Analysis of Research Opportunities in Science Education Related to Learning Media: A Systematic Literature Network Analysis DOI Open Access

Rahmi Zulva,

Agus Setiawan, Andi Suhandi

et al.

Jurnal Penelitian Pendidikan IPA, Journal Year: 2023, Volume and Issue: 9(10), P. 929 - 938

Published: Oct. 25, 2023

The aim of this study is to describe the trend data research related learning media. method used Systematic Literature Network Analysis (SLNA) method. for consists articles on media without any time limitations. Articles were collected from Scopus database, which includes IEEE, Springer, and search application Publish or Perish (PoP). In engine, first found in 2002, a total 1708 retrieved. After filtering by title, 120 obtained, based keywords these articles, 80 eligible identified analysis. analysis results show that number studies citations fluctuate. Topics frequently discussed context include skills, approaches, latest interactive multimedia. For further directions, it can be associated with use multimedia explaining science uses phenomenon-based model. This because explain phenomena occur everyday life

Language: Английский

Enhancing students’ science learning using virtual simulation technologies: a systematic review DOI
Shiyan Pang, Gao Lv, Yulong Zhang

et al.

Asia Pacific Journal of Education, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 21

Published: Jan. 2, 2025

Virtual simulation is an interactive experience that allows people to immerse themselves in a computer-generated environment. In recent years, virtual technology has become more affordable and accessible, educators are using it as active learning engagement tool. With science education's emphasis on interactivity, visualization of concepts, strong reliance experimentation its empirical domain, can play important role education by taking advantage strengths. This study presents systematic review research the utilization over past decade. this review, 73 articles were screened from three major databases string manual screening protocols. literature emphasizes analysis simulation-based two aspects including pedagogy (instructional environment, instructional activity design, design) outcomes. The findings reveal factors such trends application pedagogy, pedagogical effectiveness, types equipment, methodology, well whether or not teacher training required for use simulation. Finally, practical implications reality-based teaching directions future discussed.

Language: Английский

Citations

1

Immersive virtual reality for classroom management training: Enhancing pre-service teachers’ skills, emotions, and learning satisfaction DOI

Xinyu Bi,

Yongbin Hu, Li Li

et al.

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 13, 2025

Language: Английский

Citations

0

Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review DOI Creative Commons

Yiqun Zhang,

Miguel A. Feijoo-Garcia, Yiyin Gu

et al.

Information, Journal Year: 2024, Volume and Issue: 15(9), P. 515 - 515

Published: Aug. 23, 2024

The application of extended reality (XR) technology in education has been growing for the last two decades. XR offers immersive and interactive visualization experiences that can enhance learning by making it engaging. Recent technological advances have led to availability high-quality affordable headsets. These advancements spurred a wave research focused on designing, implementing, validating educational interventions. Limited literature focuses recent trends within science, technology, engineering, mathematics (STEM) education. Thus, this paper presents an umbrella review explores exploding field its transformative potential STEM Using six online databases, zoomed 17 out 1972 papers education, published between 2020 2023, following Preferred Reporting Items Systematic reviews Meta-Analyses (PRISMA) guidelines. results highlighted types applied (i.e., virtual augmented reality), specific disciplines involved, focus each study reviewed, major findings from reviews. Overall, benefits using are apparent: boosts student motivation, facilitates engagement, improves skills, example. However, still challenges must be addressed, such as physical discomfort learner wearing headset technical glitches. Besides revealing encourages reflection current practices suggests ways apply effectively.

Language: Английский

Citations

3

Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study DOI Creative Commons
Pedro Acevedo, Alejandra J. Magana, Yoselyn Walsh

et al.

Computers & Education X Reality, Journal Year: 2024, Volume and Issue: 5, P. 100075 - 100075

Published: Aug. 5, 2024

Learning in science, technology, engineering, and mathematics (STEM) is often challenging due to the abstract counterintuitive nature of some concepts. Computer-based learning has emerged as an alternative method help improve students' comprehension these complex topics, even though technological tools must be supported with pedagogical strategies, technology affordances, sound design, structured activities teach scientific concepts properly. In that sense, we propose design immersive virtual reality (IVR) experience, including visual haptic cues facilitate about electric fields (EFs) charged particles (CPs) We scaffolded our tool based on embodied principles cognition. The IVR experience allows learners manipulate components point charges (e.g., particles, distance between charges) learn electricity conducted a qualitative study (N = 8) assess designed application. sample included undergraduate students (five male three female) from technology-related or no prior knowledge high school higher education physics. assessed participants' conceptual understanding through pretest-posttest brief interview identify their expected interaction affordances. Screen recording System Usability Scale (SUS) are other metrics interest defining performance experience. collected data thematic analysis suggested participants recognized affordances used them interact, link previous knowledge, different factors explain physics phenomenon. Additionally, provided insights for designing experiences promote STEM topics principles.

Language: Английский

Citations

2

Development of algorithmic thinking skills in K-12 education: A comparative study of unplugged and digital assessment instruments DOI Creative Commons
Giorgia Adorni,

Igor Artico,

Alberto Piatti

et al.

Computers in Human Behavior Reports, Journal Year: 2024, Volume and Issue: 15, P. 100466 - 100466

Published: Aug. 1, 2024

Language: Английский

Citations

2

The use of extended reality (XR) in patient education: A critical perspective DOI Creative Commons
Vernon Curran, Ann Hollett

Health Education Journal, Journal Year: 2023, Volume and Issue: 83(4), P. 338 - 351

Published: Sept. 13, 2023

Objective: Extended reality (XR) has emerged as an innovative educational modality that offers the potential for creation of more interactive and engaging forms patient education experiences products. The purpose this article is to describe field XR technologies review its through a critical lens well possible adoption mainstream technology providing in future. Method: A literature was undertaken summarise emerging evidence concerning effectiveness modality. findings several reviews are summarised discussion issues challenges use among particular marginalised populations explored. Results: suggests different applications have create immersive can lead enhanced satisfaction, positive outcomes reduced anxiety. Nonetheless, there been calls greater consideration how characteristics, including socioeconomic status, gender, cultural generational differences, influence learning effects virtual applications, implementation purposes. Conclusion: surrounding growing; however, various factors could successful who traditionally experienced with digital health literacy. paper some recommendations enhancing base approaches advance design evaluation education.

Language: Английский

Citations

6

Critically reflecting on the use of immersive virtual reality in educational settings: What is known and what has yet to be shown? DOI Open Access
Alyssa P. Lawson, Amedee Marchand Martella

Journal of Applied Learning & Teaching, Journal Year: 2023, Volume and Issue: 6(2)

Published: Oct. 23, 2023

Interest in the educational applications of immersive virtual reality (IVR) has continued to grow worldwide, particularly recent years. With ever-increasing literature base on IVR contexts, two patterns data have emerged: one focused affective component and cognitive IVR. Research this technology consistently found that it is beneficial increasing students' motivation learn. However, there less a consensus benefits IVR, with results sometimes indicating (a) an effective tool for learning, (b) not (c) similar other instructional media its impact learning outcomes. As suggested by these inconsistent findings, great deal left be understood about when how can learning. Therefore, goal reflection article draw attention important research gaps that, if filled, may help explain effects literature. Additionally, highlights areas need further research, which we hope will aid advancement knowledge surrounding implementation education.

Language: Английский

Citations

6

Systematic review on the integration of immersive technologies to improve learning in primary education DOI
Francisco Javier Sandoval-Henríquez, Fabiola Sáez-Delgado, María Graciela Badilla Quintana

et al.

Journal of Computers in Education, Journal Year: 2024, Volume and Issue: unknown

Published: April 6, 2024

Language: Английский

Citations

2

A Systematic Overview of Reviews of the Use of Immersive Virtual Reality in Higher Education DOI Creative Commons
Chris D. Craig, Robin Kay

Higher Learning Research Communications, Journal Year: 2023, Volume and Issue: 13(2)

Published: Nov. 1, 2023

Objectives: Immersive virtual reality (IVR) provides opportunities to learn within a nonphysical, digital world. The purpose of this critical review was examine published systematic reviews regarding the benefits and challenges IVR in higher education inform best practices. Method: We followed Preferred Reporting Items for Overviews Reviews (PRIOR) ensure transparency afford an evidence-based approach synthesizing insights from broad range research. analyzed synthesized 10 that include 332 studies with over 9,878 participants, following integrated synthesis design process using thematic analysis emergent coding. Results: Results confirmed various IVR. improved student learning behaviours, while technology issues, behaviours inhibit learning, how use Conclusions: holds considerable potential disciplines requiring practical applications such as simulation-based training testing. However, further research into contexts participant age, gender, instructional or theory, longitudinal study is required. Finally, stakeholders will benefit budgeting time costs, aligning real-world applications, maintaining adaptive mindset, developing scaffolded design. Implications Theory and/or Practice: primary through enhanced skill acquisition, experiences, outcomes. In addition, immersive platforms housed static rooms may present financial challenges, emergence of—and increased investment into—untethered headsets haptic controllers can reduce operational costs increase access high-quality experiences.

Language: Английский

Citations

3

Presence, absence, and spatial relations: An Interactional Ethnography of physical-virtual field-based learning through a sociomaterial lens DOI

Sergio C. T. Lo,

SM Bridges, Monaliza Maximo Chian

et al.

Learning Culture and Social Interaction, Journal Year: 2024, Volume and Issue: 47, P. 100834 - 100834

Published: July 8, 2024

Language: Английский

Citations

0