Waxmann Verlag GmbH eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 7 - 32
Published: Dec. 1, 2023
Der
Beitrag
führt
in
das
Th
emenfeld
"Teilhabe
und
soziales
Lernen
der
digitalen
Bildung"
ein
legt
zunächst
dar,
wie
sich
die
Forschung
hierzu
entwickelt
hat
welche
(Teil-)Fragestellungen
im
Fokus
stehen.Zu
letzteren
zählt
gleichermaßen
Beschäft
igung
mit
den
Potenzialen
digitaler
Medien
für
mehr
gesellschaft
liche
Teilhabe
Risiken,
bestimmte
Bevölkerungsgruppen
nicht
oder
aus
Bildungssicht
unzulänglich
zu
erreichen.Ebenso
werden
auch
praxisnahe
Anwendungen
vorgestellt,
regionalen,
nationalen
EU-weiten
Kontexten
Zielsetzung
verfolgen,
digitale
bei
lichen
Gruppen
besonderen
Bedarfen
ermöglichen
auszubauen
somit
eine
diff
erenzierte
Nutzung
Blick
nehmen.Anschließend
erläutert
Kapitel
Methodik,
Forschungssynthesen
diesem
Band
Grunde
liegt.Dabei
wird
sowohl
Format
Critical
Review
als
verschiedenen
Arbeitsprozesse
Reviewerstellung
eingeführt.Besondere
Aufmerksam-
Journal of Computer Assisted Learning,
Journal Year:
2024,
Volume and Issue:
40(3), P. 1276 - 1294
Published: Feb. 1, 2024
Abstract
Background
Virtual
reality
(VR),
augmented
(AR)
and
mixed
(MR)
have
sparked
recently
in
improving
the
effectiveness
of
teacher
education.
However,
there
is
a
lack
review
regarding
utilisation
these
technologies
this
field.
These
three
technologies,
namely
VR,
AR
MR,
can
be
collectively
referred
to
as
extended
(XR)
(as
mentioned
reference
Tang
et
al.,
2022).
Objectives
Remarkably,
XR‐based
education
needs
explored.
Moreover,
research
questions
related
training
objectives,
methodological
features,
effects
remain
unanswered.
Methods
To
end,
present
study
conducted
systematic
analyse
52
articles
from
six
databases
(including
Web
Science,
Scopus,
IEEE
Xplore,
ERIC,
ScienceDirect,
ACM
Digital
Library).
Results
The
results
indicate
that
XR
been
primarily
used
train
teachers'
procedural
knowledge,
for
instance,
classroom
management.
Furthermore,
most
studies
focused
on
pre‐service
teachers
(PSTs)
rather
than
in‐service
utilised
small
sample
sizes,
with
VR
emerging
frequently
employed
tool.
Finally,
majority
reported
affected
positively.
Conclusions
It
urges
researchers
developers
consider
theory‐driven
design,
which
increases
potential
better
understand
what
features
promote
PSTs'
learning
how
they
do
so.
This
article
additionally
conducts
SWOT
(strengths,
weaknesses,
opportunities,
threats)
analysis
offer
more
insightful
recommendations
foster
further
discussion.
Journal of Educational Computing Research,
Journal Year:
2024,
Volume and Issue:
62(3), P. 875 - 903
Published: Jan. 3, 2024
Virtual
Reality
(VR)
shows
the
potential
to
tackle
limitations
and
deficiencies
of
traditional
microteaching
training
by
offering
an
intricate
lifelike
environment
that
helps
pre-service
teachers
develop
their
teaching
skills.
However,
effects
VR
on
each
skill
sub-dimension
remain
inconclusive.
This
study
identified
nine
sub-dimensions
skills
through
a
literature
review.
Moreover,
VR-based
system
was
developed,
these
were
explored
conducting
comparative
experiment
between
virtual
training.
The
results
showed
considerably
enhanced
teachers'
teacher
efficacy
compared
training,
especially
instructional
strategies
classroom
management.
Furthermore,
more
significant
improvements
noted
in
questioning
language
posture
after
although
there
no
difference
overall.
reported
highly
immersive
experience
during
microteaching.
Jurnal Ilmiah Sekolah Dasar,
Journal Year:
2024,
Volume and Issue:
8(1), P. 45 - 53
Published: Feb. 25, 2024
During
the
era
of
digital
transformation,
integration
technology
into
field
education
through
teaching
methods
has
become
a
necessity.
This
study
aims
to
measure
effectiveness
museum
virtual
tour
media
on
increasing
student
involvement
in
social
studies
learning
elementary
schools.
Research
design
uses
quasi-experiment
with
pre-test
and
post-test
control-group
design.
The
research
sample
consisted
64
students
fifth
grade.
dimensions
indicators
used
questionnaire
are
sourced
from
Student
Engagement
School
Questionnaire
(SESQ).
data
this
comes
questionnaires,
interviews,
documentation.
N-gain
Score
test
was
chosen
analyse
data,
comparing
average
scores
between
experimental
control
groups.
findings
show
that
there
is
disparity
engagement
results
who
use
traditional
textbooks.
class
obtained
an
n-gain
score
0.683
which
indicated
increase
high
category,
while
0.193
low
category.
Thus,
proven
be
able
make
significant
contribution
involvement,
encouraging
cultural
appreciation,
strengthening
students'
sense
nationalism
Applied Mathematics and Nonlinear Sciences,
Journal Year:
2024,
Volume and Issue:
9(1)
Published: Jan. 1, 2024
Abstract
Based
on
the
need
to
adapt
future
development
of
education,
application
VR
technology
in
field
education
is
becoming
more
and
extensive
in-depth,
ideological
political
colleges
universities
inevitable
times.
After
building
a
virtual
reality
online
teaching
environment
for
ideology
politics,
study
designed
quality
assessment
system
politics
based
principle
indicator
construction
combined
subjective
hierarchical
analysis
method
objective
CRITIC
assign
weights
indicators.
By
combining
fuzzy
comprehensive
evaluation
with
five
schools
as
examples,
research
sample’s
was
comprehensively
evaluated.
The
findings
indicate
that
KMO
value
each
dimension
greater
than
0.7,
indicators
have
strong
correlation.
Among
results
four
dimensions,
C2
school’s
Civics
poor,
but
input
effectiveness
excellent,
while
average
water
at
63.01,
which
passing
line.
Waxmann Verlag GmbH eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 75 - 106
Published: Dec. 1, 2023
Der
Beitrag
führt
in
das
Th
emenfeld
"Teilhabe
und
soziales
Lernen
der
digitalen
Bildung"
ein
legt
zunächst
dar,
wie
sich
die
Forschung
hierzu
entwickelt
hat
welche
(Teil-)Fragestellungen
im
Fokus
stehen.Zu
letzteren
zählt
gleichermaßen
Beschäft
igung
mit
den
Potenzialen
digitaler
Medien
für
mehr
gesellschaft
liche
Teilhabe
Risiken,
bestimmte
Bevölkerungsgruppen
nicht
oder
aus
Bildungssicht
unzulänglich
zu
erreichen.Ebenso
werden
auch
praxisnahe
Anwendungen
vorgestellt,
regionalen,
nationalen
EU-weiten
Kontexten
Zielsetzung
verfolgen,
digitale
bei
lichen
Gruppen
besonderen
Bedarfen
ermöglichen
auszubauen
somit
eine
diff
erenzierte
Nutzung
Blick
nehmen.Anschließend
erläutert
Kapitel
Methodik,
Forschungssynthesen
diesem
Band
Grunde
liegt.Dabei
wird
sowohl
Format
Critical
Review
als
verschiedenen
Arbeitsprozesse
Reviewerstellung
eingeführt.Besondere
Aufmerksam-