International Journal of Information and Learning Technology,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Dec. 26, 2024
Purpose
The
present
study
aims
to
undertake
an
extensive
review
of
scholarly
literature
by
exploring
the
intersection
metaverse
and
education.
Design/methodology/approach
researchers
used
relevant
documents
from
Scopus
database
conduct
bibliometric
analysis.
data
were
retrieved
2010
February
2024.
Citation,
co-citation
author’s
keyword
analysis
conducted
for
was
performed
using
VOSviewer
Biblioshiny
app
software
packages.
Findings
extant
related
education
is
presented
in
paper.
paper
identified
four
key
themes
literature,
i.e.
Metaverse
education,
Contemporary
application
metaverse:
a
multisectoral
perspective,
Metaverse:
spatial
dimensions
concerns
shaping
future
digital
interaction.
Other
information
most
influential
authors,
journals
countries
concerning
also
presented.
Originality/value
studies
gradual
evolution
research
domain
over
time.
outlines
areas
that
have
emerged
review,
suggesting
directions
research.
International Journal of Information Management Data Insights,
Journal Year:
2024,
Volume and Issue:
4(2), P. 100242 - 100242
Published: May 2, 2024
This
study
investigates
the
implementation
and
continued
utilization
of
mobile
learning
(M-learning)
in
Iraqi
universities,
considering
challenging
circumstances
an
unstable
environment.
The
research
expands
upon
UTAUT2
ECM
models.
main
objective
is
to
tackle
difficulties
possibilities
Iraq's
higher
education
institutions
(HEIs)
caused
by
geopolitical
instability
comprehend
their
influence
on
student
acceptance,
satisfaction,
ongoing
M-learning
usage.
increasing
significance
learning,
particularly
(HEIs).
It
acknowledges
distinct
encountered
Iraq
due
region's
instability.
identifies
deficiencies
current
models
suggests
expansions
introducing
variable
"Civil
Conflicts"
consider
seeks
enhance
comprehension
acceptance
conflict-affected
regions
offer
insights
for
enhancing
initiatives
institutions.
To
accomplish
its
goals,
this
utilizes
a
quantitative
survey
gather
data
from
399
students
five
universities
Iraq.
PLS-SEM
employed
analyze
assess
extended
study's
results
are
anticipated
understanding
adoption
usage
regions,
specifically
context
can
guide
improving
efficiency
programs
provide
valuable
knowledge
supporting
marked
Researchers'
findings
assist
educators
policymakers
making
well-informed
choices
promote
continuity
excellence
education,
especially
affected
conflict.
Researchers
expand
conducting
further
investigations
into
volatile
environments
assessing
efficacy
suggested
model
enhancements.
Education Sciences,
Journal Year:
2024,
Volume and Issue:
14(8), P. 812 - 812
Published: July 25, 2024
The
aim
of
this
study
is
to
understand
the
experiences
university
students
who
took
part
in
a
pilot
program
for
an
experiential
learning
opportunity
immersive
virtual
reality
(iVR).
Experiential
opportunities
are
essential
will
be
expected
apply
their
knowledge
professional
setting.
Head-mounted
display
devices
were
distributed
and
individuals
with
developmental
disabilities
at
partnering
community
organization.
met
partners
world
interacted
them
learn
about
partners’
self-selected
goals
related
communication
job
skills.
A
mixed
methods
analysis
survey
responses
journal
entries
was
conducted.
Students
reported
overall
positive
experience
iVR
indicated
interest
pursuing
future
include
learning.
BMC Medical Education,
Journal Year:
2024,
Volume and Issue:
24(1)
Published: Oct. 16, 2024
This
research
investigates
the
fundamental
factors
which
may
stymie
or
simplify
adoption
of
m-learning
by
medical
college
educators
in
Sudan.
We
made
use
Extended
Unified
Theory
Acceptance
and
Use
Technology
(UTAUT)
with
COVID-19
fear
(CF)
social
isolation
(SIS)
as
exogenous
components.
Sport Education and Society,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 15
Published: Oct. 18, 2024
The
ongoing
discussion
surrounding
the
incorporation
of
technology
in
education
has
persisted
over
time.
While
offers
significant
advantages,
such
as
improved
collaboration
and
access
to
quality
educational
materials,
it
also
introduces
complexities
digital
divide
concerns
about
data
privacy,
awareness
appropriate
use.
VR
presents
opportunities
for
future
teachers
practice
decision-making
skills
controlled
environments,
although
its
effectiveness
varies
depending
on
context
user
perceptions.
Research
indicates
that
360°
videos
enhance
reflexivity,
support
improve
observation
content
knowledge.
However,
impact
viewing
these
individually
versus
groups
remains
inconclusive.
This
study
aims
explore
students'
perspectives
use
primary
school
physical
(PE)
video
recordings
reflexivity.
To
this
end,
theory
architectures
was
reviewed
provide
a
framework
analysing
how
practices
interact
with
wider
contexts,
while
another
theory,
reflection,
helps
examine
critical
thinking
introspection.
intervention
involved
fourth-year
students
at
Norwegian
university,
who
observed
lessons
using
technology.
Data
were
generated
through
observations,
which
included
small
group
interviews,
analysed
reflective
thematic
analysis.
results
highlight
importance
dynamics,
authenticity
experiences
can
foster
motivation
reflection.
These
insights
inform
design
approaches
teacher
(PETE),
emphasising
need
careful
consideration
technological
pedagogical
effective
innovative
teaching
learning
experience
teaching.
Journal of Computer Assisted Learning,
Journal Year:
2024,
Volume and Issue:
40(6), P. 3454 - 3473
Published: Oct. 6, 2024
Abstract
Background
Online
synchronous
learning
in
higher
education
frequently
struggles
to
overcome
the
social
presence
gap,
resulting
dissatisfaction
and
poor
outcomes.
Objectives
This
study
examined
effectiveness
of
desktop‐based
virtual
reality
(VR)
platforms
compared
video
conferencing
(VC)
enhancing
students'
gains
experiences
online
learning.
Methods
The
used
a
within‐subject
design,
involving
34
college
students
two
lecture
modules,
one
via
VR
platform
another
through
VC
platform.
Knowledge
assessments
occurred
pre‐
post‐modules
after
1
week.
Students
also
completed
post‐module
questionnaires
evaluate
their
experience,
terms
presence,
easiness
use
perceived
emotions.
In‐depth
interviews
provided
further
insights
into
with
both
platforms.
Results
showed
that
using
for
enhanced
immediate
knowledge,
especially
less
interested
content,
yet
it
did
not
notably
impact
long‐term
knowledge
retention.
Despite
no
significant
findings
from
questionnaires,
indicated
VR's
heightened
interactivity
might
be
offset
by
effect
seeing
others'
real
appearances
promoting
presence.
Furthermore,
was
found
easier
use,
attributed
its
familiarity
user‐friendliness.
Finally,
experienced
increased
fun,
awe
interest,
along
reduced
boredom,
when
Conclusion
highlight
potential
enrich
while
underscoring
need
effective
strategies
facilitating
smooth
integration
educational
settings.
International Journal of Information and Learning Technology,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Dec. 26, 2024
Purpose
The
present
study
aims
to
undertake
an
extensive
review
of
scholarly
literature
by
exploring
the
intersection
metaverse
and
education.
Design/methodology/approach
researchers
used
relevant
documents
from
Scopus
database
conduct
bibliometric
analysis.
data
were
retrieved
2010
February
2024.
Citation,
co-citation
author’s
keyword
analysis
conducted
for
was
performed
using
VOSviewer
Biblioshiny
app
software
packages.
Findings
extant
related
education
is
presented
in
paper.
paper
identified
four
key
themes
literature,
i.e.
Metaverse
education,
Contemporary
application
metaverse:
a
multisectoral
perspective,
Metaverse:
spatial
dimensions
concerns
shaping
future
digital
interaction.
Other
information
most
influential
authors,
journals
countries
concerning
also
presented.
Originality/value
studies
gradual
evolution
research
domain
over
time.
outlines
areas
that
have
emerged
review,
suggesting
directions
research.