IEEE Access,
Journal Year:
2024,
Volume and Issue:
12, P. 75657 - 75677
Published: Jan. 1, 2024
Multisensory
Metaverse
applications
ignite
a
revolution
across
industries,
captivating
audiences
with
immersive
experiences.
With
the
arrival
of
6G
technologies
on
horizon,
stage
is
set
for
an
unprecedented
leap
into
realm
even
greater
immersion
and
engagement.
This
survey
explores
transformative
potential
integrating
multisensory
technology,
focusing
commerce
education
within
framework.
imminent
networks,
characterized
by
ultra-high-speed
connectivity,
low
latency,
massive
we
delve
how
convergence
marks
reshapes
paradigm
shift
in
digital
connectivity
immersion.
Through
lens
commerce,
examine
metaverse
experiences
enhance
consumer
engagement,
virtual
shopping,
personalized
marketing
strategies.
In
learning,
explore
use
interactive
education,
skill
training,
remote
collaboration,
revolutionizing
traditional
pedagogical
approaches.
By
envisioning
future
where
Metaverse-6G
drive
innovation
aim
to
create
more
connected,
immersive,
inclusive
landscape.
We
also
outline
research
directions
innovations,
revolutionizes
communication,
collaboration.
embracing
addressing
challenges,
can
harness
full
this
future.
Journal of Open Innovation Technology Market and Complexity,
Journal Year:
2022,
Volume and Issue:
8(3), P. 125 - 125
Published: July 18, 2022
People
use
social
media
not
only
for
purposes
but
also
business
purposes.
It
is
used
in
management
and
marketing
as
a
tool
to
manage
organizations
market
products
services,
especially
influence
customers'
intention
satisfaction.
Therefore,
the
research
purpose
define
factors
that
continuous
TikTok
Jordan
what
extent
satisfaction
with
influences
TikTok.
The
current
uses
quantitative
cross-sectional
approach.
Data
was
collected
by
online
surveys
shared
on
several
sites
such
WhatsApp,
Instagram,
Facebook.
A
total
of
402
responses
were
valid
further
analysis.
Then,
Structural
Equation
Modeling
(SEM)
performed.
results
indicate
following
significantly
affect
satisfaction:
self-expression,
informativeness,
sense
belonging,
trendiness
However,
do
sociability,
affection
TikTok,
past
time
can
explain
48.5%
Finally,
has
positive
significant
users'
30.6%
user's
In
conclusion,
have
heavily
increase
intention.
Applied Sciences,
Journal Year:
2023,
Volume and Issue:
13(23), P. 12965 - 12965
Published: Dec. 4, 2023
We
are
currently
witnessing
an
unprecedented
era
of
digital
transformation
in
sports,
driven
by
the
revolutions
Artificial
Intelligence
(AI),
Virtual
Reality
(VR),
Augmented
(AR),
and
Data
Visualization
(DV).
These
technologies
hold
promise
redefining
sports
performance
analysis,
automating
data
collection,
creating
immersive
training
environments,
enhancing
decision-making
processes.
Traditionally,
analysis
relied
on
manual
subjective
observations,
standard
statistical
models.
methods,
while
effective,
had
limitations
terms
time
subjectivity.
However,
recent
advances
technology
have
ushered
a
new
objective
real-time
analysis.
AI
has
revolutionized
streamlining
processing
vast
datasets,
information
synthesis.
VR
introduces
highly
realistic
allowing
athletes
to
train
refine
their
skills
controlled
settings.
AR
overlays
onto
real
environment,
providing
feedback
facilitating
tactical
planning.
DV
techniques
convert
complex
into
visual
representations,
improving
understanding
metrics.
In
this
paper,
we
explore
potential
these
emerging
transform
offering
valuable
resources
coaches
athletes.
aim
enhance
athletes’
performance,
optimize
strategies,
inform
Additionally,
identify
challenges
propose
solutions
for
integrating
current
practices.
This
narrative
review
provides
comprehensive
historical
context
evolution
science,
highlighting
methods’
merits
limitations.
It
delves
transformative
AI,
VR,
AR,
DV,
insights
how
tools
can
be
integrated
theoretical
model.
International Journal of Consumer Studies,
Journal Year:
2024,
Volume and Issue:
48(2)
Published: Feb. 13, 2024
Abstract
Digital
transformation
has
had
an
unprecedented
influence
on
all
sectors
of
business
over
the
last
decade.
We
are
now
entering
era
characterized
by
extensive
digital
businesses,
society,
and
consumers.
Therefore,
become
a
pivotal
focus
for
organizations
across
various
in
recent
years.
Despite
differing
scholarly
perspectives
concept
elements
transformation,
consensus
exists
that
it
significantly
impacts
consumer
decisions
necessitates
organizational
adaptation.
Recent
challenges
such
as
COVID‐19
pandemic
have
further
accelerated
need
its
effects
This
editorial
perspective
this
most
important
topic
to
establish
future
research
agenda
encompassing
dimensions
transformation.
The
purpose
is
review
from
multidisciplinary
viewpoint
provide
insights
into
several
key
domains—Internet‐of‐Things,
social
media,
mobile
apps,
artificial
intelligence,
augmented
virtual
reality,
metaverse,
corporate
responsibility—that
poised
fuel
pace
Each
domain
analyzed
through
lens
introduction,
role,
importance,
multifaceted
impact,
conclusions.
Future
directions
suggested.
Information & Management,
Journal Year:
2023,
Volume and Issue:
61(2), P. 103910 - 103910
Published: Dec. 22, 2023
Augmented
reality
(AR)
merges
virtual
elements
with
our
physical
context.
Although
there
is
evidence
in
marketing
that
AR
may
be
superior
to
alternative
formats,
a
lack
of
work
explaining
from
the
ground
up
why
this
case.
Consequently,
we
applied
means-end
chain
theory
identify
specific
AR-features
(e.g.,
contextualization,
interactivity,
portability)
drive
benefits
inspiration,
better
decision-making,
time
savings,
risk
reduction).
These
contribute
consumers'
goal
achievement
self-confidence,
self-expression,
reduced
purchase
regret).
A
subsequent
study
organized
these
factors
into
practical
framework
(SEAD
and
SALES).
This
contributes
understanding
AR.
Journal of Retailing and Consumer Services,
Journal Year:
2024,
Volume and Issue:
78, P. 103701 - 103701
Published: Jan. 12, 2024
Recent
technological
advancements,
notably
in
augmented
reality
(AR),
have
disrupted
the
marketing
landscape,
arousing
interest
immersive
experiences
for
consumers.
In
particular,
AR
has
emerged
as
a
powerful
tool
marketers
across
various
industries
bridging
imagination
gap.
Despite
this
potential,
many
managers
grapple
with
how
to
strategically
integrate
AR.
The
literature
on
highlights
its
ability
inspire,
engage,
increase
sales,
induce
impulse
buying,
and
enhance
customer–brand
relationships.
However,
comprehensive
understanding
of
value
provides
users
remains
lacking.
This
study
addresses
gap
by
applying
consumption
theory
identify
dimensions
influencing
usage.
By
integrating
into
technology
acceptance
model,
we
establish
coherent
framework
analyzing
values
driving
adoption.
uncovers
importance
convenience
informational
value,
closing
While
emotional
hedonic
was
only
significant
female
consumers,
there
no
statistical
support
monetary
social
present
study.
Thus,
motivational
that
people
seek
when
they
use
International Journal of Human-Computer Interaction,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 43
Published: Feb. 27, 2024
The
metaverse
has
emerged
as
an
exciting
new
paradigm
for
human-computer
interaction
(HCI)
and
virtual
collaboration.
This
paper
presents
a
comprehensive
review
of
the
to
address
gap
in
existing
literature
where
there
is
lack
survey
that
reviews
nature
its
building
blocks
from
human-centric
perspective.
We
first
synthesize
definition
delineate
key
affordances.
then
introduce
detailed
framework
encompassing
metaverse's
nature,
infrastructure
technologies,
input/output
technologies
facilitate
multi-sensory
HCI,
alongside
applications
across
diverse
domains.
components
within
this
are
explained
depth,
offering
insights
into
readiness
level
current
technologies.
Based
on
analysis,
we
outline
major
open
challenges
propose
promising
directions
demanding
further
exploration
investigation.
By
clarifying
vision
characterizing
required
realize
it,
provides
essential
serves
invaluable
resource
developers
researchers
working
advance
transformative
medium.
Heritage Science,
Journal Year:
2024,
Volume and Issue:
12(1)
Published: April 2, 2024
Abstract
With
the
development
of
digital
technologies,
use
augmented
reality
in
tourism
sector
has
received
increasing
attention.
However,
understanding
factors
influencing
tourists’
post-experience
intention
with
devices
is
incomplete
and
there
a
lack
empirical
research.
This
study
explores
impact
AR
technical
factors,
individual
situational
on
users’
usage
destination
revisit
through
satisfaction
based
socio-technical
perspective.
The
survey
data
collected
from
254
visitors
who
visited
Liangzhu
Museum
using
corresponding
glasses
were
analysed,
results
showed
that
novelty
aspect,
technology
trust
aspect
aesthetics,
education
authenticity
influenced
visitors’
satisfaction.
an
future
research
application
to
heritage
museums.
Psychology and Marketing,
Journal Year:
2024,
Volume and Issue:
41(4), P. 819 - 837
Published: Jan. 18, 2024
Abstract
Marketers
use
augmented
reality
(AR)
to
place
virtual
brand‐related
information
into
a
consumer's
physical
context.
Grounded
in
the
literature
on
AR,
brand
love,
metaphor
theory,
and
closeness
as
interpreted
by
neural
theory
of
language,
authors
theorize
that
branded
AR
content
can
reduce
perceived
physical,
spatial
distance
between
consumer
brand.
This
subsequently
drives
emotional
relationship
form
love.
Two
empirical
studies
validate
this
framework.
Study
1
shows
using
an
app
(vs.
non‐AR)
increases
brand,
which
turn
love
(i.e.,
closeness).
2
replicates
finding
pre‐/post‐use
design.
Here,
high
levels
local
presence
extent
consumers
perceive
actually
being
present
their
environment)
drive
closeness,
leads
We
also
find
AR's
power
generate
when
is
already
familiar
with
discuss
managerial
implications
for
marketing
today
metaverse
future
might
be
prevalent
consumers'
everyday
perceptions
real
world.
Internet Research,
Journal Year:
2024,
Volume and Issue:
34(7), P. 82 - 117
Published: Jan. 26, 2024
Purpose
In
recent
years,
there
has
been
significant
interest
in
adopting
XR
(extended
reality)
technologies
such
as
VR
(virtual
and
AR
(augmented
reality),
particularly
retail.
However,
extending
activities
through
reality-mediation
is
still
mostly
believed
to
offer
an
inferior
experience
due
their
shortcomings
usability,
wearability,
graphical
fidelity,
etc.
This
study
aims
address
the
research
gap
by
experimentally
examining
acceptance
of
metaverse
shopping.
Design/methodology/approach
conducts
a
2
(VR:
with
vs.
without)
×
(AR:
between-subjects
laboratory
experiment
involving
157
participants
simulated
daily
shopping
environments.
builds
physical
brick-and-mortar
store
at
campus
stocked
it
approximately
600
products
accompanying
product
information
pricing.
The
devices
3D
laser
scanner
were
used
constructing
three
conditions.
Findings
Results
indicate
that
can
comparable
to,
or
even
surpassing,
traditional
terms
its
instrumental
hedonic
aspects,
regardless
slightly
reduced
perception
usability.
negatively
affected
perceived
ease
use,
while
significantly
increased
enjoyment.
It
surprising
lower
use
appeared
be
disconnected
from
attitude
toward
Originality/value
provides
important
experimental
evidence
on
shopping,
finding
low
may
not
always
detrimental
adds
theory
technology
adoption
whole.
Additionally,
reference
point
for
future
randomized
controlled
studies
exploring
effects
adoption.