[Published] - Social Utilitarianism in Digital Interactions and Distant Worlds DOI

Avital Simanian,

Beihan Guo,

Yiyue Zhang

et al.

Published: March 9, 2022

Online social networks are increasingly consequential in individuals’ professional and personal lives, as many people engage online to create maintain meaningful relationships satisfy their needs for connection. People tend curate representations (profile pictures different websites, videogame avatars, bitmojis, profile page bios, etc.) with almost much regularity corporeal (real-world) self-presentation. As such, the current study explored socially utilitarian choices make when presenting themselves both virtual public spheres. Participants completed a questionnaire assessing various aspects of self-presentation behavior real-life, media, videogames. We found several differences strategies offline contexts based primarily on ethnoracial background, sex, skin tone. Minority women (particularly Multiracial women) reported dyeing hair significantly more than White women, overwhelming majority lighter color natural color. Women use emojis exclamation points emails digital interactions men, they likely lightening filters before posting selfie media. In addition, we descriptive pattern indicating that straight bisexual dating men lesbians women. Finally, videogames, who below average height creating avatars were taller were, individuals darker tones own, introverts pretend be extroverted videogames extroverts pretending introverted. This highlights importance people’s lives utilize align how believe perceived idealized version themselves, or will confer greater capital what naturally embody. Given increasing possibilities identity customization sphere, further research is needed fully understand complex relationship between

Language: Английский

Avatar creation in the metaverse: A focus on event expectations DOI Creative Commons
Sergio Barta, Sergio Ibáñez‐Sánchez, Carlos Orús

et al.

Computers in Human Behavior, Journal Year: 2024, Volume and Issue: 156, P. 108192 - 108192

Published: March 12, 2024

The metaverse has revolutionized the way event experiences are virtualized, as this cutting-edge technology is especially capable of fostering dynamic interactivity among avatars. However, few empirical studies have explored creation avatars for events. This research delves into theme in a mixed-methods approach. results semi-structured interviews with participants conference held highlighted that they would create single, unique avatar, whose style be adapted to characteristics future These findings were assessed later an online experiment, which created their own (utilitarian or hedonic) metaverse. confirmed users formal/informal styles depending on utilitarian/hedonic value expected derive from event. In addition, expectancy feel about experience prompts attendees design similar themselves, significantly increases satisfaction digital personas. technical capabilities platform (ease use and customization) seem also play important role enhancing avatar. suggests specific actions might taken ensure events satisfied avatar designs.

Language: Английский

Citations

13

The role of rewards in motivation—Beyond dichotomies DOI Creative Commons
Lisa Bardach, Kou Murayama

Learning and Instruction, Journal Year: 2024, Volume and Issue: 96, P. 102056 - 102056

Published: Dec. 19, 2024

Language: Английский

Citations

7

Gamification for air quality education: a systematic literature review DOI Creative Commons

Abdollah Baghaei Daemei,

Ruggiero Lovreglio, Zhenan Feng

et al.

Building and Environment, Journal Year: 2025, Volume and Issue: unknown, P. 112526 - 112526

Published: Jan. 1, 2025

Language: Английский

Citations

0

Embodying VR Avatars as a Dynamic (Para)Social Interaction: Towards a Future Research Agenda DOI
Mila Bujić

Emerald Publishing Limited eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 117 - 129

Published: Feb. 4, 2025

Language: Английский

Citations

0

A Bibliometric Study on the Rising Trends of Metaverse Literature in Asia-Pacific Countries DOI Creative Commons
Walton Wider, Leilei Jiang, Jingjing Li

et al.

Research Square (Research Square), Journal Year: 2023, Volume and Issue: unknown

Published: July 5, 2023

Abstract The present research employs bibliometric analysis to investigate past and current trends in forecast potential areas of Metaverse Literatures within the Asia-Pacific region. method was utilized gather a total 571 academic publications from Web Science database this study. This co-citation co-word analyses identify most impactful publications, explicate knowledge framework, predict emerging trends. revealed presence four primary clusters, whereas identified three clusters. significance is on rise region; however, further investigation required furnish more comprehensive perspective landscape. study essentially illuminates metaverse offers prospective future advancement domain regions. distinctive that it represents initial attempt construct structure region by means science mapping technique.

Language: Английский

Citations

5

La experiencia como respuesta a las tensiones conceptuales entre narrativa y medios digitales DOI Creative Commons
Óscar Villota

Kepes, Journal Year: 2024, Volume and Issue: 20(28), P. 219 - 246

Published: Jan. 18, 2024

Este artículo aborda una incompatibilidad que, aunque no sea aparente, está implícita en numerosos ámbitos de la producción mediática contemporánea. La narrativa, su definición clásica, se fundamenta linealidad, causalidad y determinación. Por otro lado, las bases datos digitales, que constituyen el sustento los nuevos medios, trascienden estructuras jerárquicas o lineales. De este último aspecto desprenden propiedades como automatización, programación y, general, interactividad. Lo anterior implica tanto narrativa medios digitales originan desde lógicas distintas, lo cual genera un escenario interesante: existan intenciones interconectarlos, desarrollo campos narratología parte posibilidades intrínsecamente opuestas. tanto, objetivo investigación consistió contribuir a precisión teórica conceptual relación entre explorando sus potencialidades, limitaciones puntos convergencia. El estudio articuló mediante metodología cualitativa con enfoque teórico, iniciando identificación conceptos clave narrativa. Posteriormente, entrelazaron posturas académicos ambas áreas finalmente, analizaron identificados obra carácter narrativo, específicamente videojuego Death Stranding (2019). principal hallazgo radicó indispensables para establecer puentes teóricos fueron aquellos relacionados experiencia involucrada ambos campos. Los cuestión —tales inmersión, agencia, espacio navegable encarnamiento, otros— provienen tan diversas narratología, teoría posfenomenología estudios videojuegos, pero encuentran concepto posible punto confluencia.

Citations

1

Effect of AI Gender on Trust and Grounding DOI Open Access
Joo-Eon Jeon

Published: Feb. 7, 2024

Artificial intelligence (AI) agents are widely used in the retail and distribution industry, often in-corporating human-like elements such as possessing names genders. This paper examines influence of AI agent gender brand concepts on trust grounding within virtual spaces; exploring correlation between user identification with subsequent recommendations. The study revealed that spaces centered around a functional concept, male generated higher levels than female agents, whereas, when focused an experiential induced agents. Furthermore, this research indicates association customers’ iden-tification recommendations for actual purchases is mediated by grounding. These findings support idea users who strongly identify more inclined to recommend products after engaging conversations virtu-al space.

Language: Английский

Citations

1

Care-Based Eco-Feedback Augmented with Generative AI: Fostering Pro-Environmental Behavior through Emotional Attachment DOI Creative Commons
Manon Berney, Abdessalam Ouaazki, V. Macko

et al.

Published: May 11, 2024

Lights out! With the escalating climate crisis, eco-feedback has gained prominence over last decade. However, traditional approaches could be underperforming as they often use data-driven strategies and assume that people only need additional information about their consumption to change behavior. A proposed path overcome this issue is design foster emotional connections with users. not much known effectiveness of such designs. In paper, we propose a novel care-based system. Central system Tamagotchi-inspired digital character named Infi who gets its life force from user's energy savings. Additionally, harness latest advancements in generative artificial intelligence enhance attachment through conversational interactions users can have Infi. The results randomized controlled experiment (N=420) convey fact increases attachment, which turn energy-saving

Language: Английский

Citations

1

The Proteus effect in Fallout: New Vegas: Investigating gender-conforming behaviours in videogames DOI Creative Commons
Kim Szolin, Daria J. Kuss, Filip Nuyens

et al.

Entertainment Computing, Journal Year: 2024, Volume and Issue: 52, P. 100765 - 100765

Published: June 13, 2024

Avatars are often a key component of many videogames, and users can frequently develop relationships with these virtual characters that impact their gameplay behaviour. The purpose the present study was to explore Proteus effect (PE) avatar gender have on an individual's experience in Fallout: New Vegas, videogame environment has not been any previous PE research. A total 353 participants were recruited using online survey measuring three previously unexplored behaviours, comprising (i) number quests completed, (ii) locations discovered, (iii) non-player (NPCs) or enemies killed. results indicated players controlling same physical selves demonstrated significantly greater performance across variables quest completion location discovery than different gender. Furthermore, newly identified potential consequence found terms NPCs killed, female achieving higher score this measure irrespective world user.

Language: Английский

Citations

1

Classification of Game Mechanics: A Brief Review DOI

Nurwathiqah Ali,

Sharul Tajuddin, Arif Bramantoro

et al.

Lecture notes in electrical engineering, Journal Year: 2024, Volume and Issue: unknown, P. 313 - 329

Published: Jan. 1, 2024

Language: Английский

Citations

1