The
cognitive
and
affective
impacts
of
video
games
are
subjects
ongoing
debate,
with
recent
research
recognizing
their
potential
benefits.
This
study
employs
the
Gaming
Skill
Questionnaire
(GSQ)
to
evaluate
participants'
gaming
skills
across
six
genres
overall
proficiency.
Eighty-eight
individuals
aged
20-40
participated,
completed
assessments
empathy
abilities:
verbal
short-term
memory,
working
visuospatial
psychomotor
speed
(hand-eye
coordination),
attention.
Cognitive
abilities
were
examined
using
Digit
Span
Test,
Corsi
Block
Deary-Liewald
Reaction
Time
Task,
while
was
assessed
Empathy
Quotient
Questionnaire.
Findings
indicate
that
high
game
skill
levels
correlate
improvements
in
speed,
Different
enhanced
specific
skills:
RPGs
positively
influenced
memory
but
negatively
affected
empathy;
action
improved
attention;
puzzle
benefited
memory.
These
promising
results
contribute
on
effects
games,
highlighting
for
enhance
certain
functions
also
underscoring
complexity
impact
empathy.
Future
should
further
investigate
genre-specific
long-term
outcomes.
Research Square (Research Square),
Journal Year:
2023,
Volume and Issue:
unknown
Published: April 25, 2023
Abstract
Background:
Recently,
esports
have
been
argued
to
impact
players'
health,
particularly
for
those
competing
at
higher
levels.
Esports
are
a
relatively
new
phenomenon,
and
an
inside
perspective
regarding
needs
experiences
is
essential
promote
adequate
health
support
this
population.
Thus,
in
qualitative
study,
we
explored
the
perspectives
of
elite
players
staff
members
effects
participation
on
health.
Ten
semi-structured
interviews
were
performed
with
Portuguese
FIFA
(i.e.,
EA
Sports®)
eFootball
National
team
5
electronic
football
players,
1
world-class
player,
2
coaches,
department).
Data
analysis
was
undertaken
following
principles
thematic
analysis.
Results:
We
identified
two
major
themes:
physical
mental
Esports-related
factors
such
as
gaming,
competition,
performance
said
while
equipment,
facilities,
esports-related
sitting
time
affect
To
minimise
risks,
six
main
strategies
suggested:
optimising
scheduling
training,
improving
lifestyle
habits
emphasis
having
other
activities
besides
esports,
getting
social
support,
enhancing
facilities
clinical
professional.
Conclusion:
concerned
aware
esports'
demands.
Understanding
what
need
perceive
about
their
proposed
promotion
might
help
define
prioritise
healthcare
needs,
which
could
broad
community.
JOIV International Journal on Informatics Visualization,
Journal Year:
2023,
Volume and Issue:
7(2), P. 319 - 319
Published: May 18, 2023
Several
studies
have
explored
esports
games,
and
few
examined
games
in
elementary
schools
with
a
systematic
literature
review.
This
research
explores
articles
on
the
concept,
features,
training,
implementation,
impact
of
schools.
The
SLR
PRISMA
methods
were
applied
this
stages
identification,
screening,
eligibility,
inclusion
assisted
by
Publish
or
Perish
7,
VOS
viewer,
NVIVO
12
Plus
applications.
There
521
Scopus-indexed
found.
Furthermore,
filtered
according
to
theme
into
50
pieces.
findings
relevant
topics
are
esports,
concept
school,
etc.
analyzed
specified
through
application,
results
described.
study
state
that
digital
innovations
online
video
competitions,
such
as
tournaments
developing
education.
features
school
manual
sports
integrated
augmentation,
multiplayer
competitive,
digitalization
physical
sports,
new
digital-based
educational
LoL
(MOBA),
Battle
Royal,
FIFA
EA
Sports,
Mobile
Legend,
WISE
game,
others.
Training
socialization,
education,
workshops,
GDLC,
curriculum
development,
multimedia
games.
Implementation
competition,
entertainment,
game-based
multimedia,
SE,
TGfU,
has
positive
negative
impacts.
limitations
it
only
collects
information
from
current
literature,
reviews
at
level,
is
not
field
study.
Future
needs
examine
times
school.
International Journal of Sports Marketing and Sponsorship,
Journal Year:
2024,
Volume and Issue:
25(3), P. 684 - 704
Published: April 12, 2024
Purpose
This
study
aimed
to
identify
subgroups
of
esports
players
based
on
their
gaming
behavior
patterns
across
game
genres
and
compare
self-efficacy,
social
efficacy,
loneliness
three
dimensions
quality
life
between
these
subgroups.
Design/methodology/approach
324
participants
were
recruited
from
prolific
academic
complete
an
online
survey.
We
employed
latent
profile
analysis
(LPA)
behavioral
genres.
Additionally,
a
one-way
multivariate
covariance
(MANCOVA)
was
conducted
test
the
association
cluster
memberships
development
well-being
outcomes,
controlling
for
age
gender
as
covariates.
Findings
LPA
identified
five
clusters
(two
single-genre
gamer
groups,
two
multigenre
groups
one
all-genre
group).
Univariate
analyses
indicated
significant
effect
psychological
health
health.
Pairwise
comparisons
highlighted
salience
physical
enactment-plus-sport
simulation
genre
group
in
outcomes.
Originality/value
contributes
understanding
benefits
experienced
by
various
consumers,
well
role
specific
gameplay
facilitating
targeted
outcomes
among
consumer
groups.
Physical Culture and Sport Studies and Research,
Journal Year:
2024,
Volume and Issue:
105(1), P. 13 - 23
Published: June 18, 2024
Abstract
Esports
and
high-performance
human-computer
interaction
are
at
the
forefront
of
implementing
new
hardware
software
technologies
Despite
that,
there
is
a
paucity
research
on
how
championship-level
esports
professionals
approach
aspects
their
preparation.
To
begin
addressing
this
gap,
we
conducted,
transcribed,
analyzed
interviews
with
top-level
tournament
players,
coaches,
managers
in
period
2015–2019.
The
focused
mental,
physical,
nutritional
Initial
processing
included
transcription
manual
verification.
Furthermore,
where
applicable,
interview
responses
were
rated
quantified
by
panel
experts.
Physical
training
was
most
often
mentioned
as
relevant
or
consistent
activity,
while
nutrition
indicated
relatively
unimportant.
Qualitative
analysis
that
consistency
resilience
key
factors
for
upcoming
competitors
to
focus
on.
Interviewees
also
emphasized
balancing
gameplay
time
other
activities.
Lastly,
identified
important
areas
critical
deeper
understanding
mental
physical
demands
professional
players.
The
cognitive
and
affective
impacts
of
video
games
are
subjects
ongoing
debate,
with
recent
research
recognizing
their
potential
benefits.
This
study
employs
the
Gaming
Skill
Questionnaire
(GSQ)
to
evaluate
participants'
gaming
skills
across
six
genres
overall
proficiency.
Eighty-eight
individuals
aged
20-40
participated,
completed
assessments
empathy
abilities:
verbal
short-term
memory,
working
visuospatial
psychomotor
speed
(hand-eye
coordination),
attention.
Cognitive
abilities
were
examined
using
Digit
Span
Test,
Corsi
Block
Deary-Liewald
Reaction
Time
Task,
while
was
assessed
Empathy
Quotient
Questionnaire.
Findings
indicate
that
high
game
skill
levels
correlate
improvements
in
speed,
Different
enhanced
specific
skills:
RPGs
positively
influenced
memory
but
negatively
affected
empathy;
action
improved
attention;
puzzle
benefited
memory.
These
promising
results
contribute
on
effects
games,
highlighting
for
enhance
certain
functions
also
underscoring
complexity
impact
empathy.
Future
should
further
investigate
genre-specific
long-term
outcomes.