
F1000Research, Journal Year: 2024, Volume and Issue: 13, P. 812 - 812
Published: July 18, 2024
Language: Английский
F1000Research, Journal Year: 2024, Volume and Issue: 13, P. 812 - 812
Published: July 18, 2024
Language: Английский
Journal of Research on Technology in Education, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 20
Published: April 8, 2024
In this study, an online contextualized educational game was designed to provide interactive simulated dialogues using generative AI scaffolding (using ChatPDF) in a as for immediate feedback, where learners can access guides and explore knowledge. This study analyzed learners' behaviors while performing prompting the scaffolding, well psychological responses. A total of 59 students participated study. The results showed that had significantly high flow low activity anxiety tasks, feedback usefulness significant effects on learning aids. instant certain percentage direct answers or indirect suggestions, which is suitable scaffolding.
Language: Английский
Citations
16International Journal of Educational Technology in Higher Education, Journal Year: 2025, Volume and Issue: 22(1)
Published: March 28, 2025
Abstract Collaborative problem-solving abilities are considered crucial skills in the 21st century. However, learners often struggle with collaborative tasks. This empirical study aimed to propose and investigate impacts of a novel group cognitive graph (GCG) approach on problem solving. In total, 90 college students voluntarily participated present study, they were assigned three conditions: condition, knowledge (GKG) control (CG) condition. The findings revealed that GCG significantly improved performance building participants. Moreover, did not increase imposed load. their implications for research practice discussed depth.
Language: Английский
Citations
0Educational Technology Research and Development, Journal Year: 2025, Volume and Issue: unknown
Published: March 28, 2025
Language: Английский
Citations
0Frontiers in Psychology, Journal Year: 2023, Volume and Issue: 14
Published: July 10, 2023
Mathematics and statistical skills are crucial to daily life. However, many students found mathematics difficult learn understand. This research aimed find relationships between attitudes emotional dimensions, such as anxiety or self-efficacy. The sample consisted of two groups: the first group was formed by 276 Spanish (75.7% female with an average age 19.92 years) from different degrees at University Granada second one agroup 19 secondary school a Secondary School in Granada, Spain (57.9% male 14 16 years public school). instruments applied were scale attitude toward mathematics, statistics, assess mathematical anxiety, An artificial neural network for backpropagation algorithm designed using dependent variable. results showed negative impact on those attitudes, while self-efficacy had positive mentioned attitudes. Therefore, education is important well-being, teaching mathematics. usefulness innovative analysis predicting constructs evaluated this study can be highlighted.
Language: Английский
Citations
12International Journal of Game-Based Learning, Journal Year: 2024, Volume and Issue: 14(1), P. 1 - 25
Published: Jan. 18, 2024
The objective of this study is to examine and compare the impact serious games gamification on learning achievement motivation. results meta-analysis indicate that has a more positive influence motivation compared games. analysis reveals demonstrates stronger extrinsic than intrinsic Serious have effect in comparison overall outcome suggests relatively effects While significant with both approaches, excel fostering However, further research recommended investigate specific mechanisms drive these identify optimal strategies for implementing diverse educational settings.
Language: Английский
Citations
4Medicina, Journal Year: 2024, Volume and Issue: 60(12), P. 2085 - 2085
Published: Dec. 19, 2024
Background and Objectives: This systematic review examines the integration of gamified health promotion strategies in school settings, with a focus on their potential to positively influence behaviors promote well-being among adolescents. study explores incorporation cognitive behavioral therapy (CBT), artificial intelligence, neuropsychological principles interventions, aiming enhance engagement effectiveness. Materials Methods: A narrative synthesis 56 studies, following PRISMA guidelines, underscores significant impact these interventions mental outcomes, emphasizing reductions anxiety, depression, burnout while improving coping skills lifestyle habits. The key areas emotional regulation, flexibility, adherence mechanisms is explored through quantitative qualitative syntheses underscore intervention effectiveness design principles. Results: highlights high-quality evidence supporting use gamification educational settings calls for further research optimize elements address implementation barriers. findings propose that well-designed can effectively engage students, healthy behaviors, improve acknowledging need studies explore underlying long-term effects. Conclusions: Gamified embed CBT are promising promoting schoolchildren. Although indicates they effective psychological needed features overcome challenges ensure wider more sustainable application.
Language: Английский
Citations
4Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 17
Published: March 5, 2025
Language: Английский
Citations
0European Journal of Special Needs Education, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 11
Published: March 17, 2025
Language: Английский
Citations
0Journal of Computer Assisted Learning, Journal Year: 2025, Volume and Issue: 41(3)
Published: April 7, 2025
ABSTRACT Background In the aftermath of COVID‐19 pandemic, it is critical to reflect holistically on experiences gained in past few years. We thus review research remote mathematics teaching Pre‐K–12 contexts, utilising Activity Theory as a theoretical lens for synthesis. Objectives Drawing from comprehensive overview activity system, we aim identify needs requiring follow‐up action and make recommendations enhance post‐pandemic education. Methods followed Preferred Reporting Items Systematic Reviews Meta‐Analysis (PRISMA) 2020 statement search relevant empirical studies published between January December 2023 Scopus Web Science databases. Content analysis these ( n = 180) yielded information pertinent each constituent theory: subjects (e.g., teachers; students with special education needs), tools applications; online educational resources), objects outcomes decreased students' achievement; applications fully instructional approaches), community division labour support caregivers), rules assessment methods). Results Conclusions It now priority provide remedial programmes, which help catch up their learning. also recommend technology‐enhanced approaches normal school days equip both teachers an increasingly digital world. This contributes our understanding pandemic‐led future needed advance sector.
Language: Английский
Citations
0Research and Practice in Technology Enhanced Learning, Journal Year: 2024, Volume and Issue: 20, P. 010 - 010
Published: May 20, 2024
This study investigates the usefulness of integrating Kahoot application as an instructional tool to boost motivation and academic achievement among 10th-grade mathematics students in Abu Dhabi Emirate Schools. A sample 60 was deliberately selected randomly assigned either experimental group (30 students) instructed with Kahoot, or a control taught using traditional methods. quasi-experimental approach for this investigate cause-and-effect relationship between utilization mathematical education its impact on student achievement. comprehensive statistical analysis, specifically employing independent samples t-test scale one-way ANCOVA performance, revealed statistically significant differences favouring group. These results signify that integration holds promise positively influencing research underscores potential valuable educational tool, offering insights educators policymakers seeking enhance through technology-integrated instruction.
Language: Английский
Citations
3