Jurnal Penelitian Pendidikan IPA,
Journal Year:
2023,
Volume and Issue:
9(10), P. 929 - 938
Published: Oct. 25, 2023
The
aim
of
this
study
is
to
describe
the
trend
data
research
related
learning
media.
method
used
Systematic
Literature
Network
Analysis
(SLNA)
method.
for
consists
articles
on
media
without
any
time
limitations.
Articles
were
collected
from
Scopus
database,
which
includes
IEEE,
Springer,
and
search
application
Publish
or
Perish
(PoP).
In
engine,
first
found
in
2002,
a
total
1708
retrieved.
After
filtering
by
title,
120
obtained,
based
keywords
these
articles,
80
eligible
identified
analysis.
analysis
results
show
that
number
studies
citations
fluctuate.
Topics
frequently
discussed
context
include
skills,
approaches,
latest
interactive
multimedia.
For
further
directions,
it
can
be
associated
with
use
multimedia
explaining
science
uses
phenomenon-based
model.
This
because
explain
phenomena
occur
everyday
life
Asia Pacific Journal of Education,
Journal Year:
2025,
Volume and Issue:
unknown, P. 1 - 21
Published: Jan. 2, 2025
Virtual
simulation
is
an
interactive
experience
that
allows
people
to
immerse
themselves
in
a
computer-generated
environment.
In
recent
years,
virtual
technology
has
become
more
affordable
and
accessible,
educators
are
using
it
as
active
learning
engagement
tool.
With
science
education's
emphasis
on
interactivity,
visualization
of
concepts,
strong
reliance
experimentation
its
empirical
domain,
can
play
important
role
education
by
taking
advantage
strengths.
This
study
presents
systematic
review
research
the
utilization
over
past
decade.
this
review,
73
articles
were
screened
from
three
major
databases
string
manual
screening
protocols.
literature
emphasizes
analysis
simulation-based
two
aspects
including
pedagogy
(instructional
environment,
instructional
activity
design,
design)
outcomes.
The
findings
reveal
factors
such
trends
application
pedagogy,
pedagogical
effectiveness,
types
equipment,
methodology,
well
whether
or
not
teacher
training
required
for
use
simulation.
Finally,
practical
implications
reality-based
teaching
directions
future
discussed.
Information,
Journal Year:
2024,
Volume and Issue:
15(9), P. 515 - 515
Published: Aug. 23, 2024
The
application
of
extended
reality
(XR)
technology
in
education
has
been
growing
for
the
last
two
decades.
XR
offers
immersive
and
interactive
visualization
experiences
that
can
enhance
learning
by
making
it
engaging.
Recent
technological
advances
have
led
to
availability
high-quality
affordable
headsets.
These
advancements
spurred
a
wave
research
focused
on
designing,
implementing,
validating
educational
interventions.
Limited
literature
focuses
recent
trends
within
science,
technology,
engineering,
mathematics
(STEM)
education.
Thus,
this
paper
presents
an
umbrella
review
explores
exploding
field
its
transformative
potential
STEM
Using
six
online
databases,
zoomed
17
out
1972
papers
education,
published
between
2020
2023,
following
Preferred
Reporting
Items
Systematic
reviews
Meta-Analyses
(PRISMA)
guidelines.
results
highlighted
types
applied
(i.e.,
virtual
augmented
reality),
specific
disciplines
involved,
focus
each
study
reviewed,
major
findings
from
reviews.
Overall,
benefits
using
are
apparent:
boosts
student
motivation,
facilitates
engagement,
improves
skills,
example.
However,
still
challenges
must
be
addressed,
such
as
physical
discomfort
learner
wearing
headset
technical
glitches.
Besides
revealing
encourages
reflection
current
practices
suggests
ways
apply
effectively.
Computers & Education X Reality,
Journal Year:
2024,
Volume and Issue:
5, P. 100075 - 100075
Published: Aug. 5, 2024
Learning
in
science,
technology,
engineering,
and
mathematics
(STEM)
is
often
challenging
due
to
the
abstract
counterintuitive
nature
of
some
concepts.
Computer-based
learning
has
emerged
as
an
alternative
method
help
improve
students'
comprehension
these
complex
topics,
even
though
technological
tools
must
be
supported
with
pedagogical
strategies,
technology
affordances,
sound
design,
structured
activities
teach
scientific
concepts
properly.
In
that
sense,
we
propose
design
immersive
virtual
reality
(IVR)
experience,
including
visual
haptic
cues
facilitate
about
electric
fields
(EFs)
charged
particles
(CPs)
We
scaffolded
our
tool
based
on
embodied
principles
cognition.
The
IVR
experience
allows
learners
manipulate
components
point
charges
(e.g.,
particles,
distance
between
charges)
learn
electricity
conducted
a
qualitative
study
(N
=
8)
assess
designed
application.
sample
included
undergraduate
students
(five
male
three
female)
from
technology-related
or
no
prior
knowledge
high
school
higher
education
physics.
assessed
participants'
conceptual
understanding
through
pretest-posttest
brief
interview
identify
their
expected
interaction
affordances.
Screen
recording
System
Usability
Scale
(SUS)
are
other
metrics
interest
defining
performance
experience.
collected
data
thematic
analysis
suggested
participants
recognized
affordances
used
them
interact,
link
previous
knowledge,
different
factors
explain
physics
phenomenon.
Additionally,
provided
insights
for
designing
experiences
promote
STEM
topics
principles.
Health Education Journal,
Journal Year:
2023,
Volume and Issue:
83(4), P. 338 - 351
Published: Sept. 13, 2023
Objective:
Extended
reality
(XR)
has
emerged
as
an
innovative
educational
modality
that
offers
the
potential
for
creation
of
more
interactive
and
engaging
forms
patient
education
experiences
products.
The
purpose
this
article
is
to
describe
field
XR
technologies
review
its
through
a
critical
lens
well
possible
adoption
mainstream
technology
providing
in
future.
Method:
A
literature
was
undertaken
summarise
emerging
evidence
concerning
effectiveness
modality.
findings
several
reviews
are
summarised
discussion
issues
challenges
use
among
particular
marginalised
populations
explored.
Results:
suggests
different
applications
have
create
immersive
can
lead
enhanced
satisfaction,
positive
outcomes
reduced
anxiety.
Nonetheless,
there
been
calls
greater
consideration
how
characteristics,
including
socioeconomic
status,
gender,
cultural
generational
differences,
influence
learning
effects
virtual
applications,
implementation
purposes.
Conclusion:
surrounding
growing;
however,
various
factors
could
successful
who
traditionally
experienced
with
digital
health
literacy.
paper
some
recommendations
enhancing
base
approaches
advance
design
evaluation
education.
Journal of Applied Learning & Teaching,
Journal Year:
2023,
Volume and Issue:
6(2)
Published: Oct. 23, 2023
Interest
in
the
educational
applications
of
immersive
virtual
reality
(IVR)
has
continued
to
grow
worldwide,
particularly
recent
years.
With
ever-increasing
literature
base
on
IVR
contexts,
two
patterns
data
have
emerged:
one
focused
affective
component
and
cognitive
IVR.
Research
this
technology
consistently
found
that
it
is
beneficial
increasing
students'
motivation
learn.
However,
there
less
a
consensus
benefits
IVR,
with
results
sometimes
indicating
(a)
an
effective
tool
for
learning,
(b)
not
(c)
similar
other
instructional
media
its
impact
learning
outcomes.
As
suggested
by
these
inconsistent
findings,
great
deal
left
be
understood
about
when
how
can
learning.
Therefore,
goal
reflection
article
draw
attention
important
research
gaps
that,
if
filled,
may
help
explain
effects
literature.
Additionally,
highlights
areas
need
further
research,
which
we
hope
will
aid
advancement
knowledge
surrounding
implementation
education.
Higher Learning Research Communications,
Journal Year:
2023,
Volume and Issue:
13(2)
Published: Nov. 1, 2023
Objectives:
Immersive
virtual
reality
(IVR)
provides
opportunities
to
learn
within
a
nonphysical,
digital
world.
The
purpose
of
this
critical
review
was
examine
published
systematic
reviews
regarding
the
benefits
and
challenges
IVR
in
higher
education
inform
best
practices.
Method:
We
followed
Preferred
Reporting
Items
for
Overviews
Reviews
(PRIOR)
ensure
transparency
afford
an
evidence-based
approach
synthesizing
insights
from
broad
range
research.
analyzed
synthesized
10
that
include
332
studies
with
over
9,878
participants,
following
integrated
synthesis
design
process
using
thematic
analysis
emergent
coding.
Results:
Results
confirmed
various
IVR.
improved
student
learning
behaviours,
while
technology
issues,
behaviours
inhibit
learning,
how
use
Conclusions:
holds
considerable
potential
disciplines
requiring
practical
applications
such
as
simulation-based
training
testing.
However,
further
research
into
contexts
participant
age,
gender,
instructional
or
theory,
longitudinal
study
is
required.
Finally,
stakeholders
will
benefit
budgeting
time
costs,
aligning
real-world
applications,
maintaining
adaptive
mindset,
developing
scaffolded
design.
Implications
Theory
and/or
Practice:
primary
through
enhanced
skill
acquisition,
experiences,
outcomes.
In
addition,
immersive
platforms
housed
static
rooms
may
present
financial
challenges,
emergence
of—and
increased
investment
into—untethered
headsets
haptic
controllers
can
reduce
operational
costs
increase
access
high-quality
experiences.