Mediating learning with mobile devices through pedagogical innovation: Teachers’ perceptions of K-12 students’ learning experiences. DOI Creative Commons
Paul F. Burke, Sandy Schuck, Kevin Burden

et al.

Computers & Education, Journal Year: 2024, Volume and Issue: 227, P. 105226 - 105226

Published: Dec. 17, 2024

Language: Английский

Intelligent Tutoring System as an Instructional Technology in Learning Basic Nutrition Concepts DOI
Manuel B. Garcia, Precious S. Garcia

Advances in medical education, research, and ethics (AMERE) book series, Journal Year: 2023, Volume and Issue: unknown, P. 265 - 284

Published: March 13, 2023

Children often make unhealthy food choices because they lack nutrition knowledge. This chapter consequently assessed the potential employment of a intelligent tutoring system (NutritionITS) for teaching and learning basic concepts in primary education. Following K-12 Health Curriculum Guide by Department Education, NutritionITS incorporated first quarter content grade 1 level. Using an exploratory sequential mixed methods design, it was evaluated teachers parents. The qualitative phase served as participatory design process that extracted features needed teachers. On other hand, quantitative prototype evaluation using technology acceptance model constructs. results presented this may assist educational leaders, teachers, parents, students achieving better outcome In addition to its contribution literature research, is study develop field science.

Language: Английский

Citations

34

A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality? DOI Open Access
Lap-Kei Lee, Xiaodong Wei, Kwok Tai Chui

et al.

Electronics, Journal Year: 2024, Volume and Issue: 13(5), P. 890 - 890

Published: Feb. 26, 2024

The recent integration of educational technologies and emerging learning approaches into education systems has been driven largely by the pandemic. This paper conducts a systematic review delves new wave research on serious games designed for innovative using augmented reality (AR), virtual (VR), mixed (MR). was referenced to protocol, PRISMA 2020. Using Scopus Database with time filter from 2007 2023 (27 July), we searched 329 articles shortlisted 273 relevant studies. Notably, European countries contributed most (62.9%) this area. Among frequent keywords, VR (90.9%) commonly used in AR/VR/MR, while e-learning (95.3%) among popular approaches. Further studies are needed employ AR MR technologies, as well other approaches, enable performance evaluation comparison various We conducted an in-depth analysis their basic characteristics. Additionally, introduced 15 essential recently published AR/VR/MR standards ensure better reliability, quality, safety architectures, systems, products, services, processes. To facilitate analysis, surveyed benchmark datasets. suggested four future directions, including multisensory experiences, generative artificial intelligence, personalization customization, real-time interaction.

Language: Английский

Citations

15

Transforming education through artificial intelligence and immersive technologies: enhancing learning experiences DOI
Dan Wang,

Xi Guang Huang

Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 20

Published: Feb. 17, 2025

Language: Английский

Citations

1

The effects of self-efficacy, academic stress, and learning behaviors on self-regulated learning in blended learning among middle school students DOI
Yan Chen,

C.-P. Li,

Lei Cao

et al.

Education and Information Technologies, Journal Year: 2024, Volume and Issue: unknown

Published: June 7, 2024

Language: Английский

Citations

6

Advantages and Disadvantages of Online and Face-to-Face Peer Learning in Higher Education: A Review DOI Creative Commons
Keith J. Topping

Education Sciences, Journal Year: 2023, Volume and Issue: 13(4), P. 326 - 326

Published: March 23, 2023

During the pandemic, many institutions shifted to online teaching, and in some cases, this included existing peer learning programs. As pandemic receded, of these programs returned face-to-face operation others adopted a blended format, while remained online. Interestingly, literature suggests that is somewhat more effective than learning. This might be because enables responses at any time (which thoughtful), anonymity, wider nexus relationships, although it can create issues regarding initial development trust. There are great studies both learning, but relatively few directly compare both. By way addressing gap, paper aims systematically review 17 papers both, informed by updating only previous area. Online performs better offline terms cognitive outcomes, with small moderate effect size. However, associated socio-emotional complex. offers flexibility response time, sacrifices immediate dialogue Some cultures found accepting difficult. Few undertook longer-term follow-up, practice motivation, well improve. The results have implications for type chosen pedagogical designers as appropriate their own context.

Language: Английский

Citations

16

Enhancing K-12 Students' STEM Learning Through the Integration of the Metaverse Into Online and Blended Environments: A Meta-Analysis DOI

Xingyu Geng,

Yu-Sheng Su

International Journal of Science and Mathematics Education, Journal Year: 2024, Volume and Issue: unknown

Published: July 16, 2024

Language: Английский

Citations

5

Young people in iNaturalist: a blended learning framework for biodiversity monitoring DOI Creative Commons
Christothea Herodotou, Nashwa Ismail, Ana Ilse Benavides-Lahnstein

et al.

International Journal of Science Education Part B, Journal Year: 2023, Volume and Issue: 14(2), P. 129 - 156

Published: June 1, 2023

Participation in authentic research the field and online through Community Citizen Science (CCS) has shown to bring learning benefits volunteers. In CCS, available platforms present distinct features, ranging from scaffolding process of data collection, supporting analysis enabling volunteers initiate their own studies. What is yet not well understood how best design CCS programmes that are educational, inclusive, accessible by diverse volunteers, including young people those with limited prior science experiences who rather few CCS. this study, we interviewed 31 people, aged 7–20 years old, used iNaturalist, an biodiversity monitoring platform, identified different forms participation facilitated (or inhibited) certain learning, as defined Environmental Agency framework. Findings revealed iNaturalist enabled such development competence understanding. A blended framework for presented a means support hybrid, inclusive people.

Language: Английский

Citations

12

Secondary school students' learning persistence in human‐AI hybrid learning: The supplementary role of parental mediation DOI Open Access
Kaige Ni, Hai Min Dai, Chris Brown

et al.

British Journal of Educational Technology, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 9, 2025

To explore the role of parents in secondary school students' persistence human‐AI hybrid learning, this mixed‐method study proposes a model that integrates active and restrictive parental mediation into an established baseline from prior research. Using structural equation modelling to analyse data 302 students, proposed accounted for 66.8% variance continuance intention 22.9% continuous learning behaviour. Interestingly, while was found be positively correlated with behaviour, did not show significant association This unexpected finding prompted further investigation through in‐depth interviews 10 students. Thematic analysis revealed many focused on managing online entertainment Restrictive mediation, usually implemented mandatory measures, more effective shifting attention academic activities. However, lacked sufficient AI literacy receive adequate support schools teachers. deficiency hampered their ability proactively help children use technologies thereby limiting effectiveness promoting sustained educational engagement. The results provide insights parents, technology companies educators optimise Practitioner notes What is already known about topic By integrating human (including teachers, parents) machine intelligence, holds potential enhance education. Secondary students often struggle persist environments. Few studies have explored learning. paper adds Active plays fostering digital habit. no relationship between behaviour Although can influence it might negatively affect development Many neglect encourages purposes. Implications practice and/or policy teachers should thoughtfully engage design environments offer comprehensive guidance mediation. In era, are advised apply foster children's habit technology. Parents could collaboratively set reasonable guidelines before implementing settings. experiences tools, prioritise gathering learner feedback continuously update improve features technologies.

Language: Английский

Citations

0

Towards Blended Learning in Primary STEM in Latvia: Four Teaching Profiles DOI Creative Commons
Ildze Čakāne, Kārlis Greitāns, Ģirts Burgmanis

et al.

Education Sciences, Journal Year: 2025, Volume and Issue: 15(3), P. 295 - 295

Published: Feb. 27, 2025

In the present research, authors assessed teaching quality in context of blended learning primary STEM; educational reforms authors’ country require a digital transformation education and gradual shift to learning; therefore, appropriate should follow STEM classrooms. This research investigates following questions: how can we conceptualize order determine quality? What profiles are characteristic analyzed lessons what do indicate about student opportunities for learning? Through analysis existing reports STEM, set three categories as important happen, namely (1) with information communication technologies (ICTs); (2) self-regulated (3) deep learning. To answer questions, used quantitative rubric-based evaluation approach. The selected criteria tandem level descriptors (from previously developed validated framework) were analyze lesson transcripts performance across eight criteria. Furthermore, profiling approach was uncover patterns data describing quality; revealed four different profiles. use ICT majority 187 remains at surface or is non-existent. Teaching observed, which students had various observed 11% samples’ all those level. addition analyzing through framework, this study contributes novel that systematically uncovers context. By integrating use, learning, provides an original lens on guide both educators policymakers implementing effective strategies.

Language: Английский

Citations

0

Unpacking Teachers’ Cognitive Engagement Strategies with Technology by Employing the ICAP-TS DOI Creative Commons
Robert Weinhandl, Christoph Helm, Branko Anđić

et al.

Computers and Education Open, Journal Year: 2025, Volume and Issue: unknown, P. 100259 - 100259

Published: May 1, 2025

Language: Английский

Citations

0