CIN Computers Informatics Nursing,
Journal Year:
2021,
Volume and Issue:
40(3), P. 154 - 164
Published: Aug. 4, 2021
Implementing
digital
technologies
has
become
a
policy
priority
worldwide
among
all
types
of
education.
The
COVID-19
pandemic
further
accelerated
educational
institutions'
efforts
to
reorganize
their
teaching
and
introduce
new
learning
technologies.
Although
using
in
higher
education,
including
nursing,
is
considered
modern
innovative
way
learning,
uncertainty
exists
concerning
these
technologies'
actual
usefulness
achieving
positive
outcomes.
aim
this
scoping
review
was
examine
the
current
evidence
related
effects
on
outcomes
authors
searched
five
electronic
databases
for
relevant
studies
used
method
analyze
synthesize
evidence.
Eighty-six
articles
from
six
disciplines
met
selection
criteria.
As
key
finding,
interventions
were
mainly
positive.
Increased
professional
knowledge,
skills,
attitudes
reflect
advancement
competence.
Academic,
collaborative,
study
turn,
contribute
general
competence
development.
Our
findings
suggest
that
technology
potential
improve
various
disciplines.
Journal of Medical Internet Research,
Journal Year:
2019,
Volume and Issue:
21(8), P. e12967 - e12967
Published: July 10, 2019
Effective
communication
skills
are
essential
in
diagnosis
and
treatment
processes
building
the
doctor-patient
relationship.Our
aim
was
to
evaluate
effectiveness
of
digital
education
medical
students
for
development.
Broadly,
we
assessed
whether
could
improve
quality
future
doctors'
skills.We
performed
a
systematic
review
searched
seven
electronic
databases
two
trial
registries
randomized
controlled
trials
(RCTs)
cluster
RCTs
(cRCTs)
published
between
January
1990
September
2018.
Two
reviewers
independently
screened
citations,
extracted
data
from
included
studies,
risk
bias.
We
also
evidence
using
Grading
Recommendations,
Assessment,
Development,
Evaluations
assessment
(GRADE).We
12
studies
with
2101
students,
which
10
were
cRCTs.
The
online
modules,
virtual
patient
simulations,
video-assisted
oral
feedback.
control
groups
didactic
lectures,
feedback,
standard
curriculum,
role
play,
no
intervention
as
well
less
interactive
forms
education.
overall
bias
high,
ranged
moderate
very
low.
For
outcome,
meta-analysis
three
comparing
traditional
learning
showed
statistically
significant
difference
postintervention
scores
(standardized
mean
[SMD]=-0.19;
95%
CI
-0.9
0.52;
I2=86%,
N=3
[304
students];
small
effect
size;
low-quality
evidence).
Similarly,
four
blended
(ie,
or
offline
plus
learning)
(SMD=0.15;
-0.26
0.56;
I2=86%;
N=4
[762
additional
more
little
(SMD=0.12;
CI:
-0.09
0.33;
I2=40%;
[893
moderate-quality
knowledge
reported
(SMD=0.18;
-0.2
0.55;
I2=61%;
N=2
[292
findings
on
attitudes,
satisfaction,
patient-related
outcomes
limited
mixed.
None
adverse
economic
evaluation
interventions.We
found
showing
that
is
effective
students'
training.
Blended
seems
be
at
least
potentially
than
knowledge.
There
need
further
research
other
such
reality,
serious
gaming,
mobile
attitude,
effects
cost-effectiveness
Frontline Learning Research,
Journal Year:
2019,
Volume and Issue:
unknown, P. 1 - 24
Published: Dec. 3, 2019
Diagnosis
is
a
prerequisite
for
successful
professional
problem-solving:
A
physician
identifies
an
appropriate
treatment
based
on
diagnosis
of
the
patient’s
disease,
and
teacher
selects
learning
task
assessment
student’s
prior
knowledge.
Education
in
academic
professions
such
as
medicine
or
teaching
often
focuses
acquisition
conceptual
knowledge
from
lectures
books;
opportunities
students
to
engage
practical
diagnostic
situations
are
typically
rare.
However,
applying
activities
regarded
necessary
developing
competences.
In
this
article,
we
focus
simulations
which
can
actively
practicing
concerning
cases
practice.
We
review
link
research
perspectives
competences,
their
components
development.
This
partly
done
by
exploring
commonalities
differences
competences
teaching.
Then,
present
approaches
simulation,
followed
different
types
instructional
support
simulations.
particular,
forms
scaffolding
during
problem-solving,
possibly
complementary
roles
expository
instruction
these
kinds
environments.
Building
reviewed,
propose
framework
fostering
higher
education
outline
interdisciplinary
approach
design
Educational Psychology Review,
Journal Year:
2019,
Volume and Issue:
32(1), P. 157 - 196
Published: July 3, 2019
Facilitating
diagnostic
competences
is
an
important
objective
of
higher
education
for
many
professions.
This
meta-analysis
35
empirical
studies
builds
on
a
conceptual
framework
and
investigates
the
role
problem-solving,
scaffolding,
context
to
foster
in
learners
with
lower
professional
knowledge
bases.
A
moderator
analysis
which
type
scaffolding
effective
different
levels
learners'
bases,
as
well
context.
Instructional
support
has
moderate
positive
effect
(g
=
.39;
CI
[.22;
.56];
p
.001).
Diagnostic
are
facilitated
effectively
through
problem-solving
independent
base.
Scaffolding
types
providing
high
guidance
more
less
advanced
learners,
whereas
relying
self-regulation
learners.
Cochrane library,
Journal Year:
2016,
Volume and Issue:
unknown
Published: Nov. 3, 2016
This
is
a
protocol
for
Cochrane
Review
(Intervention).
The
objectives
are
as
follows:
To
assess
the
effects
of
interventions
medical
students
that
aim
to
improve
interpersonal
communication
in
consultations.
Journal of Educational and Psychological Consultation,
Journal Year:
2018,
Volume and Issue:
29(2), P. 128 - 157
Published: April 16, 2018
When
families
are
engaged
in
their
education,
children's
academic,
behavioral,
and
social-emotional
development
is
indirectly
supported.
Many
teacher-training
programs
(TTPs)
focused
on
preparing
teachers
to
communicate
work
with
have
been
developed,
although
inconsistencies
regarding
effectiveness
exist.
The
current
meta-analysis
of
39
studies
systematically
analyzed
the
effects
TTPs
teachers'
family-engagement
practices,
attitudes,
knowledge.
included
preservice
university
courses,
teacher
in-service,
professional
programs.
Studies
were
coded
for
key
sample,
setting,
quality
characteristics.
Analyses
revealed
had
a
significant
positive
effect
all
outcomes.
Key
intervention
components
also
determined
(e.g.,
communication
strategies,
collaborative
planning,
problem
solving)
can
be
used
inform
future
TTPs.
Although
results
promising,
should
aim
improve
methodological
rigor
study
quality.
Journal of Research on Technology in Education,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 20
Published: April 8, 2024
In
this
study,
an
online
contextualized
educational
game
was
designed
to
provide
interactive
simulated
dialogues
using
generative
AI
scaffolding
(using
ChatPDF)
in
a
as
for
immediate
feedback,
where
learners
can
access
guides
and
explore
knowledge.
This
study
analyzed
learners'
behaviors
while
performing
prompting
the
scaffolding,
well
psychological
responses.
A
total
of
59
students
participated
study.
The
results
showed
that
had
significantly
high
flow
low
activity
anxiety
tasks,
feedback
usefulness
significant
effects
on
learning
aids.
instant
certain
percentage
direct
answers
or
indirect
suggestions,
which
is
suitable
scaffolding.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare,
Journal Year:
2020,
Volume and Issue:
15(2), P. 106 - 111
Published: March 13, 2020
Peer
role-play
(PRP)
is
a
simulation-based
training
method
(SBTM)
in
which
medical
students
alternately
play
the
patient's
and
clinician's
role.
This
review
aimed
to
assess
effectiveness
of
PRP
for
improving
communication
skills
students.
A
systematic
search
was
conducted
MedLine,
PsycInfo,
ERIC
databases.
Studies
were
qualitatively
analyzed
according
Kirkpatrick
evaluation
level
(Kirkpatrick
level)
Medical
Education
Research
Study
Quality
Instrument.Twenty-two
studies
included.
assessing
"reaction"
1,
n
=
15)
found
that
appreciated,
whereas
those
effect
on
"learning"
2,
12)
improves
but
no
more
than
other
SBTMs.
No
study
assessed
real-life
"attitudes"
or
"clinical
outcomes"
levels
3
4),
2
using
had
better
cost-efficacy
ratio
use
simulated
patients.
Compared
with
SBTMs,
improved
similarly
seemed
less
expensive.
Interactive Learning Environments,
Journal Year:
2023,
Volume and Issue:
unknown, P. 1 - 21
Published: March 28, 2023
This
study
developed
an
online
role-playing
history
education
game
with
real-person
NPCs
(Non-Player
Characters).
The
features
real
people
playing
NPC
characters,
and
provides
a
multi-dimensional
scaffolding
mechanism
realistic
story
historical
scenes,
allowing
learners
to
engage
in
strategic
planning
problem
solving
during
event
facilitate
their
empathy
further
promote
understanding
of
figures
feelings
about
events.
A
total
60
participants
were
recruited
participate
this
study,
30
the
experimental
group
(learning
by
game)
control
general
case
discussion).
explored
learning
effectiveness,
flow
status,
activity
anxiety,
empathy,
usefulness
scaffolding,
fidelity,
gaming
behavioral
patterns.
results
showed
that
learners'
knowledge
improved
significantly
under
educational
activities.
also
promoted
empathy.
Both
groups
had
high
flow.
In
addition,
was
noticed
at
rate,
there
degree
usefulness.
coded
videos
processes
analyzed
patterns
collaborative
learning.