The
cognitive
and
affective
impacts
of
video
games
are
subjects
ongoing
debate,
with
recent
research
recognizing
their
potential
benefits.
This
study
employs
the
Gaming
Skill
Questionnaire
(GSQ)
to
evaluate
participants'
gaming
skills
across
six
genres
overall
proficiency.
Eighty-eight
individuals
aged
20-40
participated,
completed
assessments
empathy
abilities:
verbal
short-term
memory,
working
visuospatial
psychomotor
speed
(hand-eye
coordination),
attention.
Cognitive
abilities
were
examined
using
Digit
Span
Test,
Corsi
Block
Deary-Liewald
Reaction
Time
Task,
while
was
assessed
Empathy
Quotient
Questionnaire.
Findings
indicate
that
high
game
skill
levels
correlate
improvements
in
speed,
Different
enhanced
specific
skills:
RPGs
positively
influenced
memory
but
negatively
affected
empathy;
action
improved
attention;
puzzle
benefited
memory.
These
promising
results
contribute
on
effects
games,
highlighting
for
enhance
certain
functions
also
underscoring
complexity
impact
empathy.
Future
should
further
investigate
genre-specific
long-term
outcomes.
Frontiers in Psychology,
Journal Year:
2024,
Volume and Issue:
15
Published: Jan. 19, 2024
There
is
growing
recognition
of
the
demands
and
health
challenges
experienced
by
esports
athletes.
The
purpose
this
perspective
paper
to
draw
specific
attention
mental
competitive
gamers
spur
on
both
future
research
applied
initiatives
focussing
important
but
under-addressed
topic.
We
will
briefly
discuss
prevalence
concerns,
domain-specific
stressors,
need
for
comprehensive
support
systems
tailored
context.
It
our
hope
that,
with
paper,
we
can
help
set
a
new
agenda
addressing
in
esports.
Sports,
Journal Year:
2023,
Volume and Issue:
11(2), P. 34 - 34
Published: Feb. 1, 2023
Recently,
electronic
sports
(eSports)
became
one
of
the
growing
forms
new
media
due
to
wide
diffusion
games
and
online
technologies.
Even
if
there
is
still
a
debate
about
definition
characterization
eSports,
eAthletes
train
heavily,
compete
in
tournaments,
must
abide
by
competition,
association,
governing
body
rules,
just
like
all
other
athletes.
Furthermore,
as
any
competitive
discipline,
can
be
injuries.
Aberrant
sitting
posture,
repetitive
movements,
screen
vision,
prolonged
playing
hours,
sedentary
lifestyle
lead
several
medical
hazards
musculoskeletal,
ophthalmology,
neurological,
metabolic
systems.
Moreover,
cardiovascular
changes
occur
eAthletes.
This
paper
aims
explore
different
injuries
that
professional
eAthlete,
suggesting
how
every
high-level
gamer
could
benefit
from
pre-participation
evaluation
correct
injury
prevention
strategy.
Journal of Electronic Gaming and Esports,
Journal Year:
2024,
Volume and Issue:
2(1)
Published: Jan. 1, 2024
Electronic
sports
(esports)
refer
to
competitive
video
gaming
at
professional
and
amateur
levels.
The
increasing
popularity
of
esports
may
lead
an
increased
tendency
toward
inactivity
sedentary
behavior
among
players.
Currently,
150
min
physical
activity
(PA)
moderate
high
intensity
per
week
is
recommended
main
a
healthy
lifestyle.
aim
this
study
was
investigate
whether
young
players
are
offered
participate
in
PA
what
type
they
would
like
in.
level
PA,
bodily
pain,
sleeping
habits
were
also
investigated
through
self-reported
questionnaire.
median
score
for
2,850
metabolic
equivalent
task
minutes
week.
One
every
five
by
their
association,
most
them
have
used
offer.
For
participants
who
not
the
often
called-for
resistance
training,
ballgames,
cardiovascular
training.
International Journal of Community Medicine and Public Health,
Journal Year:
2024,
Volume and Issue:
11(6), P. 2484 - 2499
Published: May 30, 2024
The
rapidly
expanding
realm
of
Electronic
Sports
(eSports)
has
captivated
global
attention,
blurring
the
lines
between
virtual
entertainment
and
traditional
athletics.
As
participation
in
eSports
continues
to
rise,
these
competitive
gaming
platforms
are
increasingly
recognized
as
legitimate
sports.
However,
with
this
surge
participation,
there's
a
simultaneous
increase
susceptibility
health
hazards,
spanning
both
physical
psychological
domains.
Musculoskeletal
injuries,
caused
by
extended
sedentary
postures
repetitive
motions,
afflict
athletes,
resulting
discomfort
wrists
hands,
alongside
back
neck
problems.
prolonged
exposure
screens
predisposes
participants
vision-related
concerns,
highlighting
imperative
addressing
ocular
within
community.
Simultaneously,
intense
cognitive
demands
pressures
exacerbate
mental
challenges,
depression
anxiety
among
players.
Similar
competitors
need
appropriate
protocols
minimize
injury
risks,
access
medical
intervention
manage
potential
hazards.
This
review
comprehensively
analyses
dynamics
eSports,
elucidating
profiles,
strategies,
optimization
essential
for
safeguarding
well-being
athletes
enhancing
awareness
Frontiers in Public Health,
Journal Year:
2025,
Volume and Issue:
13
Published: Feb. 19, 2025
This
study
examines
the
relationship
between
body
mass
index
(BMI)
and
physical
activity
levels
in
e-sports
players.
Focusing
on
sedentary
lifestyle
health
risks
associated
with
prolonged
sitting
low
activity,
highlights
critical
challenges
within
community.
Data
was
collected
from
136
players
popular
gaming
platforms
such
as
FIFA,
Valorant,
CS:
GO
League
of
Legends.
Physical
were
assessed
using
International
Activity
Questionnaire
(Short
Form)
participants'
status
BMI
classifications.
The
results
showed
a
significant
inverse
obese
having
significantly
lower
longer
periods
behavior
than
their
peers.
Male
had
higher
females,
reflecting
biological,
social
cultural
factors
that
influence
behavior.
need
for
measures
training
programs,
ergonomic
adjustments
awareness
campaigns
to
increase
reduce
among
These
findings
provide
valuable
insights
into
effects
participation
emphasize
importance
promoting
an
active
counteract
detrimental
inactivity.
By
filling
gaps
existing
literature,
this
contributes
understanding
players'
behaviors
offers
practical
recommendations
healthier
habits
growing
population.
Journal of Medical Internet Research,
Journal Year:
2023,
Volume and Issue:
25, P. e45063 - e45063
Published: Aug. 3, 2023
Esports
players
are
often
referred
to
as
sedentary
athletes,
gaming
requires
prolonged
screen
exposure.
As
behavior
and
physical
inactivity
major
causes
of
noncommunicable
diseases
premature
death,
esports
may
be
at
an
increased
risk
for
health
implications.
Prior
research
has
established
having
higher
levels
body
fat
lower
lean
mass
versus
age-matched
controls,
suggesting
the
need
assess
further
fitness
outcomes
this
demographic.
However,
while
interest
is
undoubtedly
increasing,
majority
studies
focused
on
subjective
self-report
data
lacked
relevant
objective
measurements.This
study
aimed
status
a
group
competitive
in
relation
age-
sex-matched
comparison
group.In
total,
51
(mean
23,
SD
3
years,
2
female)
nonesports
24,
were
enrolled
cross-sectional
laboratory
study.
The
completed
questionnaire
assessing
demographic
self-reported
activity
levels.
Furthermore,
parameters
including
BMI,
waist-to-height
ratio,
percentage,
systolic
blood
pressure,
diastolic
pulse
wave
velocity,
maximal
grip
strength,
oxygen
consumption
assessed.There
no
significant
differences
BMI
(t100=1.54;
P=.13;
d=0.30),
ratio
(t100=1.44;
P=.16;
d=0.28),
percentage
(t100=-0.48;
P=.63;
d=-0.09),
pressure
(t100=-0.06;
P=.93;
d=-0.01),
(t100=0.37;
P=.71;
d=0.07),
velocity
(t93=-2.08;
P=.15;
d=-0.43),
strength
(t100=-.08;
P=.94;
d=-0.02),
(t100=-0.11;
P=.92;
(PA)
(t86=2.17;
P=.08;
d=0.46)
between
groups.While
narrative
directed
toward
been
mainly
negative,
laboratory-based
indicated
that
not
less
healthy
or
fit
compared
their
peers.
it
seems
very
heterogeneous
seem
span
across
whole
range
spectrum.
Thus,
generalized
statements
athlete
obese
unhealthy
individual
reconsidered.
Sustainability,
Journal Year:
2023,
Volume and Issue:
15(23), P. 16391 - 16391
Published: Nov. 28, 2023
This
cross-sectional
study
aimed
to
explore
the
association
between
esports
participation
and
physical
health
examine
difference
in
problems
participants
non-esports
participants.
A
total
of
1549
young
adults
participated
this
investigation.
633
were
categorized
as
participants,
they
involved
six
types
games:
shooting
games,
multiplayer
online
battle
arena
strategy
card
sports
real-time
fighting
games.
An
survey
was
conducted
gather
data
on
their
demographic
information,
gaming
behavior,
traditional
problems.
The
results
demonstrated
that
players
reported
significantly
higher
compared
players.
No
significant
differences
found
sleep
duration
or
selected
issues
two
groups.
Overall,
findings
suggest
not
associated
with
negative
sample
adults.
Furthermore,
who
conscientiously
took
intermittent
breaks
maintained
a
standardized
sitting
posture
during
gameplay
had
lower
likelihood
reporting
neck
back
pain.
These
have
important
implications
for
challenging
conventional
perceptions
promoting
more
objective
understanding
appreciation
sustainable
development
Future
research
is
necessary
potential
causal
relationships
outcomes
develop
healthier
practice
modality
from
science
perspective.
Sports Medicine - Open,
Journal Year:
2023,
Volume and Issue:
9(1)
Published: July 26, 2023
Recently,
esports
have
been
argued
to
impact
players'
health,
particularly
for
those
competing
at
higher
levels.
Esports
are
a
relatively
new
phenomenon,
and
an
inside
perspective
regarding
needs
experiences
is
essential
promote
adequate
health
support
this
population.
Thus,
in
qualitative
study,
we
explored
the
perspectives
of
elite
players
staff
members
effects
participation
on
health.
Ten
semi-structured
interviews
were
performed
with
Portuguese
FIFA
(i.e.
EA
Sports®)
eFootball
National
team
five
electronic
football
players,
one
world-class
player,
two
national
coaches,
department).
Data
analysis
was
undertaken
following
principles
thematic
analysis.We
identified
four
major
superordinate
themes:
definition
(1),
factors
that
mental
(2)
(3),
strategies
improve
(4).
Esports-related
such
as
gaming,
competition,
performance
said
while
equipment,
facilities,
esports-related
sitting
time
affect
physical
To
minimise
risks,
main
suggested:
optimising
scheduling
training,
improving
lifestyle
habits
emphasis
enhancing
facilities
support,
professional.Esports
concerned
aware
esports'
demands.
Understanding
what
need
perceive
about
their
complemented
view
members,
proposed
promotion
might
help
define
prioritise
healthcare
needs,
which
could
broad
community.