15(3), С. 241 - 241
Опубликована: Фев. 20, 2025
Digital
game
addiction
and
problematic
internet
use
have
emerged
as
significant
issues,
attracting
growing
attention
from
educators,
psychologists,
policymakers.
This
study
aimed
to
examine
the
mediating
role
of
emotional
regulation
self-efficacy
moderating
in
effect
digital
on
academic
motivation
Turkish
adolescents.
A
correlational
research
method
was
utilized
address
questions.
total
1156
high
school
students
voluntarily
participated
study.
Self-report
questionnaires
(the
Short
Academic
Motivation
Scale,
Game
Addiction
Regulatory
Emotional
Self-Efficacy
Scale
Young’s
Internet
Form)
were
used
collect
data
2024.
In
analysis
data,
Pearson
Product
Moment
Correlation
Coefficient,
mediator
moderator
analyses
conducted
using
statistical
software.
The
provided
evidence
negative
motivation.
Additionally,
found
partly
mediate
relationship
between
Furthermore,
moderated
results
suggested
enhancing
adolescents’
reducing
are
crucial
steps
towards
mitigating
effects
Frontiers in Psychology,
Год журнала:
2024,
Номер
15
Опубликована: Фев. 20, 2024
Background
As
the
main
driver
of
talent
cultivation
in
colleges
and
universities,
learning
development
level
college
students
is
a
core
indicator
quality
cultivation.
The
current
status
students'
has
always
been
heavily
researched
topic.
However,
there
lack
academic
research
on
potential
mechanisms
self-control
about
how
it
affects
engagement.
This
study
explored
relationship
between
engagement
underlying
this
with
reference
to
large
sample.
Methods
A
total
765
from
Guangxi,
China,
completed
scale,
resilience
positive
emotions
scale.
SPSS
26.0
was
used
conduct
common
method
bias
tests,
descriptive
statistics,
correlation
regression
analyses.
Structural
equation
modeling
constructed
using
AMOS
26.0,
mediation
effects
were
tested.
Results
article
mainly
questionnaires
collect
data
and,
basis,
examined
self-control,
resilience,
emotions,
students.
results
showed
that
(1)
positively
affected
engagement;
(2)
partially
mediated
(3)
(4)
played
chain-mediating
role
Conclusion
present
identifies
mechanism
association
have
practical
implications
for
enhancing
Chinese
by
increasing
their
psychological
resources
improving
teaching
university
teachers.
Scientific Reports,
Год журнала:
2024,
Номер
14(1)
Опубликована: Март 19, 2024
Abstract
The
relationship
between
Gaming
Disorder
(GD)
and
the
experience
of
functional
impairments
has
received
considerable
theoretical
attention
in
recent
past
current
diagnostic
approaches
underscore
centrality
as
a
requirement
for
GD
diagnosis.
However,
there
is
limited
empirical
evidence
illuminating
interplay
impairments,
particularly
among
specific
vulnerable
groups.
present
study
seeks
to
bridge
this
gap
by
investigating
an
English-speaking
sample
(
N
=
5198)
comprising
age-
gender-matched
group
Professional
Gamers
(PG,
n
2599)
Non-Professional
(NPG,
sub-sampled
from
larger
192,260
individuals.
results
revealed
that
PG
were
at
greater
risk
compared
NPG
prevalence
rate
(3.31%)
was
significantly
higher
almost
doubled
(1.73%),
with
further
exhibiting
overall
symptom-load
weekly
time
spent
gaming
NPG.
Furthermore,
reported
experiencing
frequency
gaming-related
NPG,
particular
affected
areas
both
being
‘
school
and/or
work
’,
physical
health
family
other
key
differences
emerging
relation
outcomes.
Overall,
findings
show
not
only
but
also
some
impairment
which
highlights
need
develop
support
prevention
intervention
strategies
at-risk
population.
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2024,
Номер
10(5), С. 2211 - 2219
Опубликована: Май 25, 2024
Technology
in
the
5.0
revolution
is
developing
very
rapidly
so
it
necessary
to
prepare
student
face
challenges
of
21st
century
by
having
skills,
namely
critical
thinking
Having
a
low
category
because
teacher
using
media
has
not
facilitated
students
think
critically
tends
be
monotonous
and
boring.
The
purpose
this
experiment
establish
effective
AR
improving
learners'
skills
on
IPAS
material.
study
used
quantitative
research
methods
with
type
true
pretest-posttest
control
group
design.
data
collection
are
test
instrument.
results
were
tested
Independent
T-Test
find
out
enhancing
students'
then
conducted
an
effectiveness
determine
application
Augmented
Reality-based
learning
improve
average
value
experimental
class
58.92
75.98
while
conventional
58.80
63.56.
Sample
obtained
0.000
provisions
decision
if
significant
less
than
0.05
there
sig.
effects
among
posttests.
N-Gain
result
56.52
which
was
categorized
as
sufficient.
It
synthesized
that
AR-based
improves
use
test.
International Journal of Educational Technology in Higher Education,
Год журнала:
2024,
Номер
21(1)
Опубликована: Июнь 13, 2024
Abstract
University
students’
engagement
in
online
activities
can
impact
both
internet
addiction
and
academic
performance.
This
research
aims
to
investigate
these
effects
among
university
students.
Using
data
from
the
"China
College
Students
Longitudinal
Survey"
conducted
by
Chinese
Academy
of
Social
Sciences
between
2013
2018,
this
study
examines
influence
activities.
With
a
sample
size
15,102
students,
we
explored
relationship
activity,
addiction,
Employing
stratified
random
sampling,
investigates
characteristics,
including
gender,
level,
time
spent
online,
experiences
accessing
websites.
Academic
performance
is
assessed
through
six
categories,
employing
descriptive
inferential
statistics
such
as
t-tests,
ANOVA,
stepwise
linear
regression,
path
analysis.
The
findings
indicate
significantly
high
levels
activities,
accompanied
prevalence
addiction.
Key
factors
determining
engagement,
include
websites
beyond
Great
Firewall.
establishes
complex
relationship,
revealing
negative
specific
engagements
on
while
latter
influences
engagement.
Overall,
contributes
valuable
insights
into
intricate
interplay
behaviors,
with
implications
for
educational
policies
interventions.
Jurnal Teknologi Pendidikan,
Год журнала:
2024,
Номер
1(4), С. 12 - 12
Опубликована: Янв. 5, 2024
Penelitian
ini
bertujuan
untuk
mengeksplorasi
upaya
peningkatan
motivasi
peserta
didik
kelas
X
-3
di
SMAN
Pakusari
dalam
mata
pelajaran
Bahasa
Inggris
dengan
menggunakan
media
game
Wordwall.
Metode
penelitian
yang
digunakan
adalah
tindakan
melibatkan
35
selama
tiga
siklus.
Data
dikumpulkan
melalui
observasi,
angket
motivasi,
dan
tes
hasil
belajar.
Hasil
menunjukkan
bahwa
penggunaan
Wordwall
secara
konsisten
meningkatkan
mempelajari
Inggris.
Peserta
level
lebih
tinggi,
termotivasi
berpartisipasi
aktif
pembelajaran,
memiliki
minat
meningkat
materi
Selain
itu,
signifikan
penguasaan
keterampilan
Oleh
karena
disarankan
agar
guru
mediagame
sebagai
salah
satu
strategi
pengajaran
belajar
Education and Information Technologies,
Год журнала:
2024,
Номер
unknown
Опубликована: Март 27, 2024
Abstract
Although
research
has
investigated
the
association
between
pathological
gaming
and
academic
performance
in
adolescence,
complexity
of
relationship
not
been
thoroughly
examined.
This
short
longitudinal
study
aimed
to
investigate
interactions
gaming,
self-efficacy,
initiative,
an
adolescent
sample,
focusing
on
sex
differences.
The
participants
(
N
=
2853;
50.1%
boys)
were
students
second
third
years
upper
secondary
school.
Their
grade
point
average
(GPA)
at
graduation
same
year
was
obtained.
moderated
mediation
structural
equation
model
results
showed
that
directly
indirectly
through
impacted
later
GPA.
There
no
direct
effect
initiative
or
However,
self-efficacy
impact
GPA
for
boys.
In
other
words,
boys
with
increased
tended
achieve
poorer
grades
school
if
they
experienced
a
strong
self-efficacy.
contributes
understanding
complex
interplay
sex,
performance.
We
suggest
future
examines
confidence
relevant
factors
as
explanatory
mechanisms
relationships
GPA,
particularly
male
samples.